(#1-11) "Flames of Rebellion" (Inactive)

Game Master rainzax

Synopsis:

Following the trail of one of the first Pathfinders, the PCs travel to the town of Sauerton where an old ally helps them find important clues. These clues lead the PCs into a dangerous wilderness to an old tower whose history goes back even farther than the Pathfinder Society itself. As the PCs navigate numerous threats with opposing interests, will they find the hidden keys to unlock the secrets of the Open Road Pact, or just another trail obscured by the passage of centuries?


CP @ 12 (Low)
Maps / Slides > LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Emoubu's state takes a turn for the worse - another gout of blood spouts from his infernal wound!

Emoubu, please roll your damage!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Bleeding: 1d4 ⇒ 1

Do I still heal the 5 from the potion, or was that negated?


Devil laughs as Emoubu's swallowed elixir spills ineffectually out of the wound it attempted to heal!

To Emoubu "Tell me your name - for you shall be my first minion in a long time!" then to Khaul "And you: Tell me your name too - you shall be my second!" boasting as his assault is directed in hellish congruence with his line of questioning.

◆) Strike
◆◆) ??

Devil's Glaive (1d8+6) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Emoubu (AC 22 / parry): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 + 0 ⇒ (5) + 6 + 0 = 111d6 ⇒ 61d8 ⇒ 6

The first cruel blow is about to fell Emoubu...

Khaul - what is your Reaction?

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Glimpse of redemption. Either the devil does no damage, or his damage is reduced by 3 and he is enfeebled 2


"Redeem myself? HA!"

Devil follows through with the blow, felling Emoubu into the pool of his own brackish blood.

Khaul's weight upon his conscience slows his hand as he continues the brutal assault!

◆◆◆) Strike x3

Devil's Enfeebled (-2) Glaive (1d8+6-2) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Khaul (AC 20 / shield): 1d20 + 12 - 5 - 2 ⇒ (5) + 12 - 5 - 2 = 101d8 + 6 + 0 - 2 ⇒ (2) + 6 + 0 - 2 = 61d6 ⇒ 11d8 ⇒ 8

Devil's Enfeebled (-2) Wriggling Beard (ignore MAP) vs Khaul (AC 20 / shield): 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 171d4 + 6 - 2 ⇒ (1) + 6 - 2 = 5

But the Champion's aura dims it's power!


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Devil's Keep (Round Two / Three)

With Emoubu down and Dying, the party is quick to respond!

Encounter Tracker (Round Two / Three):

Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover

Aurelien (AC 17, HP 11/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal
Duncan (AC 19, HP 30/30) w/ sword (dropped cane r1) w/ Lowlight Vision

Emoubu (AC 20 or 22, HP 09/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Bleeding, Dying 1

Enthroned Devil @ Unharmed!
Religion to Identify (DC 18)

Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision

Khaul, Aurelien, Nedri, and Duncan are Up!

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul reaches out a hand to steady the valiant swords-kobolds wounds. "You will not fall this day by friend. Torag has forged you anew!"

Lay on hands, heals 6 and +2 to AC for the round.

He then hunkers down behind his shield, before lashing out with his own hammer!

strike: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
B damage: 2d8 + 3 ⇒ (2, 4) + 3 = 9

However the enchanted hammer deflects off the horrible creatures beard!

◆ Lay on Hands
◆ Raise shield
◆ Strike

Same priority for reaction, first party member damaged - he'll either use glimpse of redemption if anyone else get up to melee and is targetted, or shield block if it is him. Poor shield.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Devil's Keep (Round Three)

Divine power restores the Marshal - he draws breath from his prone position, staring at his dropped weapon, and his yet-bleeding infernal wound still gushing black ichor!

The Party (except Khaul) is Up!

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien redoubles his efforts, casting in a stronger voice, seeming to demand more power.

◆◆ Cast Divine Lance Divine Lance, Good damage: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 4 ⇒ (1) + 4 = 5

Seeing his efforts go wide, he retrieves his Healing scroll.

