GM supervillan's 3-03 The Ghenett Manor Gauntlet [NostalgiaCon] (Inactive)

Game Master supervillan

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The Waking Rune

You're looking for "the only known copy in the Inner Sea region", so not completely unique. And Besai can give you an accurate description, yes.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Bit of a family crisis, please bot me as needed.


The Waking Rune

Hope it works out, Volsung.


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The Waking Rune

Since we are already a week over time, and I do need to finish this scenario before beginning the one I am running for Outpost (not least because Grunjar is a player there too), I am going to take a shortcut or two. This scenario runs fast in face-to-face, but the sandbox exploration style has been a little more difficult for PbP.

A couple of you did search in the area of the lectern in the library, but did not meet the (very high) DC needed to notice the scuff marks.

(General Perception checks only cover a 10' square area, though I tend to grant some latitude where appropriate such as for opposed checks against hiding enemies).

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Back just in time for some fun I see.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Good to have you back, Volsung. I hope everything worked out.


The Waking Rune

You have survived and defeated the Ghenett Manor Gauntlet!

By going in through the greenhouse you avoided encountering the caretaker - he's the guard at the gate. He's not hostile as such but does try to prank you.

It's possible to encounter the aspis party in a number of locations, and your route gave you the easier set up. If you trigger the trap on the lectern's hidden door - a greater shout spell that also shatters a crystal chandelier for additional damage - they hear and prepare for you, making a much tougher fight. Anyone taking damage from greater shout + chandelier + Livilla's evocations in quick succession is in real danger :o

There's a boon on the chronicle sheet that grants you a permanent +1 CMD vs a combat manoeuvre of your choice from your brief study of the Manual. If you know what your choice will be let me know here and I'll write it on your chronicle, but I'm also fine with leaving it blank for you to fill in later. You should make the choice before playing your character again though.

You get 2PP each. The first is secured by returning the book and Besai. The second depends on you not stealing from the Manor and is an individual award.

Grunjar out-of-tier gold is 4074GP.

I should get chronicles done by the end of the weekend.

Thanks for playing :)

ETA: Kahwen if you want to clear your WIS drain, I'm sure Grunjar will cast a Restoration for you. You'll need to provide the 100gp diamond dust, I can reduce your GP award by that amount on your sheet if you like.

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Whoot! Excellent game and just the sort of heist Kahwen likes (even if he is rather embarrassed about triggering the safe trap.)

Can I assume Grunjar will cast Restoration on me to remove the WIS drain during the trip back to civilization? I'll gladly pay for the diamond dust.

Which makes me think of an anime that I'm currently watching...

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Do we ever learn more about the disguised follower of Iomedae? We should take her body back with us.


The Waking Rune

Since you routed the aspis you could easily go back for the body.

After bringing her remains back to the Lodge, Volsung, Reesa and Grunjar receive a visit from a representative of the Silver Crusade.

"Thank you for bringing Thaemis Renald back to us. In hindsight, having an agent infiltrate the Apsis Consortium was perhaps not a good plan. We will remember her for her faith and her service."

Part of an old Faction mission.

ETA: the guy killed by the exploding golem was also one of the aspis party.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Aye, that was a good game! Thanks for running it, sv…and enjoyed playing it with everyone!


The Waking Rune

Looks like I haven't asked for your day jobs yet.

Roll 'em if ya got 'em!

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Profession (Sailor): 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Gg guys..had a blast with this group....thanks for running this SV!

no day job for Mykel..unless you count skirtchasing....lol

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Good game, everyone! :-)

Kahwen wrote:
Can I assume Grunjar will cast Restoration on me to remove the WIS drain during the trip back to civilization? I'll gladly pay for the diamond dust.

Sure, I'm happy to help! :-)

@supervillan:
Thanks for resolving the part with the dead cleric of Iomedae.
I was about to ask if I can take her with me, but Volsung beat me to it.
Thank you for running this nice heist scenario!

Day Job Roll: Profession: Scribe: 1d20 + 10 ⇒ (19) + 10 = 29 (Yay, 50 gold!)

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Day Job (Sleight of Hand): 1d20 + 14 ⇒ (3) + 14 = 17
Folio Re-roll: Day Job (Sleight of Hand): 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Thanks to all for much fun.

Day Job (Perform (Sing)): 1d20 + 10 ⇒ (14) + 10 = 24

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

No day job, GM.

Thanks for running the scenario. Had a great time with this one.


The Waking Rune

Chronicles are here!

Kahwen I marked your 100gp expenditure on Restoration but did not do any tallying.

I'll leave this thread open a few more days in case there are any problems.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Mine looks good, GM, thanks!

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

got it...ty boss..gg guys!!

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Looks good! Thank you all!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Looks good!

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@supervillan: Chronicles looks good! Thanks for running!

@all: Good game, everyone! Thank you, I had fun!

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