Price of Immortality: Masks of the Living God

Game Master polyfrequencies

The young heroes of Kassen have decided to see with the Cult of Razmir in Tamran has to do with the events at the Crypt the Everflame. With the city's blessing, they have infiltrated the Cult. But what they find will test them...

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Sunday, 22nd of Neth, 4709 AR, Tamran
Loot Sheet


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Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

Kayle nods and gives Owens the command. "Hopefully whoever made these is not too far then." he says to himself in a soft voice. He follows shortly behind the dog possibly alongside Nicolette if she is also following closely. He is watching the tracks so that even if his faithful companion slips up he can steer the pooch back on course.

As they progress he is also keeping an eye out, looking for noteworthy clues or the threat of danger. Such as large snakes.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Survival (Assist): 1d20 + 3 ⇒ (6) + 3 = 9


Good Boi | HP: 36/36 | AC: 17 (T: 15, FF: 13) | Perc: +5, Scent, Low Light | Init: +2 | Fort +5, Ref +7, Will +1 | CMB: +2, CMD: 14 | Spd: 40ft Woof! | SKILLS |Perception 5 | Survival 5 | Swim 6

Owens keeps his head down as he follows the tracks, nose close to the ground and head rarely lifting from the earth as he uses his best tools to track this interesting find. His tail wags little, only swaying gently from side to side when he find a particular scent. He does not stride, but plods along so he doesn't outpace his sniffer.

The party can hear the dog actively bringing air through his nose, snorting and snuffing as needed.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Survival, Untrained or Aid Survival Check, as needed: 1d20 + 3 ⇒ (13) + 3 = 16


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes follows Owens and his brother. He watches for any missed tracks Survival Aid: 1d20 + 1 ⇒ (19) + 1 = 20 and points them out as they go along.


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

"And let us hope that what did this to him doesn't try the same with us..." she comments in near silence as she walks.

With a sense of deep sadness, she hints to Bohrs, "Perhaps we should keep out songs to ourselves for the moment, Bohrs..."


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

"Yes, yes, of course," Bohrs replies with a nod. "I'll be struggling to be quiet by simply walking, as it is!"


I'm taking Owens' Perception check as a Survival check instead.

Between Owens' sharp nose and Bohrs' and Calaithes' keen eyes, the group sets off from the lake and travels around the lakeshore east. After about half a mile, they find the telltale remnants of an old campsite. There are ashes from an old campfire, a few pits on the outskirts for waste, and a few sets of small animal bones around. It looks like there were at least half a dozen people who were staying here, maybe more. They didn't leave much behind when they left. Judging by the state of things, you'd estimate that it's been around 2-4 months since this campsite was used.

There is no cabin, nor snake, nor sign of any god's wrath or favor in this region. Just a long-dead, unburied body and a long-abandoned campsite.

---

Feel free to explore more, bury the body, or whatever else you want. You have found all there is to find at the Gray Lake unless you surprise me with something. When you're ready to move on...

The trail leads ever deeper into the Fangwood, through a twisting maze of old, gnarled trees, thorn-covered bushes, uneven roots, and treacherous ravines. After about three hours, you come to the top of a small rise, with a broad valley spreading out before you. The other side of the valley looks for all the world like a writhing serpent: so this must be Serpent Gorge! You're getting close to your destination! You just have to get down this hill.

A cold rain starts to fall as you survey the valley containing the crypt. It looks like the treacherous hill is about to become even slicker...

Everyone, please give me three consecutive Acrobatics checks. If you are taking any specific preparations for your descent, please describe them (and you might get a bonus!).


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Nicolette is silent most of the way, silent when they get there searching through things, and all they get out of her is a shrug when they depart. It communicates what they are all likely thinking--a waste of time. He could have been anyone. With no sign or anything to speak to who he was, they just move on.

She returns to the path and eventually follows deeper into the Fangwood. As they emerge on the valley, she will point outward to the others as they also crest the hill.

"Serpent's Gorge."

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Survival (Plotting a course): 1d20 ⇒ 1

Looking down, she tries to discern the best way down this hill. When the rain starts to fall, she shakes her head and pulls out her poncho from her pack. Sliding it on, she protects herself from the rain. Keeping her eyes clear of the wetness will allow her to know better where to step, and thus those who come after her. She also takes a moment to project a path downward as best as she can before starting. Once she starts going, she moves carefully downward.

