GM Quirk's AGAINST THE AEON THRONE (Inactive)

Game Master Quirk, Private Eye

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Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Did you see that?" Yoromishtali asks the others. "Some sort of reverse pumping action?" the vesk looks at Sevens. He steps closer to the spire and turns his head, aiming an ear at the moisture collector to hear any motor or mechanical pump working.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
GM Q wrote:
As Yoro settles in near the moisture collector, he notices that the tub nearest him is full of water. As he turns toward Goraya to ask her to sing, he notices the nearest tub emptying itself! The water seems to pour itself into one of the other tubs.

Thak watches the water flow with fascination. It’s like that kid’s show on the vids when I was little… while the performer talked, water kept jumping from one pitcher to the next behind her back. We all got excited and yelled and pointed at the screen like the performer could hear us. She did figure out how that worked… neither did we. Huh.

Moving closer to Neap, Thak gestures toward the tubs. “What do you think? Magic? A creature at work? Maybe one of those elemental things? I think there's one for water.”


Goraya begins her song, at first she only hums, but then breaks into her strange language.

Sure enough, the water moves about in time with the music.

When the music reaches its crescendo, a stream of water is spewed from one of the tubs, drenching Yoro.

DC 14 Perception check:
You're pretty sure you some sort of...form? within the water. It's a definite shape, and you could swear you can see the vague outline of a face.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Duncan scowls as he watches the water shift and then the geyser-like spurt. He knows a bit about the moisture collector because one of his tasks before the Azlanti attack was to give it a tune-up. It is a simple machine to keep the electric charge in the air from disabling it. It functions more by chemistry than circuitry.

"That cannae be the machine. Somethin's posessed the water. Some kind o' mystic or technomancer spell perhaps."


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

When the water drenches Yoromishtali, he reflexively bares his teeth and growls. He wipes the water from his face and doshko, looking around the area for someone hiding. "A mystic prankster maybe," Yoromishtali says to Duncan. He takes a deep breath then sighs, shaking his head.

"That probably looked funny," he says with a brief chuckle. "Well, I don't know enough about magic to be of any help here. Other than being the target," he adds with another chuckle.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Chiaiese can't stifle a small laugh at Yoro's predicament.

"Whatever it is, I think it likes you, Yoro."

She reaches out telepathically to see if there is an intelligence behind the activity. She does this by repeating some of the phrases sung by Goroya to see if she gets a response.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Distracted by the odd effects of the water and silently agreeing with Yoromishtali that perhaps it was some unusual pump malfunction, Sevens is distracted and doesn't notice the water reacting in time with Goraya's singing until poor Yoro is suddenly drenched.

"Oh. Well, I do not think it is the pumps." They offer, a little unhelpfully. It doesn't stop them from attempting a diagnostic.

Engineering?: 1d20 + 9 ⇒ (12) + 9 = 21

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 The dice demand secrecy.

For a moment, Thak thinks he sees something odd, but can’t quite put his paw on it.

He turns back to Neap and shrugs. “I don’t know. There’s… something… but it’s beyond me.”


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Years of living under the warlike vesk taught Duncan to stifle the laughter he feels seeing the warrior covered in water. He instead focuses on the water collector and the strange reaction to Goraya's singing. He notices Chiaese concentrating and remembers her kind can speak telepathically.

"If there is some water beastie in there, ya can maybe negotiate with it, 'tween yer tele-talk and water-speak."


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

A few seconds of looking had Neap step in front of everyone, with a warding hand extended. Hand gestures accompanied the text that displayed (in various forms) from their communication.

{A form resides within}
_____________________________________
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Mysticism: 1d20 + 8 ⇒ (18) + 8 = 26


The vague form within the water tubs begins to swirl around impatiently. At one point a spray of water fires out from the nearest tub, getting Yoro even wetter, and even dampening Thak, Neap, and Goraya.

We'll probably know for certain what is going to happen here tomorrow. Let's see if there is further instructions from Chiaiese or anyone else. It does seem that Goraya can communicate with the being.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Chiaiese senses a frustration from whatever it is that is manipulating the water. Again she attempts to use Goroya's song phrases to communicate with whatever it is telepathically.

Life Science: 1d20 + 11 ⇒ (20) + 11 = 31 Xenoseeker: Reduce the DC to identify a rare creature using Life Science by 5


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Yeah, a prankster," Yoromishtali groans after getting more wet. He wipes the water from his face again and exhales forcibly. He enters a defensive stance, legs bent low, ready to move to either side. "Okay, then! Try it again!" He laughs then sighs, turning on his camera.

Yoromishtali prepares to dodge the next spray of water.


Chiaiese:
This is a small water elemental. You know 4 things about this thing--let me know what you're interested in. Nice roll!

