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You get your prisoners handed off and continue your patrol through the vaults.
A few minutes later, you round a corner and catch sight of several intruders heading down a hallway, about to make their way out of an exit to the surface.
Noticing you, one of the Devil’s Claws shouts something. Keliara, Morthos and Lidya realize it is the word “ears” in Infernal. While turning, they place a device on the ground in the middle of the 10-foot-wide hallway, and with a gentle motion, move what looks like the big hand on a clock. The sound of a slow ticking fills the hallway as the mercenaries duck around a corner toward their escape. To pursue the mercenaries, you must make their way through the hallway and past the strange device.
Morthos Talandro's Arcana (T): 1d20 + 3 ⇒ (18) + 3 = 21
Zazu's Arcana (T): 1d20 + 8 ⇒ (17) + 8 = 25
Keliara Irsiya's Arcana (T): 1d20 + 7 ⇒ (15) + 7 = 22
Hui Kong's Arcana (T): 1d20 + 7 ⇒ (14) + 7 = 21
Lidya Irsiya (Morthos' eidolon)'s Arcana (T): 1d20 + 3 ⇒ (15) + 3 = 18
Morthos Talandro's Occultism (T): 1d20 + 3 ⇒ (18) + 3 = 21
Zazu's Occultism (T): 1d20 + 8 ⇒ (11) + 8 = 19
Keliara Irsiya's Occultism (T): 1d20 + 7 ⇒ (1) + 7 = 8
Hui Kong's Occultism (T): 1d20 + 7 ⇒ (15) + 7 = 22
Lidya Irsiya (Morthos' eidolon)'s Occultism (T): 1d20 + 3 ⇒ (11) + 3 = 14
Morthos, Zazu, Keliara, Hui Kong and Lidya all realize from the ticking sound that the metronome is designed to captivate and slow down people who move near it, but it’s otherwise harmless.
You all know what is in the Manipulator's Metronome spoiler below.
Zazu also realizes that the metronome should lose its magic and become inert after about 10 minutes. You can decide to simply leave this hallway and exit the way you came, or wait for the metronome to cease functioning, but this adds time to their pursuit. Alternatively, you can press on and enter the metronome’s radius.
Disable DC 15 Thievery or Crafting to interfere with the metronome’s mechanisms,
DC 18 Athletics to grip the hand and prevent it from moving, or
DC 18 Arcana or Occultism to interpret the magic runes on the metronome and counteract its effects.
AC 16; Fort +11, Ref +5
Hardness 7; HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Enchanting Beat (auditory, occult) [reaction]
Trigger A creature starts the metronome;
Effect During the next 10 minutes, any creature who approaches within [u]30 feet of the metronome,[/u] other than the one who activated it, must attempt a DC 16 Will save, with the following effects.
Critical Success The creature is unaffected by the metronome and acts normally.
Success The creature is fascinated for as long as it can hear the metronome and remains within 30 feet of it.
Failure The creature is slowed 1 and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can’t willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then fatigued for 1 hour.
Critical Failure The creature is slowed 1 and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can’t willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then fatigued for 2 hours.
Round 1
Bold may act
Keliara Irsiya (-3 HP)
Hui Kong (-3 HP)
Tifali (-3 HP)
Zazu
Morthos Talandro (-6 HP)

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Zazu looks at it, "We should be able to disable it, a neat device I must say."
He runs towards the device, trying to withstand
Will save, dc16: 1d20 + 6 ⇒ (11) + 6 = 17
he moves towards it "The sound is so mesmerizing... maybe I can take it an listen when the time is better"
Crafting to disable, dc15: 1d20 + 8 ⇒ (9) + 8 = 17
He tries to disable it...

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Zazu Moves forward and starts disabling the odd clock. He can see he has had an impact on the mechanism, but it will require multiple actions to disable.
Round 1
Bold may act
Keliara Irsiya (-3 HP)
Hui Kong (-3 HP)
Tifali (-3 HP)
Zazu (Fascinated)
Morthos Talandro (-6 HP)
MANIPULATOR’S METRONOME, 1 Disable Success

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Hui Kong was about to raise his staff to send his magic to destroy the metronome, but Zazu instead dashes forward. Scowling to himself, he nonetheless doesn't intend to leave Zazu to face the dangers himself, so taking a deep breath, he rushes in as well.
will DC16: 1d20 + 6 ⇒ (16) + 6 = 22
Immediately, he feels the magic taking root in his mind, but other than an unnatural fascination with the device, it doesn't seem as bad as he had feared. He quickly joined Zazu in figuring out the mechanics of the trap.
crafting, DC10: 1d20 + 7 ⇒ (20) + 7 = 27

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Keliara hesitates for a moment, staying at a distance from the metronome, before going in to help her friends.
Will DC16: 1d20 + 6 ⇒ (16) + 6 = 22
Don't pay attention to the sound, just don't pay attention...
As soon as she enters the device's range, only the metronome exists to her. Trying to fight her fascination, she tries to understand the magical pattern of the sound.
Occultism DC18, Fascinated: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

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Morthos steels himself as if he's about to hold his breath before running through the device's field.
Will, DC16: 1d20 + 6 ⇒ (13) + 6 = 19
He rushes towards the device to join the others. He quickly asks the others what they've figured out about the runes and gets to work to help with counteracting.
Arcana, DC18: 1d20 + 3 ⇒ (10) + 3 = 13
Arg! It's really hard to concentrate with it constantly buzzing!