Her rolls (Hoping the poncho, the perception/survival, taking her time, and good rolls help her down safely)
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Assisting Rolls
Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11


Nicolette's excellent wilderness training helps her to navigate the hill very effectively. Taking her time and leading the way, it takes about an hour to descend.

Everyone going slowly receives a +2 circumstance bonus to your Acrobatics roll. In addition, Nicolette helps one person at each of three major junctures. If you think you might fail a roll, take an additional +2 from Nicolette--but only one person can use this bonus per round. Don't forget your bonuses from Kayle's cooking!


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

"I wonder what business so many people would have out here?" Kayle wonders aloud. As they poke through the camp he looks for something. He wasn't sure exactly what, but he had a feeling he might find a keepsake or at least a decent chew toy for Owens. If nothing else he deserved it for being such a dutiful tracker.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

When they reached the gorge his hair was already wet about his brow. His eyes only saved from being obscured thanks to the braid near his temple. Perhaps it was a choice of function rather than fashion.

Rather than follow Nicolette down and crowd the way Kayle urged Owens on to find his own way down. While the dog paced about he took off his pack and eased it to the ground. He then removed his armor and tied it to his pack. The bulky hide did him no favors. He would use it's weight to keep himself from slipping. Bending low over it and putting his feet out before him wile he followed his four legged companion down the slope.

Of course as he started down it occurred to him the pack could slip free and go down the hill as well. Him along with it if he wasn't careful. In no time at all his linen shirt was soaked over his frame, shifting only when the wind whipped it to either side. "Going to catch our death one way or another if we're not careful." he cautioned.

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Forgot my +1 despite being told. Twice.


Good Boi | HP: 36/36 | AC: 17 (T: 15, FF: 13) | Perc: +5, Scent, Low Light | Init: +2 | Fort +5, Ref +7, Will +1 | CMB: +2, CMD: 14 | Spd: 40ft Woof! | SKILLS |Perception 5 | Survival 5 | Swim 6

Owens wasn't very keen on going down the hill as they were. Certainly there were other ways to go. As he paced through the rain, soaked and miserable he kept looking back to Kayle with big sad eyes. Finally, the dog settled on a way down and took to the task. Hesitant, careful, but committed.

Survival (Choose a Path): 1d20 + 5 ⇒ (16) + 5 = 21

Acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes looks around the area that they would have to descend. Perhaps they could loop the rope that Nocilette had around a plant and use it to descend, in 25' steps....

Then he notices that the group is already heading down! "Hey! They provided that equipment to help us. They knew the rope would be helpful, probably right here! See, if we loop it here we can hold it to climb down 25'. Then when everyone is to that point we pull it down and loop it on another tree or bush."

Don't know if it will change things, but for the downhill part a hasty rappel makes it safe and easy. Climbing up though....
Acrobatics: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Acrobatics: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Acrobatics: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Can 2 assist?
Acrobatics Assist?: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Acrobatics Assist?: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Acrobatics Assist?: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Bohrs moves slowly and cautiously down the ravine with the assistance of his friends.

Acrobatics: 1d20 + 2 + 1 + 1 - 2 ⇒ (15) + 2 + 1 + 1 - 2 = 17
Acrobatics: 1d20 + 2 + 1 + 1 - 2 ⇒ (18) + 2 + 1 + 1 - 2 = 20
Acrobatics: 1d20 + 2 + 1 + 1 - 2 ⇒ (9) + 2 + 1 + 1 - 2 = 11


Descending with the rope provides an additional +2 equipment bonus. I can now reveal that the DC was 10. With the results, Kayle's first roll was 2 + 2 + 1 + 2 + 2 + 2 = 11 (Base Dex + Result + Stew + Slow + Rope + Aid), making it a narrow success!

It's a slow descent, but it's worth the slowness, as no one slips and falls, although Kayle nearly does so when setting out. He loops his foot in an unseen root and begins to tumble, while Nicolette tosses the rope that Calaithes just tied his way and helps him to juuust steady enough to extricate himself from the precarious situation. He is much more cautious after that.

