Gearsman

Na_na_na_na_na_Botman!'s page

14 posts. Alias of roll4initiative.


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With only one spriggan left, and realizing her friends are doing quite well in the battle, Oondeen hustles forward while pulling out her fancy bubble crossbow. She stops next to Navi and quickly loads a bolt, ready to fire at the ugly creature.


Caelreth hustles across the hall. He goes around the grease puddle in the center aisle and clambers over the benches.
Double move.


Malakar ambles southward to get a better view of the back of the wagon. Seeing the shocker lizard, he magically shoots an acid dart at it.
Acid Dart vs. Touch: 1d20 + 2 ⇒ (7) + 2 = 9

The dart flies wide and the acid eats a small hole into the wood.


Two Blades draws his shortsword and does a two-weapon attack on the little ratfolk wearing a gaudy green ascot.
+1 rapier: 1d20 + 8 ⇒ (9) + 8 = 17
poke!: 1d6 + 2 ⇒ (3) + 2 = 5

+1 shortsword: 1d20 + 8 ⇒ (6) + 8 = 14
poke!: 1d6 + 2 ⇒ (6) + 2 = 8


Shen magically throws bacon grease at the floor underneath the hounds.

(Puzzled as to why Shen had her archon delay earlier instead of shooting its rays or casting aid on someone.)
She then tells her Archon to stay up near the ceiling and shoot it's light rays at the hounds.
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
light damage: 1d6 ⇒ 1
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
light damage: 1d6 ⇒ 3


Fuzzfoot has no botting instructions.

Fuzzfoot assesses the situation, wondering what to do next.
Delay.


Goe Lem waits down below in case the creature comes down to where he is.
I wait here for creature.
He grips his weapon tight and follows the creature's movement with his eyes.

I don't mind botting since I'm playing a warpriest, too.


Goe Lem grabs his neck where the creature stung him and feels a burning sensation.
Ouuuch.
Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21
The burning sensation goes away quickly.


Goe Lem go smash!!!
The oread lumbers forward as he draws his mighty flail and barges past Aelin.
'Scuse me, lady.

(Double move to get to little creature. Hope you don't mind me botting. Want to move game along.)


Gonna go ahead & bot Faerin with the same actions she did in first go-around of this battle.

Faerin rushes Grasping Storm!

With Enhanced Speed and the barrier gone, the Dwarven Paladin with her weapon raised prepares to deliver pain to him.

Haste: +1 to hit, +1 AC
With Shield +5 AC
With Shield. AC 32

+1 Cold Iron Warhammer: 1d20 + 12 ⇒ (11) + 12 = 23
bash!: 1d8 + 3 ⇒ (8) + 3 = 11
50% miss chance: 1d100 ⇒ 77


Atae scouts alongside the sled keeping watch with Brünwulf. If Brünwulf is ahead of the sled, she's scouting behind. If he's on the left side, she's on the right.

Perception +7.
Unsure about hero point... I'll go with same as Ezaki: If multiple crit fails. (Same with Brünwulf).


Darlann moves up, following in Krek's footsteps where traps already went off. He swings his sword over his head and brings it down on the chitinous fae.

+1 magic longsword & IC: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
slashing & IC: 2d8 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17

stride, stride, strike.


Darlann trudges through the thick mud and gets in a position next to the mud person. He then holds his warhammer out at arm's length and spins in place, hoping the head of the hammer strikes true a couple times.
"Iomedae, Torag, Sarenrae, grant me strength!"
He shouts, spinning in a circle and spraying mud from the hammer onto his allies.

Warhammer & IC: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Warhammer (iterative) & IC: 1d20 + 7 - 5 + 1 ⇒ (12) + 7 - 5 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Stride, Strike, Strike.
Will use Glimpse of Redemption as reaction if any allies within 15 ft. get hit

Glimpse of Redemption:
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:

The ally is unharmed by the triggering damage.

The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.


Botting Symeon
Perception: 1d20 + 8 ⇒ (7) + 8 = 15