Cirieo Thessaddin

Tarin.'s page

41 posts. Organized Play character for Mike...R.


Race

HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ |

Classes/Levels

Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None

Gender

Swashbuckling Halfling Proto-Holy Vindicator 3:
Halfling Swashbuckler (Whirling Dervish) 1 / Unchained Monk (Scaled Fist) 1 / Oracle (Spirit Guide, Life) 1
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Size

Small

Alignment

Chaotic Good

Deity

Sarenrae

Languages

Common, Halfling

Strength 8
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Tarin.

Male halfling oracle (spirit guide) 1
NG Small humanoid (halfling)
Init +4; Senses Perception +2
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +3; +2 luck bonus vs. fear effects
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Offense
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Speed 25 ft., swim 25 ft.
Melee cestus +0 (1d3-1/19-20)
Ranged mwk light crossbow +6 (1d6/19-20)
Special Attacks channel positive energy 4/day (DC 13, 1d6)
Oracle (Spirit Guide) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, divine favor
. . 0 (at will)—detect magic, guidance, light, stabilize
. . Mystery Life
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Statistics
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Str 8, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 12
Feats Selective Channeling
Traits fate's favored, helpful
Skills Acrobatics +3 (-1 to jump), Diplomacy +7, Knowledge (arcana) +4, Knowledge (local) +4, Perception +2, Sense Motive +4, Spellcraft +4, Swim +6;
Racial Modifiers +2 Perception
Languages Common, Halfling
SQ oracle's curse (deep one), revelation (channel), small quarter ally
Combat Gear cold iron crossbow bolts (10), alchemist's fire (3); Other Gear mwk lamellar (leather) armor[UC], cestus[APG], crossbow bolts (9), mwk light crossbow, bandolier[UE], belt pouch, blotter (0.2 lb), earplugs[APG], fishhook (2), flint and steel, inkpen, knife for cutting quills into pens (0.5 lb), parchment (5), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), vial, 31 gp, 3 sp, 7 cp
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Special Abilities
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Deep One Land speed reduced by 5 ft, but gain swim speed and other bonuses while underwater.
Fate's Favored Increase any luck bonuses by 1.
Helpful Gives +4 bonus to ally when aiding another.
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Small Quarter Ally Self & allies of same size cat within 60 ft are +1 luck bonus to save vs fear effects
Swim (25 feet) You have a Swim speed.

Background:
So it all started when I got washed overboard. I very nearly drowned. In fact I think I did. Next thing I remember I'd been fished out of the sea by this bunch of smelly cutthroats. They said it was a miracle that I'd survived, that I'd been blessed by Besmara. Turns out that their captain was a particularly devout follower of the Pirate Queen. He'd been wounded a few days back and the injury was going bad. With the ships surgeon having sustained a wound of a more mortal nature during the same boarding action, his prospects were not looking to good. As luck would have it, while the pirates didn’t know how to fix the wound, I did. See, I'd had some basic medical training. The pirates said this was a miracle as well, that Besmara had brought me to them to fix their captain. I didn’t think it was wise to point out to them that it was probably just normal currents.

Anyway, they insisted that I was good luck and that I should stay on board their ship. I wasn't convinced. They said I was blessed by Besmara. But I'm not sure being left with a jippy leg and the sound of those strange whispering voices counts as a blessing. But what can you do, it is what it is and you just have to get on with life.