This creature has decided it has had enough of playtime. It emerges from the tub nearest Yoro and lashes out at him violently with a watery appendage.

to hit: 1d20 + 9 ⇒ (2) + 9 = 11
damage, B: 1d6 + 5 ⇒ (6) + 5 = 11
[ooc]Miss!

And conveniently, the "thing" rolled highest on initiative! Bold may go. Round 1.

1. Enemy blue
2. Sevens
3. Chiaiese
4. Yoro
5. Neap
6. Duncan
7. Thak

GM screen:
Thak: 1d20 + 2 ⇒ (9) + 2 = 11
Neap: 1d20 + 2 ⇒ (14) + 2 = 16
Sevens: 1d20 + 6 ⇒ (2) + 6 = 8
Duncan: 1d20 + 3 ⇒ (17) + 3 = 20
Chiaiese: 1d20 + 1 ⇒ (11) + 1 = 12
Yoromishtali: 1d20 + 1 ⇒ (19) + 1 = 20
enemy blue: 1d20 + 2 ⇒ (4) + 2 = 6


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

4 things - wow! Lets go with any special abilities/attacks, resistances, and vulnerabilities. If I can think of one more I'll add it later.

Chiaiese is startled by the emergence of the water elemental, hoping that whatever the creature was would be friendly. Clearly she misjudged its intentions.

Directing her finger toward it, she unleashes three magic missiles, hoping that straightforward force damage will hurt it until she gets a better idea of its capabilities.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12


The creature lets out an alarmed gurgle when it is struck by the magic missiles, which seem to damage it.

Chiaiese, here is the info you requested. Let me know what else you would like to know.

SPECIAL ABILITIES
Drench (Ex) A water elemental’s touch douses nonmagical flames that fill an area of no more than 10 feet by 10 feet. The outsider can dispel magical fire it touches as per dispel magic (caster level = the elemental’s CR).
Water Mastery (Ex) Waterborne creatures take a −1 penalty to attack and damage rolls against water elementals.

Immunities elemental immunities

No vulnerabilities.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"Careful not ta damage the hardware!" Duncan warns as he draws his pulsecaster pistol and moves to a spot where he has a clear shot around Yoro. A moment later several of the gadgets on Duncan flash in various colors. Then a jag of electricity lances at the water creature.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 2 (if the attack hits) + target is flat-footed against the attack (-2 to AC).

Pulsecaster Pistol, vs EAC, target flat-footed: 1d20 + 3 ⇒ (14) + 3 = 17 (range 30 ft.)
Damage, E, nonlethal: 1d4 ⇒ 1


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"I'll do my best, Duncan," Yoromishtali says as he steps to the side, giving the others a better shot to use any ranged weapons without his body in the way as well as maybe becoming too enticing a target if another of these foes appears. "There might be more than one so be careful of the other tubs."

He swings his doshko in a quick right to left slash.

Move action: Guarded step
Standard action: Melee attack
Doshko attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage if needed: 1d12 + 3 ⇒ (8) + 3 = 11

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak's eyes grow wide as the water elemental emerges from the tub and takes a brutal swipe toward Yoro. Even Cubber looks slack-jawed.

A standard pistol probably won’t work on this… so let’s try baffling it with some unexpected dance moves.

The Brenneri begins an energetic version of the malessor mash, the latest dance craze to hit Absalom Station.

Clever Feint bluff check with expertise: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10

The DC of this check is equal to the greater of either:
* 10 + your opponent’s total Sense Motive skill bonus
* 15 + 1-1/2 × the opponent’s CR.

Oh well, at least I caught its attention…

Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

And there you have it, folks… Thak Poorida, eater of 1’s, doing his thing for the party. You may now continue with your regularly scheduled combat, joined in progress.


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

As the others engage with the being, Neap considers their standard attack, but is uncertain about the outcome. Nonetheless, as the others are attacking, so do they. A dart of water shoots from their form towards the creature, though if water and water collide, is there even an effect?
__________________________
Attack: 1d20 + 2 ⇒ (14) + 2 = 16,Damage?: 1d6 ⇒ 1


Sorry for being MIA yesterday with my usual post. Had some internet problems here. My son, who is smarter than me, was able to get things in order.

A hail of magic missiles, a pulsecaster trick attack, and a brutal hit with a doshko are all it takes to cause this water elemental to expire.

Thak just looks sort of silly.

Neap will never know if his water dart would have affected the creature.

You guys are brutal.

Goraya approaches the water tubs carefully. She sees no evidence of any shenanigans. She turns to you and speaks, "I don't know where that thing came from. I think we have to assume that the Azlanti may have brought it with them. It never bothered anyone when one of them was around."


