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Radiarch moves up the corridor with nocked arrow to get a better look, motioning to the others to follow past as he covers them.
Radiarch's perception: 1d20 + 6 ⇒ (10) + 6 = 16

Vosk Lazav |

"Agreed, Hskoro, Demon corpses in what should be a Demon-free area is certainly cause for concern," Vosk adds, resuming his scan for magic."Anyone able to tell roughly how long these have been here?"
________
Spellcraft? (Detect Magic on Area/Corpses): 1d20 + 16 ⇒ (14) + 16 = 30
Trajan, want Vosk to cast it on you now? 50min is a good chunk of time! If not now, lmk when you want it on you and Vosk will comply! On the topic of Detect Evil, that would pick up lingering evil alignment auras too, right?

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Heal + Inspiration: 1d20 + 3 + 1d6 ⇒ (12) + 3 + (3) = 18
Dexter checks a body and tries to figure out how long it has been dead.

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Hskoro pushes to the front and takes up a guarding position as he draws his cold iron battle axe. He scans the pile of dead for any movement.
Good reminder. @GM: Trajan has his cold iron nodachi, his bonded weapon, drawn.

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"Agreed, Hskoro, Demon corpses in what should be a Demon-free area is certainly cause for concern," Vosk adds, resuming his scan for magic."Anyone able to tell roughly how long these have been here?"
"Venture Captain Jorsal said that the demons learned of the tower and attacked it. Ghalcor and his team were unprepared for the assault but were able to activate the "special safeguards" to protect the weapon. Unfortunately the number and nature of those "special safeguards" is unknown. It appears these demons may have been killed by whatever protective measures were in place."
Heal Untrained Aid: 1d20 - 1 ⇒ (16) - 1 = 15
Being untrained in the skill of healing or treating wounds, Trajan offers Dexter what help he can in determining how and when the creatures died.

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Trajan, want Vosk to cast it on you now? 50min is a good chunk of time! If not now, lmk when you want it on you and Vosk will comply! On the topic of Detect Evil, that would pick up lingering evil alignment auras too, right?
I'd prefer to wait since I only purchased one scroll. I saw Vosk purchased two so if you want to 'layer' them so we have 150 minutes of protection, I'll leave that up to you. This is my highest level PFS character so I have zero experience with modules and how they work so I want to defer to those who know more than I do.

Vosk Lazav |

Fair enough, I appreciate your honesty! I won't pretend to be an expert, but defense is usually better earlier than later. The "deal" with Magic Circles is that they move with the target, which is great for the target, but less great for anybody else who wants to benefit from the spell. Looking at the bonuses to defensive stats the melee characters already have, Trajan benefits the least from the spell (only +1 to his already great saves vs Evil stuff), and Hskoro/Doran basically tie for most benefit (AC and Saves go up vs Evil stuff). Vosk will use one of his scrolls on Hskoro (making assumptions based on the build, he will likely be moving least, therefore easiest for people to pile into the effect if desired) for now and if we think another would be beneficial, we can use another then.

GM supervillan |

Is Vosk casting Magic Circle on Hskoro now?
With weapons drawn, the pathfinders advance into the tower. It's clear that the demonic invaders died to both physical attacks and spells - pierced by arrows and slashed by scything blades from traps, burned and blasted by holy fire - but there are also humanoid corpses who died fighting those invaders. The battle took place years ago, and all of the corpses are decayed. Fortunately, none of them rise up to greet you.
Vosk senses no magic other than that which you brought in yourselves.
Radiarch and Trajan sense the evil of the demons, despite their being long-dead.

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I'm guessing the party will form up behind Doran as he checks for traps so we'll follow him. Does anyone have Guidance and doesn't mind being 2nd in line?

Vosk Lazav |

Vosk keeps his hefty frame to the back of the group. "Once we feel it safe, let's proceed then. Doesn't appear to be anything worth pausing for further here."
________
Yes, Magic Circle now since the other buffs are going up too. This is from one of Vosk's scrolls now, will use Trajan's next if needed.

GM supervillan |

Doran catches up to the front of the group - and just in time! His keen senses catch a pressure-plate right before Hskoro steps on it.
Trap detected, just in front of Hskoro!

