GM Otha's A Familiar Adventure (Inactive)

Game Master Otha

Maps/Slides


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Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah buzzes back to the elf's cottage in a state of high excitement. She bursts in and begins relating everything she heard.

"Our masters! They're definitely alive an' being held captive in the temple! I heard the constable and that innkeeper talking about it! They have something special planned for 'em--they say 'SHE' wants to interrogate 'em personally!"

"Ooh, and Lewlylliam? They know about you and your brother and they ain't happy about you at all. They said they wasn't movin' on ya yet because you're friends with the mayor and there ain't enough of 'em yet, but it sounds like the clock is definitely tickin', if you know what I'm sayin'?"

"Hey, where's the weasel?"


The raven looks around. "Damn, he's too quiet sometimes."


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

If only he knew:
Cautiously Spirit creeps up to the cellar door and peaks below, wondering what could be here--more zombies, maybe?

Grand Lodge

The Paths We Choose

Spirit:
You see nothing other than the stairs leading down into the dark cellar...the smell gets worse the closer you get to the stairs...but this stench smells nothing like the 'zombies' in the tunnels beneath the inn...

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei will spend time scouting the temple, looking for a way in around back, some hole or maybe where ever they keep the wolves.

Grand Lodge

The Paths We Choose

Lorelei:
Your recon confirms much of what the Elves told you of the temple; the stone wall surrounds the temple grounds and there are not week spots in it...but perhaps you could dig under it if you had to. With the gates open, a quick glance inside shows the temple is also made of stone and has no windows...the only entrance appears to be the large double-doors in the front.

There are a couple of buildings separate from the temple. From the looks of one, you assume it's a kennel (for the wolves the Elves told you about, most likely) and you think the other is a storage building.

With some of the glances the folk are giving you, you think it prudent not too tarry here too long...

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

she'll casually leave and wait to for the group to return while she plans


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

I feel like this should involve a Will save...

Will Spirit be Spirit?: 1d20 + 3 ⇒ (11) + 3 = 14

Spirit:
Spirit hesitates a long moment at the top of the stairs before turning around. There was something going on here, but just in case it was something dangerous he should probably go back and get the others. Lorelei would be especially good to have. She was so big and strong!

Spirit happens to see Lorelei as she's leaving the temple and runs over to her. "Lorelei! Lorelei!" he calls out as he runs over to her. "I found something funny! Come see! Come see!"

Grand Lodge

The Paths We Choose

Lorelei, will you follow Spirit?


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei follows, curious as to what has the ferret so excited, better not be a fish Spirit

Grand Lodge

The Paths We Choose

Lorelei/Spirit:
Spirit leads Lorelei back to the abandoned building and to the stairs leading down into the cellar. The wolf’s keen smell easily picks up the foul smell coming from the cellar…she detects it more as a rank, oily smell as opposed to the rotting flesh smell prominent in the tunnels beneath the inn…

Meanwhile, back at the Elves’ cottage:
Llywillan looks to Dorian and nods after hearing Mheenah’s tale. ”It would seem our time grows shorter…but they’ll make no move against us directly nor likely soon…they’ll await till their numbers grow…

“Good job, Mheenah, that was helpful. And I’m happy to hear your masters are still alive. I had thought they’d be taken to the Temple; but that does not mean they’re still there. The two thugs you saw with the constable are not from Orlane; they are outsiders. The headquarters of this cult probably lies beyond this village; however, you are likely to find clues in the temple if you’re masters are not there. My brother and I can provide a distraction to get you in the temple grounds tonight…but once you’re in, we’ll be of little help…

“As for the ferret, he ran off looking for you…knowing his nature, he could be anywhere by now…”

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

still disgusting but oily rather than rot... Spirit why are we here


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Don't you think it's strange? Why would this place be all boarded up like this and have something in the basement! We should go take a look! It might be more cultist things!" Spirit hops back and forth in front of the cellar door as he speaks.

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"They did mention somethin' else. I dunno if it's important, but they said something about crocodiles wandering out of the marshes to the north. Or was it alligators? What's the difference anyway? They kinda seem like the same animal."

"C'mon Mr Pitch, let's go see what trouble the weasel has gotten into!" says Mheenah, as she hops off toward the door again.


Knowledge (nature): 1d20 + 3 ⇒ (8) + 3 = 11
"Crocodiles prefer salt water, like the coast, and have a 'U' shaped snout; while the alligator swim in fresh water, like the river, and have a long, pointed 'V' shaped snout."

"I suppose," sighed the raven, getting tired of Spirit's antics.

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|
Mr. Pitch wrote:


"Crocodiles prefer salt water, like the coast, and have a 'U' shaped snout; while the alligator swim in fresh water, like the river, and have a long, pointed 'V' shaped snout."

