(PaizoCon 2022) Starfinder Bounty 2 - Test Flight (Inactive)

Game Master CanisDirus

SFS PbP - Test Flight (Level 1)

GM Notes:
Perception
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Initiative
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PaizoCon Test Flight Scenery, Maps, & Handouts


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Wayfinders

Raxalite Mystic(Xenodruid)-1 | Tiny | SP:6/6 HP:8/8 RP 5/5 | F0 R1 W6 | E12 K13 | I1 P8 | 30ft | LL | EG | 124312-723

The Captain will encourage the Weapons Officer
diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

((Posting ahead - just in case))

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Kalhoun fires the modified weapons at the pink whale.

Gunnery: 1d20 + 9 ⇒ (12) + 9 = 21

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Iseph and Kizilonoz are still up!

Dataphiles

Iseph will doesn't push the ship too fast, instead trying to keep the voraijas within gun sights without getting too close to them.

Piloting: 1d20 + 10 ⇒ (19) + 10 = 29

If the slide is successful I'd like to move 5 hexes along the forward-starboard hex while keeping facing, please!

Dataphiles

Kizilonoz | non-binary N Skittermander tinker operative 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +1 | Init: +7 | Perc: +3; low-light vision | Speed 30 ft | Active conditions: None

Kizilonoz will divert power to engines as requested.

Divert Power: 1d20 + 10 ⇒ (3) + 10 = 13

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Starship combat initiative is rough in PbP. Technically, though, it still needs to be done, although in this fight it doesn't make a ton of difference...

Botting Iseph Piloting Initiative: 1d20 + 10 ⇒ (1) + 10 = 11

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Kizilonoz tunes the engines and diverts power as Iseph makes the ship slide along a forward-starboard vector, even as the two voraijas track your ship's movements and move to set up flanking positions!

T'Krunch finds the right tuning for the Force Projector to encode it with geospatial information, perfectly timed as Kalhoun hits his target - the pink voraija (although Voltaire's attempts at encouragement end up slightly more polemic and confusing this time around), depleting your Staboard shields to 0 in the process.

Both voraijas turn their electromagnetic vocalization attacks against your ship. The pink one doesn't target well enough, but the white one scores a critical hit to your Port side!

Damage: 1d8 ⇒ 8 plus EMP

Because you still have shields up in your port quarter, the critical damage does not go through to your ship's systems, nor does the voraija's EMP effect!
(Which is probably a very good thing considering that you haven't uploaded your data to UIE yet!)a

After a few seconds...the pink voraija turns around and exits the combat area.

Soundtrack #6: Space Whales - Stellaris (Leviathans) DLC: Dragon Breath

STARSHIP COMBAT!
ROUND 2 - Starfield is updated!
Grimshaw - 0 Damage (Shields 22/40 - F: 10 P: 2 S: 0 A: 10)
Pink Voraija - 0 Damage (Noncombatant - Leaving Area)
White Voraija - 0 Damage

GM Screen:

White Science: 1d20 + 4 ⇒ (15) + 4 = 19
White Initiative: 1d20 + 10 ⇒ (4) + 10 = 14
White Piloting: 1d20 + 10 ⇒ (4) + 10 = 14
White Gunnery: 1d20 + 3 ⇒ (16) + 3 = 19

Your whole crew may now act!

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

"Well, there goes lunch," T'Krunch mutters to himself as one of the voraija begins to slip away into the depths of space.

"If you give us more power to the shields, I suspect I could rebalance them," T'Krunch suggests to Kizilonoz in engineering.

Science Officer

Computers to rebalance shields:

Computers w/ ship computer bonus: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Redistributing available shield points evenly to all four quadrants.

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Kalhoun will wait for the weapons to be tuned, then fire at White.

Gunnery: 1d20 + 9 ⇒ (20) + 9 = 29

Wayfinders

Raxalite Mystic(Xenodruid)-1 | Tiny | SP:6/6 HP:8/8 RP 5/5 | F0 R1 W6 | E12 K13 | I1 P8 | 30ft | LL | EG | 124312-723

That's it ... careful does it .... just a little nudge in the right direction. You are all doing great

diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

Sigh

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

A few years ago, Paizo honored me with a campaign service coin. The cool thing you can do with this coin at a table is to give another player at the table a reroll with the coin-holder's GM Novas. There's no restriction on the coin-holder being a player or GM, either ;)

Voltaire, go ahead and re-roll that last check with an additional +5 bonus!

Wayfinders

Raxalite Mystic(Xenodruid)-1 | Tiny | SP:6/6 HP:8/8 RP 5/5 | F0 R1 W6 | E12 K13 | I1 P8 | 30ft | LL | EG | 124312-723

diplomacy: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Success!
(ps, who are you encouraging? ;)

Wayfinders

Raxalite Mystic(Xenodruid)-1 | Tiny | SP:6/6 HP:8/8 RP 5/5 | F0 R1 W6 | E12 K13 | I1 P8 | 30ft | LL | EG | 124312-723

Be the helmsman

Dataphiles

Kizilonoz | non-binary N Skittermander tinker operative 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +1 | Init: +7 | Perc: +3; low-light vision | Speed 30 ft | Active conditions: None

"Easily done! ...I think."

