
![]() |

Fran has used one of her starting two, in this post when we encountered the merc group.
I don't bring any glyphs but I'm getting there (currently sitting at 6.5 tables of credit).

GM chadius |

A few GM goofs:
1) The Blue and Green, uh, Vampires are supposed to be large and have a 10 ft Reach. I've enlarged Green accordingly. Let's say... Dagon's temple enhanced Green.
2) Blue and Green are supposed to have more hit points. I said Blue was defeated, so it will remain dead. Er, defeated.

![]() |

HP: Vardarel, Stitch, Fran

![]() |

Before we get too far into things people should put some of this loot to use. I don't believe anything so far was in Stitch's wheelhouse.
*Thanks for the fresh shiny hero point!

![]() |

Do we have anyone Expert in Acrobatics for the Shark Tooth charm?
Googles of Night should probably go to Nicole or Fran.

![]() |

Fran's been holding on to the Hat of Disguise so if Nicole wants the goggles, I'm good with that :)

![]() |

Nope. no expert Acro here...

![]() |

Roark stares daggers at the dwarf...

![]() |

A lot of swashbucklers go for the Acrobat archetype just for the auto scaling proficiency that the dedication gives to Acrobatics. The Tumbling Strike is also nice for avoiding triggering a reaction because of movement.

![]() |

hmm... maybe I will get the Acrobat archetype... that does look interesting.

![]() |

Fran, is our 05-01 going to be part of GDXII?
Also do you have a link for the pregens for your game? I just signed up for it. :)

![]() |

Roark stares daggers at the dwarf...
It wasn't meant to be anything mean or annoying, figured that might be one of the skills you pushed up in proficiency since you use tumble so often.
Inventors get auto craft scaling so that frees up a bunch of upgrades, which once I retrain Society, will be filled by religion for the Steeltoe Clan member. Medicine will also be getting pushed up likely in the future.

![]() |
1 person marked this as a favorite. |

Fran, is our 05-01 going to be part of GDXII?
Also do you have a link for the pregens for your game? I just signed up for it. :)
It can be, if folks want to do that! Probably no reason not to, to be honest, since we won't be able to start until around that time anyway.
As for FoF pregens, they're linked in the Discussion tab for the table and the table links are on the spreadsheet.

![]() |

Roark Thunderbird wrote:Roark stares daggers at the dwarf...It wasn't meant to be anything mean or annoying, figured that might be one of the skills you pushed up in proficiency since you use tumble so often.
Inventors get auto craft scaling so that frees up a bunch of upgrades, which once I retrain Society, will be filled by religion for the Steeltoe Clan member. Medicine will also be getting pushed up likely in the future.
Ah! ok... Stitch also needles Roark in this thread so I thought it was one of those :)
Roark went for Performance since he can also use it for downtime. I was planning to raise it at Lvl 5 but I think I'll get the Acrobat Dedication at Lvl 4. :)

![]() |

Roark Thunderbird wrote:Fran, is our 05-01 going to be part of GDXII?
Also do you have a link for the pregens for your game? I just signed up for it. :)
It can be, if folks want to do that! Probably no reason not to, to be honest, since we won't be able to start until around that time anyway.
As for FoF pregens, they're linked in the Discussion tab for the table and the table links are on the spreadsheet.
I suppose I should have checked in to the table when I signed up... :)
Yep. As far as we're concerned, 05-01 doesn't exist yet until it drops at the end of the month... :)

![]() |

I found this humorous.
Roark continues to stare wide-eyed at the creature.
None of the above skills anyway so he's really of no help
We were likely working on our posts at the same time. Mine was asking for someone with skill in deception, which I believe Roark is skilled at.

![]() |

I found this humorous.
Roark Thunderbird wrote:We were likely working on our posts at the same time. Mine was asking for someone with skill in deception, which I believe Roark is skilled at.Roark continues to stare wide-eyed at the creature.
None of the above skills anyway so he's really of no help
Yep... we crossed... Roark can certainly hand the king the deed. Roark is zero regarding Society/Crafting/Religion though...

![]() |

Vardarel wrote:Yep... we crossed... Roark can certainly hand the king the deed. Roark is zero regarding Society/Crafting/Religion though...I found this humorous.
Roark Thunderbird wrote:We were likely working on our posts at the same time. Mine was asking for someone with skill in deception, which I believe Roark is skilled at.Roark continues to stare wide-eyed at the creature.
None of the above skills anyway so he's really of no help
I think the only one with all three of those skills is Stitch, and given the interactions so far Vardarel would not suggest pairing Roark with Stitch.

