Turrey Butterhill |
Turrey looks at the enforcer with the sword and sings out,
"Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world."
◆◆ Synesthesia vs enforcer with sword
◇ Lingering?: 1d20 + 30 ⇒ (10) + 30 = 40
◆ Inspire Defense
Gregoth Paalus |
Burning tears trickle down Gregoth’s face, igniting as they mix with the air. Slowly he advances, sword flickering with brilliant white flames.
Intimidate to Scare to Death vs #2: 1d20 + 31 ⇒ (5) + 31 = 36
Longsword vs #2: 1d20 + 32 ⇒ (10) + 32 = 42
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (5, 6, 1) + 11 + 13 + (3) = 39
Rage [A], Scare to Death [F], Stride [A], Strike [A].
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (3, 5, 3) + 11 + 13 + (4) = 39
GM Pudding |
Will: 1d20 + 32 ⇒ (11) + 32 = 43
Success so just one round. Also a success on lingering
The sword-wielding enforcer seems momentarily dazzled by Turrey's spell, and he tries to blink away the effects as Turrey weaves his familiar defensive magics.
Gregoth then gives the same one a terrifying stare, but perhaps because his senses have been rewired, it leaves him only slightly frightened.
Fail so frightened 1
Gregoth rushes upto him while he's distracted and slices him open with his longsword. The enforcer tries to bring his up to parry, but he's still blinking heavily and his movements are sluggish. The cut seems especially deep, like his flesh was rotting and ready to part, and a cloud of foulness escapes even as the flesh blackens and burns from the positive energy.
That triggers his weakness to slashing damage, and the positive damage affects him, (though he's not (currently) undead)
The other enforcer pulls their spiked chain from their belt ◆, then rushes ◆ to surround Gregoth. Gregoth's blade slashes out incredibly quickly and cuts the enforcer across the chest with the same gruesome effects. In retaliation, they swing ◆ their spiked chain out.
Spiked Chain vs. AC 39: 1d20 + 37 ⇒ (20) + 37 = 57
Slashing: 3d8 + 15 ⇒ (2, 2, 1) + 15 = 20
The chain scrapes bone as it slices through Gregoth's flesh, and the tracks it leaves behind weep blood.
40 36 damage to Gregoth! Also 2d8 persistent bleed, doubled to 4d8. I think this came up in the first encounter, but it's been clarified now that the way I ruled it last time was wrong. 4d8 is slightly easier to remember than 2d8*2
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Round 1
...
➤Kaldren
Round 2
Bellaluna
Félicité
Enforcer 2 -54 Frightened 1, senses-rewired until Turrey's turn
Turrey
Gregoth -34 4d8 persistent bleed
Enforcer 1 -77
...
Kaldren, Bellaluna and Félicité are up!
Bellaluna |
Bellaluna smirks as she twirls one of her crossbows about its trigger guard. ◆ Pistol Twirl.
Deception vs Perception DCs: 1d20 + 33 ⇒ (18) + 33 = 51 If that’s a crit, then they’re both flat-footed against me until the end of my next turn.
She then grabs a hold of her crossbows and fires both of them at the enforcer with rewired senses! ◆◆ Paired Shots.
Paired Shot 1 vs #2 FF w/clumsy 3 and lesser cover: 1d20 + 35 ⇒ (7) + 35 = 42
Damage: 3d8 + 10 ⇒ (7, 2, 7) + 10 = 26 Force Damage: 1d6 ⇒ 4 Fire Damage: 1d4 ⇒ 4 I believe you said they don’t count as undead right now, so no positive damage.
Paired Shot 2 vs #2 FF w/clumsy 3 and lesser cover: 1d20 + 35 ⇒ (14) + 35 = 49
Damage: 3d8 + 10 ⇒ (4, 3, 8) + 10 = 25 Force Damage: 1d6 ⇒ 1 Fire Damage: 1d4 ⇒ 1
Weaknesses and resistances apply only once against both attacks.
Marie-Félicité-Denise Pleyel |
Devise: 1d20 ⇒ 3
With no good shot at #1, Félicité tries to bend one around Gregoth.
Shortbow: 1d20 + 31 ⇒ (16) + 31 = 47 vs #2, cover
Piercing: 3d6 + 6 ⇒ (1, 3, 4) + 6 = 14 plus Sonic: 1d6 ⇒ 6
Disturbing Knowledge:
Occultism: 1d20 + 30 ⇒ (15) + 30 = 45 vs #1 Will DC
Kaldren Aster |
Kaldren steps behind the first enforcer ans swings his flail toward them.
◆ Step
◆ Smite Evil vs Enforcer 1
◆ Strike: 1d20 + 32 ⇒ (15) + 32 = 47 Damage (B, F, Positive, Good): 3d10 + 11 + 1d6 + 6 ⇒ (7, 3, 10) + 11 + (1) + 6 = 38
GM Pudding |
Kaldren steps up, and with righteous fury slams his flail home against the enforcer with their back to him. They let out a gasp of pain as the magic flail crunches rotten flesh.
Bellaluna performs a stunning display with her crossbows, one that's hard to look away from, and both enforcers seem shocked.
That was indeed a crit
She takes advantage of the distraction and fires a pair of shots around Kaldren. Despite the difficult shot both hit, and one seems to hit a sensitive spot, pinning his off-hand to the desk and causing it to spurt black blood.
Hit and a crit
Fort vs Blindness DC 29: 1d20 + 28 ⇒ (17) + 28 = 45
Fort vs. Pushing DC 27: 1d20 + 28 ⇒ (9) + 28 = 37
1d20 + 32 ⇒ (17) + 32 = 49
Félicité watches her nearest enforcer, but she can't calculate a way to land her most devastating attack. She does spot that the enforcer's shoulder where Kaldren just hit him is now troubling him, and points it out to the others.
