| Legion-12 |
Don't have that ability quite yet.
Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18
Legion runs down the corridors of the ship towards the engine room, pulling open a panel and turning a big valve marked Do Not Turn. It'd but some strain on the engines, but it'd make the ship a hell of a lot more maneuverable.
Using hard turn, so the pilot can make one turn as if our maneuverability was one step better.
| rando1000 |
Don't have that ability quite yet.
D'oh. Forgot the level limits on those. thanks.
Using hard turn, so the pilot can make one turn as if our maneuverability was one step better.
Since your ship has already moved this turn, I'll extend that adjustment on to next turn. Make note TAYLOR
| rando1000 |
Rudo's shot with the twin lasers was a solid hit on the fore of their vessel. The powerful lasers blow through the transport's front shields completely, and do 16 points of hull damage (oh so close to their CT score, but no go).
The Heavy Laser turrent, unfortunately, does not hit but instead flies harmlessly below the ship.
Finally, the Gunners on the attacking vessels open up.
Transport:
Light laser cannons: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
2d4 ⇒ (1, 4) = 5 (1's = 2's)
Light torpedo launcher: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
2d8 ⇒ (2, 8) = 10 (1's = 2's)
The transport's lasers slide right past Guangzhou's Port side, missing completely. The torpedo, however, is a direct hit to the forward section. It explodes, dazzlingly but harmlessly, draining the forward shields (now at 5).
Interceptor 1 (snap shot): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
4d4 ⇒ (3, 3, 1, 4) = 11
Interceptor 2 (snap shot): 1d20 + 8 - 2 - 2 ⇒ (7) + 8 - 2 - 2 = 11
4d4 ⇒ (4, 3, 2, 1) = 10
Both interceptors miss wildly.
End of Round 1.
| rando1000 |
Being Round 2
Initiative:
Guangzhou: 1d20 + 14 ⇒ (11) + 14 = 25
Opponents: 1d20 + 12 ⇒ (10) + 12 = 22
Engineer onboard the transport diverting energy to the forward shields:
1d20 + 11 ⇒ (12) + 11 = 23 transport's forward shields back at 3.
Science Officer on the transport rebalancing shields:
1d20 + 10 ⇒ (20) + 10 = 30 transport's forward shields now at full, taken from other shields.
| rando1000 |
| Taylor Young. |
The transport was fast, faster then their own ship for certain. Pure speed factored a lot, but with enough skill, people in his position could pull of real magic. As he punched the controllers forward this time instead, he couldn't stop the corner of his lip from twitching upward.
Doubtless that Captain Cooper would chew him out for pulling close like this later, but because of him they actually were going to have a chance for it. TheGuangzhaou pitched forward, and Raylor used every bit of extra thrust to twist the ship in a complex zig-zag that brushed passed the transport. Practically teasing the damn thing, while giving the gunners a perfect shot at it's vulnerable aft.
Pilot, Flyby: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 With the turns we can make, we should be able to zip through the transport square and end up above the derelict token. Guns will be treated as close range for the maneuver, so give them hell. We'll also be facing diagonally to the bottom right afterward, so keep that in mind.
| rando1000 |
FlybyWith the turns we can make, we should be able to zip through the transport square and end up above the derelict token. Guns will be treated as close range for the maneuver, so give them hell. We'll also be facing diagonally to the bottom right afterward, so keep that in mind.
Very nicely done.
| Arkady Vassally-Simmons |
That was a nasty blow to the front shields, and Arkady tried to drag some extra power out of the system and reinforce the forward arc.
Engineering (Divert): 1d20 + 11 ⇒ (19) + 11 = 30
| Rudo "the Saint" Clausius |
Rudo is wary, they've been lucky thus far.
A wounded ship is a dangerous ship. Warrant Officer Patel, stray shots happen. That's in the past. Reset and re-engage.
Let's see if we can't dissuade those aboard the transport, just a bit more.
| Rudo "the Saint" Clausius |
Didn't realize we were up to Gunnery, sorry for the delay.
Let's see if we can capitalize on Ensign Young's master class in piloting. Just as we practiced WO Patel. Pratyahara... Dharana... Dhyana.
atk twin lasers, close, downtime rd 2, tetranode comp (1 left): 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
dmg twin lasers: 5d8 ⇒ (4, 2, 3, 4, 3) = 16
| Uret Jet |
With how the rules are with Rando, we're in some sense up with everything.
| Legion-12 |
Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21
Bolting from the maintenance panel they had previously worked at, Legion rushes into the crew lounge, ripping open an access hatch and hitting an emergency power toggle. ”Vassaly-Simmons, more power has been allocated to engineering. Use it!”
