Rask Skyblood

Zamin's page

43 posts. Organized Play character for noral.


Race

HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1

Classes/Levels

| Reroll 1/1 | Rage 8/8 | Active Conditions:

Gender

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision |

About Zamin

~ ~ ~

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter)

Bloodrager 1 (Blood Conduit, Shapeshifter Bloodline)

_________________________________________________________________

-- STATS --

Str: 18, Dex: 14, Con: 18*, Int: 7, Wis: 12, Cha: 5

* 16 if not in wereboar form.
_________________________________________________________________

–– SAVES ––

Fortitude: +6 (Con +4, Bloodrager +2)
Reflex: +2 (Dex +2, Bloodrager +0)
Will: +1 (Wis +1, Bloodrager +0)

_________________________________________________________________

–– COMBAT ––

Ranged to hit: +3 (BAB +1, Dex +2)
Melee to hit: +5 (BAB +1, Str +4)

Bot me in combat:

Full Attacks incl. rage:
[dice=Gore, rage]d20+5+2; d6+4+2[/dice]
[dice=Shapeshifter Bloodline Claw left, rage ]d20 +5+2; d4+4+2[/dice]
[dice=Shapeshifter Bloodline Claw right, rage]d20 +5+2; d4+4+2[/dice]
[dice=Hoof left, rage ]d20+5+2-5; d4+3[/dice]
[dice=Hoof right, rage ]d20+5+2-5; d4+3[/dice]

Full Attacks 2 rounds after rage ended:
[dice=Gore, community minded, fatigue]d20+5+2-1;d6+4+2-1[/dice]
[dice=Hoof left, community minded, fatigue ]d20+5+2-5-1; d4+3-1[/dice]
[dice=Hoof right, community minded, fatigue ]d20+5+2-5-1; d4+3-1[/dice]

Full Attacks without rage:

[dice=Morningstar]d20+5;d8+4[/dice]
[dice=Gore]d20+5-5;d6+2[/dice]
[dice=Hoof left ]d20+5-5; d4+2[/dice]
[dice=Hoof right]d20+5-5; d4+2[/dice]

CMB: +5 (BAB +1, Str +4)

Speed: 30 ft.

Initiative: +2 (Dex +2)

_________________________________________________________________

–– AC / CMD ––

• AC 18, T 12, FF 16 (Dex +2, Breastplate +6)
• Armor Check Penalty - 4: Breastplate -4

CMD: 17 (BAB +1, Str +4, Dex +2)

_________________________________________________________________

–– SKILLS ––

Handle Animal -1 (Rank 0, Cha -3, Racial +2)
Perception +7 (Rank 1, Class +3, Wis +1, Racial +2)

Survival +5 (Rank 1, Class +3, Wis +1)
Swim +4 (Rank 1, Class +3, Str +4, ACP -4)

Skill Points

Lvl 1 Bloodrager: 3 = 1 lvls x 3 (4 Bloodrager - 2 Int + 1 Favored Class Bonus)

TOTAL: 3 Skill Points

Languages:
• Racial: Common

_________________________________________________________________

–– LIMITED ABILITIES––

• Bloodrager RAGE 8 = 4 + Con +4 + Bloodrager Lvl beyond Lvl 1 x 2

_________________________________________________________________

–– XP / PRESTIGE POINTS / FAME ––:

TOTAL OVERVIEW:
* Currently: 2 XP / 4 PP / 4 Fame
* Spent: 0 PP

_________________________________________________________________

–– RETRAINING ––:

_________________________________________________________________

–– HIT POINTS ––:

Lvl 1 - 14 Hit Points: 10 Bloodrager + Con +4

TOTAL - 14 Hit Points

_________________________________________________________________

–– GOLD –– :

22 gp
_________________________________________________________________

–– GEAR ––

Breatplate
Morningstar
Wand of CLW (50 charges)
Backpack
Compass
Snorkel masterwork
Bardiche
Earplugs
Smoked Goggles
Whistle signal
Potion of Touch of Sea in Potion Sponge
Oil of ‘Unwelcome Halo’
Vermin repellent
Smelling Salts
Air Crystal
Antiplague
Antipoison
3 x Acid

