Way of the Wicked (solo) (Inactive)

Game Master Whack-a-Rogue

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Assuming you take 20 on Perception
The northern door appears to be trapped. If you open it, something will likely shoot out at you with great force. The eastern door is configured in the same way.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Didnt realize my post got earn

Leaving the lantern in the center of the room, Lyr'San slowly approaches the mold-covered door


By the time you're a mere six feet from the mold, the cold has become almost unbearable. Any closer, and you're liable to get frostbite.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

She takes a step back, her body reacting to the increasing cold, that her new fine silks were woefully inadequate to protect from. Letting out a misty breath she considers her options. The mold clearly fed off of heat, be it from a flame or a living body, so burning it was out of the question, heat just made it bigger.

So maybe the opposite is also true.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Smiling with realization, she takes out the crystalline vial of liquid ice, hurling it forcefully into the mold-covered door and stepping back to watch the outcome.


The vial shatters against the door, and at its touch, the mold withers and dies. You now see an inscription etched into the wood: "Thou hast made thy own path."

The doorway leads to another passage that ends at yet another door. This time, the inscription reads, "Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes."


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Reading the inscription carefully, she considers the words. bracing herself for whatever might come next. Making her opponent fight blind was her signature preferred fighting style, so it sounded like she would be facing off against her own strengths.

Taking a deep breath, she opens the door.


The chamber beyond is completely dark. The floor is covered with one-inch-diameter holes, and a globe of obsidian rests on a podium in the center of the room. Doors exit the room to the north and east. Both are barred, but you should be able to open them with only a little effort.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Taking in the details of the room, Lyr'aan frowns. While the darkness of the room was actually a comfort, the little holes in the floor were likely the real danger here, probably shooting darts to spikes the moment she set foot on a tile.

Shatter all that blinds you and then burn thy adversary to ashes.

Holding her place in the doorway, she shifts her vision into the magical spectrum, looking for the source of the darkness.

Cast Detect Magic


The obsidian orb radiates faint magic.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Nodding to herself, she draws a dagger, taking the time to line up her throw to knock it off the pedestal.

Throw: 1d20 + 5 ⇒ (13) + 5 = 18


Your dagger knocks the orb off the pedestal, and it shatters against the ground, returning the chamber to dim light.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Taking a deep breath, she quickly dashes across the room, seeking to get to the opposite door.


As you enter the room, a black mist begins to rise from the holes in the floor. As you reach the opposite door, it coalesces into a bestial, semisolid form!

You can spend your turn unbarring the door if you'd like. That allows you to avoid combat, suffering only an AoO as you exit the room.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Working as swiftly as she can, Lyr'aan unbars the door, attempting to slip out, without having to deal with the most creature.


Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Bleed Damage: 1d6 ⇒ 1 (continues each round until bleed is stopped)

The mist stops attacking as soon as you leave the room. The door leads to yet another hall. This time, the door at the end says, "The chosen are revealed by their might. The weak deserve no sympathy."


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Heal (DC 15): 1d20 + 3 ⇒ (19) + 3 = 22

Tearing off a strip of cloth to bandage the area touched by the mist, Lyr'aan makes sure that the bleeding has stopped before focusing on the next challenge.

Reading the inscription, she prepares herself drawing and palming her cold iron dagger in anticipation of some form of vicious combat.


The chamber is lit with an oil lantern, and you see a barred door to the south. Of more pressing concern, however, is the mithral serpent that slithers toward you.
PC Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Enemy Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Looks like you're up first. XD


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Unsure of whether the construct could see in the dark or not, Lyr'aan takes no chances, channeling her god's dark power to extinggush the light while calling upon her innate abilities to conjure a duplicate of shadow.

standard action: Channel (snuff out light), Move action: Shadow clone (1 round)


Unhindered by the darkness, the serpent lunges forward.
Target: 1d100 ⇒ 8 (high = duplicate)
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Seeing that the darkness had no effect, Lyr'aan quickly tries to stab at the metallic serpent, to no avail.

Dagger attack: 1d20 + 5 ⇒ (6) + 5 = 11
1d4 ⇒ 3


The construct is small, but quick, and evades your weapon as it lunges forward once again.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Trying a different tactic, Lyr'aan shifts her body one way, leading the metallic snake with her movements before shifting again in a sudden blur, changing her angle of attack and striking at a vital point.

Quick Feint: 1d20 + 4 ⇒ (15) + 4 = 19

Cold Iron Dagger/Studied target: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
1d4 + 1 ⇒ (4) + 1 = 5
Fatal thrust: 1d6 ⇒ 1
Sneak attack: 1d6 ⇒ 4
Skewer: 1d6 ⇒ 3

I pretty sure you can sneak attack a construct in Pathfinder


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They're immune to a lot of things, but precision damage and crits function normally against them in Pathfinder. XD[ooc]

The cobra doesn't respond to your feint [ooc](mindless), but your blade connects regardless ... and scrapes harmlessly off its metal hide (it has DR).
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
If that hits, Fort DC 11 vs 1d2 DEX damage (poison).


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Fort save: 1d20 + 3 ⇒ (15) + 3 = 18


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Seeing the ineffectiveness of her blade on the creature's metal skin, the dark scion launches herself into a tumbling pass taking her clear of the serpent as she draws her war mallet.

Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18


You slide behind the construct.

I believe you still have a Standard action.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Ah right. Increase in BAB means I can draw and move now

War mallet/Studied target: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
bludgeoning/studied: 1d4 + 1 ⇒ (2) + 1 = 3


Your mallet bounces off the serpent's metal hide.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

This room definitely doesn't play to your strengths. I don't think you can overcome its DR without a confirmed crit. Alternate tactics are in order, methinks.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

The door has a bar across it as well?


Yes, but it can be removed with a full-round action.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Launching herself into a spectacular tumbling pass, Lyr'aan somersaults her way to the barred door, generating a shadow clone as she focuses on the door.

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23


1d100 ⇒ 75

The snake strikes at your shadow clone as you begin to unbar the door.

That means you can safely spend your turn opening the door, and next round, you can escape with a successful Acrobatics check (or by taking an AoO).


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Lyr'aa quickly focuses all her efforts on unbarring the door.


You unbar the door as your shadow clone fades away.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Attempting to deftly slip out of the room, Lyr'aan bolts through the door, shutting it behind her.

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14


You barely avoid the serpent's strike as you slip out the door. On the other side is yet another corridor terminating at a wooden door. This time, the inscription reads, "Suffer not the fool. Stupidity is our faith's cardinal sin."

To Save Time, Read Once You've Finished Any Preparations:

Beyond is a square chamber lit by a hanging oil lantern. In its center is a podium. Upon this podium is a pendant of silver - a dragon with sapphire eyes.

There is also a stairway leading up to the east.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Lyr'aan approaches the pendant shifting her vision to perceive magic, but avoiding touching it initially.

Detect Magic


The pendant does not appear to be magical.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Considering the inscription, she opts to avoid the folly off greed, ignoring the likely trap of the obvious valuable, she heads for the stairway.


At the top of the stairway, you find a false door. Behind it is a bolder that appears rigged to roll toward the pedestal if the pendant is removed.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Smiling to herself, Lyr'aan heads back down, seeking another exit.


It takes some time, but you eventually discover a secret door in the west wall. Beyond it is an L-shaped passage that leads to another room. This time, the inscription reads, "Secrecy is our greatest ally. Exposure brings death."

To Save Time, Read Once You've Finished Any Preparations:
The chamber beyond is completely dark. In the center is a patch of bare earth surrounded by a two-inch-tall brick circle. From the soil grows a man-sized mushroom with a strange bulbous cap. You can also see a door in the western wall.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Noting the odd mushroom in the room's center, she considers the warning toward secrecy. The darkness was likely to entice those more limited to use light, likely awakening the mushroom to send some kind of poisonous spores through the room, given the inscription.

Avoiding the center of the room she skirts along the walls, working her way toward the western door, while keeping a keen eye out for anything else of note.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


You creep along the wall to the western door. It opens easily and leads to yet another passage. This time, the door's inscription reads, "Beware the fallen for they may rise once more to threaten you."
--------------------------------------------------------------------------
The chamber inside is lit by a small oil lantern that hangs from the center ceiling. There are also eight battered wooden coffins that are encrusted with salt brine, barnacles, and dried seaweed. There is a door in the western wall of the chamber.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Reading the inscription and taking in the sight of the coffins, Lyr'aan shudders at the implications. The idea of all of these possibly being filled with undead, wasn't something she wanted to face. The details of the coffins implied something to do with the ocean, which wasn't any more inviting than regular undead.

Moving stealthily, and making sure not to touch any of the coffins, she moves to the western door.


Perception: 4d20 + 6 ⇒ (14, 11, 16, 13) + 6 = 60 20, 17, 22, 19
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

The door at the end of the next hall is locked - but a heavy iron key hangs beside it on a peg. The inscription on the door reads, "Serve thy master well and be rewarded."


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

Delicately removing the iron key from the peg, Lyr'aan looks carefully at the coffins again, before attempting to open the door.


The door opens to reveal an empty room. Empty, that is, save for an armor-clad Talirian knight kneeling in prayer. He holds a longsword and wears a silver-and-sapphire holy symbol around his neck. When the door opens, he looks up. "What new devilry is this? Why am I being held here?"

You've seen this man before. Sir Balin of Karfeld was the commander of the men who captured and imprisoned you.


Lyr'aan Kalevra Urban Ranger /Cleric (Darkness) 4 Religion:Asmodean| HP:44/44| AC:17 T:17 FF:14 |F: +5 R: +8 W: +9 | Init:+4 (6) Per:+3 |CMB+4 CMD 16 |Senses:Darkvision 90’ | Shadow clone 6/6day | 50% miss in low light|Channel Neg (2d6) 6/6|Faith 6/6

"I'd say to personally bear witness to the Dark Lord Asmodeus answering my prayers." Lyr'aan says with a languid smile as she enters the room, closing the door behind her.

"Granting me the opportunity to...thank you for your accommodations, and show you the hospitality your men showed me."

With masterful subtlety, she draws a dagger, keeping its presence concealed as she approaches the kneeling knight.

Sleight of hand: 1d20 + 9 ⇒ (20) + 9 = 29

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