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Stop! Hskoro...move back carefully...there is a pressure plate. Everyone..get back... Doran says as he breaks out his tools and starts trying to foil the trap once the others are back safely.
question...can the trap be avoided without trying to disarm it? if so...i'll just outline it with broken weapons from the other room..will roll anyways in case it can't
DD, Mwk tools: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

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Stop! Hskoro...move back carefully...there is a pressure plate. Everyone..get back... Doran says as he breaks out his tools and starts trying to foil the trap once the others are back safely.
question...can the trap be avoided without trying to disarm it? if so...i'll just outline it with broken weapons from the other room..will roll anyways in case it can't
[dice=DD, Mwk tools]1d20+14+2
Trajan holds his position until Doran gives the 'all clear' to advance.
"Thank you Doran; I don't want to join the pile of corpses in the entryway."

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Everyone dies at some point... Doran says as he straightens up and puts his tools away.
It's my job to hasten that for some and postpone it for others... he says with a sly grin.
"Indeed we all do die. I'd rather not be killed by a trap meant for a demon. Dying while battling the hordes of evil, that would be more suitable."

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Hskoro steps back and swipes his forehead with his hand. "That is close. I keep forgetting to let trap finders move ahead of me."

GM supervillan |

The trap proves to be beyond Doran's ability to disarm, but at least he doesn't set it off and it's easily walked around once he's marked the location.
Failed the Disable check but by less than 5 so you can try again or just circumnavigate the trigger.

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”Definitely leave it in place if we can walk around it. It may slow down any demons that follow us.”
Dexter sticks near the back, but gives his opinion on the situation.
No guidance prepared for me or the wizard so no dice there. Dexter has a fair variety of skills but none apply here.

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”Definitely leave it in place if we can walk around it. It may slow down any demons that follow us.”
Dexter sticks near the back, but gives his opinion on the situation.
No guidance prepared for me or the wizard so no dice there. Dexter has a fair variety of skills but none apply here.
"It could also activate on any crusaders who come in here to warn us, update us, or assist us. I'll defer to Doran on if he thinks he's capable of disarming the device."
Again the player doesn't have experience at this level in PFS. He rolled an 8 so if he takes 10 he still wouldn't activate it on a fail and since he failed by less than 5...

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Not wanting to leave Doran unprotected, Trajan advances behind him and attempts to aid him in his search for anything suspicious.
Perception Aid: 1d20 + 7 ⇒ (1) + 7 = 8
I hope that's the last 1 I see...

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Radiarch follows suit, walking around the named trap, peering around the corner.
Perception (+darkvision as appropriate): 1d20 + 6 ⇒ (1) + 6 = 7
Wow... not a perceptive crowd today... GM, you can remove my movement arrows. They're just for your FYI

GM supervillan |

Generally speaking you can't Take 10 on a check to disarm a trap Trajan because of the immediate danger of harm.
Doran errs on the side of caution, and chooses to leave markers to show the rest of the pathfinders where not to tread.
The rest of the group blunders along carefully follows him. No further traps are found. The corridor ends in an octagonal chamber.
Flowing script of inlaid silver lines the polished walls. A heavy-looking iron door reinforced by four thick, horizontal bars of stone blocks the way to the west. A niche in the north wall contains a glass octagonal prism clasped between a set of steel prongs. Liquid that glows with a blue-white radiance fills much of the prism’s interior. A stout lever is set into the wall next to the door.
Each of the stone bars has four dials set within it. Each dial bears numbers, from zero to nine with a further blank face, and can be rotated. Each bar also bears a unique description carved in both Common and Celestial.
See slide 3
The prism is an ingenious device - a kind of battery for Good or Holy energy. If sufficiently charged up, a wielder can use the prism to enhance the power of Good spells. The prism can hold 8 charges; 2 charges boost a Good spell by 1 level, 4 charges by 2 levels, and 8 charges by 3 levels. In addition a prism can the thrown like a splash weapon, exploding in a similar way to a Holy Smite spell with a Caster Level equal to the charges remaining.
Prisms can be recharged in several ways: a Good spell cast directly upon the prism is absorbed, restoring 1 charge per spell level. Channel Energy, when augmented by an ability that harms Evil Outsiders or heals Good Outsiders [Alignment Channel feat], restores 1 charge per die of the Channel effect. Lastly, a Good-aligned person can give up their own energy: concentrating on the prism as a full-round action restores 1d4 charges but imposes a negative level on the wielder for 24 hours.
A prism holds a maximum of 8 charges. This one currently holds 6.