Even the least innately acrobatic of the group, Bohrs, manages the careful descent, though his god's exuberance almost seems to get the best of him near the end as he approaches a small outcropping. What would Cayden do? Certainly take a running jump! But no, with the strategy set, all of you make it to the bottom.

An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar.

A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.

What do you do? As a reminder, Heal checks are generally appropriate to look for information about bodies, Perception to look for clues/treasure, Survival to look for tracks, and Strength to move things.


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Bohrs looks around to see if he can spot anything out of the ordinary, apart from the dead ponies.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Seeing the dead animals and thinking about the villagers and this "test" of them Calaithes moves quickly through the area and to the horses. He scans the area for any human bodies before checking the horses.

perception to search the area around the horses: 1d20 + 10 ⇒ (6) + 10 = 16
Heal to determine what killed the animals: 1d20 + 1 ⇒ (15) + 1 = 16

"Look around quick. Our friends might all be inside but if anyone was out here they may still be alive!"


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

This was no gentle hill, and certainly one they could have avoided altogether were the skies not dumping upon them, obscuring vision.

At the bottom, she cleans up and tries to recall all of her gear used. The rope may get left behind if it is not for her other party members. She seems raring and ready to go.

When they get to the archway, she tilts her head at the sight of the ponies.

"Why would there be dead ponies here."

By the smell and flies, she can tell they are real, and not too lately dead. If they were, it would be a huge swarm flying rapidly around the bodies.

She hears Calaithes and is confused.

"What do you mean?" she asks as she moves swiftly to the ponies. There, she observes and sees what can be done with them. "Are you inclined to think we know the owners of these?" "Oh gods, I hope not..."

Assist Heal: 1d20 ⇒ 2 (Focusing on what kind of end caused the horse to die? A weapon? Did the horses die of disease?)
Knowledge Local: 1d20 + 1 ⇒ (6) + 1 = 7 (Any clues to indicate who they belonged to in town? Surely these ponies might be familiar to us if they are from our place.)
Perception: 1d20 + 4 ⇒ (13) + 4 = 17 (Any sign of their owners? Belongings? Enemies?)

With the door being slightly ajar, she moves to open it further.
Strength: 1d20 + 4 ⇒ (2) + 4 = 6


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes glances up from one of the animals to Nicolette. "Yes. I think this whole quest is a 'coming of age' test. But, I think something has gone horribly wrong. Think about it. The illusion of the orcs. They gave us the resources that we'd need, including the rope for safely getting down the slope. The secrecy of what we'd face. I'm sure of it. But they wouldn't have killed these animals. Something is wrong and we need to be ready to face whatever killed these."


Looking over the bodies, Nicolette sees large gashes in the bodies, but she isn't sure exactly what caused them. Calaithes looks more closely, confirming that the horses are recently dead, killed maybe two days ago with crude blades, or perhaps claws. They certainly appear to be fresher than the scattered bones beneath one of the horses. The bones appear to be humanoid. If you want to look more closely at the skeleton, I will need a DC 15 Strength check to move the horses.

There saddlebags that the beasts of burden were once laden with are mostly empty, but Nicolette finds one that is still full. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows (as normal arrows, but they only deal nonlethal damage), and 2 pints of lamp oil.

You don't immediately recognize these goods or their owners. They could be from Kassen.

When Nicolette tries to push the wooden doors further open, she finds it remarkably heavier than she expected. It doesn't budge.

What do you do?

Edit: Art of the current scene is available on Roll20.


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Strength Door: 1d20 + 4 ⇒ (19) + 4 = 23
Strength Horses: 1d20 + 4 ⇒ (16) + 4 = 20

"I wonder if it is actually orcs this time. Gosh...I can't stand the thought of someone we know actually dead like this."

Filled with passion and rage, she kicks once at the door that was too stubborn for her with the restraint of her strength. Her companions will see now what she is truly capable of.

A moment later, the small-sized Nicolette grabs each massive horse by their harnesses, neck, and manes and then attempts to powerfully heave them off the humanoid bones. Both instances are feats of what will be great strength if she succeeds. Regardless of whether she does succeed or not, she will calm herself after to come to a point where her boiling blood calms. It is only then that she comes to her senses enough to notice the goods and that these ponies may be from Kassen.