+1 circumstance to your next attack on #1 from Félicité's advice this round
As she's conveying this information, she fires an inspired shot at the dazed enforcer, and speaks such ominous words to the other that they seem frightened.
The injured and bamboozled enforcer blinks away their sensory confusion and attempts to run Gregoth through with his magnificent glowing sword.
DC 5 Flat: 1d20 ⇒ 10
Longsword, Frightened: 1d20 + 38 - 1 ⇒ (18) + 38 - 1 = 55
Piercing: 4d8 + 15 ⇒ (3, 1, 4, 1) + 15 = 24
He thrusts with such force that despite dodging the blow, Gregoth still gets a huge slice along his side, though Kaldren is able to mitigate much of the damage by giving the enforcer and unwelcome glimpse of redemption. Worse still, the flesh spontaneously ignites in a way that Gregoth as seen many times.
↺ Glimpse of Redemption
48 28 damage to Gregoth! Also 2d10 persistent fire that bypasses any fire resistance.
The enforcer then ◆ tears his arm free from the table They would succeed at that even on a natural 1, and moves away from Gregoth and the firing line of the world-class archers trying to kill him, moving shakily on his feet.
Gregoth has already used his reaction this round. The enforcer wanted to go further there but the speed penalty of Synaesthesia stopped him. That's an amazing spell! For reference Enforcer 2 can be seen outside the room from the square to the right of Kaldren, but I'd give them regular cover. From Turrey's square I'd say it's Greater Cover
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Known Weakness: Everyone has +1 circumstance bonus to hit Enforcer 1 on their first attack this round
Round 2
Kaldren
Bellaluna
Félicité
Enforcer 2 -162 Enfeebled 2, FF to Bellaluna
➤Turrey
Gregoth -62 4d8 persistent bleed, 2d10 persistent fire
Enforcer 1 -115 Frightened 1, FF to Bellaluna
...
Turrey and Gregoth are up!
Gregoth Paalus |
Brilliant flames spill instead of blood from the gashes in Gregoth’s body. He turns and jerkily swings the blazing sword in his hand towards the Gardener between him and Kaldren, then flails again as his other hand pulls the shield up.
Longsword vs #1: 1d20 + 32 ⇒ (5) + 32 = 37
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (6, 4, 3) + 11 + 13 + (1) = 38
Longsword vs #1: 1d20 + 32 - 5 ⇒ (1) + 32 - 5 = 28
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (4, 8, 4) + 11 + 13 + (2) = 42
Bleed damage: 4d8 ⇒ (7, 1, 1, 4) = 13
Flat Check vs DC 15: 1d20 ⇒ 15
Fire damage: 2d10 ⇒ (9, 2) = 11
Flat Check vs DC 15: 1d20 ⇒ 11
Strike [A], Strike [A], Raise Shield [A]. @GM, does the damage tracker account for Gregoth’s 22 temp hp from Rage?
Turrey Butterhill |
Turrey tried to shoot through the melee, but from his awkward position his arrow just bounces off the wall.
He then changes tact, and sings an enchanted song that sends an invisible wave of force in an attempt to bowl the enforcer over.
◆Bow: 1d20 + 29 ⇒ (2) + 29 = 31
Damage ( sonic): 3d6 + 3 + 1d6 ⇒ (2, 5, 1) + 3 + (3) = 14
◆◆Telekinetic Maneuver (trip #1): 1d20 + 29 ⇒ (17) + 29 = 46
GM Pudding |
Turrey's shot goes wide, but his telekinetic attack flips the stout enforcer like an invisible rug had been pulled from under him.
Gregoth strikes down at the enforcer on the ground, and he just manages to get his sword past the enforcer's spiked chain on his first strike.
That's just a hit thanks to flat-footed, frightened 1 and Félicité's +1 circumstance bonus. Triggers the weakness to slashing
The flames licking at Gregoth seem to cauterize the bleeding wound.
They tracker does have your Temp HP yes. It looks like it doesn't because you took 20 HP before the rage and had 22 Temp HP, but I think you have taken 20+36+28-22 damage before that card so 62 down is right, 84 after the bleeding / burning
The enforcer on the ground staggers to their feet ◆ This will trigger from Gregoth, then tries to wrap Gregoth up with his chain ◆ This extends the Smite Evil
Spiked Chain vs. AC 41, Frightened: 1d20 + 37 - 1 ⇒ (5) + 37 - 1 = 41
Slashing: 3d8 + 15 ⇒ (1, 3, 7) + 15 = 26
↺ Glimpse of Redemption #2
26 6 damage to Gregoth! Plus 2d8 persistent bleed
The chain wraps around Gregoth like a snake, sharp links digging into his arms and making him bleed, and grabbing ◆ him tight. Up close, the enforcer's rotting flesh is stomach churning.
Gregoth please make a DC 38 Fort save vs. Sickened 1, or Sickened 2 on a crit fail
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Known Weakness: Everyone has +1 circumstance bonus to hit Enforcer 1 on their first attack this round
Round 3
➤Kaldren
Bellaluna
Félicité
Enforcer 2 -162 Enfeebled 2, FF to Bellaluna
Turrey
Gregoth -92 2d10 persistent fire, 2d8 persistent bleed, Grabbed <AoO Pending, Fort Save Pending>
Enforcer 1 -168 FF to Bellaluna, Grabbing Gregoth
...
Kaldren, Bellaluna and Félicité are up!
