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            Tarin.'s page
            
               41 posts. Organized Play character for Mike...R.  
            
            
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					| Race | 
					HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ |  | 
				 
			
			
				
					| Classes/Levels | 
					Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None  | 
				 
			
			
				
					| Gender | 
					 | | 
				 
			
			
				
					| Size | 
					Small  | 
				 
			
			
			
			
				
					| Alignment | 
					Chaotic Good  | 
				 
			
			
				
					| Deity | 
					Sarenrae  | 
				 
			
			
			
				
					| Languages | 
					Common, Halfling  | 
				 
			
			
			
			
				
					| Strength | 
					8 | 
				 
			
			
				
					| Dexterity | 
					18 | 
				 
			
			
				
					| Constitution | 
					14 | 
				 
			
			
				
					| Intelligence | 
					10 | 
				 
			
			
				
					| Wisdom | 
					10 | 
				 
			
			
				
					| Charisma | 
					16 | 
				 
			
		 
	 
	
		About Tarin.
		Male halfling oracle (spirit guide) 1
 
NG Small humanoid (halfling)
 
Init +4; Senses Perception +2
 
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Defense
 
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
 
hp 10 (1d8+2)
 
Fort +3, Ref +5, Will +3; +2 luck bonus vs. fear effects
 
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Offense
 
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Speed 25 ft., swim 25 ft.
 
Melee cestus +0 (1d3-1/19-20)
 
Ranged mwk light crossbow +6 (1d6/19-20)
 
Special Attacks channel positive energy 4/day (DC 13, 1d6)
 
Oracle (Spirit Guide) Spells Known (CL 1st; concentration +4)
 
. . 1st (4/day)—bless, cure light wounds, divine favor
 
. . 0 (at will)—detect magic, guidance, light, stabilize
 
. . Mystery Life
 
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Statistics
 
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Str 8, Dex 18, Con 14, Int 10, Wis 10, Cha 16
 
Base Atk +0; CMB -2; CMD 12
 
Feats Selective Channeling
 
Traits fate's favored, helpful
 
Skills Acrobatics +3 (-1 to jump), Diplomacy +7, Knowledge (arcana) +4, Knowledge (local) +4, Perception +2, Sense Motive +4, Spellcraft +4, Swim +6;
 
 Racial Modifiers +2 Perception
 
Languages Common, Halfling
 
SQ oracle's curse (deep one), revelation (channel), small quarter ally
 
Combat Gear cold iron crossbow bolts (10), alchemist's fire (3); Other Gear mwk lamellar (leather) armor[UC], cestus[APG], crossbow bolts (9), mwk light crossbow, bandolier[UE], belt pouch, blotter (0.2 lb), earplugs[APG], fishhook (2), flint and steel, inkpen, knife for cutting quills into pens (0.5 lb), parchment (5), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), vial, 31 gp, 3 sp, 7 cp
 
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Special Abilities
 
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Deep One Land speed reduced by 5 ft, but gain swim speed and other bonuses while underwater.
 
Fate's Favored Increase any luck bonuses by 1.
 
Helpful Gives +4 bonus to ally when aiding another.
 
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
 
Selective Channeling Exclude targets from the area of your Channel Energy.
 
Small Quarter Ally Self & allies of same size cat within 60 ft are +1 luck bonus to save vs fear effects
 
Swim (25 feet) You have a Swim speed.
 
 
	
 
          
        
        
        
        
       
  
		 
	
	
	
	 
 
    
   
								
							
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