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes hears Nicolette's outburst right before her rage overwhelms her and she starts.... breaking things? "We don't know if this was orcs. Besides, if it was they probably would have carved up the horses for meat. And, " He spots the bones under the horses when she yanks the carcasses aside. "What is that? Are those human bones? But just bones? Not a body? I mean, where is the flesh? You know, like the muscle, skin, blood!?! There's blood from the horses so maybe it's mixed.... But where is the rest of the body or bodies?" He realizes that he's pretty much gibbering and forces himself to stop and examine the bones.

Examining the bones. One skeleton? or more? Human size?


Nicolette's kick does the trick, and the door to the crypt flies open, illuminating the entry chamber with faint, dim light. But Nicolette doesn't stay to peek in, instead moving back towards the horses. With just as much power, she lifts both horses up and moves them aside. It is an impressive feat of strength--how could someone so small lift so much with scarcely any preparation?

With the horses moved out of the way, Calaithes looks more closely at the bones, talking himself around in circles. True enough, it's just bones here: no sinew seems to cling one bone to the next. It does look like just one skeleton, an medium-sized adult of some clearly humanoid lineage (though no tusks to suggest orcs or horns to suggest anything rarer). In addition to being crushed underneath the horse, the bones show signs of having been trampled. The bones are also very old. Even if it were not for all of the damage, they may have been brittle to begin with.

What do you do?


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Bohrs ceremoniously pours out a swallow of ale over the bones, and repeats the same brief litany he did for the other remains they found.

”Well, now that the door’s unlocked, should we take a look inside?”


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

The shock of what they were seeing stifled Kayle from commenting, and he actually jumped at Nicolette's anger. Owens stuck close, ears down and looking with concern to his companion. Looking at the old bones though, Kayle's sense of dread lead him to take a guess at what they were.

"Could the people who did this be here to desecrate the tomb?" he reasoned, "Might these bones be what remains of... Kassen?" He stared wide eyed in shock at the bones before reluctantly leaning down to examine them.

Heal: 1d20 + 10 ⇒ (18) + 10 = 28

When he finished he briefly looked at the open door. Concern not so much for the tomb, but that they might have to deal with whoever did this. The thought in the back of his mind he didn't share with the others, though worry was plain on his face.

If they slaughtered there horses, do they not intend to leave... the tomb?


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Upon seeing Owens show fear, she calmed all the more and came to give him pets to ensure that she was not angry with him.

"Oh you are such a good boy. Don't you worry!" she whispers in only a way a dog would appreciate and hear clearly.

Upon listening to Cal and Kayle, she ponders.

"Who can say? Maybe they were bandits? Maybe townsfolk? I can't see why they would come here at this time of year however if they were raiding a tomb. They have literally all year when people aren't here. And these...Ancient bones? Like rumors of undead do you think? I can't see why they would have dragged up an old skeleton to here and then killed their horse..."

Shaking her head, she sets her eyes on the newly opened door and then will gather up the supplies left them, tying the pillows onto the outside of her pack. She then takes up her hammer and heads for the door, leading the way inside.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 On defensive, +4 ac


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

"It looks a bit dark in there for my eyes," Bohrs says. "May Cayden Cailean be my light in the darkness!" He raises his silver tankard in salute, and it glows with the brightness of a torch. He switches it to his left hand, and draws his rapier with the right. He moves to fall-in line with the others, taking his cue for them where he should be in the order.

(Casting light on his holy symbol.)


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes studies the bones for a bit longer, then shrugs and turns toward the door. "No answers there. Maybe the riders of these horses are alive and safe inside? We won't know until we enter. Let's get some light and enter...."

He starts to dig the torch out from the pack but then notices Bohrs. "Magic lights? Can you cast a second one Bohrs? Or Kayle? Can you cast that? I should lead so I can search for any traps or other dangers."


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

"Why, yes, yes I can!" Bohrs replies, jovially. "Where would you like me to place the light?"

Once Calaithes indicates what object his wishes the spell cast upon, Bohrs will oblige.

(Casts light again.)


