
![]() |

Iladora draws her two-handed sword and moves into the room.

![]() |

Not many rounds of bardic performance left, so I'll start it next round.
Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7
Corba Nana moves into the room, clearing her throat.
"Careful, it cast a spell! But I did not recognize which one..."

GM Deussu |

The group moves into the room, Grigory included. The red asura mimics the other, and casts a spell.
It's spider climb.
Regular rounds begin. Corgrim and Ferrus are on!
Round 1
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus
Asura, blue
Corba
Khorast
Grigory
Iladora
Asura, red

![]() |

Ferrus clasps his hands, closes his eyes and focus, "We are all a part of Shelyn's design, grant us guidance!"
As he finishes his sentence he puts his arms out and a wave of divine energy rolls outward from him, granting all his companions a helping hand guiding their actions. Shelyn's presence can be felt, firm but nurturing.
Standard action: Cast Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 1 min.
---
if attacked, Ferrus will cast Adoration

GM Deussu |

Ferrus blesses the group's fighting efforts, and Corgrim lands a shot on the asura. It's too late to dispel the effect, sadly. Also, it appears the skin of the creature resists Corgrim's arrows, and only the tiniest of wounds if dealt to the tiny monstrosity.
The blue asura climbs up against the ceiling high, some 15 ft above the floor, and shoots an arrow at Ferrus!
Atk @ Ferrus: 1d20 + 8 ⇒ (10) + 8 = 181d4 - 1 ⇒ (1) - 1 = 0
The shot barely leaves a mark, it feels more of a pinch. They are really tiny arrows it's shooting, after all.
Round 1
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus
Asura, blue
Corba
Khorast
Grigory
Iladora
Asura, red (1 damage)

![]() |

Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
"Damn, another spell I don't recognize..."
Corba Nana starts her bardic performance, inspiring the others to do their best in combat.
Inspire Courage:
+1 competence bonus on attack and damage rolls, stacks with bless on attack rolls
+1 morale bonus on saving throws against charm and fear effects, does NOT stack with bless

![]() |

Oh this is ridiculous. It doesn't look like the tiny creatures will be coming down anytime soon, so Iladora throws her sword to the ground, draws her own longbow, and takes aim.
Longbow + bless + Inspire Courage vs blue: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

GM Deussu |

Will save: 1d20 + 5 ⇒ (7) + 5 = 12
The tiny arrow doesn't hit Ferrus after all!
Iladora's arrow is deflected by the asura's thick skin.
Round 1
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus
Asura, blue
Corba
Khorast
Grigory
Iladora
Asura, red (1 damage)

![]() |

Khorast looks up and roars. "Dropping pins on us does nothing! Come down and fight or fly back to whatever Hell you came from!"
He stands ready to hammer down any enemy that comes within reach.
Ready action to attack. I have smite evil and a shortbow in the back pocket but at the moment it feels like overkill.

![]() |

"Grr. Get down here ya little..." Grigory grumbles as he adds to the barrage of arrows flying toward the little creatures.
Targeting Red
Composite Longbow + Inspire Courage + Bless: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage + Inspire Courage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

GM Deussu |

Khorast patiently waits for the asuras to come back down. They don't seem cooperative to the idea.
Grigory manages to land an arrow to the red asura, and it looks a bit painful. But alas, the blasted creature's wounds slowly close!
And it shoot a toothpick at Ferrus.
Atk @ Ferrus: 1d20 + 8 ⇒ (8) + 8 = 161d4 - 1 ⇒ (1) - 1 = 0
Even though it does hit Ferrus, it leaves a mark similar to a small paper cut. 1 nonlethal!
Round 2
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (1 nonlethal)
Asura, blue
Corba
Khorast
Grigory
Iladora
Asura, red (2 damage)

GM Deussu |

Sorry for the long delay. I was on child care duty the whole weekend (Friday to Sunday).
Corgrim's arrow doesn't penetrate the asura's thick skin.
The blue asura cackles and launches another arrow at Ferrus' head!
Atk @ Ferrus: 1d20 + 8 ⇒ (6) + 8 = 141d4 - 1 ⇒ (2) - 1 = 1
It instead dinks the armor. It doesn't even leave a dent.
Round 2
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (1 nonlethal)
Asura, blue
Corba
Khorast
Grigory
Iladora
Asura, red (2 damage)

![]() |

Corba keeps up her performance. She then shoots a crossbow bolt at red.
Light Crossbow + PBS + IC: 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
Piercing + PBS + IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
"Damn..."
Inspire Courage:
+1 competence bonus on attack and damage rolls, stacks with bless on attack rolls
+1 morale bonus on saving throws against charm and fear effects, does NOT stack with bless
The blue asura climbs up against the ceiling high, some 15 ft above the floor, and shoots an arrow at Ferrus!
Ferrus has a reach weapon. Is his Glaive long enough to attack the asura if he were standing right below it? His own height is probably 5ft plus a reach of 10 ft... or maybe if he jumps a little?