Bellaluna |
”Alright then.” Bellaluna ◆◆ reloads both of her crossbows and places them over Kaldren’s shoulders as she fires! ◆ Two-Weapon Fusillade
Shot 1 vs #1 FF w/frightened 1 & lesser cover; Known Weakness: 1d20 + 35 + 1 ⇒ (17) + 35 + 1 = 53
Damage: 3d8 + 10 ⇒ (2, 1, 3) + 10 = 16 Force Damage: 1d6 ⇒ 3 Fire Damage: 1d4 ⇒ 1
Shot 2 vs #1 FF w/frightened 1 & lesser cover; 2nd: 1d20 + 35 - 5 ⇒ (6) + 35 - 5 = 36
Damage: 3d8 + 10 ⇒ (1, 3, 8) + 10 = 22 Force Damage: 1d6 ⇒ 6 Fire Damage: 1d4 ⇒ 4
Gregoth Paalus |
AoO: 1d20 + 32 ⇒ (17) + 32 = 49
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (1, 3, 2) + 11 + 13 + (2) = 32
Fortitude, ID vs DC 38: 1d20 + 32 + 1 ⇒ (8) + 32 + 1 = 41
Kaldren Aster |
◆ Strike: 1d20 + 32 + 1 ⇒ (15) + 32 + 1 = 48 Damage (B, F, Positive, G): 3d10 + 11 + 1d6 + 6 ⇒ (5, 10, 3) + 11 + (3) + 6 = 38
◆ Strike: 1d20 + 27 ⇒ (2) + 27 = 29 Damage (B, F, Positive, G): 3d10 + 11 + 1d6 + 6 ⇒ (9, 10, 3) + 11 + (4) + 6 = 43
◆ Strike: 1d20 + 22 ⇒ (11) + 22 = 33 Damage (B, F, Positive, G): 3d10 + 11 + 1d6 + 6 ⇒ (6, 6, 10) + 11 + (3) + 6 = 42
GM Pudding |
Gregoth slashes at the enforcer as they get up, nearly cutting them in half. A ragged scream of pain and rage erupts out of them as they stand and burst into flames.
Kaldren then smashes his flail into the enforcer after they grab Gregoth, knocking them to the ground again! They stubbornly hold onto the chain grabbing Gregoth as they fall.
That's a crit only because of the Known Weakness
Bellaluna takes her chance, and one of her two rapid-fire bolts takes the enforcer through the eye, pinning their corpse to the ground. The chain slackens and falls from Gregoth, leaving him free but bleeding.
3 crits is a lot to eat in a single round. Now that 1 is down you can move into the room Félicité to get a clear shot on 2, and you have the actions for it so I'll have you do that
Félicité ducks in through the doorway, stepping over the fresh corpse, and finds an angle on the remaining enforcer.
1d20 + 32 ⇒ (2) + 32 = 34
It takes her a second to adjust for the different weapon. He holds the longsword in a close stance, like he's hoping its power will protect him. She judges that he will do another charge now that his ally is down, so she leads him ever so slightly ... and the arrow hits home in his side.
The enforcer charges at Gregoth, shouting and doing his best to ignore the arrow.
Longsword, enfeebled vs. AC 41: 1d20 + 38 - 2 ⇒ (3) + 38 - 2 = 39
Longsword, enfeebled vs. AC 41: 1d20 + 38 - 2 - 5 ⇒ (8) + 38 - 2 - 5 = 39
The enfeebled really helped there!
This time Gregoth gets his sword up in time to parry, the two flaming swords clashing and sending off motes of burning embers through the heat haze.
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Didactic Strike: Enforcer 2 is flat-footed to Everyone's next strike before Félicité's next turn, and it will deal 2d6 additional precision damage
Round 3
Kaldren
Bellaluna
Félicité
Enforcer 2 -196
Turrey
➤Gregoth -74 Fast Healing 18 last round 6, 2d10 persistent fire, 2d8 persistent bleed
Enforcer 1 -348 Grabbing Gregoth, 2d10 persistent fire
...
Turrey and Gregoth are up!
Gregoth Paalus |
Wow! Nice work everyone!
The blade in Gregoth’s hand jerks from the impact, then is pulled back as the shield pushes the other sword away. Eyes too bright to look at stare into the Gardener’s eyes, through the Gardener’s skull, through the Gardener’s soul. The blade, now free, swings wildly.
Demoralize, Intimidating Prowess vs #2: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45
Longsword vs #2: 1d20 + 32 ⇒ (8) + 32 = 40
Slashing damage, Positive damage, Fire damage, Precision damage: 3d8 + 11 + 13 + 1d6 + 2d6 ⇒ (1, 4, 4) + 11 + 13 + (3) + (3, 1) = 40
Raise Shield [A], Demoralize [A], and Strike [A].
Persistent Fire damage: 2d10 ⇒ (1, 5) = 6
Flat Check vs DC 15: 1d20 ⇒ 5
Persistent Fire damage: 2d8 ⇒ (2, 5) = 7
Flat Check vs DC 15: 1d20 ⇒ 20
Turrey Butterhill |
Turrey breathes a sigh of relief as one of the two enforcers falls. He leaps over the fallen foe, ducks behind Gregoth's back, and plants himself in the corner before firing off two more arrows.
Bow: 1d20 + 29 ⇒ (2) + 29 = 31
Damage ( sonic): 3d6 + 3 + 1d6 ⇒ (6, 3, 2) + 3 + (2) = 16
Bow: 1d20 + 29 - 5 ⇒ (9) + 29 - 5 = 33
Damage ( sonic): 3d6 + 3 + 1d6 ⇒ (1, 2, 3) + 3 + (4) = 13
GM Pudding |
I, an idiot, did the thing again where everyone was up and I didn't notice :facepalm
Turrey rushes into the room and fires a pair of arrow at the injured enforcer, but both bounce off their armour.