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

Kayle also has an orison for light, and he places it onto Calaithes palm when asked. "Might be able to cover it if you need to." he reasons, "If it doesn't wear off let me know." He gave a short chuckle at some random funny thought that comment seemed to inspire in him.

"I guess it's your turn to take point." he reasoned.


Good Boi | HP: 36/36 | AC: 17 (T: 15, FF: 13) | Perc: +5, Scent, Low Light | Init: +2 | Fort +5, Ref +7, Will +1 | CMB: +2, CMD: 14 | Spd: 40ft Woof! | SKILLS |Perception 5 | Survival 5 | Swim 6

Owens perked up immediately as Nicolette spoke to him in puppy talk. Ears lifting in an instant and hind end lifting from the ground, tail wagging. He pushed in close, eager for all the pets he could get. Dogs really did live in the moment. He excitedly tried to lick her in the face if she stooped down low enough, though his level of success was more in her control than his.

All was right in the world again.


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Calaithes grins when his "brother" puts a light spell in his palm. Closing his hand into a fist covers the light but otherwise he has all the light he needs. "Thanks Kayle. How long does it last?"

Once the group is ready Calaithes takes the lead moving through the door that Nicolette had kicked open. Slow and careful watching for any dangers to himself or the team.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Bohrs. If you cast Light a second time while a current light is active, the first one ends. You can cast it, but cannot have multiple lights.


Entry Hall

Welcome to the Crypt. Unless mentioned otherwise, the crypt is unlit. Ceilings are 15 feet high and all the surfaces are made of stone. Stairs will be considered difficult terrain, costing 10 feet of movement instead of 5.

Light Rules:
The light spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.

tl;dr, as long as you are within 20 feet of Bohrs or Calaithes, your vision situation is as-normal for you; i.e., Bohrs and Kayle can see normally within 20 feet, but beyond that (up to 40 feet) will need to roll a 20% miss chance in combat. Calaithes, Nicolette, and Owens have double that.

Some ambience for you.

Approaching the now-open door, your dual light spells reveal a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The walls are decorated with a scrolling pattern of villagers fighting off masked bandits and monsters. This artwork is still in relatively good condition, although water damage and lichen have taken their toll. The stench of mold and rot hangs heavy in the air. The room appears to have been the site of a gruesome--and recent--battle, with two bodies piled in the center and a number of skeletons clad in ancient armor scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

As you enter the room, six pile of bones stir with a rattle, rising up to take on human shape. Their long, bony fingers grasp rusted scimitars, and their empty eye sockets gaze at you as they begin to move forward.

Initiative:
Bohrs: 1d20 + 1 ⇒ (11) + 1 = 12
Calaithes: 1d20 + 5 ⇒ (10) + 5 = 15
Kayle: 1d20 + 2 ⇒ (19) + 2 = 21
Nicolette: 1d20 + 4 ⇒ (1) + 4 = 5
Skeletons Group 1: 1d20 + 6 ⇒ (5) + 6 = 11
Skeletons Group 2: 1d20 + 6 ⇒ (2) + 6 = 8

Knowledge checks up to DC 10 can be rolled untrained.

Knowledge (religion) DC 4:
These skeletons are the animated bones of the dead, brought to unlife through some sort of foul magic. While most skeletons are mindless automatons, they still possess a cunning imparted to them by their animating force. You may ask one question about skeletons. For every 5 that you exceed this check, only exceeding 10 if you are trained in this skill, you may ask an additional question: Type and Subtype (with traits if relevant), Senses, Movement, Strongest and Weakest Saves, Special Defenses (DR, Immunity, SR), Weaknesses, Special Attacks, Special Abilities (including spellcasting), and Other (if you can think of another relevant category).

Round One
Kayle and Owens
Calaithes
Bohrs
Skeletons
Nicolette
Map

Kayle, Calaithes, and Bohrs are up! I believe that Owens only has the first iteration of the Attack trick, so it will be a DC 25 Handle Animal check as a move action to command him to attack.


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Light Rules:
Yes, for those of us with low-light, with a 20ft radius, we will see in bright light out to 40, and dim light (as a human would) out to 80ft, unless I'm mistaking that.