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan will give the collector a diagnostic check.

Engineering: 1d20 + 10 ⇒ (3) + 10 = 13

"Someone may need ta check the water fer purity. I dinnae ken what a dead water elemental does ta freshwater when it dies."


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali keeps himself in a guarded stance next to Goraya as they look to see if another enemy lurks in the other water tubs. "Is there a way to prevent the Azlanti from putting another water elemental here again? I mean, we do something to this machine to keep water elementals out."

As the group discusses their next step, the vesk checks his doshko's teeth.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Extracting her engineering tool kit, Chiaiese first performs a diagnostic on the liberated water treatment system, then runs a cleaning cycle. She ponders Yoro's suggestion and then tries something.

Engineering: 1d20 + 16 ⇒ (17) + 16 = 33

"There. I created a minor short that will discharge into the supply tanks. It won't be enough to electrocute anyone, but if another water elemental tries to slip into the works it will feel like its skin is crawling, or whatever is the appropriate comparison. It won't want to be there."

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Startled by how quick her new companions had handled the water elemental and finding herself slow to react, Sevens just shakes their head a little and impressed by Chaiese's engineering knowledge looks instead for a dataport or similar on the water system and attempts at the minimum, a diagnostic.

Computers: 1d20 + 11 ⇒ (3) + 11 = 14


Goraya replies to Yoro. "I think the best way to keep the Azlanti out of our water supply is to kill all of them. Meanwhile, we colonists at least have free reign on this collector. That should immediately help with morale around here."

Chiaiese surmises that the countermeasures she added to the evaporator and tubs should make life difficult or impossible for another troublesome water elemental.

Mission accomplished. There's one more to do. Do you wish to head right for the hobgar trap (area F on slide 4)?


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"That's clever Chiaiese. Well, since we are in high spirits and uninjured, let's get to that hobgar task!" Yoromishtali says while slapping his tail once against the machine for emphasis.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
Yoromishtali wrote:
”Well, since we are in high spirits and uninjured, let's get to that hobgar task!”

Thak nods enthusiastically. “The faster we move, the less warning the Azlanti will have about our work.”

As the group prepares to leave, Thak seems to be practicing the malessor mash, perhaps trying to discern what went wrong with his performance for the water elemental.

... it’s left arm up then right arm to the side… or, wait… left arm up then right LEG to the side… nod twice, half-turn right…


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan shares what he knows about the Hobgar trap. The trap is an electrified cage that attracts the beasties an' traps 'em. Colonists normally lower the cage ta a trike and haul 'em awa' into the brush, keepin' their distance. If ya've met the chancers, they send out lecky bolts. We won't hae that option, I'm feart. One o' us will hae ta climb the pole and open the cage. The latch can be set ta open oan a timer ta give a delay of aboot a minute. It'll be dangerous. They'll be ragin' an spitin' their lecky bolts at onybody that gets close. Ay'll do it if ya want me ta.

I hope it's okay that I provided this info. I already read about the traps when I was considering running the AP as a GM. I figured since Duncan's story is that he was working on the colony for a while before the invasion, he'd know all about the traps, being the gadgeteer that he is.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali turns off his camera. "We ran into some of them after our arrival. One stole my comm. Annoying and dangerous. Is it a matter of honor for your volunteering to do this? If so, how can I aid you? Otherwise, why don't I do it? I think I'm the most hardy of us. Though if it's a latch, can you use magic to open the cage Chiaiese?"


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

"So long as the bolt is not stuck, yes. However you prefer to proceed "

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

"What assistance can we provide?"


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"How are ya wi' computers? It isnae a simple latch, otherwise the mingers would let themselves oot. The controls are pretty intuitive. But ya got the chancers shockin' ya. The shocks arenae dangerous if ya just get clyped by a few o' them."


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"I'm competent in using computers," Yoromishtali says then pauses. "Though, I don't really know any of the workings beyond the user interface. If it's a matter of a passcode or a few menu choices, I can do that. If something else needs to be done, I'll climb the pole too and provide those hobgars with a distraction."

Yoromishtali doesn't have any skill points in the Computer skill.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

"We got this. Let's go check it out."

+14 Computers

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

"Cubber and I will keep a lookout. Sounds like everything else is covered."


A sturdy metal pole rises 30 feet above the settlement, its top nearly obscured by fog. A wide metal cage with an angled opening no wider than a human fist sits on top of the pole. The wire mesh of the cage crackles with electricity. A small control box rests right underneath a metal plate at the bottom of the cage. Several tiny, furry creatures leap about inside the cage, rattling the electrified mesh and hooting in distress.

