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About Zamin~ ~ ~ CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) Bloodrager 1 (Blood Conduit, Shapeshifter Bloodline) _________________________________________________________________ -- STATS -- Str: 18, Dex: 14, Con: 18*, Int: 7, Wis: 12, Cha: 5 * 16 if not in wereboar form.
–– SAVES –– Fortitude: +6 (Con +4, Bloodrager +2)
_________________________________________________________________ –– COMBAT –– Ranged to hit: +3 (BAB +1, Dex +2)
Bot me in combat:
Full Attacks incl. rage:
Full Attacks 2 rounds after rage ended:
Full Attacks without rage: [dice=Morningstar]d20+5;d8+4[/dice]
CMB: +5 (BAB +1, Str +4) Speed: 30 ft. Initiative: +2 (Dex +2) _________________________________________________________________ –– AC / CMD –– • AC 18, T 12, FF 16 (Dex +2, Breastplate +6)
CMD: 17 (BAB +1, Str +4, Dex +2) _________________________________________________________________ –– SKILLS –– Handle Animal -1 (Rank 0, Cha -3, Racial +2)
Survival +5 (Rank 1, Class +3, Wis +1)
Skill Points Lvl 1 Bloodrager: 3 = 1 lvls x 3 (4 Bloodrager - 2 Int + 1 Favored Class Bonus) TOTAL: 3 Skill Points
Languages:
_________________________________________________________________ –– LIMITED ABILITIES–– • Bloodrager RAGE 8 = 4 + Con +4 + Bloodrager Lvl beyond Lvl 1 x 2 _________________________________________________________________ –– XP / PRESTIGE POINTS / FAME ––:
TOTAL OVERVIEW:
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–– RETRAINING ––:
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–– HIT POINTS ––:
Lvl 1 - 14 Hit Points: 10 Bloodrager + Con +4 TOTAL - 14 Hit Points _________________________________________________________________
–– GOLD –– :
22 gp
–– GEAR –– Breatplate
_________________________________________________________________ –– TRAITS ––
_________________________________________________________________ –– FEATS ––
_______________________________________________________________ –– CLASS ABILITIES –– _________________________________________________________________ — SKINWALKER Wereboar-Kin (Ragebred) RACIAL TRAITS -- These skinwalkers are known for their fiery tempers and stubborn streaks, features that have earned them respect in remote corners of Garund, Cheliax, and Varisia as freedom fighters. • Str: +2 Strength, –2 Charisma (+2 Constitution while shapechanged)
• Change Shape (Su): A skinwalker can change shape to a bestial form as a standard action. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, he can choose to gain one of the available bestial features. These benefits last until the skinwalker returns to his humanoid form as a swift action. A skinwalker must first return to his humanoid form before changing to bestial form again to change benefits.
• LANGUAGES: Skinwalkers all begin play speaking Common. Skinwalkers with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). –– BACKGROUND –– :
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~ ~ BOONS Fighting Off Corruption (Lycanthropy) Golarion’s history is rife with both loathsome evil and the heroic forces that keep villainy in check. Whether you suffer from an ancestral curse that is only now manifesting, a terrible affliction you acquired on an adventure, or a similar malady, your body and soul now struggle against corruption. You may apply this boon at the beginning of a scenario, at which point you immediately gain its penalty. Once per scenario, you can attempt to fulfill one of the associated tasks in any order, though the final task must be performed last. Once you have completed all of the associated tasks, you have cleansed yourself of the corruption, no longer suffer its penalty, and gain the listed benefit. A PC may only benefit from one Fighting Off Corruption boon. Lycanthropy: Your blood courses with bestial power and feral rage. Penalty: You take a –2 penalty on Intelligence- and Charisma-based skill checks. Weapons that can overcome DR/silver deal 1d4 additional damage to you. ☐ Task: Convince a named druid, shaman, or witch NPC in an adventure to aid you in a purification ceremony. Earning this NPC’s cooperation requires a successful DC 18 Diplomacy or Knowledge (nature) check. You may let another PC attempt this check for you, but the DC increases to 23.
Completion Benefit: You may automatically succeed at any saving throw to resist contracting lycanthropy. Against creatures with DR/silver or the shapechanger subtype, you gain a +1 sacred bonus to your Armor Class and +1 sacred bonus on all saving throws. You can cross this completed boon off your Chronicle sheet to permanently change your hunter’s bond from a companions bond to an animal companion, or you can change your nature bond from a domain to an animal companion." |