PFS2 B15: Treasure off the Coast
(Inactive)
Game Master
cmlobue
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LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Just for full disclosure -- I have run this multiple times. Those who have not played it may take the lead.
NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---
Maneki Pemanah wrote: Illnore Thornbriar wrote:
@Garrace: Thanks for sharing. I have another PC who's also quite negative and abrasive, and I agree that explaining up front helps players separate RP from RL feelings.
Just curious, which one? The ones I've played with are the most well-behaved :) She's a PF1 Core character: Yangrit Foehammer. I haven't played her in a while, mostly because I decided to prioritize my PF2 characters.
| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺
I PMed the sixth person who signed up because they haven't posted anything in the campaign yet. If I don't hear by tomorrow morning, I will move the mission along, possibly with a replacement, possibly not.
| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺
As a reminder, each of oyu has one hero point, and if you have any GM glyphs, you can distribute one additional hero point to other characters for each glyph (no character may gain more than one additional hero point in this way).
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Thanks for the bot. Had a lousy Thursday-Friday so I stepped away over the weekend to recharge.
I also have one glyph to pass out.
N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None
Welcome back, Maneki. Life happens. Hope things are getting better.
P.S. As for the glyph, not to beg ... but Tesla may have just used his hero point on this first task (depending on the DC...)
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
No worries. Tesla may have my glyph.
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
@Illnore, Mrs Crinkle did the same thing I think when she played it with me... :)
N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none
Yup! Both these characters have a certain child-like quality to them, though Chiselnits is definitely more innocent in his child-like wonder. Mrs. Crinkle just stopped giving a rat's hind end about people's opinions about her and is trying to squeeze as much fun out of life as she can before she croaks.
N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None
GM cmlobue -- Looks like Red crit-failed Illnore's EA spell, yes? So should Red be at -12, instead of -6?
NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---
Oof. I'm realizing how easy it is to take out a summoner by targeting both her and her eidolon with separate attacks. Maybe if we survive long enough I'll take the feats necessary to use Chiselnits as a mount so she can ride inside him during fights (he's hollow). She could cast cantrips to boost and protect him while they would only see one body to target.
N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None
With Red (the one grabbing Garrace) dead, did Garrace still need to spend an action to Escape?
I ask because it's why Tesla focused on Red -- to hopefully remove the Garrace's grabbed condition.
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Can I battle medicine a summoner and their eidolon as seperate actions? Or does Battle Med on Illnore count for Chiselnits as well?
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Illnore Thornbriar wrote: Oof. I'm realizing how easy it is to take out a summoner by targeting both her and her eidolon with separate attacks. Maybe if we survive long enough I'll take the feats necessary to use Chiselnits as a mount so she can ride inside him during fights (he's hollow). She could cast cantrips to boost and protect him while they would only see one body to target. If you survive long enough? At Lvl 1 you can rebuild a character as many times as you'd like at no penalty. Bounties are also played in adventure mode, meaning you can't actually die (nor are your consumables ... err ... consumed).
| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺
Tesla the Futurist wrote: With Red (the one grabbing Garrace) dead, did Garrace still need to spend an action to Escape?
I ask because it's why Tesla focused on Red -- to hopefully remove the Garrace's grabbed condition.
This is absolutely correct and also extremely unlikely to matter at this point. Sorry!
| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺
This concludes Treasure off the Coast. Please check the sign in sheet to make sure that your details are correct. Bounties do not grant Downtime, so I will get the Chronicles out within the next 24 hours.
Thank you all for playing!
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Chronicle info looks good. Thanks for running this! :)
N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None
Thanks for running, cmlobue. And thanks to the players for a fun game.
Male Race: Human | Champion (Paladin) 1 | HP: 19/19 | AC:17 | F: +6, R: +3, W: +6 | Incredible Initiative +2 | Perc +4 |Speed: 25ft |Lay on Hands | FP: 1/1 | Active conditions: None | ◆◇↺
Thanks for running cmlobue, it's been a pleasure everyone!
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1
Chronicle looks good! The run seemed fast! Thanks for running, it was fun!
Thanks all for putting up with Garrace!
NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---
Chronicle looks good. Thanks for running this, cmlobue!
Maneki Pemanah wrote: Can I battle medicine a summoner and their eidolon as seperate actions? Or does Battle Med on Illnore count for Chiselnits as well?
If you survive long enough? At Lvl 1 you can rebuild a character as many times as you'd like at no penalty. Bounties are also played in adventure mode, meaning you can't actually die (nor are your consumables ... err ... consumed).
Summoners share a single pool of hit points with their eidolons, so what heals or damages one also does so to the other. The one exception is when they're both affected by the same source of damage or healing (like channeling or a fireball): those only effect the duo once, using the higher number of damage or healing. Regarding survival, I was referring to surviving this particular fight. It's good to know that we can't die or use up consumables in a Bounty, though. I didn't know that. Thanks!
Female Ancient Elf Laughing Shadow Magus 2 / Rogue | Time Traveler | HP 26/26, AC 19 w Mage Armor (20 w Shield raised), Fortitude** +8, Reflex* +8, Will** +6, Perception* +4 (low-light vision), Stealth* +8 | Speed 35 ft (45 ft while in Arcane Cascade) | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺
Chronicle looks good. Thank you for running, GM!
LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |
Chronicle looks good. Thanks GM!
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