The quasit's beady red eyes glaze over.

"Oh. Uh huh." she says.

Mr. Pitch wrote:
"I suppose," sighed the raven.

"Yippee! You fly around and I'll follow invisibly." says Mheenah as she fades from sight.

the demon's entreaties assailed his sweet repose
sighed the raven: 'I suppose'.

Grand Lodge

The Paths We Choose

Knowing Mheenah hadn’t spotted Spirit nor Lorelei west of the Elves’ cottage, she and Mr. Pitch headed west…it didn’t take them long to see the building with a slightly ajar door and a smell coming from within…they could also see wolf tracks leading to the door…

Upon entering they see Spirit and Lorelei pondering over stairs leading into a dark cellar…and their noses are likewise assaulted by the strong smell emanating from it…

OK, the band is back together! Now what?

Orlane

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Phew what stinks?" says Mheenah as she snuffles the air luxuriantly, delighting in the reek.

She hops over to the top of the cellar stairs, then invisibly flutters down for a look.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

The Paths We Choose

Mheenah flies down for a look at the cellar...

The cellar is a gloomy place and smells musty and rotten, a foul, swampy stench in the air down here. Most of the cellar is one large room, containing several crates and three kegs. Two doors are on the north wall...

Sorry, there's no map here, so it's theatre of the mind...

Orlane

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah comes back upstairs and reappears.

"All clear, if ya wanna come look. Coupla doors is all. Oh and some crates and barrels. Hey, maybe its more smuggled stuff! Smells swampy."

"Ooh! Maybe they got alligators down here! Or crocodiles? I can't tell the difference again. Anyway, come on!"

She buzzes back down into the cellar.


Annoyed, Mr. Pitch follows the quasit.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit excitedly comes down into the cellar, following Mheenah. Curious, he climbs up on some of the barrels and crates and tries to find gaps to peek through to see if he can figure out what's in them.

"Maybe there's secret treasure down here that no one has touched for years!" the excitable ferret suggests.

Grand Lodge

The Paths We Choose

You descend into the cellar. The aforementioned crates that Mheenah mentioned all contain spoiled food…and you find the kegs contain wine, which smells and appears unspoiled. You get the idea this used to be an inn…

There’s nothing else of interest in the main room…except possibly what’s behind the two doors…the rank oily smell seems to be stronger from the door on the right…

Orlane

Dark Archive

1 person marked this as a favorite.
CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Baphomet's butt-hole, how many inns does this crappy little town need?" says Mheenah.

She goes to look over the door on the right.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

If she spots no traps, she'll try and open it.

Grand Lodge

The Paths We Choose

Mheenah detects no traps and opens the door...

...to reveal three reptilian humanoids with crude stone axes in the room looking towards the door, the stench on them is stronger now and almost sickening...they move with hostile intent towards Mheenah, axes raised...

Everyone except Mheenah (the stench is poison-based and she's immune to poison) make a DC13 Fort Save or be sickened for 10 rounds (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

Knowledge (Nature) DC11:
These reptilian humanoids are troglodytes; their stench can cause a brief but retching sickness...

Initiative:
Mheenah: 1d20 + 7 ⇒ (10) + 7 = 17
Spirit: 1d20 + 1 ⇒ (19) + 1 = 20
Lorelei: 1d20 + 2 ⇒ (17) + 2 = 19
Mr. Pitch: 1d20 + 4 ⇒ (20) + 4 = 24
Lizard Creatures?: 1d20 - 1 ⇒ (6) - 1 = 5

As there was no map, we'll try this with theatre of the mind; the reptilians are in the room about 10' away from Mheenah...and we'll say the rest of you are about 20' back from the reptilians...if you think a map would better serve us here, let me know and I'll find a generic one...

COMBAT! Round 1 - The bold may post!

Mr. Pitch
Spirit
Lorelei
Mheenah

Reptilians?

Orlane

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah's face lights up in a grin and she rubs her little claws together.

"Snake people! Ooh, this is gonna be so great!..."

She takes a deep breath, sticks her thumbs in her ears, then jumps into the air so that's she's about face high, then gives a piercing tinny shriek. Her facial features temporarily distort, grow and glow flaming red, and an aura of hellfire surrounds her. For about 3 seconds.

Then she flies off to hide behind Lorelei.

Casting 'Cause Fear' at the monsters, Will Save DC 11. It's a 30 foot radius burst so it should easily get them all.