Gregoth stares into the enforcers eyes, and when he sees fear, strikes. The enforcers parry is a heartbeat too late and Gregoth's sword cuts and burns across his side.
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Didactic Strike: Enforcer 2 is flat-footed to Kaldren and Bellaluna's next strike before Félicité's next turn, and it will deal 2d6 additional precision damage
Round 4
➤Kaldren
Bellaluna
Félicité
Enforcer 2 -251, Frightened 1
<--- Inspire Defense ends here --->
Turrey
Gregoth -87 Fast Healing 18 last round 6, 2d8 persistent bleed
Kaldren, Bellaluna and Félicité are up!
Bellaluna |
Bellaluna ◆ Strides into the room, ◆ reloads her crossbow, and fires it.
◆ Strike vs #2 FF w/frightened 1: 1d20 + 35 ⇒ (11) + 35 = 46
Damage; Didactic Strike: 3d8 + 10 + 2d6 ⇒ (6, 2, 2) + 10 + (5, 5) = 30 Force Damage: 1d6 ⇒ 2 Fire Damage: 1d4 ⇒ 3
Kaldren Aster |
Kaldren moves to flank the remain ing enforcer with Gregoth and lashes out with his flail.
◆ Stride 15 ft
◆ Smite Evil vs Enforcer 2
◆ Strike: 1d20 + 32 ⇒ (4) + 32 = 36 Damage (B, F, Pos, G): 3d10 + 11 + 1d6 + 6 ⇒ (8, 3, 9) + 11 + (2) + 6 = 39
Marie-Félicité-Denise Pleyel |
◇ Devise: 1d20 ⇒ 8
I think that hits, but I have to shoot anyway, since there are no other targets.
◆ Shortbow: 8 + 31 = 39
Piercing: 3d6 + 6 ⇒ (5, 5, 4) + 6 = 20 plus Sonic: 1d6 ⇒ 6 plus Precision: 5d6 ⇒ (5, 3, 5, 4, 3) = 20
Didactic Strike
◆ Shortbow: 1d20 + 31 - 5 ⇒ (16) + 31 - 5 = 42
Piercing: 3d6 + 6 ⇒ (5, 3, 1) + 6 = 15 plus Sonic: 1d6 ⇒ 3
◆ Guidance on Kaldren.
GM Pudding |
Kaldren moves into position and swings, but the enforcer ducks under the flail, moving quickly despite his hulking form.
Bellaluna takes Félicité's advice and aims her bolt at a nerve cluster in the enforcer's shoulder, and the howl of pain she is rewarded with suggests she hit the mark.
1d20 + 32 ⇒ (9) + 32 = 41
Félicité calculates a devastating shot, but the arrow just misses the target by a hair's breadth. Her follow-up shot targeting the enforcer's barrel-like chest hits, but is less devastating. She gives Kaldren a small blessing to guide his arm.
The enforcer looks to be surviving purely on adrenaline, or whatever passes for it in his strange mortic anatomy. He roars, a cry of pure rage and hatred, and strikes at Gregoth.
Longsword, Frightened vs. AC 41: 1d20 + 38 - 1 ⇒ (14) + 38 - 1 = 51
I forgot the fire damage last time. This extends the smite
Slashing, Fire: 4d8 + 15 + 1d6 ⇒ (7, 1, 8, 1) + 15 + (5) = 37
↺ Glimpse of Redemption #1
74 54 damage to Gregoth!
Longsword, Enfeebled, MAP vs. AC 41: 1d20 + 38 - 2 - 5 ⇒ (19) + 38 - 2 - 5 = 50
Nice the enfeebled just prevented another crit (along with inspire defence & the shield of course)
Slashing, Fire, Enfeebled: 4d8 + 15 + 1d6 - 2 ⇒ (4, 8, 6, 1) + 15 + (6) - 2 = 38
↺ Glimpse of Redemption #2
38 18 damage to Gregoth!
With two rage-fuelled blows he smashes through Gregoth's guard, cuts through his armour, and his wounds burst into flames again.
Finally he takes an unstable step over the body of his ally to avoid being flanked.
Action in the Armoury
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Round 4
...
<--- Inspire Defense ends here --->
➤Turrey
Gregoth -123 Fast Healing 18 last round 6, 2d8 persistent bleed, 2d10 persistent fire
Round 5
Kaldren Guidance
Bellaluna
Félicité
Enforcer 2 -304
...
Everyone is up! I've included your fast healing for this round Gregoth. I've been a bit inconsistent when I've updated it
Gregoth Paalus |
Longsword: 1d20 + 32 ⇒ (2) + 32 = 34 Since it seems like this fellow is near death, I’ll go ahead and use Perfect Clarity!
Longsword, Curcumstance: 1d20 + 32 + 2 ⇒ (11) + 32 + 2 = 45
Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (3, 4, 6) + 11 + 13 + (2) = 39
Longsword: 1d20 + 32 - 5 ⇒ (12) + 32 - 5 = 39
Slashing damage, Fire damage: 3d8 + 11 + 1d6 ⇒ (2, 5, 6) + 11 + (4) = 28
Gregoth doesn’t seem to notice his wounds, continuing to hack and swing at the monster of a man before him. A flash of painful white light bursts from his face as blade meets blade, and when it clears the tall man’s eyes are grey rather than bone-white.
Persistent Bleed damage: 2d8 ⇒ (4, 2) = 6
Flat Check vs DC 15: 1d20 ⇒ 13
Persistent Fire damage: 2d10 ⇒ (2, 2) = 4
Flat Check vs DC 15: 1d20 ⇒ 2
Strike x2 [AA] and Raise Shield [A].