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Dexter checks the area for dangers and moves up to look at the door/lock/puzzle.
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
”Usually these puzzles are some sort of capital letter on a word that spells something out, but with four different phrases and four sets of four numbers, it is probably a date. And that would match with the fact we got inside with wayfinders. As in, the guy wants pathfinders to get through this stuff and we should know our history. So all we have to do is recall famous dates for these things.”

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@GM: Going for both Knowledge checks as Trajan isn't very good at either one of them.
Knowledge Planes: 1d20 + 1 ⇒ (18) + 1 = 19
Knowledge Religion: 1d20 + 3 ⇒ (9) + 3 = 12

GM supervillan |

Although his schooling isn't enough to decipher the workings of the prism, Trajan certainly recognises the significance of the text. The phrases are excerpts from the Acts of Iomedae - the miracles that the Goddess performed before her Ascension. In fact, Trajan carries a copy of the Acts upon his person. He quickly thumbs the pages...
See revealed slides 4, 5, and 6.
Having a Paladin or Cleric of Iomadae along on this mission is useful :)

Vosk Lazav |

"Hmmmmmm, how curiously thematic! This prism can absorb holy energy, either channeled from a priest, appropriately 'good' spells, or through a 'good' person's sacrifice, and then use that energy to boost future spells or even as a small bomb. Perhaps something our more holy-inclined colleague would be interested in?" Vosk explains, gesturing to Trajan.
________
Spellfract, DC 20: 1d20 + 16 ⇒ (14) + 16 = 30
Read the spoiler for a clearer explanation, but that's nifty! Booked solid tonight, so only a brief post. Will take another look at the puzzle tomorrow.

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1 person marked this as a favorite. |

"Hmmmmmm, how curiously thematic! This prism can absorb holy energy, either channeled from a priest, appropriately 'good' spells, or through a 'good' person's sacrifice, and then use that energy to boost future spells or even as a small bomb. Perhaps something our more holy-inclined colleague would be interested in?" Vosk explains, gesturing to Trajan.
________
[dice=Spellfract, DC 20]1d20+16
Read the spoiler for a clearer explanation, but that's nifty! Booked solid tonight, so only a brief post. Will take another look at the puzzle tomorrow.
I understand being in a time crunch; Trajan will respond to Vosk as if he had read the entire spoiler information. :)
"As good as your word when you said you possessed knowledge of magic and mysteries. So 'good' or 'divine' energy can be stored in it or extracted from it. Is there any way to tell if this is perhaps a trap or defensive device to protect the door and whatever is behind it? Can it be safely removed? And by safely I mean not just to us but to the prism as well."

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Dexter checks the area for dangers and moves up to look at the door/lock/puzzle.
[dice=Perception]1d20+13
”Usually these puzzles are some sort of capital letter on a word that spells something out, but with four different phrases and four sets of four numbers, it is probably a date. And that would match with the fact we got inside with wayfinders. As in, the guy wants pathfinders to get through this stuff and we should know our history. So all we have to do is recall famous dates for these things.”
Trajan absolutely beams as he's able to finally preach the words, deeds, and creed of Iomedae to his fellow Pathfinders. Perhaps seeking converts, Trajan emphasizes all that he knows to the group - except for Radiarch; perhaps Trajan doesn't feel it appropriate to attempt a conversion on a paladin of a different deity.
"Very true Dexter and I can be of help since these are describing the Acts of Iomedae! I have a couple of her Holy Text with me at all times..."
Trajan reaches into his backpack and begins reading the Acts to the rest of the Pathfinders.
He'll cover what the GM revealed in the slides along with praises to Iomedae and asking the others how wonderful Iomeade is. ;)
"One of my favorites is the Sixth Act; I've actually seen that very sword in my Order's Citadel. A glorious relic to behold!"