At the sight of the battle inside, she knows after a few days, there is no chance any of them are alive. Still, she is careful with her earth breaker out front. When the wail sounds, and the skeletons rise, she wonders if the wail was a call of magic to rise these dead bodies.

Knowledge Religion (Identify): 1d20 - 1 ⇒ (17) - 1 = 16

"We should hold our ground here. They can't get at the rest of you if we do...These foul things are skeletons. I learned about them from the Captain. Mindless, yet likely evil."

Asking about defenses and weakest saves? If anyone has anything else they'd prefer, we can do that instead of weakest saves
She will tell them further things about what she knows of them.

Looking beyond, she tries to spot what made the call.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19 With 80ft sight, can she see the 'necromancer'?


Light: The spell only provides normal light, not bright light, but I think we're on the same page.

Actions outside of combat: I'm going to rule that combat-oriented actions like total defense cannot be taken outside of combat. If you have not yet acted, you are considered flat-footed unless you have an ability that indicates otherwise. So sorry, Nicolette, you are flat-footed if anything attacks you this turn.

Nicolette relates to the group that, given their lack of flesh and muscles, bludgeoning weapons will be much more effective than any piercing or slashing weapons. DR/bludgeoning. In addition, any cold effects will be completely ineffective. Although their brittle nature suggests that they would by minimally fortitudinous, they are not subject to the same kinds of effects that affect living creatures.

Undead traits:
Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.

She doesn't see any kind of animating source like a necromancer.

Kayle, Calaithes, and Bohrs are still up!


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Knowledge, Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Bohrs sheathes his rapier and draws his club. "Get behind me," Bohrs says to Calaithes. "You and Kayle can pelt them with your slings while Nicolette and I hold the line."

(Assuming Calaithes agrees, Bohrs moves to the front rank.)


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Knowledge-Religion untrained: 1d20 + 2 ⇒ (5) + 2 = 7 Yep! They're magically animated skeletons....

Caliathes is glad to step back per Bohrs suggestion. Hearing the suggestion about a weapon he digs out his sling and stone. "Thanks Bohrs. My stick might break their bones, but rocks should do as well. If you have to drop back let me know so I can be ready to step up."


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

Suppose it's best to start with an untrained knowledge check.

Knowledge: Religion: 1d20 - 1 ⇒ (8) - 1 = 7

Kayle, for once, wish he had studied more as he looked to the animated abominations. "I suppose heroes wouldn't just run away." he admitted nervously. Pulling out his sling and a sling bullet he began to spin it. To his credit Kayle did not run and stayed put behind Nicolette. He waited for one of the skeletons to step into the light, and then let loose his sling stone.

Holding his attack until a skeleton moves into proper illumination.

Sling Ranged Attack: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 1 ⇒ (3) + 1 = 4


Good Boi | HP: 36/36 | AC: 17 (T: 15, FF: 13) | Perc: +5, Scent, Low Light | Init: +2 | Fort +5, Ref +7, Will +1 | CMB: +2, CMD: 14 | Spd: 40ft Woof! | SKILLS |Perception 5 | Survival 5 | Swim 6

Owens was clearly agitated by the undead. His hackles going up and the dog crouching low and letting out a deep growl. He did not bark though, seemingly not having the nerve to announce his presence to the skeletons.


Crypt Sounds

I just realized that the tokens still weren't set up for you to be able to move them. Again. I'll have to mess with Roll20 some more this weekend so that I can just drag and drop your tokens and have them work properly. I have swapped Calaithes and Bohrs. Also, one of the skeletons is very visible to Kayle, so I'll just take your readied action as your attack, although the skeleton has soft cover from your allies.

Seeing the undead horde beginning to move forward, the party reorganizes to present a strong front line. Kayle takes aim at the closest skeleton that he can see and sends a small ball of metal hurling between Nicolette and Bohrs' heads. It whistles through the air and punches a hole straight through the skeleton's broken chain shirt, shattering brittle ribs. The skeleton pauses for just a moment after the blow, and then continues to advance with its fellows.

