Scenario #6–10: The Wounded Wisp (Inactive)

Game Master Diaz Ex Machina

Maps & Pictures


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The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:
GM Diaz wrote:


Sorry Zamin for the late response, I was sure I replied to your post last night.

Waht the- the man almost boggles at Zamin's inquiry, so deep he was into his reading. I beg your pardon? he says with a clearly indignated tone, Where have you left your manners? Do you not have anything better to do than to bother the patrons of this establishment?

He gives a better look at the boar-man from behind his spectacles, and realizing that the individual in front of him looks pretty dangerous, he clears his throat Ahem- If you really want to know, I'm reading through a recount of the military campaigns that brought the Jistka Imperium to its height centuries ago. He adjusts his spectacles on his nose Would you like to be educated on this matter by one of the most renowned military historian in the City at the Center of the...

Please do not worry GM!! Ignoring this guy is also a possibility to react. ;-)

"Ahhh, that sounds super boring. Anything useful for me? I am a Pathfinder, you know? We smash things ... sometimes!? Maybe history is important to some so tell me what I should know. I have ... ehhh ... where is my pen. Ahh! Nothing to write! Ok, I will listen but honestly after that, can you help the woman at the bar? We need her to fetch a wine bottle!"


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp
Zamin wrote:
"Ahhh, that sounds super boring. Anything useful for me? I am a Pathfinder, you know? We smash things ... sometimes!? Maybe history is important to some so tell me what I should know. I have ... ehhh ... where is my pen. Ahh! Nothing to write! Ok, I will listen but honestly after that, can you help the woman at the bar? We need her to fetch a wine bottle!"

I am afraid, but I don't think I can help Heryn with serving drinks, it's not my job the man says, with quite some irritation in his tone. I'm also afraid that you Sir would not be a suitable recipient for my discourse, I doubt your interest would stay lit enough to absorb the knowledge woven in between my words. Now if you'll excuse me, I have a book to read, and I imagine you have a beer to drink, somewhere he returns to his reading, trying to ignore Zamin further.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

"Ehhh ... ok ... I guess?" Zamin just shakes his head in disappointment and goes back to the bar.

A beer will help.

He waits.

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1

Rougar follows Zamin to the bar.

"Two ales good innkeeper!" he says to the barkeep. He turns to Zamin. "I wonder how long we'll have to wait!"


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

Finally another waitress comes to take over Heryn's position Alright newbloods, follow me, I'll take you to the cellar, the bottle Dreng's looking for should be down there somewhere.

The woman takes you to a storeroom behind the bar and down a flight of stairs to an underground storeroom.

Please position your tokens on the new map.

Dark Archive

Halfling Swashbuckler (Whirling Dervish) 1 / Unchained Monk (Scaled Fist) 1 / Oracle (Spirit Guide, Life) 1 | HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ | Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None

Tarin thanks Janira for all of the interesting stories, before following Heryn into the cellar.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

"Rougar, right? Yeah! Finally we get going! But why do we need to follow? Why can we not just get the bottle?" Zamin says frustrated.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Diaz wrote:
Finally another waitress comes to take over Heryn's position Alright newbloods, follow me, I'll take you to the cellar, the bottle Dreng's looking for should be down there somewhere.

John scoops up his mug from the table. "Lead the way!"


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

As soon as Heryn's opens the door in the back of the storeroom, Zamin darts in carelessly Hey fella, how about waiting for the proprietor to let you in? she says irritated to the big beastman.

The room has clearly been damaged by some traumatic event, large fissures run through the floor as if it cracked open a long time ago. A broad wooden plank serves as a makeshift bridge to pass over the largest fissure.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

Following the careless Zamin, John struts into the room and goes over to examine the board. He turns to speak to the halfling, "Shall I stroll across? Or would you prefer that I toss you?"

The Exchange

Male Thug Rogue...HP: 11/11 | AC: 14 FF: 12 TCH: 12 | Initiatice: +2 | Perception +4 | Saves: +2/+4/+0

Matéo finished up the beer he’s drinking, and places in on the bar top as he walks through the entryway and into the storeroom.

[i]So…how deep is that chasm?[/b] as he poses the question to the crazy one taking point.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Zamin is not interested in Heryn’s words and continues to move slowly across the bridge.

acrobatics to balance : 1d20 - 2 ⇒ (16) - 2 = 14


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp
Matéo Cole wrote:
So…how deep is that chasm?

It goes all the way down to the sewers answers the bartender, so you better watch your footing on the plank.

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

Dia looks over the edge with an uncomfortable scowl. "Anyone good with a hammer?"