Using maintenance panel access, allowing divert power to apply to two systems instead of one.
| rando1000 |
That was a nasty blow to the front shields, and Arkady tried to drag some extra power out of the system and reinforce the forward arc.
Bolting from the maintenance panel they had previously worked at, Legion rushes into the crew lounge, ripping open an access hatch and hitting an emergency power toggle. ”Vassaly-Simmons, more power has been allocated to engineering. Use it!”
Using maintenance panel access, allowing divert power to apply to two systems instead of one.
Since we already have weapons damage rolled and there were no "1" results, I recommend Arkady hold this and use an extra divert next round. This can be posted now or the same time as next round's action.
| Rudo "the Saint" Clausius |
Captain, though deferring to your experience... I would suggest taking that vessel rather than destroying it, if at all possible.
Perhaps a kind word from their destroyer turned benefactor.
| Taylor Young. |
Take it? With what boarding party, Young didn't ask. Perhaps the chief knew something he didn't, so he focused solely on the task of keeping them alive.
| rando1000 |
As the Guangzhou approaches the transport, Rudo rips into the repaired front and takes them out a second time. This time, while only minimal damage rips into its hull, it is enough to hit a critical system onboard their attacker. The transport's front Weapons Arc is now Glitching meaning they are taking a -2 to attack with weapons in that arc.
Then, Patel's Heavy Laser shot slams into the Port Arc as you fly past, dropping the port shields and doing additional hull damage.
| rando1000 |
Unfortunately for your opponents, Ensign Young's fancy flying has put them in an awkward position for returning fire.
Neither of the interceptors have you in their firing arcs, and the transport can only fire its Aft weapons and turret weapons.
Aft Gyrolaser:
1d20 + 7 ⇒ (11) + 7 = 18
1d8 ⇒ 1
Turret light torpedo:
1d20 + 7 ⇒ (16) + 7 = 23
2d8 ⇒ (7, 5) = 12
Both shots slam into your Aft shields, dropping them but not penetrating the hull.
| Rudo "the Saint" Clausius |
Perhaps they will respond better to someone they see or feel as less threatening, Sir. If Knightgale isn't sleeping through this... Clausius lurches with the impact.
...you'd just need to tell her what she can offer.
Ensign Young, can you maintain this relative position? Let's see if they fancy a game of - I'm not touching you...
| Captain Moses Cooper |
"Belay that, Young. As you were. I'm contacting Knightgale now. If she's as good a remediator as you say, she might be able to iron this out, but I don't want to sit and get roasted in the meantime."
"Lt Clausius, try to target opponents and arcs with functional shields while we're waiting on this. The more damage we do to their actual ships, the less likely they are to listen to reason."
| rando1000 |
End Round 2
Begin Round 3
Reminder that Arkady gets an extra Divert action (auto-succeed) this round, carried over from last round, in addition to whatever other actions the player takes this round.
Initiative:
Guangzhou: 1d20 + 14 ⇒ (6) + 14 = 20 Spending 1 computer use to put Guangzhou first in initiative.
Opponents: 1d20 + 12 ⇒ (8) + 12 = 20
Will post updated map and loser's movements in a few hours.
| rando1000 |
The transport maneuvers away from Guangzhou and puts her Starboard side to you.
Science Officer on the transport rebalancing shields:
1d20 + 10 ⇒ (4) + 10 = 14
Their science officer has managed to (barely) balance their rapidly weakening shields across all arcs.
Their engineer, meanwhile struggles to temporarily repair their glitching forward weapons.
1d20 + 11 ⇒ (16) + 11 = 27
The two interceptors have split up, attempting to catch Guangzhou in their sites so they might put their guns to better use.
All PCs may act.
| Taylor Young. |
Taylor's irritation briefly rises as the chief issues a command, only for the captain to swoop in at he last moment. Much better. He worked best when he didn't have to listen to people barking orders at him thinking they knew better than him.
That said, this was a tricky position. Those interceptors could turn on a dime, and they were making good use of it. He might be able to get out of one's range, but there was little he could do about the other. This was going to be a bit dicey...
Piloting, Maneuver: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 With an increased maneuverability, I can get us three hexes above the leftmost interceptor. Our forward will face the transport straight on.
| rando1000 |
Arkady used what she could to try and Divert some juice to the rear shields. Having anything back there would be better than nothing.