◆ Interact (get out scroll of heal)

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

With no way to help the kobold directly Duncan moves to help the only way he can, eliminate the threat. Blade high he circles around the devil to stab it in the back.

Attack, flank: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Parry, stride, strike

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Ned steps over to get a clear shot at the devil and lobs a chunk of rock at him.

Step.
♦♦ Telekinetic Projectile vs Devil: 1d20 + 7 ⇒ (10) + 7 = 17 B Dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Khaul's gentle energy stirs up some of the blackish ichor in Emoubu's blood... will his healing spell be able to overcome the infernal wound!?

Khaul - please make a Counteract Check vs DC 18!

Duncan:

I see that you have moved 35 feet - please fix!


"Having a little trouble with those stairs, you?" the Devil taunts Duncan while easily dodging Aurelien's beam of light and Nedri's projectile.

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

GM:
How 35? I was on the stairs next to Emoubu before moving. Without diagonals I count 30.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Duncan:

Difficult Terrain, Obstacles, and Diagonals

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

◆Emoubu Stands
◆Emoubu Interacts to regain his +1 Rapier
◆Parry

Emoubu says nothing as he stands. He just retrieves his rapier with a determined look.

As a reminder, Emoubu can counter-attack when someone crit-misses huim, just in case the demon actually rolls a one.

Bleed: 1d6 ⇒ 6
Recover: 1d20 ⇒ 4

And none of it matters because Emoubu goes back down, again, again.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Before we know if Emoubu is even consciouss... Duncan and Khaul!

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul tries to overcome the infernal wound
Class atk? vs DC18: 1d20 + 6 ⇒ (11) + 6 = 17 Bah

Hunkering down behind his shield, Khaul lashes out at the demon.
attack, flank, magic weapon: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
B damage: 2d8 + 3 ⇒ (8, 1) + 3 = 12

He grins wickedly as Torag finally guides his eyes to an opening in the devils defences.

Finally he shoves the fallen Emoubu back toward the hopefully more capable hands of Aurelien.

◆ Raise shield
◆ Strike
◆ Shove.

Can I use a hero point to try and reroll that counteract check? If so..
reroll counteract vs Dc18: 1d20 + 6 ⇒ (13) + 6 = 19

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Duncan finished circling around the devil and teams up with Khaul. A low cut quickly stabs upward

Feint: 1d20 + 7 ⇒ (11) + 7 = 18

and Duncan tries to skewer their critic.

Attack, flank: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 2 ⇒ (1) + 2 = 3

+2 damage if the Feint worked and he hit

◆ Stride
◆ Feint
◆ Strike


"Well then!"

Devil watches as Duncan races (◆◆) into flanking position and stabs him (◆) in the back!

"For that you shall pay!"

It's attention seems to leave Emoubu as Khaul's divine power counteracts the infernal wound, and he rises (◆), retrieves his sword (◆), readies it against attack (◆), then falls down bleeding again as the wound somehow re-opens, taking a turn for the worse!


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Devil's Keep (Round Three / Four)

Devil retaliates against the Swashbuckler, then steps out of the disadvantageous position.

◆◆) Strike x2
◆) Step

Devil's Glaive (1d8+6-2) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Duncan (AC 19): 1d20 + 12 ⇒ (17) + 12 = 291d8 + 6 + 0 ⇒ (6) + 6 + 0 = 121d6 ⇒ 41d8 ⇒ 4

Dropping the swashbuckler with a single powerful stroke (25 slashing + 5 evil), the wound on him looking equally as devastating to heal, it refuses to "redeem" itself as Khaul's divine aura reaches into it's mind to weaken it's power, causing it's followup swing at the dwarf...

Devil's Enfeebled (-2) Glaive (1d8+6-2) w/ Forceful (+1) w/ Evil (1d6) w/ Deadly (1d8) vs Duncan (AC 19): 1d20 + 12 - 5 - 2 ⇒ (2) + 12 - 5 - 2 = 71d8 + 6 + 1 - 2 ⇒ (7) + 6 + 1 - 2 = 121d6 ⇒ 51d8 ⇒ 2

...to miss.