Marie-Félicité-Denise Pleyel |
Devise a Strategem: 1d20 ⇒ 12
Shortbow: 12 + 31 = 43
Piercing: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20 plus Sonic: 1d6 ⇒ 5 plus Precision: 5d6 ⇒ (6, 4, 2, 6, 2) = 20
Didactic Strike, Strategic Bypass
Félicité will Administer First Aid on Gregoth.
Medicine: 1d20 + 32 ⇒ (17) + 32 = 49 vs bleed DC
Turrey Butterhill |
Turrey changes his tune, aiming to Inspire Courage in his comrades, and then fires two shots at the Enforcer.
Bow+inspire: 1d20 + 29 + 1 ⇒ (16) + 29 + 1 = 46
Damage ( sonic): 3d6 + 3 + 1d6 ⇒ (2, 4, 5) + 3 + (6) = 20
Bow+inspire: 1d20 + 29 + 1 - 5 ⇒ (14) + 29 + 1 - 5 = 39
Damage ( sonic): 3d6 + 3 + 1d6 ⇒ (5, 2, 2) + 3 + (4) = 16
Bellaluna |
Reload, Reload, fire.
◆ Strike vs #2 w/lesser cover; inspire courage: 1d20 + 35 + 1 ⇒ (8) + 35 + 1 = 44
Damage; inspire courage: 3d8 + 10 + 1 ⇒ (1, 8, 2) + 10 + 1 = 22 Force Damage: 1d6 ⇒ 2 Fire Damage: 1d4 ⇒ 1
GM Pudding |
Turrey fires a pair of rapid shots, ones of which sinks to the fletching in the enforcer's massive chest. For a second it looks like he's done for, but he slowly brings the sword up for another strike...
Gregoth was already moving though, and with a moment of perfect clarity, cuts the enforcer down like a rotten tree. The spray of innards smells like a week old kill, putrid and pungent. It takes an effort not to gag.
Félicité quickly gets Gregoth's bleeding under control, and stamps out the fire, leaving you alone in the armoury.
sword
Bellaluna Religion (T): 1d20 + 24 ⇒ (13) + 24 = 37
Félicité Arcana (L): 1d20 + 32 ⇒ (6) + 32 = 38
Turrey Occultism (M): 1d20 + 28 ⇒ (13) + 28 = 41
Kaldren Religion (L): 1d20 + 32 ⇒ (3) + 32 = 35
leather
Bellaluna Religion (T): 1d20 + 24 ⇒ (14) + 24 = 38
Félicité Arcana (L): 1d20 + 32 ⇒ (8) + 32 = 40
Turrey Occultism (M): 1d20 + 28 ⇒ (15) + 28 = 43
Kaldren Religion (L): 1d20 + 32 ⇒ (20) + 32 = 52
while Félicité tends to what wounds of Gregoth remains after the magical healing finishes, you each get a chance to look around at the contents of the armoury. Most of the items are valuable but of little use to use, bearing only meager enchantments. Altogether though they'd be worth around 2000GP.
Two items are more potent. The sword that the enforcer wields defies identification by any except for Turrey, who decides that it's a sword known as a Greater Flametongue, a powerful longsword capable of summoning fire magic.
This one has had its striking rune upgraded to Major, so it's a +3 Major Striking Longsword with the listed fire powers
All of you agree that the leather armour about which shadows pool unnaturally is enchanted for stealth.
It's a +3 greater resilient greater invisiblity greater shadow leather armour
Where to next? There's a door to the east (i.e up on the map) in this room, as well as the other exits from the last room
Bellaluna |
"Look at this little tag on the armor. It says ... 'Bellaluna.' Look, Bellaluna, it has your name on it."
"Huh. Well, don't mind if I do." Bellaluna takes off the chain shirt that most in the party probably wasn't even aware that she was wearing and subsequently dons the leather armor. Increases my AC by 1 and my Stealth by 2.
GM Pudding |
To be clear, the sword also has the greater flaming rune, I missed that off for some reason. Greater Flametongue with major striking
Heading through the double doors, you emerge into a wide space with a sinuous shape carved into the floor, like a serpent or a worm. Metal doors line the walls, some going back to the ritual chamber you interrupted, and others hang open, leading into ancient burial rooms.
On the eastern wall is a closed door marked as '1', and on the same wall is an area that appears to have been bricked over recently. Stacked bricks are separated by thin sheets of mortar. Written on the wall are the words:
"Bound in Spirit. Do Not Remove Until Torment is Complete"
Beneath the words is a complicated symbol made of chalk, powdered silver, and dried blood.
Félicité Occultism (M): 1d20 + 30 ⇒ (2) + 30 = 32
Turrey Occultism (M): 1d20 + 28 ⇒ (8) + 28 = 36
Kaldren Occultism (T): 1d20 + 22 ⇒ (14) + 22 = 36
Turrey and Kaldren both recognise the symbol as an occult glyph used to keep an ethereal creature bound.
What do you do?
Félicité and Turrey both recognise the symbol as one used
GM Pudding |
Sorry I was in a rush and left an earlier bit in. Ignore the last sentence, just Turrey and Kaldren recognised the symbol
Kaldren Aster |
Kaldren crosses to the bricked up wall and examines the symbols. "We should free whatever creature is imprisoned here."
Kaldren votes for releasing whatever it is.
GM Pudding |
The bricks look new and weak as Kaldren inspects them, they'd be easy to break through.
Any other opinions? Two votes in agreement and I'll resolve
Bellaluna |
Bellaluna sighs as she looks over at the glyphs that she does not fully recognize. ”Well, it’s either something so damning to the Gardeners that they needed to keep it locked in the Ethereal Plane, or it’s a sahkil so powerful that even the Gardeners could only lock it away. Either way, it’s probably not good to just ignore it. Let’s free it, and if it helps us, then great. If it tries to kill us, then we’ll kill it.” She pulls out both of her crossbows and loads them.