[dice=Engineering]1d20+11
That's a fail, but I'll use the auto-succeed (based on your previous success and Legion's action last turn to give you a second divert) and apply it here.
Rear shields now at 10.
| Rudo "the Saint" Clausius |
I think Legion-12's action would minimally affect Gunnery, but I'm a newb!
WO Patel. Objective is to deplete their shields. My shot will follow yours.
Slow is steady, steady is fast... light'em up.
twin lasers vs Brisbane, TNC +1, downtime 3/3: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
twin lasers: 5d8 ⇒ (3, 5, 4, 2, 5) = 19
If Patel misses, Rudo will target that missed area (if he can)... if she hits, he'll target the next.
| Legion-12 |
Athletics: 1d20 + 11 ⇒ (17) + 11 = 28
Legion crawls deeper into the maintenance tunnels, flipping switches, crossing wires, and turning valves to reroute any available power to combat functions.
”More power has been freed up!”
Maintenence panel access again.
| rando1000 |
Ensign Young gracefully pulls the Guangzhou around in an arc to give the gunners good access to the transport while limiting their ability to fight back.
Patel's shots from the turret at the Starboard arc miss widely, so Rudo targets that same arc and fires away with the twin lasers.
Rudo's shot hits, and not only takes down the Starboard shields and causes additional damage to the vessel.
The transport lobs another light torpedo at the Guangzhou's forward shields.
1d20 + 7 ⇒ (11) + 7 = 18
2d8 ⇒ (8, 2) = 10
Meanwhile, one of the interceptors is finally able to get off a shot as well:
1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
4d4 ⇒ (4, 1, 2, 1) = 8
| Oren "Tanta" Knightgale |
Oren's voice floods the comms. She is everywhere... her voice is calm, certain.
The semi-halting nature could be nerves, but more likely she is giving those she addresses time to process the carefully chosen words.
Unknown Brisbane class transport.
This is the Orion Space Force starship Guangzhou, under the comand of Captain Moses Cooper.
I must inform you we cannot accept surrender unless you first identify yourselves. Until such time, you are an unknown threat that must be dealt with accordingly.
We do not wish to destroy you nor the interceptors, but we will if you force our hand.
So please, consider your next words... or continued silence, carefully.
My name is Oren.
Who are you?
Diplomacy, downtime +1: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Can the Tetranode Computer affect Diplomacy, modulating voice, etc... not familiar with the rules there.
| rando1000 |
Generally only in Starship Combat type checks
"This is Lance Avery, Guangzhou. You've made your point. We'll stand down and let bygones be bygones if you let us depart."
Captain Cooper: 1d20 + 3 ⇒ (7) + 3 = 10
Lt. Williams: 1d20 + 3 ⇒ (8) + 3 = 11
Lt. Clausius: 1d20 + 3 ⇒ (16) + 3 = 19
Legion-12: 1d20 + 3 ⇒ (7) + 3 = 10
Ensign Young: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Ensign Knightgale: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
Lt. Clausius, Engsign Young, and Ensign Knightgale all shiver a little at the name. You recognize Lance Avery as the name of a pirate captain of the Infernal Sun organization.
| Oren "Tanta" Knightgale |
Over internal comms: Be advised, Lance Avery is a pirate captain of the Infernal Sun. Permission to bluff him and see if he knows anything about The Auspicious, Captain?
That went to all involved on the ship, not just the captain.
| Arkady Vassally-Simmons |
Pilot: 1d20 + 3 ⇒ (11) + 3 = 14
Arkady quickly typed the 'salvaged' vessel into the system, looking up her basic specs and armament to see how it should be armed. She was also somewhat certain that you had to declare salvage before it was legally yours, but she didn't know the law well enough to comment on that.
| Taylor Young. |
Piloting: 1d20 + 14 ⇒ (4) + 14 = 18
Taylor breaths easy through his nose, the brief adrenaline high he felt dying down. When the names come through over the comms, he has to work his mind hard to try and consider anything about them.
| rando1000 |
Engineer Vassally-Simmons' specifications simply lists "minor defensive armament."
Taylor's memory gives a little more information: probably a single gyrolaser (1d8) Fore and Aft.
In any case, Auspicious would have been quite outgunned by the transport alone; add in the interceptors, it wouldn't have been a contest at all.
| Rudo "the Saint" Clausius |
Warrant Office Patel... if they bolt, parting gifts in arears. If they fight, they get it in the face. On me.