Lidya Irsiya |

Lidya seems surprised and suddenly "left behind" when her brother rushes towards the device.
Hey! I know something about the arcane too! Maybe I can help. Wait for meeeeee!
Will, DC16: 1d20 + 5 ⇒ (13) + 5 = 18
Arcana, DC18: 1d20 + 3 ⇒ (18) + 3 = 21
Once she kneels down next to her brother he expression shifts to irritation as she's pretty sure he's missing something.
Move! I know how to deal with this...

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Hui Kong moves forward to the device and very effectively continues Zazu's work disabling the Arcane runes on this device. Critical Success
Keliara moves up but seems confused by the device, and makes not progress.
Morthos also moves forward, but can't concentrate due to the ticking/buzzing distracting noise.
Lidya moves up and sees the spot in the runes that needs to be addressed and manipulates the final rune to disable the device.Success
Congratulations!. My last group had 3 out of 4 characters fail the Will save and had to proceed Fatigued.
I'll be posting more after I get home tonight.

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Following the rearguards’ trail, you make their way to a service entrance and out onto a side street.
You hear Venture-Captain Brackett and Valor shouting in the distance as they engage another group of mercenaries nearby. Your foes are visibly nervous—it is clear their group has been surrounded.
Uncle Jeb the Cleric Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Black Rogue: 1d20 + 4 ⇒ (19) + 4 = 23
Blue Rogue: 1d20 + 4 ⇒ (15) + 4 = 19
Red Rogue: 1d20 + 4 ⇒ (5) + 4 = 9
Green Rogue: 1d20 + 4 ⇒ (18) + 4 = 22
Morthos Talandro, Search: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Zazu, Scout: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Keliara Irsiya, Detect Magic: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Hui Kong, Search: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Tifali, Investigate: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Initiative
Round 1
An obvious cleric from the group you are pursuing turns and casts Electric Arc at Hui Kong and Xixotli
Electric Arc Damage: 1d4 + 4 ⇒ (2) + 4 = 6
The Black and Green trimmed Rogues move up and draw daggers.
Bold May act
Uncle Jeb the Cleric
Black Rogue
Green Rogue
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali (-3 HP) Reflex Save DC 17 for 6 Damage
Blue Rogue
Red Rogue
Hui Kong (-3 HP) Reflex Save DC 17 for 6 Damage

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So, you're little device didn't really shake us. What do you have next?
Morthos bellows out at the rogues before providing his youngest sister a little enhancement before she runs off to strike at them.
◆ Act together
(Act together) Cast (verbal) Boost Eidolon
Handing off ◆◆ to Lidya.

Lidya Irsiya |

Lidya rushes right up to the rogue on the left, both of her blades held high and staring him down the whole way. Just as she reaches him and plants her foot, she slashes downward with both blades, making an X.
(Act together) Stride 25'
◆ Strike BLACK protector firebrand, F damage (boosted): 1d20 + 7 ⇒ (14) + 7 = 211d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
◆ Strike BLACK protector dagger (agile), P damage (boosted): 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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Zazu runs forwards, towards the enemies. He tightens his grip on his staff and recalls a magical echo from the spell that he already casted. Free: Drain Bonded Item: Color spray
He lowers his staff and a flash of colors cover green black and cleric. Causes Aoo, if they have. Casting Color spray@green, black and cleric. Will save DC18. The spell have incapacitation trait => if cleric is higher then CR2 he gets 1 level of success better on his save.
Move, cast a spell

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Morthis Boosts Lidya to strengthen her for the combat.
Lidya moves forward and drops the Rogue with the Black tabard with a single swing.
Lidya dropped the Rogue with her first attack, so can Retcon your last action if you like.
The Black robed Rogue lays on the ground, bleeding out.
Zazu moves forward and a Rainbow of colors erupts forth, blinding the intruders.
Will Save Green: 1d20 + 4 ⇒ (9) + 4 = 13
Will Save Black: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save Uncle Jeb Cleric: 1d20 + 9 ⇒ (7) + 9 = 16
Your enemies are having a bad day.
Round 1
Bold May act
Uncle Jeb the Cleric stunned 1, blinded for 1 round, and dazzled for 1 minute
Black Rogue Unconscious, Dying, Stunned 3, Blinded, Bad Day
Green Rogue stunned 1, blinded for 1 round, and dazzled for 1 minute
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali (-3 HP) Reflex Save DC 17 for 6 Damage
Blue Rogue
Red Rogue
Hui Kong (-3 HP) Reflex Save DC 17 for 6 Damage