GM Pudding |
As the others take positions ready for whatever might be behind the wall, Kaldren examines the newly constructed wall and the symbol. He experimentally smudges a small piece of the chalk that comprises the symbol, and as soon as he does there's a tangible "pop" in the psychic pressure, and two enraged ghosts emerge out through the walls! They are moaning a shrill, keening sound that sets your teeth on edge.
Gregoth Perception, scout (M): 1d20 + 28 + 2 ⇒ (17) + 28 + 2 = 47
Bellaluna Perception, scout (M): 1d20 + 28 + 2 ⇒ (12) + 28 + 2 = 42
Félicité Perception, scout (L): 1d20 + 31 + 2 ⇒ (15) + 31 + 2 = 48
Turrey Perception, scout (M): 1d20 + 28 + 2 ⇒ (11) + 28 + 2 = 41
Kaldren Perception, scout (E): 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
Red Ghost: 1d20 + 34 ⇒ (13) + 34 = 47
Blue Ghost: 1d20 + 34 ⇒ (5) + 34 = 39
The ghosts are both elven women, One red resembles an elegant elf woman wearing fine robes. The other is dressed more sensibly in travelling clothes. Both wear brooches.
Félicité is up first. I'll roll a speculative Recall Knowledge in case you do one, and then you can check the spoiler to avoid slowing things down
1d20 + 30 ⇒ (20) + 30 = 50
That is, they can cast "wail of the banshee" at will, but with a short cooldown period. Theirs is even better than the spell because it lingers and can affect things that move into the area up to one round later. There's also the usual incorporeal stuff, resistance to all damage except force, positive or ghost touch, double vs non-magical. That was a crit so if that was part of known weakness everyone would get the +1
Fury of Kyonin
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Round 1
➤Félicité
Red Ghost
Gregoth
Bellaluna
Turrey
Kaldren
Blue Ghost
Félicité is up!
Marie-Félicité-Denise Pleyel |
◆ Devise a Strategem: 1d20 ⇒ 17
◇ Recall Knowledge
"Oh, you poor, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of your lives. Your devastating wail, a scream of such fury that it can kill people outright, has wrought so much pain, but you are powerless in natural sunlight."
They can cast "wail of the banshee" at will, but with a short cooldown period. Theirs is even better than the spell because it lingers and can affect things that move into the area up to one round later. There's also the usual incorporeal stuff, resistance to all damage except force, positive or ghost touch, double vs non-magical. That was a crit so everyone gets the +1.
◆ Shortbow: 17 + 31 = 48 no ghost touch
Piercing: 3d6 + 6 ⇒ (2, 5, 6) + 6 = 19 plus Sonic: 1d6 ⇒ 1 plus Precision: 5d6 ⇒ (5, 2, 4, 2, 6) = 19
Didactic Strike, Strategic Bypass
◆ Shield
GM Pudding |
Félicité's carefully aimed bow shot hits precisely where she intends, but while it's magical aura does seem to disrupt the banshee somewhat, it's much less than she'd hoped. She calls out some advice though giving everyone a slight advantage.
It resisted most of the piercing, all of the sonic, and appears immune to precision
In reply, the banshee's already upset expression turns even more enranged, and she draws in a deep breath and screams!
I'm going to say because you were ready for this that you get your reactions before your first turn, which means Kaldren can use his exalted Glimpse of Redemption to help everyone
Negative: 8d10 ⇒ (1, 7, 8, 7, 7, 3, 8, 5) = 46
Gregoth Will (M): 1d20 + 30 ⇒ (11) + 30 = 41
Gregoth: Success => Critical Success
Bellaluna Will (E): 1d20 + 28 + 1 ⇒ (14) + 28 + 1 = 43
Success
Félicité Will (L): 1d20 + 32 + 1 ⇒ (7) + 32 + 1 = 40
Félicité: Success => Critical Success (thanks to Kaldren's Aura)
Turrey Will (M): 1d20 + 31 + 1 ⇒ (20) + 31 + 1 = 52
Turrey: Critical Success. This is also an auditory effect so it would need to get through your Harmonic Hauberk too, but as you critically succeeded anyway I'll skip rolling it
Kaldren Will (M): 1d20 + 30 + 1 ⇒ (7) + 30 + 1 = 38
Kaldren: Failure
Drained: 1d4 ⇒ 2
↺ Glimpse of Redemption
46 23 Negative damage to Kaldren, and drained 2. I'm going to include the drained effect on your HP as damage Kaldren, so it shows how far you are down from your non-drained max
23 0 Negative damage to Bellaluna!
The sound is painful and piercing, and it pulls at your very life force. Gregoth, Félicité and Turrey manage to hold onto themselves, but Bellaluna starts to feels the pain of it affecting her, until Kaldren intervenes and blocks the negative energy from getting through to her.
Kaldren himself though isn't so lucky, and he looks drained and wounded. The banshee furiously tries to pass her hand through his chest, but he manages to get out of the way.
Hand vs. FF AC 42: 1d20 + 34 ⇒ (2) + 34 = 36
Fury of Kyonin
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Known Weakness: Everyone has +1 circumstance bonus to hit the red banshee on their first attack this round
Round 1
Félicité
Red Banshee -19 1[resist]
➤Gregoth
Bellaluna
Turrey
Kaldren -59 (including drained 2)
Blue Banshee
Gregoth, Bellaluna, Turrey and Kaldren are up!
Bellaluna |
Side note: Turrey also has counter performance, so he could help us with saves against future Wails.
As the elven ghosts appear, Bellaluna’s face pales as she realizes the extent of her mistake to follow Kaldren’s lead.