GM Screen:
Red Skeleton Scimitar vs Nicolette, flat-footed: 1d20 ⇒ 4
Blue Skeleton Scimitar vs Bohrs: 1d20 ⇒ 20
Blue Skeleton critical confirm!: 1d20 ⇒ 20
Critical Dmg: 2d6 ⇒ (1, 3) = 4
Green, move
Orange, move
Purple, move
Yellow, move

The animated bones form a rattling phalanx of their own, pressing towards you with rusted blades raised. One skeleton takes a clumsy swing at Nicolette, its blade clattering against the door. Another slashes at Bohrs and catches the Caydenite directly in his center mass.

Bohrs takes 4 damage! Nicolette is up, and then so is the rest of the party again at the top of round two.

Round One
Kayle and Owens
Calaithes
Bohrs: -4
Skeletons (Blue -4; the rest are undamaged)
Nicolette
Map

Round Two
Kayle and Owens
Calaithes
Bohrs: -4
Skeletons (Blue -4; the rest are undamaged)
Nicolette


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Round 1

When the bullet screams past her head and knocks down a skeleton, she cheers.

"That's why we keep you around!" she laughs. Part of her is nervous, but she tries to mock it away with bravado not normally seen in her.

"Just a few more!" she comments as her eyes filter into a deadly glare. As the first skeleton comes up onto her, she swings her hammer upward towards its hips and upper body.

Rage used: +2 to strength, +2 to dexterity. +1 attack from adjacent foe. +1 dodge to ac. New AC is 16
Rage Melee Attack plus power attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16

Can anyone channel energy in our party to harm undead?


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

"May the might of Cayden Cailean smite your bony arses!" Bohrs cries out, steeling himself against the pain of the wound.

Channel Energy to Harm Undead, DC 13 Will Save for Half: 1d6 ⇒ 6


Nicolette's blow connects with the skeleton in front of her and it completely shatters in a rain of bone and metal flying back. The other skeletons seem unperturbed by this development.

Meanwhile Bohrs pushes through the pain and invokes his god to send out a palpable wave of divine energy.

Will Saves:
Blue: 1d20 + 2 ⇒ (10) + 2 = 12
Green: 1d20 + 2 ⇒ (12) + 2 = 14
Orange: 1d20 + 2 ⇒ (6) + 2 = 8
Purple: 1d20 + 2 ⇒ (17) + 2 = 19
Yellow: 1d20 + 2 ⇒ (5) + 2 = 7

Cayden smiles on his acolyte as the next skeleton falls, its bones coming undone within its armor. The others seem variously affected, with the column directly in front of him seeming the most affected by divine retribution.

Kayle and Calaithes are up!

Round Two
Kayle and Owens
Calaithes

Bohrs: -4
Skeletons
Red: dead
Blue: dead
Green: -3
Orange: -6
Purple: -3
Yellow: -6
Nicolette


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Wishing that he had a safer, direct way to attack the shambling skeletons Calaithes spins up his sling and releases the bullet at the skeleton easiest to see....

attack: 1d20 + 3 - 4 - 4 ⇒ (1) + 3 - 4 - 4 = -4 +3 dex, -4 soft cover, -4 firing into melee


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

Kayle is quick to follow suit, ignoring Owens panic in the heat of the moment. It wasn't like the dog could squeeze into the melee anyway. He aims as deep into the ranks of skeletons as he could to make his task easier.

Sling Attack @purple: 1d20 - 2 ⇒ (6) - 2 = 41d4 + 1 ⇒ (3) + 1 = 4


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

"You two back up just a bit, I'm going to entice them in..." she orders to her companions behind her.


Human Male | HP: 30/30 | AC: 18 (T: 12, FF: 14) | Perc: +8 | Init: +2 | Fort +5, Ref +2, Will +5 | CMB: +2, CMD: 14 | Spd: 20ft Human (Eye for Talent) | SKILLS | Diplomacy 3 | Handle Animal 6 | Heal 11 | Perception 8 | Profession(Baker) 8 | Profession(Cook) 8 | Sense Motive 9

Kayle will move back ten feet as well due to Nicolette's request.


Male Half-Elf | HP: 37/37 | AC: 14 (T:13, FF:11) +3 for Mage Armor | Perception:+12, Low-light | Init: +5 | Fort +3, Ref +6, Will +4 | CMB +2; CMD 15 | BAB: +1, DEX: +3 | Acrobatics+7, Appraise+8, Bluff+4, Diplomacy+4, Disable Device+10, Escape+7, Handle Animal+8, Know(arcana/history/local/nature/planes)+6, Sense Motive+5, Spellcraft+7, Stealth+8, Swim+15 | Mage Armor for 2 hours

Hearing Nicolette's direction Calaithes steps back.