Khaul lands a mighty blow back against the Devil, then attempts to shove his twice-fallen ally back towards more capable hands...

Khaul - please make an Athletics check (DC 10) to Shove (w/ MAP)

...

Encounter Tracker (Round Three / Four):

Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover

Aurelien (AC 17, HP 11/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal

Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 2

Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)

Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision @ Shoving (pending check)

...

Aurelien and Nedri are Up!

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Ned watches helplessly as the kobold falls victim to the fiend's infernal wounds. All he can do is try to drop the damn thing, but he's already used his strongest spell, and seeing the debris doing almost nothing, he changes tack. He drives a mental spike at the devil's brain, then raises an invisible disc of force for protection.

♦♦ Cast daze (Will DC 17, 4 Mental dmg).
Cast shield.

Daze:

You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.


Basic Will Save w/ Bonus (+1) vs 4 Mental (DC 17): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21

"You old man!" it retorts, taking the mental strain "Will be my next soul!"

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

With his focus on the devil, Khaul does his best to help has fallen fellow.

shove(athletics), MAP DC10: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17

The strong dwarf easily pushes the bleeding kobold into the clerics embrace.


"Tis a pity..." Devil watches as Khaul pushes Emoubu to "safety"...

...then looks at Aurelien "Can you save your doomed party? I think not!" his beard writhes to and fro with it's own menacing "intelligence" as he speaks.

"Would you like to know the name of he who is soon to be your Master for All Eternity!?"

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Speak fiend." snarls Khaul from behind his shield.

"You are so sure of yourself. What can puny flesh do against you?"

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien looks angry. He cannot resist just firing a Divine Lance at the creature again.

"Your name isn't worth knowing or speaking, abomination."

(◆◆) Divine Lance, good damage: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 4 ⇒ (3) + 4 = 7
◆ He Shields


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Emoubu and Duncan are Up!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu will spend his one hero point on a Heroic Recovery. He is now Wounded 1, Bleeding 1d4, and at 1 HP. But to be completely honest, I'm not sure what to do from there.

Moving slowly, Emoubu draws his last potion from his belt. With a quick chug he drinks it, hoping that it will outpace the infernal damage.

◆Interact Draw a Minor Elixir of Life
◆Interact to drink it. Counteract the Infernal Wound: 1d20 + 1 ⇒ (9) + 1 = 10Healing: 1d6 ⇒ 3
Welp, no healing there. Honestly at this point my last action doesn't matter.

Coughing weakly from the floor, Emoubu decides to taught the devil one last time. "Devil isn't so tough, still hasn't taken out Emoubu. Emoubu get up soon as stop the demon hard."

Intimidation(Demoralize): 1d20 + 10 ⇒ (13) + 10 = 23

Bleed: 1d4 ⇒ 4
Recovery: 1d20 ⇒ 16
Why do I keep rolling max damage on myself? Welp, I'm down again, 0 HP, Dying 2. But maybe I'm not Bleeding anymore?

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

If you've stopped bleeding, I can try to heal you without feeling I'm doing you.

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

*dooming you

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:
Aurelien Castroviel'lo wrote:
If you've stopped bleeding, I can try to heal you without feeling I'm doing you.

Yeah, drinking that potion was probably a bad idea.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Duncan!

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

recovery: 1d20 ⇒ 1

but of course; heroic recovery it is

Duncan shudders for a moment on the ground before settling into unconsciousness.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Emoubu miraculously stops bleeding!

But Duncan...

...finish your end-of-turn!

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Persistent DC 15: 1d20 ⇒ 3

bleed and bury me, dice-bot wants me to die

Bleed: 1d4 ⇒ 1


Devil watches as Emoubu's wounds miraculously close even though he never regains consciousness, snorts, but then smiles when Duncan continues to bleed profusely.

"You will learn to say my name, slave!" stepping towards the oracle and slashing at him with his wickedly barbed polearm!