1 person marked this as a favorite.
Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

nature: 1d20 + 5 ⇒ (7) + 5 = 12
fort: 1d20 + 5 ⇒ (5) + 5 = 10
Lorelei starts wretching, from the stench, her canine enhanced nose smelling it far worse than the others Troglodytes... ugh, can you guys handle this one or do i really have to fight these things... they smell like a hippo that hasnt bathed in a month rolled around in rotted meat.

Grand Lodge

The Paths We Choose

Will Save: 1d20 ⇒ 16
Will Save: 1d20 ⇒ 2
Will Save: 1d20 ⇒ 10
Rounds?: 1d4 ⇒ 2

Only one of the reptiles withstands the mischievous Mheenah's fear spell, but even it is shaken...the other two look to run but, with the object of their fear in front of the door (the fear effect took place after Mheenah cast the spell but before she moved), they both cower in the corner of the room...

Meanwhile, Lorelei can identify the creatures, but her sensitive nose yields to their putrid stench...

COMBAT! Round 1 - The bold may post!

Mr. Pitch (need DC13 Fort Save)
Spirit (need DC13 Fort Save)
Lorelei (sickened, 10 rounds)

Mheenah
Troglodytes (1 shaken/1 round, 2 cowering/2 rounds)

Orlane


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Fort: 1d20 + 3 ⇒ (13) + 3 = 16

"You should really take a bath!" Spirit declares to the stinky lizard things. Then he waves his tail and summons some luck for his friends.

Casting Tug Fate, so any friendlies nearby get +11 to their roll whenever they roll a 10, while enemies get -11 to their roll when they roll a 10. Also the first time each round a friendly rolls a natural 1 or an enemy rolls a natural 20 I flip it to the opposite.


Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20
Knowledge (nature): 1d20 + 3 ⇒ (3) + 3 = 6

Mr. Pitch's first thought is to summon monster, but figures it too would have to resist the lizardmen's smell. So the feathery cleric of goddess of magic attempt to attack.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg.: 1d3 - 4 ⇒ (1) - 4 = -3

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|
Lorelei_ wrote:
Troglodytes... ugh, can you guys handle this one or do i really have to fight these things... they smell like a hippo that hasnt bathed in a month rolled around in rotted meat.

Mheenah hovers behind Lorelei. She cranks the wolf's tail to give it a little gumption.

"Well, yeah! If you don't fight 'em they're just gonna come after ya anyway! Look, when ya bite 'em just don't swallow, ya know?"

"Besides, they ain't so bad. It's a good healthy stink."

Grand Lodge

The Paths We Choose

Spirit overcomes the stench and casts a spell to help his friends…

Mr. Pitch penetrates the shaken trog’s defenses and pecks his ear…

Lorelei, you still have a first round action to take…

COMBAT! Round 1 - The bold may post!

Mr. Pitch (need DC13 Fort Save)
Spirit (need DC13 Fort Save)
Lorelei (sickened, 10 rounds)
Mheenah
Troglodytes (#1 -1 NL/shaken, #2 cowering, #3 cowering)

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei will step forward about 5 to 10 feet, and howl, activating her Animal Focus of the bull increasing her strength by 2 points for 1 minutes and then standard action to use her Storm Strike Blessing to add Electric damage to her teeth.

In an instance she grows Bulkier and her teeth begin glowing blue, sparking with electricity.

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Mheenah is delighted by Lorelei's magical enhancements.

"Ooooo! Yer in trouble now, snake guys!" she taunts, doing a little mid-air flip.

Grand Lodge

The Paths We Choose

Lorelei preps for combat, looking like a big, bad, wolf…

The troglodyte by the the door takes a swing at Mr. Pitch…

Stone Axe: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

…but still shaken from fear, misses wildly…

The other two troglodytes still cower in the corner…

COMBAT! Round 2 - The bold may post!

Mr. Pitch (need DC13 Fort Save)
Spirit (need DC13 Fort Save)
Lorelei (sickened, 9 rounds)
Mheenah

Troglodytes (#1 -1 nonlethal, #2 cowering, #3 cowering)

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei charges at the Troglodyte attacking Mr Pitch

bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15

Grand Lodge

The Paths We Choose

Lorelei charges but her teeth snaps nothing but air…

COMBAT! Round 2 - The bold may post!

Mr. Pitch
Spirit

Lorelei (sickened, 9 rounds)
Mheenah
Troglodytes (#1 -1 nonlethal, #2 cowering, #3 cowering)

Orlane

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Yeeee--aaahhh!" hollers Mheenah as she leaps back at the same troglodyte Lorelei attacked. She lands on its head and rakes a claw at his eyes.

Claw Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
plus Poison, DC13

The landing on the head thing is flavor--Mheenah is not attempting to actually grapple something 2 sizes bigger than her


"Blast it! I'm not [u]made[/u] for fist-i-cuffs!"
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg.: 1d3 - 4 ⇒ (2) - 4 = -2

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

"Go for his eyessss! Peck out the sweet jelly of his eyesssss!" whoops the giggling quasit. "Let him smell his way back to his Snakey Masters!"

