
BjørnEarakson |

So I am currently playing a level 10 barbarian with a raging str of 34. I have a 22 regular strength, a +2 untyped bonus from my gm because of plot developments, a belt of giant strength +6, and rage which is a +4. My question is, what other strength bonuses am I missing out on? I'm hoping for some decently low priced ones, but we have a wizard in the party with about all of the craft magic item feats. Whatever you've got helps.

Kudaku |

Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.
A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.

lemeres |

Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.
A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.
Is that worth it though? I mean....it takes an hour to brew a mutagen. They last for 10 min/level. And then you have to take another hour to brew another one. Not very useful in most dungeons
Maybe useful right before you go up against the BBEG, but is it useful enough to delay you class abilities and lower your BAB with a dip? Particularly barbarian, which is a fairly solid class.
It depends on the campaign, of course. Kingmaker can often get away with an ability you might use 1/day.

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My cha is a whopping 7 so that one is out
It's the caster's CHA that matters - not yours. (One thing sorcerers are FAR better at than sorcerers.)
Basically - with some downtime - it could potentially give +5 inherent to every stat for everyone in the group.
I'm not sure I'd actually want to play in a game that did that - it's kinda silly - but it's totally legal, and not really game-breaking since it helps everyone. (Helps the MAD classes - especially monk - far more than it does a Barbarian.)

Kudaku |

Kudaku wrote:Is that worth it though? ...Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.
A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.
Probably not for most characters, but since Bjørn seems to have gone out of his way to maximize his current strength and is specifically looking for additional boosts it seemed worth mentioning.
If you do decide to dip a different class you should wait until level 11, since that's when you gain Greater Rage.
Charon's Little Helper wrote:Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.What is the Efreeti which trick?
You really, really don't want to know.

Darksol the Painbringer |

Charon's Little Helper wrote:Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.What is the Efreeti which trick?
If you tried to pull off the Efreeti trick, the GM will throw a bunch of extremely difficult stuff to kill you, or just say "Okay, Rocks Fall, Everyone Dies, Efreetis are banned from my table, now let's start again."
That is, if he is a sane GM, he would do that. If not, then you could try it and see what happens.
One thing you might try to do (and this is a big gamble), is to play around with the factor of dying and coming back to life. This is primarily revolved around the Reincarnate spell, which can potentially boost your physical stats a large amount. Primarily, the Bugbear will be your best bet, since it gives you a +4 to Strength, and a +2 to the other 2 physical stats (though you will forgo any physical racial bonuses you would otherwise have).

GinoA |

Belts are not limited to +6 in PF.
/cevah
You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength

Jeraa |

Cevah wrote:You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strengthBelts are not limited to +6 in PF.
/cevah
While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.

Chess Pwn |

GinoA wrote:While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.Cevah wrote:You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strengthBelts are not limited to +6 in PF.
/cevah
Other than a GM

Jeraa |

Jeraa wrote:Other than a GMGinoA wrote:While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.Cevah wrote:You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strengthBelts are not limited to +6 in PF.
/cevah
A GM can also choose to not allow you to play an elf or a dwarf or ban bards, so that doesn't matter as it varies from group to group. Mechanically, nothing prevents a Belt of Giant Strength +8 or higher.

Chess Pwn |

Chess Pwn wrote:A GM can also choose to not allow you to play an elf or a dwarf or ban bards, so that doesn't matter as it varies from group to group. Mechanically, nothing prevents a Belt of Giant Strength +8 or higher.Jeraa wrote:Other than a GMGinoA wrote:While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.Cevah wrote:You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strengthBelts are not limited to +6 in PF.
/cevah
In the item creation rules it says here are options for a GM to allow custom items. Not, these are rules. It's basically like the Unchained book, here is a bunch of rules for optional things.

Jeraa |

A belt of giant Str +8 would require a CL of 24. Some people define that as an artifact.
No. Item enhancers don't have a minimum caster level. You are applying the general rules for magic weapons and armor (CL = 3x bonus) to other items where is does not apply.
Requirements Craft Wondrous Item, bull's strength;
Items that require a specific caster level as a prerequisite say so, like bracers of armor.
Requirements Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities;
In addition to that, caster level is one of the prerequisites that Pathfinder lets you ignore by increasing the crafting check DC by +5.