
GM rainzax |

Emoubu's state takes a turn for the worse - another gout of blood spouts from his infernal wound!
Emoubu, please roll your damage!

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Bleeding: 1d4 ⇒ 1
Do I still heal the 5 from the potion, or was that negated?

Moken Troll |

Devil laughs as Emoubu's swallowed elixir spills ineffectually out of the wound it attempted to heal!
To Emoubu "Tell me your name - for you shall be my first minion in a long time!" then to Khaul "And you: Tell me your name too - you shall be my second!" boasting as his assault is directed in hellish congruence with his line of questioning.
◆) Strike
◆◆) ??
Devil's Glaive (1d8+6) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Emoubu (AC 22 / parry): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 + 0 ⇒ (5) + 6 + 0 = 111d6 ⇒ 61d8 ⇒ 6
The first cruel blow is about to fell Emoubu...
Khaul - what is your Reaction?

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Glimpse of redemption. Either the devil does no damage, or his damage is reduced by 3 and he is enfeebled 2

Moken Troll |

"Redeem myself? HA!"
Devil follows through with the blow, felling Emoubu into the pool of his own brackish blood.
Khaul's weight upon his conscience slows his hand as he continues the brutal assault!
◆◆◆) Strike x3
Devil's Enfeebled (-2) Glaive (1d8+6-2) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Khaul (AC 20 / shield): 1d20 + 12 - 5 - 2 ⇒ (5) + 12 - 5 - 2 = 101d8 + 6 + 0 - 2 ⇒ (2) + 6 + 0 - 2 = 61d6 ⇒ 11d8 ⇒ 8
Devil's Enfeebled (-2) Wriggling Beard (ignore MAP) vs Khaul (AC 20 / shield): 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 171d4 + 6 - 2 ⇒ (1) + 6 - 2 = 5
But the Champion's aura dims it's power!

GM rainzax |

Devil's Keep (Round Two / Three)
With Emoubu down and Dying, the party is quick to respond!
Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover
Aurelien (AC 17, HP 11/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal
Duncan (AC 19, HP 30/30) w/ sword (dropped cane r1) w/ Lowlight Vision
Emoubu (AC 20 or 22, HP 09/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Bleeding, Dying 1
Enthroned Devil @ Unharmed!
Religion to Identify (DC 18)
Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision
…
Khaul, Aurelien, Nedri, and Duncan are Up!

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Khaul reaches out a hand to steady the valiant swords-kobolds wounds. "You will not fall this day by friend. Torag has forged you anew!"
Lay on hands, heals 6 and +2 to AC for the round.
He then hunkers down behind his shield, before lashing out with his own hammer!
strike: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
B damage: 2d8 + 3 ⇒ (2, 4) + 3 = 9
However the enchanted hammer deflects off the horrible creatures beard!
◆ Lay on Hands
◆ Raise shield
◆ Strike
Same priority for reaction, first party member damaged - he'll either use glimpse of redemption if anyone else get up to melee and is targetted, or shield block if it is him. Poor shield.

GM rainzax |

Devil's Keep (Round Three)
Divine power restores the Marshal - he draws breath from his prone position, staring at his dropped weapon, and his yet-bleeding infernal wound still gushing black ichor!
The Party (except Khaul) is Up!

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Aurelien redoubles his efforts, casting in a stronger voice, seeming to demand more power.
◆◆ Cast Divine Lance Divine Lance, Good damage: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 4 ⇒ (1) + 4 = 5
Seeing his efforts go wide, he retrieves his Healing scroll.
◆ Interact (get out scroll of heal)

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With no way to help the kobold directly Duncan moves to help the only way he can, eliminate the threat. Blade high he circles around the devil to stab it in the back.
Attack, flank: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Parry, stride, strike

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Ned steps over to get a clear shot at the devil and lobs a chunk of rock at him.
♦ Step.
♦♦ Telekinetic Projectile vs Devil: 1d20 + 7 ⇒ (10) + 7 = 17 B Dmg: 1d6 + 4 ⇒ (3) + 4 = 7

GM rainzax |

Khaul's gentle energy stirs up some of the blackish ichor in Emoubu's blood... will his healing spell be able to overcome the infernal wound!?
Khaul - please make a Counteract Check vs DC 18!
I see that you have moved 35 feet - please fix!

GM rainzax |

Difficult Terrain, Obstacles, and Diagonals

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◆Emoubu Stands
◆Emoubu Interacts to regain his +1 Rapier
◆Parry
Emoubu says nothing as he stands. He just retrieves his rapier with a determined look.
As a reminder, Emoubu can counter-attack when someone crit-misses huim, just in case the demon actually rolls a one.
Bleed: 1d6 ⇒ 6
Recover: 1d20 ⇒ 4
And none of it matters because Emoubu goes back down, again, again.