![]() |

"These beings have no respect!" Ferrus demeanour darkens has a dark wave washes out from him, hitting the asuras
Apologies I missed my last turn. Here it is
Standard action: Cast Bane ; Will DC15 negates ; -1 on atk, -1 against fear
@Corba Nana - Initially I thought I could only hit it if it was directly above me, but looking here, might have more reach than I thought.
GM it's your call

GM Deussu |

The creatures are above your reach, even with a glaive. Shitty, I know. Though if Ferrus were to jump, hmm, that might work.
Corba's shot goes wide, even though her stories tell great tales of old battles.
Ferrus considers cursing the creatures for constantly pestering him with toothpicks.
Red will save: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Blue will save: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Round 2
[u]Link to the map[/u]
Bolded may act
Inspire Courage in effect!
Corgrim
Ferrus (1 nonlethal)
Asura, blue (Bane'd)
Corba
Khorast
Grigory
Iladora
Asura, red (2 damage)

![]() |

With the speed of practice, Iladora quickly nocks two arrows, one after the other.
Longbow + bless + Inspire Courage vs blue, Rapid Shot 1: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Longbow + bless + Inspire Courage vs blue, Rapid Shot 2: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

![]() |

Khorast reasons that the creatures will run out of toothpicks before long and be forced to descend into honest combat. He feels unthreatened and maintains his offensive stance against them.
Still readying attack if they come to melee range.

GM Deussu |

Skipping some combat rounds because otherwise this would go on like this for weeks. There's a scripted event here, fortunately!
While the efforts by the Pathfinders are valiant, they are increasingly frustrated by the asuras' cowardly tactics. Unable to reach them with melee weapons, forced to use ranged weapons which are evidently ineffective against their skin, and to top it all, the blasted creatures heal their wounds naturally!
And que to the constant rain of sharp splinters, there's little chance of forgetting about them and continuing on exploring the ruined temple!
After around a minute of enduring the enfuriating battle, a distant echo from the jungle begins to surround the temple. At first it sounds like a wave crushing in the ocean, soon a wild crowd, then a cacophony of wild animal noises, eventually manifesting as a wrathful screeches of monkeys. The asuras, for the first time, drop their grinning faces, replaced by worry.
It takes only a few seconds for even the Pathfinders to hold their hats as monkeys pour in through the temple's many openings and mob the asuras. In a blink of an eye, the monkeys retreat to wherever they came from, leaving both asuras without their pesky bows, on the mountain sculpture's peak! (within reach, that is!)
Round 11 Yeah, many rounds passed!
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (1 nonlethal)
Corba
Khorast
Grigory
Iladora
Asura, blue .
Asura, red .

![]() |

Round 11 means no more Inspire Courage, and no more bless.
Corba casts daze (Will DC 15 negates) on the blue asura.
She then stows her crossbow.

![]() |

Grigory blinks in amazement at the monkey army's sudden appearance and disappearance.
"Uhh... Thanks, monkeys."
That was weird. Wonder what those little jerks did to piss off all the monkeys in the jungle at once.
He moves toward the mountain sculpture and tries to halve one of the little demons with his greataxe...
Red, if I'm close enough to reach, not sure if any buffs are still in effect so none are included with the rolls
Cold Iron Greataxe: 1d20 + 5 ⇒ (1) + 5 = 6
only to fail miserably.

GM Deussu |

Yeah, no courage or blessed actions from now on, unfortunately.
Corba casts a spell, but it is ineffective against the asura! It's not a humanoid despite its outward appearance!
Corba, truly fed up with the eternal struggle, attempts to strike the tiny creature. But his strike only cleaves a crack in the mountain sculpture.
Round 11
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (1 nonlethal)
Corba
Khorast
Grigory
Iladora
Asura, blue .
Asura, red .

![]() |

Ferrus faith is confirmed "Shelyn's reward for our actions, what we send out to the world is what we receive".
Seeing the dexterity of Iladora, Ferrus walks forward and reaches out granting her Shelyn's blessing.
Move: 20 ft
Standard: Cast Bit of Luck on Iladora
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

![]() |

I appreciate that Ferrus, but I won’t be able to attack this round.
Huh. Don’t anger the monkeys, I guess. As quickly as she can, Iladora stows her bow and picks up her sword.
Move action to stow, move action to pick up her dropped greatsword.

