Matéo Cole |
1d20 + 4 ⇒ (20) + 4 = 242d6 + 6 ⇒ (3, 5) + 6 = 14
crit?: 1d20 + 4 ⇒ (13) + 4 = 174d6 + 12 ⇒ (4, 4, 4, 4) + 12 = 28
OKAY! I’ve had just about enough of you and the rest of your lackies. Stop being such a pain in my backside! Matèo seems pissed off at this point of their games. He moves up, clutching his earthbreaker in both hands, as he winds up and proceeds to connect to the side of the enemies skull. The sickening *crack* it makes on skull can make even the strongest and toughest man cringe in pain. When your eyes readjust…the wall is painted red from his latest blow.
presuming a 17 confirms critical hit for 42 damage total?
GM Nowruz |
After examining the fallen you notice that they are all still alive but will surely die if they are not stabilized.
During the examination you find two symbols that all of the attackers were carrying with them.
The first symbol is the holy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs.
The symbol belongs to an organization called the Harbingers, which was founded around the Book of One Thousand Whispers and that are dedicated to bringing about the promised Age of Glory by making the prophecies from the ancient Book of 1,000 Whispers come true.
The Book of 1,000 Whispers is a book of prophecy used as a guidebook by the Harbingers of Fate in Absalom. This book predicts events happening between the years of 4604 AR and 4714 AR. Unfortunately for the Harbingers, many of the remaining prophecies make no sense.
Additionally, the dwarf had a written note that unfortunately is written in a strange code.
The note details that the Harbingers want to attempt to make the recorded prophecies within The Book of 1,000 Whispers come true so as to set the world right after the death of the god Aroden. The group has come to the Shrine of the Failed in search of unattended items that fulfill more of the book’s strange conditions, but they have heard of the investigation of the Pathfinders and as their mission is in direct violation of the Harbingers’ mission they are to attack the Pathfindes and try to kill them to ensure the Pathfinders don’t interfere with the foretold omens.
Matéo Cole |
We can use the elf’s body to get information from the others should we wish. Sorry for the gruesome display…I’ve been known to be a hothead as he looks down at the results of his anger.
K religion: 1d20 - 1 ⇒ (12) - 1 = 11
Norgberger. I wonder what they want with what we found? No matter…
Tarin. |
Tarin zones out and stabilises the remaining surviving foe. Once he's finished coughing up more water he takes a look at the symbols they were carrying...
knowledge (local) + guidance: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
...but they don't ring any bells.
GM Nowruz |
You save your attackers' lives and learn that they were Harbingers that wanted to kill you because some of the Harbinders' crude prophecies could have been invalidated by Eylysia’s cache.
After surviving the ambush, you are able to leave the Shrine of the Failed after some explanations to the city guard who take the remaining Harbingers into custody.
The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
You deliver Eylysia’s cache to the Grand Lodge. Drandle Dreng personally thanks you for your successful investigation, indicating his interest in your future careers as Pathfinders.
He speaks with each one of you and should you not have completed your confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited.
Dreng promises that those who have already completed their Confirmation will receive further assignments soon.
Each of you also receives the Explore, Report, Cooperate boon and the Prized Find boon on your Chronicle sheet. Well done!!
+++++++++++++++++
In the next weeks you receive a lot of attention as the news about your discovery spreads!
Several Venture-Captains from near and far send you their regards.
* * *
The Wounded Wisp staff is still flabbergasted about your discovery and has received some funding from the society with which they intend to repair the disgrace in their cellar.
You now also enjoy Heryn's gratitude which means that the first drink is always on the house! You can take cooking lessons in the Wisp whenever you want.
And of course you can be sure that several agents in the Wounded Wisp will never forget you and the events of that night.