GM rainzax |


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Khaul tries to overcome the infernal wound
Class atk? vs DC18: 1d20 + 6 ⇒ (11) + 6 = 17 Bah
Hunkering down behind his shield, Khaul lashes out at the demon.
attack, flank, magic weapon: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
B damage: 2d8 + 3 ⇒ (8, 1) + 3 = 12
He grins wickedly as Torag finally guides his eyes to an opening in the devils defences.
Finally he shoves the fallen Emoubu back toward the hopefully more capable hands of Aurelien.
◆ Raise shield
◆ Strike
◆ Shove.
Can I use a hero point to try and reroll that counteract check? If so..
reroll counteract vs Dc18: 1d20 + 6 ⇒ (13) + 6 = 19

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Duncan finished circling around the devil and teams up with Khaul. A low cut quickly stabs upward
Feint: 1d20 + 7 ⇒ (11) + 7 = 18
and Duncan tries to skewer their critic.
Attack, flank: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 2 ⇒ (1) + 2 = 3
+2 damage if the Feint worked and he hit
◆ Stride
◆ Feint
◆ Strike

Moken Troll |

"Well then!"
Devil watches as Duncan races (◆◆) into flanking position and stabs him (◆) in the back!
"For that you shall pay!"
It's attention seems to leave Emoubu as Khaul's divine power counteracts the infernal wound, and he rises (◆), retrieves his sword (◆), readies it against attack (◆), then falls down bleeding again as the wound somehow re-opens, taking a turn for the worse!

GM rainzax |

Devil's Keep (Round Three / Four)
Devil retaliates against the Swashbuckler, then steps out of the disadvantageous position.
◆◆) Strike x2
◆) Step
Devil's Glaive (1d8+6-2) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Duncan (AC 19): 1d20 + 12 ⇒ (17) + 12 = 291d8 + 6 + 0 ⇒ (6) + 6 + 0 = 121d6 ⇒ 41d8 ⇒ 4
Dropping the swashbuckler with a single powerful stroke (25 slashing + 5 evil), the wound on him looking equally as devastating to heal, it refuses to "redeem" itself as Khaul's divine aura reaches into it's mind to weaken it's power, causing it's followup swing at the dwarf...
Devil's Enfeebled (-2) Glaive (1d8+6-2) w/ Forceful (+1) w/ Evil (1d6) w/ Deadly (1d8) vs Duncan (AC 19): 1d20 + 12 - 5 - 2 ⇒ (2) + 12 - 5 - 2 = 71d8 + 6 + 1 - 2 ⇒ (7) + 6 + 1 - 2 = 121d6 ⇒ 51d8 ⇒ 2
...to miss.
Khaul lands a mighty blow back against the Devil, then attempts to shove his twice-fallen ally back towards more capable hands...
Khaul - please make an Athletics check (DC 10) to Shove (w/ MAP)
...
Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover
Aurelien (AC 17, HP 11/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal
Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 2
Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)
Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision @ Shoving (pending check)
...
Aurelien and Nedri are Up!

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Ned watches helplessly as the kobold falls victim to the fiend's infernal wounds. All he can do is try to drop the damn thing, but he's already used his strongest spell, and seeing the debris doing almost nothing, he changes tack. He drives a mental spike at the devil's brain, then raises an invisible disc of force for protection.
♦♦ Cast daze (Will DC 17, 4 Mental dmg).
♦ Cast shield.
You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.

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With his focus on the devil, Khaul does his best to help has fallen fellow.
shove(athletics), MAP DC10: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
The strong dwarf easily pushes the bleeding kobold into the clerics embrace.

Moken Troll |

"Tis a pity..." Devil watches as Khaul pushes Emoubu to "safety"...
...then looks at Aurelien "Can you save your doomed party? I think not!" his beard writhes to and fro with it's own menacing "intelligence" as he speaks.
"Would you like to know the name of he who is soon to be your Master for All Eternity!?"

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"Speak fiend." snarls Khaul from behind his shield.
"You are so sure of yourself. What can puny flesh do against you?"

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Aurelien looks angry. He cannot resist just firing a Divine Lance at the creature again.
"Your name isn't worth knowing or speaking, abomination."
(◆◆) Divine Lance, good damage: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 4 ⇒ (3) + 4 = 7
◆ He Shields

GM rainzax |

Emoubu and Duncan are Up!