_________________________________________________________________

–– TRAITS ––
• COMMUNITY-MINDED (Region: Rahadoum) While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness. Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.
• FATE’s FAVORED (Faith): The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

_________________________________________________________________

–– FEATS ––
• Lvl 1 (Blood Conduit Archetype free feat): IMPROVED TRIP
• Lvl 1: EXTRA FEATURE: You are an exceptional shapechanger. Prerequisites: Con 13, skinwalker. Benefit: When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form. Special: You can gain this feat multiple times. Its effects stack.__

_______________________________________________________________

–– CLASS ABILITIES ––

BLOODRAGER

BLOOD CONDUIT Archetype

SHAPECHANGER Bloodline

_________________________________________________________________

— SKINWALKER Wereboar-Kin (Ragebred) RACIAL TRAITS --

These skinwalkers are known for their fiery tempers and stubborn streaks, features that have earned them respect in remote corners of Garund, Cheliax, and Varisia as freedom fighters.

• Str: +2 Strength, –2 Charisma (+2 Constitution while shapechanged)
• TYPE: Humanoid (Shapechanger)
• SIZE: Medium
• SPEED: 30 feet
• Low-Light Vision: Skinwalkers can see twice as far as humans can in dim light.
• Alternate Skill Modifiers: +2 Handle Animal, +2 Perception
• Alternate Spell-Like Ability: Speak with animals (pigs and boars only) 3/day

• Change Shape (Su): A skinwalker can change shape to a bestial form as a standard action. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, he can choose to gain one of the available bestial features. These benefits last until the skinwalker returns to his humanoid form as a swift action. A skinwalker must first return to his humanoid form before changing to bestial form again to change benefits.
• Bestial Features: a) +10 foot racial bonus to base speed, b) Gore attack that deals 1d6 points of damage; c) 2 hoof attacks that each deal 1d4 points of damage; d) Scent to a range of 30 feet

• LANGUAGES: Skinwalkers all begin play speaking Common. Skinwalkers with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

–– BACKGROUND –– :

-----------------------------------------------------------------

~ ~

BOONS

Fighting Off Corruption (Lycanthropy)

Golarion’s history is rife with both loathsome evil and the heroic forces that keep villainy in check. Whether you suffer from an ancestral curse that is only now manifesting, a terrible affliction you acquired on an adventure, or a similar malady, your body and soul now struggle against corruption. You may apply this boon at the beginning of a scenario, at which point you immediately gain its penalty.

Once per scenario, you can attempt to fulfill one of the associated tasks in any order, though the final task must be performed last. Once you have completed all of the associated tasks, you have cleansed yourself of the corruption, no longer suffer its penalty, and gain the listed benefit.

A PC may only benefit from one Fighting Off Corruption boon.

Lycanthropy: Your blood courses with bestial power and feral rage.

Penalty: You take a –2 penalty on Intelligence- and Charisma-based skill checks. Weapons that can overcome DR/silver deal 1d4 additional damage to you.

☐ Task: Convince a named druid, shaman, or witch NPC in an adventure to aid you in a purification ceremony. Earning this NPC’s cooperation requires a successful DC 18 Diplomacy or Knowledge (nature) check. You may let another PC attempt this check for you, but the DC increases to 23.
☐ Task: Defeat a lycanthrope or creature with the shapechanger subtype whose CR is higher than your character level.
☐ Final Task: Consume a tincture of wolfsbane (costs 50 gp), and succeed at two consecutive DC 15 Fortitude saves.

Completion Benefit: You may automatically succeed at any saving throw to resist contracting lycanthropy. Against creatures with DR/silver or the shapechanger subtype, you gain a +1 sacred bonus to your Armor Class and +1 sacred bonus on all saving throws. You can cross this completed boon off your Chronicle sheet to permanently change your hunter’s bond from a companions bond to an animal companion, or you can change your nature bond from a domain to an animal companion."