Dark Archive

Halfling Swashbuckler (Whirling Dervish) 1 / Unchained Monk (Scaled Fist) 1 / Oracle (Spirit Guide, Life) 1 | HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ | Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None

”Thats a kind offer John, but I should be good just walking.” says Tarin. Who then crosses the plank after Zamin has crossed. He moves cautiously, aware that having already drowned once in his life, he didn’t want to repeat the trick, only this time in raw sewage.

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1
Dia Bolique wrote:
Dia looks over the edge with an uncomfortable scowl. "Anyone good with a hammer?"

"I can try." He looks down. "But I'm also good at climbing."

climb speed

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

Taking her time, the tiefling also crosses the makeshift bridge.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
Tarin. wrote:
”Thats a kind offer John, but I should be good just walking.” says Tarin. Who then crosses the plank after Zamin has crossed. He moves cautiously, aware that having already drowned once in his life, he didn’t want to repeat the trick, only this time in raw sewage.

"Suit yourself." John smiles as he attempts to cross the plank and join the others.

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

Dia looks about for anything of interest.
Perception: 1d20 ⇒ 3

The Exchange

Male Thug Rogue...HP: 11/11 | AC: 14 FF: 12 TCH: 12 | Initiatice: +2 | Perception +4 | Saves: +2/+4/+0

Well then, hopefully I ain’t too drunk as he begins to make his way across the plank.

acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

GM:
Chance for the plank to break: 1d100 ⇒ 4

As soon as John is halfway through crossing the plank, the wood cracks and breaks, and the half-orc falls into the fissure.

@John please make a Reflex save.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

"Wha-?" John exclaims as he feels the plank cranking beneath him. "They don't make them like they used to!"

He frantically reaches for a ledge.
Reflex: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

Dia reaches out to catch John before he falls into the chasm.
Reflex (aid?): 1d20 + 1 ⇒ (5) + 1 = 6
Not sure if this is possible, but it can't hurt to try...can it?


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

For a moment John thought he could avoid the fall by clinging to something, but he wasn't quick enough and he soon hits the bottom with his buttocks.

Damage: 1d6 ⇒ 6

@John please make a Climb check to get back up with the others.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

John rubs his backside and attempts to climb back up to the others.

Climb: 1d20 + 6 ⇒ (8) + 6 = 14


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

John manages to get out of the fissure as easily as he fell into it. But how will the other make it to the other side?

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Whose already on the other side? Zamin crossed first, right?

The Exchange

Male Thug Rogue...HP: 11/11 | AC: 14 FF: 12 TCH: 12 | Initiatice: +2 | Perception +4 | Saves: +2/+4/+0

10 feet running start is a DC 10?

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1

can I climb down and back up and hold a rope for people?


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp
Zamin wrote:
Whose already on the other side? Zamin crossed first, right?  

I took into consideration your tokens position, right now only Tarin and John made it to the other side.

Matéo Cole wrote:
10 feet running start is a DC 10?

Correct.

Rouqar Rogue wrote:
can I climb down and back up and hold a rope for people?

Sure, since you have climb speed.

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

What will the DC be if we wait for a rope?

The Exchange

Male Thug Rogue...HP: 11/11 | AC: 14 FF: 12 TCH: 12 | Initiatice: +2 | Perception +4 | Saves: +2/+4/+0

athletics check with running start: 1d20 + 4 ⇒ (17) + 4 = 21

Matèo throws caution to the wind. He backs up, his ass hitting the wall. He then runs and takes a leap, as his legs are pretty powerfully built as he has swung his earth breaker a couple hundreds of not thousands of times. He easily clears the pit before him, and ‘catches’ himself with a bookcase.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Hi GM, I did not move my token because I did not know if my acrobatics roll was ok. Moved token into the next room.


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp
Dia Bolique wrote:
What will the DC be if we wait for a rope?

If you manage to use a knotted rope to get into the fissure and another to get out of it, you would have to make two DC 5 Climb checks. With unknotted ropes the DC rises to 15.

Zamin wrote:
Hi GM, I did not move my token because I did not know if my acrobatics roll was ok. Moved token into the next room.

I'm sorry Zamin, but I considered Tarin and John to have crossed the plank before you, so you're still on the entrance side.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Ok GM, but Zamin declared to cross as the first person. See here.

In case your ruling stands:

acrobatics to jump : 1d20 - 2 ⇒ (13) - 2 = 11


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp
Zamin wrote:
Ok GM, but Zamin declared to cross as the first person. See here.

My ruling stands, because I take into account where your token on the map is, not just what you declare on your post. If you say you move but don't move your token I take for granted that you didn't move.

Anyway, your Acrobatic check is a success, so you can jump over the fissure.