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Your enemies are having a bad day.
That will teach them to not dump WIS! ;)

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Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Xixotli takes the brunt of the electric arc, but Tifali covers the damage with a burst of healing magic. The gnome then bolster's the couatl's defenses while Xixotli closes the gap.
◆◆ Cast a Spell (heal on self), ◆ Act Together (Cast a Spell (protect companion), Stride (Xix))
Healing: 1d8 + 8 ⇒ (1) + 8 = 9

Lidya Irsiya |

Lidya moves forward and drops the Rogue with the Black tabard with a single swing.
Lidya dropped the Rogue with her first attack, so can Retcon your last action if you like.
Lidya strides to sneak around behind the cleric.
◆ Stride 20'

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Tifali heals Xixotli as Xixotli moves forward.
Lidya moves past the thug she dropped
Round 1
Bold May act
Uncle Jeb the Cleric stunned 1, blinded for 1 round, and dazzled for 1 minute
Black Rogue Unconscious, Dying, Stunned 3, Blinded, Bad Day
Green Rogue stunned 1, blinded for 1 round, and dazzled for 1 minute
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali
Blue Rogue
Red Rogue
Hui Kong (-3 HP) Reflex Save DC 17 for 6 Damage

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Sorry for the irregular posting, very busy days.
Keliara advances to cast a spell, then pauses as Zazu casts an extremely effective version of the very spell she meant to cast. Impressed by the ratfolk's skill, she opts to hurl a rock at one of the brigands instead.
Telekinetic Projectile vs Green: 1d20 + 7 ⇒ (1) + 7 = 8
Damage, B: 1d6 + 4 ⇒ (3) + 4 = 7
◆ Stride
◆◆ Telekinetic Projectile

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Keliara's rock magically flies through the air but misses the Rogue with the Green Gloves.
The Rogue with the Blue Hat will draw a dagger, move between Old Jeb and Xixotli, and strikes at Xixotli.
Attack with Dagger at Xixotli: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing Damage: 1d4 + 1 ⇒ (3) + 1 = 4
◆ Draw Dagger
◆ Stride
◆ Strike
The Rogue with the Red Shoes will draw a dagger, move next to Old Jeb and Lidya, and strike at Lidya.
Attack with Dagger at Lidya: 1d20 + 6 ⇒ (4) + 6 = 10
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
◆ Draw Dagger
◆ Stride
◆ Strike
Round 1
Bold May act
Uncle Jeb the Cleric stunned 1, blinded for 1 round, and dazzled for 1 minute
Black Rogue Unconscious, Dying, Stunned 3, Blinded, Bad Day
Green Rogue stunned 1, blinded for 1 round, and dazzled for 1 minute
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali
Blue Rogue
Red Rogue
Hui Kong (-3 HP) Reflex Save DC 17 for 6 Damage

Character Emulation BOTT |

Botting Hui Kong, actually copied actions from an earlier fight
ref DC17: 1d20 + 5 ⇒ (14) + 5 = 19
Hui Kong grimaces as he is hit by a similar arc of lightning, although he manages to dodge the worst of it.
Bot Action to Arcane Cascade, move forward and strike Green
Arcane Cascade, Stride, Strike
+1 Staff (2H): 1d20 + 9 ⇒ (1) + 9 = 10
bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5 +1 electricity from Arcane Cascade
Sorry about the rolls. Just trying to keep moving

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Uncle Jeb the Cleric is confused by the blindness, and only has two actions due to the stun.
He will pull his Mace and swing at Lidya.
Attack Roll with Mace: 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC11 Flat Check: 1d20 ⇒ 8
The Rogue with the Green Hair will lash out blindly with their dagger, also stunned 1.
Attack Roll with Dagger at Xixotli: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
DC11 Flat Check: 1d20 ⇒ 20
Attack Roll with Dagger at Hui Kong: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC11 Flat Check: 1d20 ⇒ 18
The infiltrators all flail about wildly with their weapons, but only strike the air.
Round 2
Bold May act
Uncle Jeb the Cleric dazzled for 1 minute
Black Rogue Unconscious, Dying, Stunned 3, Blinded, Bad Day
Green Rogue dazzled for 1 minute
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali
Blue Rogue
Red Rogue
Hui Kong (-6 HP)

