[PFS] Redelia's Hydra's Fang (Inactive)

Game Master Redelia

chronicle sheets


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Venture Lieutenant, Play by Post (online)

The bluff check got you on the boat, skipping an annoying bit of trying to catch up with the ship as they shot arrows at you. We'll see how this plays out, but I doubt you're going to be able to negotiate enough with just bluff to get the things you want from him...

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Yeah, I figure there's a limit at some point, but right now her game is to just keep the party moving towards the items in question or their whereabouts until the jig is up.

I can be happy knowing that the bluff helped avoid a measure of friction already :)

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Hrm... hope the bluff attempt didn't lead to that going sideways.


Venture Lieutenant, Play by Post (online)

Well, you might say things went sideways, but in a good way for you guys. Two fights you had to do ended up fighting each other, leaving you to fight the weakened surviving side. There should be some reward for really investing in bluff occasionally, right? :)

We're almost done with this one, everyone, so please make sure you posted your chronicle information earlier, and please roll any day job checks or anything if you did not do so earlier.

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Nice! :) I wasn't sure about sides present, but yeah, I like to milk the bluff investment for sure. I can be fun with this character.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Well done, Nilah! :-D

I still have to go a long way to go using the social skills in Pathfinder.

Hm... maybe I should make a character who is actually good at bluff & co... *shrugs* ;-)


Venture Lieutenant, Play by Post (online)

(I'll admit I'm a bit of a softie in terms of letting social skills work to skip combats or at least make them easier, so YMMV with other GMs)

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

I like that.

Actually, I like that a lot.

As much a I love to battle - maybe I should wear a t-shirt: "Caution! There might be a little murder hobo power gamer inside!" ^-^ - the game is still called roleplaying and not rollplaying. ;-)

Bad rolls will still happen, but especially in pbp-games, when someone invests time in creative writing, it's really nice to see that the effort is (sometimes) rewarded...

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

man...it's great to actually switch to a more social character...i was always the tank/dps guy in my irl games...95% of the time a fighter type...mostly because the other guys weren't great at making combat types. since i started playing swashbuckler and a couple clerics, it's been great...

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

It's nice to switch from a highly-social character to a melee-oriented murder hobo (coughKiyokocough) too. ;)

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

I love socially oriented characters. My ifrit rogue would've excelled at this game in pretty much the exact same way Nilah did. Among my PFS characters, Charisma is easily the most-used mental stat.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

You mean Laiashi? yeah, she would sail through a game like this...as long as Patros is backing her up...

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Quick question #1: Is the slave a living humanoid or some kind of undead?

Quick question #2: Is Du Moire dead or just unconscious?


Venture Lieutenant, Play by Post (online)

If a creature is undead would be a very easy know:religion check.

It would be a heal check to know about Du Moore.


Venture Lieutenant, Play by Post (online)

That's the end, team, but feel free to make a wrap-up in character post if you wish. I'll get your chronicle sheets up in the next day or so.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

That last fight seemed very... anticlimactic.


Venture Lieutenant, Play by Post (online)

Yeah, it was just mopping up what was left after bluff dealt with most of what was written to be the last two fights.

The Exchange

Female N Gnome Ninja (Sanctified Rogue) 5 | HP 28/28 | AC 19 T 15 FF 15 | CMB +2, CMD 16 | F: +3, R: +9, W: +3 (+2 vs. fear/despair)| Init: +6 | Perc: +10 (low-light), SM: +4 | Speed 20 ft. | Ki Pool 4/5 | Eternal Hope 1/1 | 0 Reroll | Active conditions: Invisible 5 rounds

Was I helpful enough to check off the faction goal about resolving a combat encounter nonviolently?


Venture Lieutenant, Play by Post (online)
Gnagnatsu♥the♥Gnignja wrote:
Was I helpful enough to check off the faction goal about resolving a combat encounter nonviolently?

Yep, your aid on the bluff in the underdocks is enough (I did not keep looking for other instances after I found that)

The Exchange

Female N Gnome Ninja (Sanctified Rogue) 5 | HP 28/28 | AC 19 T 15 FF 15 | CMB +2, CMD 16 | F: +3, R: +9, W: +3 (+2 vs. fear/despair)| Init: +6 | Perc: +10 (low-light), SM: +4 | Speed 20 ft. | Ki Pool 4/5 | Eternal Hope 1/1 | 0 Reroll | Active conditions: Invisible 5 rounds

Thanks. Since she got a checkbox without a roll, she will make a day job check.

Craft (Painting): 1d20 + 12 ⇒ (15) + 12 = 27

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

gg guys...Thanks for running this Redelia...

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Yes, thanks a bunch. This was fun, and that's probably the most mileage of gotten out of bluff yet :D

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Thanks a lot, Redelia!

I've got a question regarding a faction goal:

Identify a potion or other magic item whose caster level equals or exceeds your character level.

Well, we found one magic item: a scroll of arcane lock (spell level: wizard 2, therefore CL 3).

GM Redelia wrote:
wizard gear: quarterstaff, dagger, scroll of arcane lock, spell component pouch, spell components

I assume there was no need to identify the scroll at that point (or you skipped it to get going with the mission). But can Kaervek still attempt to identify it?

If yes, here's the roll:

Spellcraft + Elven Magic: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (vs. DC 18) :-D

Spellcraft wrote:

Task: Identify the properties of a magic item using detect magic

DC: 15 + item’s caster level


Venture Lieutenant, Play by Post (online)

Kaervek, that faction goal would be fine. You're right that I made a small error there because I was trying to keep the game moving, and that should not remove your opportunity for that faction box.


Venture Lieutenant, Play by Post (online)

Chronicle sheets are linked at the top, where the maps link used to be.

I'll get the game reported later today.

Thanks again for playing, everyone!

The Exchange

Female N Gnome Ninja (Sanctified Rogue) 5 | HP 28/28 | AC 19 T 15 FF 15 | CMB +2, CMD 16 | F: +3, R: +9, W: +3 (+2 vs. fear/despair)| Init: +6 | Perc: +10 (low-light), SM: +4 | Speed 20 ft. | Ki Pool 4/5 | Eternal Hope 1/1 | 0 Reroll | Active conditions: Invisible 5 rounds

Everything looks good. Thanks for the great game everyone, especially Redelia for running!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

got it...looks good to me...gg guys...oh I posted in your latest recruitment GM...

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Looks good. Thanks, Redelia!


Venture Lieutenant, Play by Post (online)

If anyone is interested, here is a link to a recruitment for another season 0 game I'm starting up soon.


Venture Lieutenant, Play by Post (online)

OK, game is reported. I'll mark it inactive as soon as I hear everyone has their sheets.

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Looks good. Thanks for the game!

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

Chronicle received. Thanks again!

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
GM Redelia wrote:
Kaervek, that faction goal would be fine. You're right that I made a small error there because I was trying to keep the game moving, and that should not remove your opportunity for that faction box.

Great, thanks! ;-)

And I just want to say that it was not my intention to point out any error - actually, I don't see it as an error. I completely understand why you wanted to move on.

Chronicle looks good, thanks again for running the game!

@Everyone: Thank you for a good game - I had fun! :-)

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