Despite Kayle's initial success at cracking into one of the skeletons, his second sling bullet joins his "brother's" in flying ineffectually.

Calaithes, ammunition destroyed or lost; high good: 1d100 ⇒ 59
Kayle, ammunition destroyed or lost; high good: 1d100 ⇒ 19

Calaithes, you will be able to retrieve your sling bullet later. Sorry, Kayle.

Almost as if beckoned by her request, the skeletons continue their clattering forward march, stepping over the shattered remains of the fallen. Hefting their blades, they swing mercilessly with blade and jagged claws.

GM Screen:
Green Skelly Scimitar vs Nicolette, AC 15: 1d20 ⇒ 18
Green Skelly Claw vs Nicolette, AC 15: 1d20 - 3 ⇒ (16) - 3 = 13
Orange Skelly Scimitar vs Bohrs, AC 16: 1d20 ⇒ 6
Orange Skelly Claw vs Bohrs, AC 16: 1d20 - 3 ⇒ (4) - 3 = 1
Slashing, N: 1d6 ⇒ 4

Bohrs fares well this time, parrying the skeleton's clumsy strikes. But Nicolette feels the hot spill of blood as the rusty scimitar wrenches into her.

Nicolette takes 4 damage! Nicolette is up, and then so is the rest of the party again at the top of round two.

Round Two
Kayle and Owens
Calaithes
Bohrs: -4
Red & Blue: dead
Green & Purple: -3
Orange & Yellow: -6
Nicolette: -4

Round Three
Kayle and Owens
Calaithes
Bohrs
: -4
Red & Blue: dead
Green & Purple: -3
Orange & Yellow: -6
Nicolette: -4
Map


HP: 49/52 | AC: 19 (T: 13, FF: 14) +1 when adj to 2+ enemies | Perc: +5, Low-light | Init: +4 | Fort +6, Ref +5, Will +1 (+2 vs mind-affecting) | CMB: +9 (+2grapple), CMD: 21 (+2grapple) | Spd: 30ft | Rage 7/8 | Stamina Pool 5/5 | Martial Flex 4/4 | SKILLS | Acrobatics +6 | Appraise: +4 | Bluff +2 | Climb +8 | Craft +6 | Diplomacy +5 | K.Nature +3 | K.Nobility +3 | Perform +5 | Stealth +4 | Survival +3 | Swim +6

Round 2
Nicolette shattered the bones of the skeleton, but his pal had a rusty razor meant for her. She screams in pain. For some reason, the bite of it seemed to grasp into her armor in a way that really hurt. In a streak of vengeance, she counters with a swing to its hip.

Target: Skeleton attacking Bohrs.
Rage Melee Attack+Power Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16

Assuming the one in front of the cleric is dead, she asks of him:

"Bohrs, hit him (indicating green in front of her) and then get around that corner (5ft step to the right side door for cover). They are pretty mindless I'd imagine. They may try to follow you since you blasted them. Then I'll smack 'em!"

At the very least, their stone throwers will have a clear shot without soft cover to hit some of these skeletons. She moves likewise. (5ft step. Cover from Green, if he doesn't die.)

I was wanting you guys back a bit so if they are sight-based, they may want to move forward to attack you rangey boys, provoking AoOs from us two. If they are willing to follow us around a corner to attack, then at least Owens can get an attack in if he wants and you all won't have ranged penalties for soft cover.


Male Human Skald 5 l AC 10 T 10 FF 10 l HP 10/10 l F +0 R +0 W +0 l Init +0 l Perc +0 I CMB +0 I CMD 10

Nodding in acknowledgment of Nicolette’s expertise in this situation, Bohrs swings at the skeleton she indicates.

Attack with Club against GREEN: 1d20 + 2 ⇒ (13) + 2 = 15

Damage: 1d6 + 2 ⇒ (2) + 2 = 4

He then steps back behind the door, clearing the sight of Calaithes and Kayle.

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