Lidya Irsiya |

Lidya smiles and dodges away with her body, providing the cleric with air to swing through.
As her brother incants her boost, she takes a step closer to the cleric.
May as well incapacitate this one while he's blinded.
◆ Act together (one action for each: Morthos casts Boost Eidolon and Lidya steps)
Then, as a fierce expression crosses her seemingly young face she double slashes at the cleric.
◆ Strike CLERIC protector firebrand, F damage (boost): 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 deadly d8 if applicable
◆ Strike CLERIC protector dagger (agile), P damage (boost): 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
If he goes down with the first strike, redirect the second to RED

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Zazu takes a step back and raises his hands towards the sky he gather electric energy which begins to jump between his hands.
Soon he sends a Horizon Thunder Sphere at the closest foe
Horizon Thunder Sphere@Green: 1d20 + 8 ⇒ (19) + 8 = 27
Damage, electricity: 3d6 ⇒ (4, 1, 3) = 8
"Try to take the cleric alive" yells Zazu
Step, cast a spell

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Lidya steps to the side and slashes Uncle Jeb, dropping him with one blow from her firebrand.
Then she stabs the Rogue with the Red shoes, and they drop as well.
Zazu casts a ball of Electricity at the Rogue with the Green Hair. The Rogue stiffens in shock from the electricity, then drops to the ground.
Round 2
Bold May act
Uncle Jeb the Cleric dazzled for 1 minute Unconscious, Dying
Black Rogue Unconscious, Dying, Stunned 3, Blinded, Bad Day
Green Rogue dazzled for 1 minute (-8 HP) Unconscious, Dying
Morthos Talandro (-6 HP)
Keliara Irsiya (-3 HP)
Zazu
Tifali
Blue Rogue
Red Rogue Unconscious, Dying
Hui Kong (-6 HP)

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No worries about the botting. So sorry got terribly bogged down by work the last few days.

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Keliara strides to the side, trying to get a good angle on the remaining intruder.
Telekinetic Projectile: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, B: 1d6 + 4 ⇒ (2) + 4 = 6

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Tifali funnels magical energy into Xixotli, who aggressively attacks the last standing enemy.
Act Together (Cast a spell (boost eidolon) and Strike), Strike 2, Strike 3 (all vs blue rogue)
Strike #1 (jaws): 1d20 + 7 ⇒ (11) + 7 = 18
Samage (P, nonlethal, boost): 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 plus 1 good
Strike #2 (wing; agile): 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage (B, nonlethal, boost): 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 plus 1 good
Strike #3 (wing; agile): 1d20 + 7 - 8 ⇒ (4) + 7 - 8 = 3
Damage (B, nonlethal, boost): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 plus 1 good

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Actually, Tifali can Retcon his action, as Keliara drops the last remaining Rogue by whacking them up side of the head with a rock via telekinetic projectile.
You are out of combat, but have five enemy combatants bleeding out in front of you.
What do you do?

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Once again we are left with the choice to bind our foes, treat them to health and hand them off for questioning.
Morthos retrieves his rope and gets to work.

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I assume between the members of the group, you can stabilize and tie up the Intruders.
As you search Uncle Jeb the cleric, you find a letter (new slide 10)

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Tifali and Xixotli set to work stabilizing the wounded attackers with healer’s tools.
Medicine (stabilize): 1d20 + 7 ⇒ (3) + 7 = 10

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VC Brackett and Valor approach as you clean yourselves up from your last fight and finish questioning any survivors.
Brackett says I am relieved that you seem to have fared well. Thank you for your quick thinking and action. It was good that you disabled Junior instead of destroying it, as that was a good demonstration that violence is not always the answer.
Finally, Valor asks if they may have a moment of everyone’s time.
I am also impressed by your actions and I am very concerned about this new Chelaxian threat.
I was surprised by your success at convincing the Council representatives that the Pathfinder Society should retain the Cathedral. I admire your thoughtful and convincing arguments that led to your achievement. I acknowledge that I had some assumptions about the Pathfinders that were proven wrong. Things were shifting in your favor when you left the Golden Cathedral this morning, and it was apparent that your efforts were beginning to succeed.
“Pathfinders, you certainly demonstrated that you have good heads upon your shoulders, and good hearts. I am especially impressed with how you handled yourselves during the events that unfolded today. I believe that the Cathedral is in good hands for the time being, and I will request that the council put our proceedings on hold until further notice. Clearly, someone is coordinating with Cheliax to strike against us, and a direct attack on the Society’s lodge in Andoran is an attack on Andoran itself. We must work together to thwart whatever plot these schemers have set in motion.”
I’ll leave the game open for a few days, so if you have any questions for the prisoners or VC Brackett, you can ask them.
I will be generating the Chronicle sheets and reporting shortly.
Congratulations. I hope you all had fun.

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Thanks for running this! I had a ton of fun with it and this party.