GM Deussu |

Botting both Khorast and Corgrim.
Corgrim tries his luck with the bow against the blue asura.
Atk: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 2
But the asura doesn't cooperate.
Ferrus gives a bit of luck to Iladora, who just switches weapons.
Khorast decides to wait for the asuras to get closer, reading to crush their tiny heads.
And the asuras do get closer since now their ranged weapons have been taken by the monkeys. They rush towards Ferrus, whom they've picked as their target from the start. Khorast, Grigory, and Iladora all get an attack of opportunity versus red asura. Iladora also gets an opportunity vs. blue. Since the asuras are Tiny, they enter Ferrus's square, and he too gets an attack of opportunity.
Khorast's AoO: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 3 ⇒ (5) + 3 = 8
Khorast deals a good blow, but it is diminished by the creature's thick skin. (DR)
Both asuras use their stings to spike Ferrus!
Red asura @ Ferrus: 1d20 + 7 ⇒ (14) + 7 = 211d4 - 1 ⇒ (3) - 1 = 2
Blue asura @ Ferrus: 1d20 + 7 ⇒ (3) + 7 = 101d4 - 1 ⇒ (3) - 1 = 2
The red asura succeeds and its sting's tip pierces the priest's armor. The wound starts to hurt a bit and cloud Ferrus' mind!
1d2 ⇒ 2 Wisdom damage!
Round 12
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (2 damage, 1 nonlethal, fort pending, AoO pending)
Corba
Khorast
Grigory (AoO pending)
Iladora (AoO pending)
Asura, blue .
Asura, red (3 damage)

![]() |

Corgrim drops his bow now that the foes are in close quarters, and takes his sword in hand.
Then he moves in an advantageous position, but in no hurry, as the fighters of the group seems eager to strike
Trying to flank with Ferrus

![]() |

Immediate Action: Activate Adoration @ Red Asura ( Sanctuary, Will DC 15)
Should the Asura pass the will save: Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 yikes
By sheer luck, which Ferrus will later rationalize as Shelyn's favour, The Asura's sting is absorbed by his gambeson.
Although Corgrim moves to a more favoured position, Ferrus knows that he is not the best fighter, and he backsteps, recruiting the aid of Iladora and her Greatsword, as he touches her arm, channeling luck to her
Move: 5 foot step
Standard: Bit of Luck on Iladora

![]() |

AoO vs red: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
No Combat Reflexes, sadly.
Iladora swings at each asura in turn.
Greatsword - Power Attack vs blue: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 2d6 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16
Edit: Bit of Luck: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Ok no change.

![]() |

@Illadora: You had Bit of Luck for the AoO, too, so you might want to roll again...
Corba moves forward and tries to aid Corgrim's attack by distracting the blue asura with her spiked gauntlet.
If the blue asura is already down because of Illadora, Corba of course tries to distract the red asura.
Aid Another Spiked Gauntlet: 1d20 + 1 ⇒ (19) + 1 = 20 vs. AC 10: Success! :-D
@Corgrim: You get a +2 bonus on your next attack roll. I hope you can sneak in some damage... ;-)

![]() |

Oh yea, I forgot about that.
Bit of Luck (attack of opportunity): 1d20 + 8 ⇒ (4) + 8 = 12
*sigh*

GM Deussu |

Red asura Will save: 1d20 + 5 ⇒ (14) + 5 = 19
The red asura is able to pierce Ferrus's protection spell! But Ferrus' body rejects the poison, and no ill effect appears!
The red asura avoids Iladora's fearsome sword, but blue asura doesn't!
Botting Khorast. Khorast moves in with his warhammer in hand to smash the blue asura!
Khorast atk @ blue: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 3 ⇒ (1) + 3 = 4
Although it hits the target, the half-orc is unable to break any of the asura's bones!
Grigory still has his turn.
Round 12
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (2 damage, 1 nonlethal)
Corba
Khorast
Grigory (AoO pending)
Iladora .
Asura, blue (11 damage)
Asura, red (3 damage)

![]() |

Sorry, busy weekend...
AoO Cold Iron Greataxe=: 1d20 + 5 ⇒ (9) + 5 = 14
AoO Damage on Red Asura: 1d12 + 6 ⇒ (5) + 6 = 11
Grigory takes a swing with his greataxe as the little demon hurries past, then moves to the fracas and targets its companion with his next swing.
Cold Iron Greataxe on Blue (flanking)=: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage on Blue Asura: 1d12 + 6 ⇒ (6) + 6 = 12