Power to Shields: 1d20 + 10 ⇒ (2) + 10 = 12

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Botting Iseph
Remembering that your Force Projector needs to be encoded each time it's fired, Iseph makes a bold decision - they let go of the piloting controls to do the calculations themselves, while commanding the ship's computer to take the Glide minor action to control the ship!

GM Screen:
Iseph Initiative: 1d20 + 10 ⇒ (17) + 10 = 27
Iseph Piloting: 1d20 + 10 ⇒ (19) + 10 = 29

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Soundtrack #6: Space Whales - Stellaris (Leviathans) DLC: Dragon Breath

Kizilonoz isn't able to bring up any more power to shields. Iseph deftly programs the Force Projector with Voltaire's encouragement as T'Krunch balances the shields in all quadrants.

Iseph's quick thinking means your vessel takes the initiative, and the remaining voraija quickly moves in, attempting to use its head as a ramming prow against you! Fortunately, your ship glides just far enough away that it is unable to target you this round!

Wheeling the weapon mount to face the rear, Kalhoun lines up and takes a perfect shot, causing the remaining voraija to disengage and follow its pod-mate, neither of them sporting any major injuries. You are now out of combat!

Well done! Look for another post shortly!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

After the short exchange of fire, you are able to herd the two adolescent space-cetaceans back towards the planet Liavara. As you approach high-orbit, the voraijas fly away from you, leaving to frolic with their pod.

Test Flight Scenery Updated!

Soundtrack #8: Liavara - Stellaris (Ancient Relics) DLC: Our Heritage

After the encounter, you are hailed by the Xenowarden vessel Tide Swell who are in the area. They give you high praise for returning the wayward creatures without serious harm as they form up alongside you, sending you digital brochures for their Space Shepherd conservation program before departing to monitor tourist vessels once again.

You are able to easily return to the relay and transmit your data, which is bolstered by your recent encounter (and with no data loss because you took 0 critical damage) and safely return to Absalom Station a few days later.

Regardless of how your data collection and whale watching encounters panned out, J’scib is delighted to meet you back in the hangar. The host shirren sends a limited-edition holographic screen-saver of the Grimshaw to each of your personal comm unit as a memento, and informs you that someone from accounts payable will be in touch once all the flight data has been compiled.

The next day, you are each wired 200 credits for your time, along with vouchers for mk 1 mindlink circlet and a grappler in thanks for collecting an amount of data the engineering team can make use of.

With your safe return and expert handling of an experimental vessel, you have successfully completed...your Test Flight!

Soundtrack #9: Post-Game - Star Trek IV OST: Home Again

Sound(Test) Flight:
01 - Pre-Game - Mass Effect 2 OST - Normandy Reborn
02 - Reception & Introductions (o) - Sailor Moon S OST - Asa no Namikidou (“Tree-lined Street in the morning”)
03 - Office Briefing - The Last Starfighter - Planet of Rylos
04 - Test Flight - Tron Legacy OST - Solar Sailer
05 - Sensor Contact - Star Trek IV - The Probe
06 - Space Whales - Stellaris: Leviathan OST - Dragon Breath
07 - Bad PR Conclusion (o) - Whale Rider OST - Pai's Theme
08 - Liavara Conclusion - Stellaris: Ancient Relics OST - Our Heritage
09 - Post-Game - Star Trek IV - Home Again * (Loop 2+)

(o) Optional
(*) Edited Track

Thank you all for playing!

Because this is an author table, I can show you some extra things, that are on the slides/table - the two pieces of reference art I sent in with my text for the ship design.

Feel free to continue roleplaying as much as you'd like, and look for chronicle sheets in the next day or so!

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

"As prototypes go, this ship performed admirably. However, I have some notes that I would like to share about the weaponry, if you have a few hours to spare..."

Wayfinders

Raxalite Mystic(Xenodruid)-1 | Tiny | SP:6/6 HP:8/8 RP 5/5 | F0 R1 W6 | E12 K13 | I1 P8 | 30ft | LL | EG | 124312-723

Now that the job is over.

Well done everyone.

They also accept the brochures and file them away for later action, most likely a donation.

Thank you for GMing this

Dataphiles

Before leaving the ship, Iseph finds time to carve a small notch next to the piloting controls to commemorate yet another victory. Iseph does not show up for any post-mission debriefing.

Thank you so much! This was great!

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

T'Krunch reviews the brochures, hoping that the Xenowardens had perhaps included a take-out menu among them. He sighs with disappointment.

As the others disembark the Grimshaw, he turns to the others.

"So? Whose up for lunch?" he suggests. Then, after checking his available credsticks, he adds, "I'd gladly pay you for tomorrow for a something edible today."

Thanks, GM for a good run and great little adventure! Thanks all for a lot of fun. Looking forward to sharing a table with each of you in the future.

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