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You hear what sounds like a query
”Er det deg sjef?”
Then you see a humanoid creature, about human sized, step around the corner with thick arms and stumpy legs, holding a club...if it is a giant, it's not a very big one...
The creature sees you and he brings his club up.
"Du er ingen sjef!"
He cocks his head, looking at you intently for a brief moment...

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Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20
"Lorelei! Show him the necklace!" hisses Mheenah to the wolf.

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The creature looks crestfallen as Lorelei presents the necklace...
"Fordømmelse, tenkte at du kan være en mellommåltid..."
He lowers his club and slinks back around the corner he came from...

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"Come on, let's check this other way." says Mheenah, who then buzzes off down the eastern passage.

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Mheenah sees the maze-like passage runs straight west before turning north and ending with a door on its eastern face…

Spirit the Ferret |
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Spirit runs after Mheenah. "So was that a miniature giant? Do you think he might have had a space hamster?" the ferret asks. "Oh look, it keeps winding around! Kind of like a snake, right?"

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Are you opening the door to the northwest?
The door has not yet been invented that Mheenah will not rashly open.

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Spirit and Mheenah open the door to reveal…
Passages leading both east and south…

Lorelei_ |

perception: 1d20 + 8 ⇒ (16) + 8 = 24
Lorelei follows behind them, scanning around the room with her keen senses, secret door and a secret lever, on the north side over there

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Lorelei points out the door and the spike to Spirit, who magically opens it to reveal...
...a narrow, dirt-filled crawlspace; but several of you with smaller size can easily traverse it. At the far end of the crawlspace, you find a grave, about a year old, of what appears to be a temple servant. The body looks very old and is wrapped in a rotting leather tunic. Nothing else of significance is found here.

Spirit the Ferret |

Spirit looks at the crawlspace. "That's weird. Why do you think they hid this? Do you think they forgot about it? Or maybe this was a good person they killed and hid since they're secretly evil cultists!"

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"I dunno. Seems like a lotta trouble to go to when you could just feed him to the crocodiles north of town." says Mheenah. Then she shrugs. "Oh well. At least he ain't a zombie. Let's keep lookin'."
Mheenah buzzes off to check the southern passage.

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Mheenah buzzes off around the winding passages of this maze, coming to several dead ends…but she manages to squeeze through a weak board in the maze and eventually arrives at a rough-cut stairway leading down into what would appear to be a cavern…

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"These knuckleheads sure like their digging projects, huh?" says Mheenah. [b]"Still, we must be on the right track. Everyone still with me?"

Spirit the Ferret |

Spirit isn't with Mheenah. Spirit, thinking it strange that they dug this hole just for a body, is poking around in it. He even uses his telekinesis to poke the body, just in case it's going to explode into a bunch of icky worms or something.
Perception: 1d20 ⇒ 15

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Mheenah leads the way down...
Those without darkvision will need a light source
This earthen tunnel has no stone shoring or supporting timbers. Consequently, much fresh dirt lies on the floor. Two sets of earthen stairways descend a total of 80' before the passage forks. Here sits a squat, mushroom-shaped lump about 4' high.
The circle on the map (with the red arrow pointing at it) shows the location of the mushroom...

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"Wowzee, that's a big mushroom." says Mheenah. "Seems weird it getting so big without others around it, especially since it looks like all this tunneling had been dug up fresh. Like it was planted there maybe."

Spirit the Ferret |

"Thanks!" Spirit says, holding the glowing rock in the air with his telekinesis.
He bounds forwards until he can see the mushroom.
Knowledge (Nature): 1d20 + 9 ⇒ (20) + 9 = 29
"Oh, I know about these things! They make really loud sounds when you get close to them!" The ferret excitedly explains.

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Mheenah looks silently at Spirit for a while, expectantly. Then she asks "...soooo, any way to *stop* them from making really loud sounds?"

Spirit the Ferret |

"Ummmm..." Spirit thinks for a bit, then proclaims. "I don't know! Though you'd think they'd have some way to get around it... maybe there's a secret door!"
Spirit looks around for signs of such a thing.
Perception: 1d20 ⇒ 3

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Mheenah taps her chin, trying to be devious.
"OK, so, if it screams when we move too close, we gotta try and get rid of it without gettin' close. You guys have any spells that can hurt it from a distance? Or I suppose we could just chuck rocks at it?--or would that count as movin'?"

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Any ranged/spell attack would have to take it out in one attack (ranged spell or attack) to keep it completely silent...

Spirit the Ferret |

Spirit is quiet for a long moment, then suddenly perks up. "I can do it!" he exclaims.
He runs over to Lorelei, casts a spell, and taps her paw... and suddenly Lorelei is on the other side of the shrieker, in the northern passage just out of its detection range.
"I can do that for all of us!" he declares, looking expectantly at his two flying companions.

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Spirit teleports you to just beyond the range of the shrieker...after you are all teleported, Lorelei, followed shortly by the rest of you, pick up a familiar foul smell, coming from the east...just like the odor in the cellar of the abandoned inn...

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"Ooh, more smelly snake guys. Diggers probably. But why are they diggin' east down here? The rest'a the town is all south and west of here. I'll go look."
Mheenah turns invisible and flutters off toward the stink and the darkness.

Spirit the Ferret |

Spheres of Power is interesting... in return for being much more limited in selection, you can choose to get access to certain things much earlier than normal depending on your spheres. Spirit has the Warp sphere so he basically has a weak version of Dimension Door.
Spirit wrinkles his little snout. "There's more of those stinky things here! They're probably helping the cult do evil stuff!"

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An invisible Mheenah flies eastwards; she spies the passage leads to a small cavern and then bends back around to the west...
Taking a peek into the chamber, she notices four troglodytes lounging around...

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Mheenah returns after a few minutes and rematerializes.
"Four of the stinky snake guys, just sitting around. I think they're just diggers -- it looks like a dead end though. No other way out, and no sign of our Masters."
"I think I can check the other passage without them noticing. But otherwise, I don't see much point in fighting them. It'd be four on four this time. One of us might get brained."

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Mheenah skirts by the troglodytes' lair invisibly and makes her was down the southern corridor leading west unseen...
On the southern wall, she finds two solid wooden doors set into heavy frames that are barred on the outside...

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Mheenah whizzes back to the group, so excited that she actually bumps her head on one of the wooden beams in the ceiling once. When she reappears near her companions, she's rubbing her head and hopping about on her tiny feet like a puppy that REALLY needs a walk.
"I found a couple doors! Barred from the outside! Our masters might be in there!"
"Spirit, can you get those two past the screamer mushroom and meet me in the other corridor by the doors?"