GM Deussu |

Grigory cannot connect his greataxe to the passing asura, but once stationed he deals a strong blow to the pesky little beast, and the blue asura stops moving!
The red asura is still keen on killing Ferrus.
Sting @ Ferrus: 1d20 + 7 ⇒ (9) + 7 = 161d4 - 1 ⇒ (4) - 1 = 3
Ferrus is most likely going to adore, Will save: 1d20 + 5 ⇒ (7) + 5 = 12
It almost hits the priest, but the cleric's loving aura forbids the little demon to do harm!
Round 13
[u]Link to the map[/u]
Bolded may act
Corgrim
Ferrus (2 damage, 1 nonlethal)
Corba
Khorast
Grigory (AoO pending)
Iladora .
Asura, blue (23 damage)
Asura, red (1 damage)

![]() |

The red asura is still keen on killing Ferrus.
[dice=Sting @ Ferrus]1d20+7;1d4-1
[dice=Ferrus is most likely going to adore, Will save]1d20+5
It almost hits the priest, but the cleric's loving aura forbids the little demon to do harm!
@GM Deussu: Wouldn't it have to enter Ferrus' square to do that? If yes, I think it provokes AoOs (but from who? only from Ferrus?) and the map is not up to date...

![]() |

not wanting to add more entropy but AoO trigger when a creature moves out of a square, not when they move in, so the asura triggers an AoO from everyone within reach
Source:AoNethys

![]() |

@Iladora, Khorast, Corgrim:
You have flanking for the AoO! Also, Iladora's AoO still has bit of luck.
Corba Nana tries to stab the asura with her Spiked Gauntlet.
Spiked Gauntlet + flanking: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Piercing: 1d3 ⇒ 1
Taking all the low rolls so you get the high ones... ;-)

![]() |

Grigory adds his greataxe to the armory of weaponry being directed on the remaining asura seemingly all at once.
AoO again Cold Iron Greataxe with Flanking: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
AoO Damage: 1d12 + 6 ⇒ (8) + 6 = 14

![]() |

Attack of Opportunity, Greatsword + flanking - Power Attack: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13
Bit of Luck: 1d20 + 8 + 2 - 1 ⇒ (10) + 8 + 2 - 1 = 19
Damage: 2d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16
No Bit of Luck for my regular attack. Hold still, Ferrus...
Greatsword - Power Attack: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage: 2d6 + 6 + 3 ⇒ (1, 5) + 6 + 3 = 15

GM Deussu |

Corgrim's short sword misses its mark, the tiny pest!
Ferrus swings, almost giving a memorable bruise to Corba.
Corba, in turn, gives Ferrus's knee a jab. Doesn't really hurt, but feels nasty!
Khorast decides to just swing his warhammer.
Atk: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 3 ⇒ (3) + 3 = 6
It hurts just a tiny bit!
Iladora's greatsword deals a hefty wound to the asura!
Grigory didn't post his actual action, so here it is.
Grigory continues swinging his large axe!
Cold Iron Greataxe with Flanking: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d12 + 6 ⇒ (9) + 6 = 15
And the blow is hard! The asura is finished! The little demon slumps to the ground!
Combat over!
Kicking the asuras around they see how these tiny humanoid-looking creatures would normally heal wounds by themselves, but being bruised heavily with weapons much larger leaves them bleeding out.
With the jungle's sounds returning, the group is free to explore the remainder of the temple, the shrine. Behind the rubble, a large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue’s arms and legs are missing, and deep scratches have been gouged into its face. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here.
The statue is wearing a belt not part of the sculpture. Also a small cabinet in the pedestal below the statue holds a richly illuminated text and what seems like a handwritten journal.
The shrine has been purposefully desecrated.
The shrine is dedicated to Ragdya, the monkey god.

![]() |

Knowledge: Religion: 1d20 + 1 ⇒ (12) + 1 = 13
"This shrine has be desecrated - and it was on purpose, too!"
Corba casts detect magic and concentrates on the belt, the sculpture and the cabinet with the text and the journal.
Spellcraft sculpture: 1d20 + 4 ⇒ (6) + 4 = 10
Spellcraft text: 1d20 + 4 ⇒ (5) + 4 = 9
Spellcraft journal: 1d20 + 4 ⇒ (2) + 4 = 6

![]() |

Knowledge (religion), take 10: 10 + 5 = 15
"It's a shrine to the monkey god Ragdya. Guess someone wasn't a fan of his. "

![]() |

Khorast wipes off his hammer, but does not return it to his belt loop. He mostly keeps out of the way of the more expert investigators, rather keeping an eye on doors, windows, and corners of ceilings for threats.