”Banshee—!” She’s only assuming, as she doesn’t know for certain, but when her words are cut off by one of them echoing their infamous wails, she knows her assumption to be correct.
Over the ringing in her ears, Bellaluna just shouts ”Nope!” She moves away from the banshees ◇ 10-foot Step from Ten Paces then ◆ Strides to get as far away from the banshees as humanly possible.
Still with terror in her chest, she turns heel and fires both of her crossbows at one of the banshees! ◆◆ Paired Shot; I’m not including Didactic Strike damage, since they’re immune to precision.
Paired Shot 1 vs Red FF; Known Weakness: 1d20 + 35 + 1 ⇒ (5) + 35 + 1 = 41
Damage: 3d8 + 10 ⇒ (6, 7, 1) + 10 = 24 Fire Damage: 1d4 ⇒ 3 Force Damage: 1d6 ⇒ 3 Positive Damage: 1d4 ⇒ 4
Paired Shot 2 vs Red: 1d20 + 35 ⇒ (13) + 35 = 48
Damage: 3d8 + 10 ⇒ (7, 2, 1) + 10 = 20 Fire Damage: 1d4 ⇒ 2 Force Damage: 1d6 ⇒ 5 Positive Damage: 1d4 ⇒ 3
Combine the damage before applying resistances.
Gregoth Paalus |
Gregoth’s heart aches as the ghost’s anguished wail washes over him. Tears that shine like miniature shooting stars fall from his face, shaken loose with each footstep as he advances. A few land hissing and spitting on the metal blade in his hand, a few more on the metal shield held before him.
Intimidate, Prowess to Demoralize vs Blue: 1d20 + 31 + 2 ⇒ (13) + 31 + 2 = 46
Stride [A], Raise Shield [A], Rage [A], Demoralize [F]. AC 40, Resistance 7, and a +2 circumstance to saving throws against spells.
Ghost Touch Slashing damage, Positive damage, Fire damage: 3d8 + 11 + 13 + 1d6 ⇒ (5, 1, 2) + 11 + 13 + (6) = 38
Kaldren Aster |
Kaldren moves away from the ghostly creatures and unleashes a blast of life energy toward them.
◆ Stride
◆◆ Eradicate Undaeth DC 37 Will Positive Damage: 13d12 ⇒ (10, 3, 12, 4, 6, 12, 3, 4, 3, 12, 4, 12, 3) = 88
GM Pudding |
Gregoth advances and stares into the banshee's face, which manages to show a little fear as well as anguished rage.
Success so Frightened 1
Bellaluna retreats and fires a pair of parting shots perfectly just past Félicité's shoulder, both of which hit the exact same spot. Of the bolts' enchantments only the flames seem to be ineffective.
Both hits, force and positive get through, and with just one resist most of the piercing too. I'll bot Turrey, but I'm wary of spending his spell slots. I'll have him do a counter performance if it comes up though
Turrey takes inspiration from Bellaluna and moves back, before singing a song of strength and taking a shot with his bow.
Bow+inspire+KW vs. FF: 1d20 + 29 + 1 + 1 ⇒ (19) + 29 + 1 + 1 = 50
Piercing, sonic: 3d6 + 3 + 1 + 1d6 ⇒ (3, 5, 6) + 3 + 1 + (2) = 20
Crit (thanks to Félicité)
As he fires the bow-string makes a deep harmony with his voice, and his arrows goes exactly where Félicité suggested, seeming to hurt the banshee greatly.
↺ Vengeful Spite
The banshee's rage on being hit is palpable, and the look it gives Turrey hurts his mind!
Mental: 4d10 + 16 ⇒ (9, 7, 8, 10) + 16 = 50
Will: 1d20 + 31 ⇒ (13) + 31 = 44
25 damage to Turrey!
Kaldren swiftly moves and harries both banshees with spell of his faith.
I think you should be at 9d12 not 13 Kaldren, unless I've missed something. I'll drop the last 4 which is 31 so 57 damage
Red Will: 1d20 + 27 ⇒ (17) + 27 = 44 Success
Blue Will, Frightened: 1d20 + 27 - 1 ⇒ (13) + 27 - 1 = 39 Success
Both are shaken by the magic, but the banshee next to Gregoth is focused on him. She seems hurt by his attention, and screams her anguish. Turrey and Bellaluna are far enough away that this doesn't assault their souls. This time though Turrey tries to incorporate the scream into his song, and to undercut it.
↺ Counter Performance
Performance: 1d20 + 31 ⇒ (6) + 31 = 37
That means no-one has to critically fail
Negative: 8d10 + 4 ⇒ (6, 7, 4, 2, 4, 2, 6, 2) + 4 = 37
Wow that was a bad roll!
"Gregoth Will (M), status, circumstance: 1d20 + 30 + 1 + 2 ⇒ (4) + 30 + 1 + 2 = 37
Fail
Félicité Will (L): 1d20 + 32 + 1 ⇒ (20) + 32 + 1 = 53
Critical Success
Kaldren Will (M): 1d20 + 30 ⇒ (9) + 30 = 39
Success (thanks to Frightened 1)"
↺ Glimpse of Redemption
37 14 damage to Gregoth!
18 0 damage to Kaldren!
Drained: 1d4 ⇒ 1
I'll take a brief pause here to check if anyone wants to use a Hero Point since it's the end of the month, a success from Turrey or Gregoth could have avoided that drained 1?
Gregoth Paalus |
Yep, that’s worth using a Hero Point to avoid.
Will, Status, Shield: 1d20 + 30 + 1 + 2 ⇒ (19) + 30 + 1 + 2 = 52
Also, Blue cast a spell, correct? Does that mean Gregoth’s AoO triggers? And wouldn’t Turrey’s Resolve turn his Success on that Will save into a Crit Success?
