GM Otha's A Familiar Adventure (Inactive)

Game Master Otha

Maps/Slides


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Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Zombies?" says Mheenah. "Well, it might be fun to mess with them, but we have a mission right now. If they didn't notice you, we should leave 'em be and keep looking for our masters, dontcha think?"

Then she notices Lorelei eating the snake and begins to giggle. "Frankly, I think the breakfast buffet at this inn leaves a bit to be desired. I mean, snake without marmalade? Gauche!"


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

i prefer meat like this. Raw and fresh, as for the undead,
we should take care of them if only to spite the people involved, but our masters take priority


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit tries a little nibble of the snake, as much out of curiosity as anything else.

"Isn't it weird they're keeping zombies and snakes in their basement? Maybe they're cultists of an undead snake god? Do you think there is one? I don't really know I never paid much attention," Spirit rambles as he looks around. He peeks down the passageways connected to this room, looking for tracks.

Survival: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

As Mr. Pitch reports back about the 'zombies', Lorelei snacks on the snake while Mheenah questions the food selection at this inn...it's enough to make the curious Spirit try a nibble or two of snake himself...

Spirit then looks around for more tracks; he sees a lot of tracks leading to and from the room (most from the same way in which you all approached it)...he also notices tracks going to and from a section of the NE wall (marked by the red arrow)...

Secret Room/Caverns

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|
GM Otha wrote:
)...he also notices tracks going to and from a section of the NE wall (marked by the red arrow)...

aka NW? :)

"Oh, I'm CERTAIN there's an undead snake god." says Mheenah. "That's just too neat-o to *not* exist. If there isn't one, someone would certainly invent one." She scratches her horn, considering a new thought. "Hey Crow, those zombies -- you're sure they weren't our masters, right?"

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Oops, sorry I'm directionally challenged...yes, NW...


"Raven!" Mr. Pitch caws loudly. But then goes silent, considering this new possibility. "Oh Goddess, I hope not."

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|
Mr. Pitch wrote:
"Raven!" Mr. Pitch caws loudly.

Mheenah blinks. "What's the difference?" she asks, seemingly sincerely.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Look, we should go this way! Lots of tracks go this way!" And just like that Spirit is off again, following the tracks.

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

@Spirit: I assume you mean the tracks leading to the NW wall…please correct me if I’m wrong…

Spirit follows the set of tracks to the northwestern wall of the chamber…they appear to lead right up to the wall’s surface…

Perception DC15:
You notice a very faint outline of what might be a secret door…

Secret Room/Caverns


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

perception: 1d20 + 8 ⇒ (15) + 8 = 23

Lorelei follows unwilling to let the little ferret run off on his own when their danger about. Oi, guys, something over here. a door

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Mheenah follows the wolf and ferret but still seems distracted by the difference between a crow and a raven.

"Next you'll be telling me Spirit ain't a weasel." she huffs to Mr Pitch.


"Shall I start referring to you as an imp?" Mr.Pitch asks impertinently. "No. Then shut up."

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah sticks her thumbs in her ears, waggles her fingers and noisily sticks her tongue out at Mr Pitch then drops the subject.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Ooooooooo, a secret door! Let's open it! Let's open it!" Spirit bounces up and down excitedly for a bit before trying pushing on any rock that catches his attention on the wall with his telekinetic powers, trying to get it to open up.

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

As Spirit looks for a way to open it, he discovers this secret door is made of canvas over a wooden frame, painted to blend into the earth of the chamber walls. It is not locked and can be easily pulled aside or opened...

As the curious ferret easily opens it, you find the room beyond has a low (5') ceiling. The dingy chamber has three chests in it; all three of them are open and empty...

Secret Room/Caverns


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Focus you two. we have work to do, you can measure who has the bigger wingspan later Lorelei follows spirit carefully, turning her head back calling to the two flying companions

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah flits into the secret room and settles on the rim of one of the chests.

"Aw nuts. Wonder what was in 'em?" says the quasit as she looks down into the empty chest. Being a simple soul, she starts checking to see if these chests also have false bottoms.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

While Mheenah doesn’t find a false bottom in any of the chests, you can tell from the freshness of the footprints that this room was recently visited, probably within a day or so…

Secret Room/Caverns

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Where to next?


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Let's go... this way!" Spirit charges off to the southwest.

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah hops along the ground after Spirit, humming and twirling like a child.


The raven follows the weasel and quasit.

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

The gang follows Spirit as he rambles down the southwestern passage...

As it bends around he notices a passage branching off to the east but, seeing how there's a chamber opening to the south, he runs in there to take a look and sees...

This room appears empty, and is noteworthy only for the fact that the timbers at the far end have collapsed, leaving a pile of loose earth against the wall.

What do you do?

Caverns

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah hops over and looks through the collapsed timbers and dirt.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"It looks like someone is mining for something down here. Dontcha think? And when they find somethin', they maybe put it in those chests, and once in a while they gather it all up and carry it out. Ooh, maybe that's what the zombies are for! Cheap labor! Just throw 'em a bone once in a while and they're happy!"


"It wouldn't be out of the realm of possibility", Mr. Pitch concedes.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

While Mheenah is looking through the collapsed timbers and dirt, Mr. Pitch yells out, "Snake!"

But Mheenah fails to see it in time to react and it's venom-dripping fangs strike out at her...

Bite vs FFAC: 1d20 + 2 ⇒ (2) + 2 = 4

...but the snake's strike goes awry and misses the quasit. Even so, it's quick enough to strike again before Mheenah can react...

Bite vs FFAC: 1d20 + 2 ⇒ (3) + 2 = 5

...but it fares no better the second time around...