Grand Lodge

The Paths We Choose

Mheenah’s claws land, raking across the trog’s face, and injecting her poison…

Fort: 1d20 + 7 ⇒ (5) + 7 = 12

…which the reptile can’t resist and he moves noticeably slower…

DEX damage: 1d2 ⇒ 2

Mr. Pitch pitches in and pecks for slight, but additional, damage…

COMBAT! Round 2 - The bold may post!

Mr. Pitch
Spirit
Lorelei (sickened, 9 rounds)
Mheenah
Troglodytes (#1 -4 (-2 nonlethal) & poisoned (-2 DEX), #2 cowering, #3 cowering)

Orlane


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit waves his tail again, and a piece of debris in the basement floats into the air.

"You should go to sleep!" the ferret declares as he telekinetically hurls his projectile at one of the cowering creatures.

Attack roll: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 4

Grand Lodge

The Paths We Choose

Spirit sends a telekinetic projectile that strikes one of the cowering troglodytes in its head…

The two in the corner continue to cower while the one by the door recovers and swings its axe at Lorelei…

Stone Axe: 1d20 + 2 ⇒ (12) + 2 = 14

…the wolf feels the wind from the axe breezing over her head as it misses…

COMBAT! Round 3 - The bold may post!

Mr. Pitch
Spirit
Lorelei (sickened, 9 rounds)
Mheenah

Troglodytes (#1 -4 (-2 nonlethal) & poisoned (-2 DEX), #2 cowering -4, #3 cowering)

Orlane

Dark Archive

CN Female Demon (quasit) Familiar/Rogue |HP:17/24|AC 18 T16 F15|F+2R+8W+4|Init +7|Perc +8|CMB+2 CMD 15|Speed 20 Fly 50 (perfect)|DR 5/cold iron or good| Immune electricity, poison; Resist 10 acid,cold,fire|

Perched on the trog's head, Mheenah scratches and bites for all she's worth!

Bite: 1d20 + 8 ⇒ (17) + 8 = 25Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 8 ⇒ (8) + 8 = 16Damage: 1d3 - 1 ⇒ (2) - 1 = 1 plus Poison
Claw: 1d20 + 8 ⇒ (10) + 8 = 18Damage: 1d3 - 1 ⇒ (2) - 1 = 1 plus Poison


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit keeps trying to bludgeon his target into unconsciousness.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 2

Grand Lodge

The Paths We Choose

Mheenah’s claws rake the top of the trog’s head, injecting their poison…

Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Fort: 1d20 + 7 ⇒ (12) + 7 = 19

…and resists some of the poison but not all…

DEX damage: 1d3 ⇒ 3

…Mheenah also sinks her teeth into the reptile and she finds it tastes as bad as it smells…and you can sense the troglodyte is badly wounded…

COMBAT! Round 3 - The bold may post!

Mr. Pitch
Spirit
Lorelei (sickened, 8 rounds)

Mheenah
Troglodytes (#1 -8 (-2 nonlethal) & poisoned (-5 DEX), #2 -4, #3)

Orlane

Grand Lodge

The Paths We Choose

Spirit ninja'ed me!

Spirit telekinetics proves accurate again, hit the same cowering trog's head once more...

COMBAT! Round 3 - The bold may post!

Mr. Pitch
Spirit
Lorelei (sickened, 8 rounds)
Mheenah
Troglodytes (#1 -8 (-2 nonlethal) & poisoned (-5 DEX), #2 -6, #3)

Orlane


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

bite: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 6 + 1d4 ⇒ (3) + 6 + (2) = 11

claw: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d4 + 6 ⇒ (2) + 6 = 8

claw: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Lorelei lets loose with a full barrage of attacks

okay... what is with these rolls. at least spirits flippy tug fate thing activates here i think with that Natty 1

Grand Lodge

The Paths We Choose

The Paizo die roller is a fickle mistress indeed…but Spirit’s spell and Mheenah’s poison mean both claws hit…

Lorelei’s teeth miss…but both claws tear deeply into the sluggish troglodyte’s chest, the stone axe slipping from it’s hands as the creature drops to the floor with a resounding thud…

COMBAT! Round 3 - The bold may post!

Mr. Pitch
Spirit
Lorelei (sickened, 8 rounds)
Mheenah
Troglodytes (#1 dead, #2 -6, #3)

Orlane


Mr. Pitch begins to attack one of the other frightened lizardmen but miss.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg.: 1d3 - 4 ⇒ (3) - 4 = -1

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