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Emoubu will spend his one hero point on a Heroic Recovery. He is now Wounded 1, Bleeding 1d4, and at 1 HP. But to be completely honest, I'm not sure what to do from there.
Moving slowly, Emoubu draws his last potion from his belt. With a quick chug he drinks it, hoping that it will outpace the infernal damage.
◆Interact Draw a Minor Elixir of Life
◆Interact to drink it. Counteract the Infernal Wound: 1d20 + 1 ⇒ (9) + 1 = 10Healing: 1d6 ⇒ 3
Welp, no healing there. Honestly at this point my last action doesn't matter.
Coughing weakly from the floor, Emoubu decides to taught the devil one last time. "Devil isn't so tough, still hasn't taken out Emoubu. Emoubu get up soon as stop the demon hard."
Intimidation(Demoralize): 1d20 + 10 ⇒ (13) + 10 = 23
Bleed: 1d4 ⇒ 4
Recovery: 1d20 ⇒ 16
Why do I keep rolling max damage on myself? Welp, I'm down again, 0 HP, Dying 2. But maybe I'm not Bleeding anymore?

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If you've stopped bleeding, I can try to heal you without feeling I'm doing you.
Yeah, drinking that potion was probably a bad idea.

GM rainzax |

Duncan!

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recovery: 1d20 ⇒ 1
but of course; heroic recovery it is
Duncan shudders for a moment on the ground before settling into unconsciousness.

GM rainzax |


Moken Troll |

Devil watches as Emoubu's wounds miraculously close even though he never regains consciousness, snorts, but then smiles when Duncan continues to bleed profusely.
"You will learn to say my name, slave!" stepping towards the oracle and slashing at him with his wickedly barbed polearm!
◆) Stride
◆) Strike
Devil's Glaive (1d8+6) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Aurelien (AC 18 / shield): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 + 0 ⇒ (1) + 6 + 0 = 71d6 ⇒ 11d8 ⇒ 2
Any Reactions here?

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Glimpse of redemption again to reduce the damage by two and keep that enfeeble-2 up on the devil

GM rainzax |

Any other Reactions?

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It's the weekend, some of the others may not be reading...

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Yes! Glimpse of Redemption reduces damage by 2+level! So 3!
Aurelien forces his shield into the the devil's attack! The shield shatters, but Aurelien takes no damage!

Moken Troll |

Devil watches as Aurelien's and Khaul's combined forces block the cruel blow - he takes the gambit!
"My name is Nashaxian!" he declares "And I grow bored of your continued existence now..." as he expects his final blow to deliver the intended effect!
Devil's Enfeebled (-2) Glaive (1d8+6) w/ Forceful (+1) w/ Evil (1d6) w/ Deadly (1d8) vs Aurelien (AC 18 / shield): 1d20 + 12 - 5 - 2 ⇒ (14) + 12 - 5 - 2 = 191d8 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 71d6 ⇒ 11d8 ⇒ 6
Striking but not felling the desert elf!

GM rainzax |

Devil's Keep (Round Four / Five)
With two members down, our heroes' situation grows increasingly dire, grasping at straws at how to survive this hellish fight!
Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover
Aurelien (AC 17, HP 03/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal
Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 1
Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)
Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision
...
Khaul, Aurelien, and Nedri are Up!

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Khaul grits his teeth as he dashes (for a dwarf) past the devil. He easily hefts the fallen Emoubu onto his shoulders.
athletics: 1d20 + 6 ⇒ (12) + 6 = 18 Yes, critical, so I think I don't actually need to drop the hammer
He then replaces his steps, zig-zagging to avoid the worst of the grates.
I am sorry friend Duncan. We will return for you.
◆ Stride
◆ Interact (pick up our fallen kobold)
◆ Stride

GM rainzax |

Devil's Keep (Round Five)
An amazing feat of strength hoists the Marshal over the shoulders of our steadfast Redeemer as he races with great dwarven speed towards the stairs of the throne room!
...
1d20 ⇒ 16
...
Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover
Aurelien (AC 17, HP 03/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal
Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 1
Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)
Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus ☑) w/ shield & warhammer w/ Darkvision carrying Emoubu(!)
...
Aurelien and Nedri are Up!

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Not sure what else to do, Ned launches another spike of mental energy at the fiend, then backs away from the throne.
♦♦ Cast daze @Fiend. 4 dmg, basic Will DC 17.
♦ Stride.

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With his healing target moved, Aurelien once more tries to burn his foe with a ray of radiant goodness.
(◆◆) Divine Lance: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (1) + 4 = 5
The odds are low on this many bad rolls.
♦ Stride
He moves back with his compatriots.

Moken Troll |

◆) Stride
Nashaxian begins to move forward as both Emoubu and Duncan continue to bleed out...