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@GM: Just to clarfiy, each bar with the four dials is over one of the stone bars and they are in the order presented in Slide 3? Meaning the 1st dial has, "A broken sword is reborn in knight-saving blood so that Absalom might withstand evil," the 2nd dial has the 2nd line, etc.?

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would Doran's Dd skill help in any way here? if not, i'm a fish out of water here...
Doran looks on and listens.
Not a student of religious stuff...I'll defer to you guys for that...
We might need Doran's Knowledge (Local). I'm not sure which Knowledge check would apply to determine where the city of 'Eleder' is located. It's in the clues but not in any of the Acts of Iomedae so I'm not sure what the connection is between the two.

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Dexter checks the area for dangers and moves up to look at the door/lock/puzzle.
[dice=Perception]1d20+13
”Usually these puzzles are some sort of capital letter on a word that spells something out, but with four different phrases and four sets of four numbers, it is probably a date. And that would match with the fact we got inside with wayfinders. As in, the guy wants pathfinders to get through this stuff and we should know our history. So all we have to do is recall famous dates for these things.”
"There are no dates written for any of the Acts in the Holy Text but there are numbers for the various Acts themselves. The dials go from 0 to 9 and include a blank. Each bar has a unique description whose writings contain references to various Acts. Maybe that's what numbers are used in the dials?"

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Radiarch smiles in respect for the Iomedaen to get through his recitation, while trying not to roll his eyes too.
"Deciphering these numbers is tricky though for sure. I am a mere field servant of the Elk Father, but allow me to take a moment to recall where my studies overlapped."
Radiarch removes his pack and pulls out his copy of Parables of Erastil to help jog his memory to assist if any dates or context with allied deities, including Iomedae, may of lined up. While he rummaged through his bag, he saw the Silver Crusade imprint on some of his gear, recalling his studies for membership as well.
Once per session, while wearing a Pathfinder Society Roleplaying Guild Faction Pin matching your character's faction (got it right here sitting at my keyboard! Photo proof of ownership on Chronicles link in my profile), you may add 1 to any skill check. If you apply this benefit to one of your faction's favored skills, listed below, you instead roll 1d4 and add the result. For this roll you also treat the faction's favored skill as if you were trained, even if you don't have a rank in it.
Silver Crusade favored skills: Heal, Knowledge (religion), and Sense Motive
Knowledge Religion: 1d20 + 1d4 + 7 ⇒ (14) + (3) + 7 = 24
He'll glean any information he can and share with the party.

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Not being overly religious, Hskoro listens to the others talk about the riddle but finds it difficult to follow what is mostly being said.

GM supervillan |

Can it be safely removed?
Doran knows enough about traps to realise that if the prism is an energy source, removing it without disarming the trap as well would probably go badly.
each bar with the four dials is over one of the stone bars and they are in the order presented in Slide 3? Meaning the 1st dial has, "A broken sword is reborn in knight-saving blood so that Absalom might withstand evil," the 2nd dial has the 2nd line, etc.?
This is correct - I've numbered the paragraphs on Slide 3 now
Radiarch doesn't find any confluence of dates - the numbers must mean something else.
You've got all the relevant information within the Acts of Iomedae on slides 4, 5, and 6

Vosk Lazav |

Capitalizing on a pause in Trajan's proselytizing, Vosk quickly inserts himself. "Ah! Matching each inscription with an act produces a plausible code: 6835. I'm going to stand with Salazar, over there, but someone should test it out!"
He hurriedly shuffles back to his boarfriend, surely not inspiring much confidence in his code...
________
Matching the numbered blurbs to each of the acts, I came up with that code.

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Trajan wrote:Can it be safely removed?Doran knows enough about traps to realise that if the prism is an energy source, removing it without disarming the trap as well would probably go badly.
@GM: Sorry I should've been more specific. If/when the 'system' is disabled, could the prism be safely removed and by safely I mean both to the PCs and to the prism itself? Meaning if the PCs bypass the trap, Trajan would like very much to take the prism with them, intact and functional.