Please take a look at the new slide 2. It is a DC 10 athletics check to successfully climb the pole.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan tells Chiaiese the steps to setting the cage to open after a one minute delay. "I suggest we take cover an' be ready to provide cover. The hobgars'll scatter. Best we drive 'em toward the garrison."

Duncan draws his semi-auto pistol, fearing his pulsecaster may hurt the hobgars.

If the dark area to the NW on the map is high ground, Duncan will try to find a rock to sit on. If it is just foliage, he'll hide in it.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Towards the garrison!" Yoromishtali says while swinging his arms to the sides and above his head. "Good thinking." He puts a hand on the pole and looks up.

"Alright, If I can't do it, you'll have my support," Yoromishtali says to Chiaiese. He puts his doshko at the base of the pole, laying it down three feet away so he can pick it up quickly. He then begins to climb.

athletics: 1d20 + 7 ⇒ (18) + 7 = 25

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

GM Q -- If Thak wants to position himself to help drive the creatures toward the garrison, which area of the map should he be in?


Duncan Sangster wrote:


If the dark area to the NW on the map is high ground, Duncan will try to find a rock to sit on. If it is just foliage, he'll hide in it.

If you look at slide 5, area F is the Hobgar trap. The garrison is directly to the south. The area where Duncan wishes to sit is actually a rocky outcropping that is a landmark at the center of the settlement. There once was communication arrays at the top of this outcropping (until those Azlanti bastards destroyed them). I this also answers Thak's question--I did make a note on the bottom of the slide.


GM screen:
number of hobgars: 1d3 ⇒ 2

The hobgars up in the trap squeal angrily at all of you. Some of them fire electrical bolts your direction, but all of you are safely out of range down on the ground.

Yoro scrambles up the pole.

Two of the hobgars unleash their electrical bolts at Yoro as he ascends.

to hit: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (10) + 3 = 13
damage, E: 1d3 ⇒ 21d3 ⇒ 3
Yoro, take 5 damage

Yoro, you're halfway up. You'll need to make one more athletics check (it's an easy one). Once at the top, I will need an easy computers check to set the time delay to open the cage after one minute.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak moves north of the trap to a spot near Duncan.

He draws his pistols, ready to encourage the creatures toward the garrison.

Thanks for the information, GM Q!


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali grunts as the electrical bolts hit him. He keeps his eyes on the control panel as he grips the pole with his hands and legs, climbing towards his goal.

athletics: 1d20 + 7 ⇒ (3) + 7 = 10
computers: 1d20 ⇒ 20


FYI, there are handholds on the pole, so it was only a DC 10 climb. Gold star for Yoro, he is completely successful here (though he might take some more damage from a couple of angry hobgars unleashing their electrical charges...oh...and he notices something metallic gleaming at the edge of the cage...I'll have another post tonight.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

"Great work, Yoro!" Chiaiese cheers.


Yoro makes it to the top of the hobgar trap, and releases the locking mechanism that will let the animals out after a one minute delay.

The hobgars scream angrily at Yoro. One lets loose with another bolt of electricity.

to hit: 1d20 + 3 ⇒ (13) + 3 = 16
damage, E: 1d3 ⇒ 2

Yoro is officially singed. That's a total of 7 points of damage.

Yoro:
Before you hurry back down the ladder, you notice a small piece of technology sitting at the edge of the cage. Perhaps it's a personal comm unit? Make a sleight of hand roll (or maybe just dex, if you don't have that skill). Whether you make it or not you can grab the item, but if you roll bad enough one of those buggers might bite you.

You have one minute until the cage opens, allowing the hobgars to escape. Position yourselves where you wish to be. You may make any preparations you desire at this time. Please post what you would like to do.


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

Neap is definitely cautious of the creatures. They are generally wary of anything electric as a precaution. The potential of having as many of those creatures running around is not a pleasant thought, but at least it will be an aggravation for everyone.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Thanks! Okay, one minute mark, get in position," Yoromishtali calls to his companions.

Dexterity check: 1d20 + 1 ⇒ (18) + 1 = 19

The vesk attempts to grab the small piece of technology before climbing down. Once on the ground he gives the piece of tech to Chiaiese saying "Found it up there. Something for you and Duncan to investigate." He picks up his doshko and moves fifteen feet onto the grass. He keeps his doshko in a horizontal defensive grip and paces back and forth looking up into the cage.

"I'll try to prevent any from getting past me as you use your weapons to encourage them to head towards the garrison. Sound okay?"


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan reconsiders his use of the semi-auto pistol, thinking it too loud and likely to draw out Azlanti investigating gunfire. He holsters his pistol and draws a thin blade from the cane that has been tied to his backpack, positioning himself next to Thak.

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