◆) Stride
◆) Strike

Devil's Glaive (1d8+6) w/ Forceful (+0) w/ Evil (1d6) w/ Deadly (1d8) vs Aurelien (AC 18 / shield): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 + 0 ⇒ (1) + 6 + 0 = 71d6 ⇒ 11d8 ⇒ 2

Any Reactions here?

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Glimpse of redemption again to reduce the damage by two and keep that enfeeble-2 up on the devil


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Any other Reactions?

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

It's the weekend, some of the others may not be reading...

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Yes! Glimpse of Redemption reduces damage by 2+level! So 3!

Aurelien forces his shield into the the devil's attack! The shield shatters, but Aurelien takes no damage!


Devil watches as Aurelien's and Khaul's combined forces block the cruel blow - he takes the gambit!

"My name is Nashaxian!" he declares "And I grow bored of your continued existence now..." as he expects his final blow to deliver the intended effect!

Devil's Enfeebled (-2) Glaive (1d8+6) w/ Forceful (+1) w/ Evil (1d6) w/ Deadly (1d8) vs Aurelien (AC 18 / shield): 1d20 + 12 - 5 - 2 ⇒ (14) + 12 - 5 - 2 = 191d8 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 71d6 ⇒ 11d8 ⇒ 6

Striking but not felling the desert elf!


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Devil's Keep (Round Four / Five)

With two members down, our heroes' situation grows increasingly dire, grasping at straws at how to survive this hellish fight!

Encounter Tracker:

Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover

Aurelien (AC 17, HP 03/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal

Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 1

Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)

Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus □) w/ shield & warhammer w/ Darkvision

...

Khaul, Aurelien, and Nedri are Up!

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul grits his teeth as he dashes (for a dwarf) past the devil. He easily hefts the fallen Emoubu onto his shoulders.
athletics: 1d20 + 6 ⇒ (12) + 6 = 18 Yes, critical, so I think I don't actually need to drop the hammer
He then replaces his steps, zig-zagging to avoid the worst of the grates.

I am sorry friend Duncan. We will return for you.

◆ Stride
◆ Interact (pick up our fallen kobold)
◆ Stride


"You fool!" Nashaxian spits out, the sensation of ennui leaving him once more "You cannot hide from me anywhere in this Keep!"


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Devil's Keep (Round Five)

An amazing feat of strength hoists the Marshal over the shoulders of our steadfast Redeemer as he races with great dwarven speed towards the stairs of the throne room!

...

GM Screen:

1d20 ⇒ 16

...

Encounter Tracker (Round Five):

Stairs are Difficult Terrain
Statue / Throne is Difficult Terrain
Green Object is an Obstacle can provide Cover

Aurelien (AC 17, HP 03/14, Spell Slots ☑□) w/ rapier w/ Lowlight
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell w/ Normal

Emoubu (AC 20 or 22, HP 00/42) dropped rapier (dropped x-bow r1) w/ Darkvision @ Prone, Unconscious, Dying 2
Duncan (AC 19, HP 00/30) w/ sword (dropped cane r1) w/ Lowlight Vision @ Prone, Unconscious, Infernally Bleeding (1d4), Dying 1

Enthroned Devil @ (-3 poke, -12 smash)
Religion to Identify (DC 18)

Khaul (AC 18 or 20, HP 19/23, Shield 20/20, Focus ☑) w/ shield & warhammer w/ Darkvision carrying Emoubu(!)

...

Aurelien and Nedri are Up!

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Not sure what else to do, Ned launches another spike of mental energy at the fiend, then backs away from the throne.

♦♦ Cast daze @Fiend. 4 dmg, basic Will DC 17.
Stride.


Basic Will Save w/ Bonus (+1) vs 4 Mental (DC 17): 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

"That" Nashaxian complains "is beginning to vex me"

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

With his healing target moved, Aurelien once more tries to burn his foe with a ray of radiant goodness.

(◆◆) Divine Lance: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (1) + 4 = 5

The odds are low on this many bad rolls.

♦ Stride

He moves back with his compatriots.


◆) Stride

Nashaxian begins to move forward as both Emoubu and Duncan continue to bleed out...

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