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Not being overly religious, Hskoro listens to the others talk about the riddle but finds it difficult to follow what is mostly being said.
Seeing an individual obviously looking for something larger than himself to believe in, Trajan focuses his efforts and conversation (and conversion?) on Hskoro.
Hey he's spreading the faith! ;)

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Capitalizing on a pause in Trajan's proselytizing, Vosk quickly inserts himself. "Ah! Matching each inscription with an act produces a plausible code: 6835. I'm going to stand with Salazar, over there, but someone should test it out!"
He hurriedly shuffles back to his boarfriend, surely not inspiring much confidence in his code...
________
Matching the numbered blurbs to each of the acts, I came up with that code.
Posting my reply in the 'Discussion' tab as this would most certainly be 'player talk' time vs. 'PC talk' time.

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Well, that thing must be disarmed before tinkering with it... Doran says pointing to the crystal. No telling how bad that would mess up up...
"I understand. I'm hoping that, once we've disarmed this system, we can take the prism with us. It could prove valuable in understanding the weapon here and, if we learn how it was made, perhaps it can be used on the battlefield."
A smile appears on Trajan's face as he thinks about hundreds or even thousands of such devices being unleashed on the demonic hordes from the Worldwound...

GM supervillan |

The prism looks easy to remove - once the door trap has been dealt with.
Speaking of which, you Iomadean paladin has come up with a proposed solution to the puzzle here in Discussion or your wizard has a different idea; how do you wish to proceed?
Also I owe you some treasure - the Treasure note is tucked away two pages after the corridor trap details. You find a +1 Mithral Shirt and 2 potions of Cure Moderate Wounds amongst the dead bodies.

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Knowledge: Geography + Inspiration: 1d20 + 5 + 1d6 ⇒ (9) + 5 + (1) = 15
Dexter shares the info about Eleder.
I’ve been busy lately so it’s not easy to post, plus I don’t really do well with riddles. I’d say try the suggestion in OOC.

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The prism looks easy to remove - once the door trap has been dealt with.
Speaking of which, you Iomadean paladin has come up with a proposed solution to the puzzle here in Discussion or your wizard has a different idea; how do you wish to proceed?
** spoiler omitted **
Also I owe you some treasure - the Treasure note is tucked away two pages after the corridor trap details. You find a +1 Mithral Shirt and 2 potions of Cure Moderate Wounds amongst the dead bodies.
Trajan would like to use the armor although it will only improve his AC by 1 it's better than nothing. I see Doran and Hskoro have heavier armors and aren't likely to want to 'trade down' and lose AC.
@GM: Okay can we have a followup Knowledge (Geography) to let the ignorant PCs (points at Trajan) know where Eleder is in relation to Senghor? The player can see they're relatively close together thus suggesting it does reference the '2nd Act' but still odd the author chose to add something not in 'The Acts.' Also on the trap, I wanted to mark the path so we don't run over it later, would chalk work for that? He has ink but I don't think he has enough for a makeshift map...

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[dice=Knowledge: Geography + Inspiration]1d20+5+1d6
Dexter shares the info about Eleder.
I’ve been busy lately so it’s not easy to post, plus I don’t really do well with riddles. I’d say try the suggestion in OOC.
"I have passing familiarity with Sargava since it used to be a Chellish colony. Does anyone happen to know if Eleder is close to Senghor?"
Trajan begins setting the dials to the values he's puzzled out, waiting for anyone with suggestions or corrections to assist.
"In the event I paid more attention to lessons with the sword then the book this might be the time to prepare any magical defenses. Unfortunately I don't know what this prism will do to us should I be wrong."
Or, if he's correct, we might want to be ready for anything on the other side of the door waiting for us. I'm thinking now might be the time for one of those Scrolls of Magic Circle and any other 10 min/level (or longer) spells.

GM supervillan |

Dexter's Knowledge check is good enough to pinpoint Eleder's location for you. Chalk is fine for marking a safe path past the trap too.

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Dexter's Knowledge check is good enough to pinpoint Eleder's location for you. Chalk is fine for marking a safe path past the trap too.
Nothing worse than blowing ourselves up if we're running from something else. :)