GM Pudding |
The wail doesn't trigger I don't think. The wording is slightly ambiguous but I'm running it as a special activity with the effects of the spell (and some extra), and that activity doesn't have manipulate. Good point on Turrey's resolve though thanks
Gregoth shakes off the power of the wail at the last second, which seems to enrage the banshee even more. She tries to claw at his face with her fingernails.
Hand, Frightened vs. AC 40: 1d20 + 34 - 1 ⇒ (12) + 34 - 1 = 45
Negative: 4d10 + 16 ⇒ (8, 9, 10, 10) + 16 = 53
With such a high damage I'll assume Kaldren will use his second Glimpse
↺ Glimpse of Redemption #2
53 28 damage to Gregoth!
As her hand passes through Gregoth's face, he feels the chill of fear.
Will vs. Fear, inspire: 1d20 + 30 + 1 ⇒ (1) + 30 + 1 = 32
Turrey's song fades away and he finds himself frozen with terror!
Oof, that's Frightened 2 and Stunned 4 I'm afraid
Fury of Kyonin
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Inspire Courage: Everyone has +1 status bonus to attack and damage rolls, and to saves against fear effects (until Turrey's turn on round 2)
Round 2
➤Félicité -3
Red Banshee -142 3[resist], Enfeebled 2
Gregoth Rage, -6 Frightened 2, Stunned 4
Bellaluna
Turrey
Kaldren -59 (including drained 2)
Blue Banshee -28 Enfeebled 2
Félicité is up!
Gregoth Paalus |
Fair enough - but then that means Gregoth still has his reaction for Perfect Clarity!
Will, IC, Circumstance: 1d20 + 30 + 1 + 2 ⇒ (8) + 30 + 1 + 2 = 41
Rage ends, so AC bumps up to 41.
Turrey Butterhill |
Thanks for botting me! I've been way too deep this week. just back from work travel, and preparing for my wife to leave (and me be solo parent) for 10 days. (And honestly, we're glad Pudding did because I'd forgotten about Counter Performance.) I *should* be able to post this next round without such a wait...but thanks for being patient this last week!
Not sure based on Gregoth's Q if I need to, but just in case: Hero Point - Will: 1d20 + 31 ⇒ (4) + 31 = 35 ...and if I did need it, it didn't help :-/
Marie-Félicité-Denise Pleyel |
Is Gregoth still stunned 4? Stunned 2? Frightened 2? Frightened 1?
If Gregoth is stunned or frightened:
Félicité makes a ◆◆ doctor's visitation:
Counteract: 1d20 + 32 ⇒ (13) + 32 = 45
Does Kaldren's -59 mean he's 219/244 (down 59 from his non-drained maximum) or 185/244 (down 59 from his drained maximum)?
If Kaldren can be healed 59 hp:
◆ Battle Medicine: 2d8 + 30 + 18 + 10 ⇒ (5, 7) + 30 + 18 + 10 = 70
Else:
◆ Life Boost
Finally, Félicité will ◆ shield herself.
GM Pudding |
Gregoth used his Perfect Clarity reaction, which means he rolled a success and therefore got a critical success, so he's neither Frightened nor Stunned. It's very hard to land a condition on level 18 characters!
Kaldren is at 219/242. I wrote it like that so I'd know when he dropped to 0, but in retrospect it makes it rather less clear for healing purposes sorry
Félicité moves, gives Kaldren her healing hex and wards herself against attack.
The banshee that has been the most dissipated screams in rage, and mindlessly flies toward Gregoth to attack. She is inconsolable, incoherant, virtually mindless in her fury.
◆ Stride
As she moves her form becomes even more blurred and insubstantial She is now concealed, i.e requires a DC 5 flat check to target
◆ Strike
Hand vs. AC 41: 1d30 + 34 ⇒ (1) + 34 = 35
◆ Strike
Hand vs. AC 41: 1d30 + 34 - 5 ⇒ (20) + 34 - 5 = 49
Negative, enfeebled?: 4d10 + 16 - 2 ⇒ (8, 4, 4, 3) + 16 - 2 = 33 doubled due to a crit
66 61 damage to Gregoth! The negative resist ends with the rage I think? So you've just got Kaldren's aura giving resist 5. I'd also forgotten that the inspire courage had ended with the counter performance
Will vs. Fear: 1d20 + 30 ⇒ (6) + 30 = 36
The banshee's first wild strike misses Gregoth completely, but her second passes through his whole body and nearly stops his heart.
Regular fail (just!) so just Frightened 2, no stunned
Fury of Kyonin
Active Effects:
Psychic Pressure: Recall Knowledge DCs are increased by +2 and Stupefied DC is increased by stupefied value.
Round 2
Félicité 239/242
Red Banshee -142 3[resist], Concealed
➤Gregoth 247/314 Frightened 2
Bellaluna
Turrey
Kaldren 237/242 (including drained 2), Fast Healing 18 (last round 5)
Blue Banshee -28 Enfeebled 2
Gregoth, Bellaluna, Turrey and Kaldren are up! Hero points are about to reset, so if you have one (and you do still have one Turrey), use it or lose it!
Bellaluna |
Bellaluna reloads both of her crossbows then fires.
◆ Strike vs Red w/lesser cover: 1d20 + 35 ⇒ (11) + 35 = 46
Damage: 3d8 + 10 ⇒ (2, 1, 3) + 10 = 16 Fire Damage: 1d4 ⇒ 1 Force Damage: 1d6 ⇒ 6 Positive Damage: 1d4 ⇒ 2
DC 5 flat: 1d20 ⇒ 2
Last day of the month, so let’s reroll that flat check!
Hero Point Reroll: 1d20 ⇒ 1
DAMN IT!!!