![]() |
1 person marked this as a favorite. |

What? You mean you don't trust us? (innocent look) :)

![]() |

<Looks at Vardarel’s skills.>
I’m hoping we only need to pass a single check, it doesn’t require multiple in the group to attempt the checks.

![]() |

Clover looks up from her cooking. "Will I be able to rejoin you guys soon?"

GM chadius |

We are at the debriefing and about to wrap up, Clover. (Good, I need to fly out to Chicago on Sunday morning.)
Please make your downtime checks so I can prepare the character sheets.
Whoever is next in the GM rotation, can you provide links to your macros, slides etc So I can add them to the campaign?

![]() |

Vardarel spends some time helping the goblins fix up their theater. 4 days
Then he offers his expertise on politics. Remaining 4 days
Politics Lore: 1d20 + 6 ⇒ (15) + 6 = 21

![]() |

Whoever is next in the GM rotation, can you provide links to your macros, slides etc So I can add them to the campaign?
That would be me but I probably won't have those until next Wednesday at the earliest, as that's when the scenario becomes generally available. I'll get us submitted to the GD XII event spreadsheet as a GM choice game though, so we can get BONUS CREDIT :)
______________Curse Lore: 1d20 + 9 ⇒ (4) + 9 = 13
Fran attempts to continue her writing on curses but stumbles into a mental roadblock...again...

![]() |

You know, at first I thought that if I were to ever GM (or spend a replay) on this scenario that I'd have to give to my goblin bard Pooka but now I dunno...maybe I should give it to the skeleton I eventually want to make.

![]() |

Roark dances for the goblins.
Performance, Virtuosic: 1d20 + 11 ⇒ (8) + 11 = 19 4 days

![]() |

I don't think I spent downtime days for the goblins, unless my memory is wrong.
Question, anyone has tried to craft a magical tattoo? I want to craft one on Nicole. Either Bewitching Bloom Lilac or Cherry Blossom. It just follows the same rules as Crafting, right?
And should I buy crafter's eyepiece for the item bonus to Craft? Like is it worth it?

![]() |

Tatooing rules require you have the Tattoo Artist skill feat or both the Magical Crafting skill feat and Specialty Crafting. I assume it would also require a formula for the tattoo.
It is much easier to pay someone to put a tattoo on you than to be able to tattoo.

GM chadius |

We're about wrapped up here. I'll make the chronicle sheets in the morning. Last chance to post your income rolls. But you can always do it yourselves afterward.
Some of you offered 4 days of Downtime to help the Crookedtoes and King Zusgut repair the theater, which will eat into your downtime.

![]() |

I'll give it a try.
Downtime Activity: Crafting
Downtime Days: 12 days
Item: Bewitching Bloom (Lilac) - Magical Tattoo (Level 2)
Price: 25 gp
Spending 12.5 gp for the first four days:
DC ?? Crafting Check to Craft Bewitching Bloom (Lilac) w Tattoo Artist skill feat: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Spending the other 12.5 gp minus the next eight days to reduce materials needed to complete the item:
DC ?? Crafting Check to Craft Bewitching Bloom (Lilac) w Tattoo Artist skill feat: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27

![]() |

Sorry for the recent inactivity, its been a very busy week for me.
As far as downtime is considered Stitch offered up 4 days of time for the goblin restoration, and plans to use 7? days to retrain his expert society to expert religion. That leaves 1 day left for money making.
Craft Expert Downtime 1 day: 1d20 + 12 ⇒ (3) + 12 = 15

![]() |

Don't mind me, just screwing up the earn income roll for the GM.
Performance: 1d20 + 9 ⇒ (2) + 9 = 11
I should have used assurance here...

![]() |

the chronicles. Please review them, especially with the downtime.
I believe we would cross out To Seal and Protect (General).

![]() |
2 people marked this as a favorite. |

My chronicle looks good, thank you! I don't know if RPG Chronicles can mark out certain boons/benefits or not but if it can't, I don't mind crossing that part out myself.
______________
In other news, I've got us on the event spreadsheet for GDXII now so we're good to go there :)