Initiative:

Mheenah: 1d20 + 7 ⇒ (2) + 7 = 9
Spirit: 1d20 + 1 ⇒ (20) + 1 = 21
Lorelei: 1d20 + 2 ⇒ (18) + 2 = 20
Mr. Pitch: 1d20 + 4 ⇒ (18) + 4 = 22
Giant Viper: 1d20 + 5 ⇒ (20) + 5 = 25

COMBAT! Round 1 - The bold may post!

Giant Viper
Mr. Pitch
Spirit
Lorelei
Mheenah

Caverns


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei moves too and takes a bite at the snake

bite: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Lorelei seems to have an appetite for snake, taking a big chunk out of this viper, leaving it reeling…

COMBAT! Round 1 - The bold may post!

Giant Viper (-13)
Mr. Pitch
Spirit

Lorelei
Mheenah

Caverns


Mr. Pitch pecks at the large snake, but was unable to breach it's scales.
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Dmg.: 1d3 - 4 ⇒ (1) - 4 = -3

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Ooo, watch out for the Sneaky Snake!" sings out Mheenah as she gleefully begins attacking the wicked serpent.

Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

DC 13 Poison Save for successful Claw attacks:
Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit telekinetically flings a rock at this snake, too.

Rock!: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d2 ⇒ 1

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Loved that song when I was a young ‘un, Mheenah…

Mr Pitch’s beak does some superficial damage while Spirit’s rock goes a bit wide…but Mheenah’s claws rip into the snake and finish it off…it quivers briefly and dies…

COMBAT Over! You are victorious!

What do you do!

Caverns

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"So weird how all these snakes are hiding on the ceiling!" says Mheenah. She picks up the dead viper by the tail and tries to use it like a whip, whistling it about above her head then trying to snap out at the wall, but it doesn't really work, and she just ends up smashing it a little more. The delicate acidic tang of reptile smell rises from the blood of the snake.

"I love how soft they are. Don't you just love how soft they are?" says Mheenah as she tries again to crack her snake-whip, again just slopping it wetly at the wall. "Maybe I'll make Elly some snake gloves. She'd like that."

She continues playing around until someone picks a new direction to go, then slings the battered asp over one shoulder like a sack and follows.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit takes a quick look around the chamber...

Perception: 1d20 ⇒ 18

...before declaring, "This is boring!" and bounding off towards the passage on the east. (The one just south of the passage we came out of)

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

You follow Spirit down the eastern passage. The first fork leads you to an empty chamber (#25 on the map); there is nothing in this area.

You back out and continue east and come to another fork; the way west you recognize would lead you back to the chamber with the secret room/empty chests. The way north would likely lead you to the room with the 'zombies' that Mr. Pitch told you of...and the way south appears to lead to a chamber that you're not familiar with...

What do you do?

Caverns

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

To move things along, I'll assume you'll check out the chamber to the south...

Being naturally curious, Spirit heads south which opens into yet another chamber...

The pre-eminent feature of this room is a statue of a large snakelike creature...

The human face of this statue is the first thing seen by you upon entering the chamber; it is that of an attractive female. This extremely authentic carving has been created out of several tusks of ivory; you can easily assume that this statue was skillfully blended by a master craftsman and raised on a stone dais. While you can tell it is very expensive, you can also tell it is very heavy and would be nigh impossible for you to move...

Survival DC12 OR Perception DC15:
You notice that the footprints leading towards the statue stop short of it, where knee-prints can be seen. You deduce someone, or someones, were kneeling before the carving...

What do you do?

Caverns

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah stops dead in her tracks and her beady little eyes get big.

"Undead Snake Cult..." she intones as if in a trance.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Survival: 1d20 + 3 ⇒ (11) + 3 = 14

"Oooo, they come and kneel here. That does seem cult-y! Do you think they summon snakes here or something? Maybe that's why there's so many snakes! But it doesn't seem like there's any clues here to where our friends are."


Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Mr. Pitch examines the location to find any clues about the faith practiced here.
Knowledge (religion): 1d20 + 3 ⇒ (12) + 3 = 15

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Well, I think we explored all the tunnels down here. Maybe we should get outta here before they notice we came in here and close that trap door."

"Unless you wanna go mess with the stinky zombies?"

She turns to go, then stops, looks back at the snake lady statue, then hops over and bows down before it, abasing herself abjectly to the Undead Snake Goddess. Then she stands up and brushes herself off and turns to go again.

"Can't hurt!" she says cheerfully.


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Can i take 10 on survival? just passively my perception and survival is 18 ?

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Yes, you can take 10 on those checks…

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Mr. Pitch recognizes the statue as a naga: a large serpentine creature with a human-like face, usually female. He recalls that nagas worship the ‘World Serpent’…and also knows that some early humanoids worshipped what were known as spirit nagas…

Caverns

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Mheenah mentioned perhaps bypassing the ‘zombies’ and heading back up thru the trap door…is that the consensus?

Caverns


Mr. Pitch follows the quasit with reservations of leaving the undead functional, but complies with the group.


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Let's avoid the undead unless necessary...


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"But how will we know if it's necessary unless we look? Maybe there's a clue there with them! After all, why leave zombies somewhere unless to guard something? Maybe there'll be a map with a big x that says 'put people here' or something!"

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"I can go have a peek." offers Mheenah.

Grand Lodge

Mysteries Under Moonlight | The Paths We Choose

Mheenah will turn invisible and head over to take a peek at the chamber Mr. Pitch checked on earlier…

She sees various bones of small animals picked clean…in addition to a few humanoid looking bones. The stench is almost overpowering and comes from the three gaunt, pallid fleshed humanoid creatures the raven mentioned seeing…

While Mheenah agrees they are undoubtedly undead, she is not so sure they are zombies…

While they momentarily sniff the air in her direction, they make no moves towards her and she’s reasonably certain they don’t realize she is there…

Caverns

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