Grand Lodge

Demon spawn Tiefling Warpriest 1 | AC 17 {T:11/FF: 16} | HP: 11/11

Dia backs up, then sprints toward the gap, leaping at the last moment.

Acro vs DC 10: 1d20 - 4 ⇒ (17) - 4 = 13

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1

Rouqar climbs up one side and down the other.

"I have a rope everyone can use"

Dark Archive

Halfling Swashbuckler (Whirling Dervish) 1 / Unchained Monk (Scaled Fist) 1 / Oracle (Spirit Guide, Life) 1 | HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ | Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None

"Is that everyone across now? Shall we see if we can find the bottle?"

Tarin glances at John.

"That looked quite painful, are you in need of any medical assistance?"


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

Well, if any of you kind gentlemen would be so kind as to make this poor fragile bartender cross the chasm in some way, that would be appreciated the sarcasm in Heryn's words is so sharp it can cut you.

You can put a knotted rope on both sides of the chasm to help her climb down and back up, or find a quicker and safer alternative somehow.

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1

Rouqar knots his rope for the bartender.

"Here you go"


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

Thank you Mister... Cat Heryn's says to Rouqar as soon as he make it to the other side. Now, if you follow me I show you where the bottle is and she starts walking toward the back of the room.

The lower part of the room is full of dusty bottles on dusty shelves, We keep our "reserve" here, wines and liquors that only certain people can drink she looks through some of the shelves, checking some labels attached to them.

Alright, your bottle should be on this shelf, let's see... That one, on the top level she points at a very dark bottle at the top of the shelf Hey you! she calls for Zamin, be a dear and pick up the bottle, would you? she's not very tall, but Zamin shouldn't have any issue reaching the top shelf.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Zamin grunts and takes down the bottle.


He/Him | GMT+0200 (CEST) | The Sandstone Secret | Ambush in Absalom | The Silverhex Chronicles | The Wounded Wisp

As Zamin tries to remove the bottle from its place you all hear a loud "click". Immediately the whole wine rack retreats itself and slides into the wall on its right, revealing a secret chamber. A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

Well, this is a surprise says Heryn, her eyes shut in amazement, I hope my bottles are still intact though.

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

Zamin looks totally surprised.

"Ahh, what is this??? Is this the real mission? Is this like a secret chamber where we get the real information about what we need to do?" he says and starts walking into the room.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Diaz wrote:

A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

Well, this is a surprise says Heryn, her eyes shut in amazement, I hope my bottles are still intact though.

"Well, ho-ho! What is this?" John bellows at the sight. The half-orc brushes his way past the others to enter into the newly-discovered room. He scans the room, hoping to discern what secrets it may hold.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

The Exchange

Male Thug Rogue...HP: 11/11 | AC: 14 FF: 12 TCH: 12 | Initiatice: +2 | Perception +4 | Saves: +2/+4/+0

Matéo looks in, scanning the room. Hmm…I could use a place like this to just hang out in and sleep off some of my late nights. he muses to himself. He steps in after a few others, and goes to check over the first chest for any traps or deterrents.

chest 1 perception: 1d20 + 4 ⇒ (4) + 4 = 8

chest 2 perception: 1d20 + 4 ⇒ (19) + 4 = 23

Presuming that all seems clear on either or both chests, he will proceed to attempt to open each chest [ooc]chest order to open is first then second as per perception roll[ooc]

if any chest is locked or trapped:

disable device: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Catfolk Unchained Rogue 1 | HP 10/10 | AC 16 / 14 T / 12 | Fort +3, Reflex +6, Will +0| CMD 15 | Init +4 | Perc +6 Unchained Rogue 1

Rouqar looks in the room too.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

"Yes this is starting to feel like a real mission!"

The Concordance

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:

perception : 1d20 + 7 ⇒ (17) + 7 = 24

Zamin also looks around.

Dark Archive

Halfling Swashbuckler (Whirling Dervish) 1 / Unchained Monk (Scaled Fist) 1 / Oracle (Spirit Guide, Life) 1 | HP 28/28 | AC 18 / 18 T / 14 FF | Fort +5, Reflex +9, Will +3 (+2 vs fear)| CMD 17 / 13 FF | Init +4 | Perc +6 | SM +0 | Speed 25' | Reach 5’ | Spells 1st 4/4 | Channel 4/4, Panache 3/3, Stunning Fist 1/1 | Active Conditions: None

Tarin raises a quizzical eyebrow at the groups discovery, before poking his head around the corner to provide some advice as the rest of the party search.

Perception to aid Zamin: 1d20 + 2 ⇒ (10) + 2 = 12

Tarin gives a +4 to aid as he is a very helpful halfling.

He then turns to John.
"Do you need some medical attention for that injury John?"

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