Band of Blades: The Road to Skydagger Keep (Inactive)

Game Master Douglas Muir 406

It's Band of Blades, the military fantasy / survival horror campaign using the Forged in the Dark system.


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Okay, that Level 2 Harm is reduced to Level 1 (Constantly Hearing Voices).

I would say that next he'd probably want to GTFO, which would be a Maneuver roll. Any other ideas or suggestions?


DM_DM wrote:

Okay, that Level 2 Harm is reduced to Level 1 (Constantly Hearing Voices).

I would say that next he'd probably want to GTFO, which would be a Maneuver roll. Any other ideas or suggestions?

I can also see trying to juke Eater by faking an attack and then going around, and then trying to get out of sight of the Black Oak Knights, so using Scout to disguise his movement intentions.

One Eye would also like to fire on Eater, to provide some distraction, dealing with that threat rather than the incoming Black Oak Knights.


Okay, let's go with a straight Maneuver. I was waiting to see if he'd want to push it or DB, but a dot is a dot. So: 1d6 ⇒ 6

Oh DANG I am rolling well for Silver!


Silver dances frantically around the burning Eater, avoiding the thing's flailing, grasping claws. Then he runs, flat out sprints, for the safety of the barricade.

Behind him the Black Oak Knights come thundering after.


Doyen One Eye wrote:


One Eye would also like to fire on Eater, to provide some distraction, dealing with that threat rather than the incoming Black Oak Knights.

Fire away. Do you have Black Shot?


Brother Attero Dominatus wrote:
DM_DM wrote:


The Black Oak Knights are readying a charge.
And my master plan is nearly complete! I'd like to use a Wreck roll to blow up the mine I made beforehand. Can I take a DB related to my aforementioned prepping? Can I have used up my WREKTing kit?

Yes you can use a Wreck roll, and yes you can take a DB. What are you offering?


DM_DM wrote:
Doyen One Eye wrote:


One Eye would also like to fire on Eater, to provide some distraction, dealing with that threat rather than the incoming Black Oak Knights.
Fire away. Do you have Black Shot?

My intention had been to use the previous Research roll (gazing at Eater) as a setup roll for this shot. I have would like to use Black Shot, and would like a DB where I overpack my shot, giving up either my Gun Maintenance Kit (using it up in juryrigging my rifle) or use double ammo of Blackshot. What would the position/effect be?


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

"Well done Tabita!" Leon shouts, only allowing moment of satisfaction before urging, "Let's get moving, one charge left." his urging unnessaroly punctuated by the sounds of galloping enemy and One Eye's gunshots.

one more group manucer, Leon leads

Leon: 2d6 ⇒ (4, 2) = 6
Tabita: 2d6 ⇒ (1, 6) = 7
Monica: 3d6 ⇒ (6, 6, 1) = 13

Solid success?


Band Of Bladeser wrote:


Solid success?

Ohh that was a good time to roll a crit. Okay...


Why was that a good time to roll a crit? Well, because the last charge is to be set below the bridge, alongside one of the towers. And there are hostiles down there -- several Hounds, crawling along the ironwork.

Hounds are like a smaller, less horrific version of Eater. They're undead, and they're blind, and it doesn't slow them down at all. They're crawling over the ironwork on all fours, lifting their heads now and then to sniff.


Since you rolled a crit on your Maneuver, I'll say that they're not aware of your presence -- yet. So, possible options include:

-- have one person try to sneak to the demolition site and set the charge without being detected

-- have everyone go openly as a group, hoping to hold them off

-- launch a pre-emptive strike or ambush

-- other?


Note that it's pretty dark down below the bridge. Some moonlight reflects off the water, but otherwise there's no light but Hans' lantern, swaying in the wind. The Hounds are just pale shapes, barely visible as they crawl across the ironwork.


Doyen One Eye wrote:


My intention had been to use the previous Research roll (gazing at Eater) as a setup roll for this shot.

In this case, Research just tells you what you're dealing with, including threat level (3) and general information.

I have would like to use Black Shot, and would like a DB where I overpack my shot, giving up either my Gun Maintenance Kit (using it up in juryrigging my rifle) or use double ammo of Blackshot. What would the position/effect be?

Hm. I'd allow you to use up all your remaining Black Shot. That would give you an extra die on the roll. (It also makes the consequence of failure pretty obvious: your gun blows up.)


One Eye lines up the shot, overpacked with some care, and lets it fly.

Shoot at Eater: 3d6 ⇒ (1, 4, 3) = 8


Doyen One Eye wrote:

One Eye lines up the shot, overpacked with some care, and lets it fly.

[dice="Shoot at Eater"]3d6

Will use my 1 pip of the Aim specialist skill to the shot.


CRACK!!

The good news is, you just blew one of Eater's legs clean off!

The less good news is, it's still active. Missing a leg will certainly slow it down, but won't stop it.

The not-at-all good news is, your gun just blew up in your face. Take Level 1 Harm (Impaired Vision). You can resist.


DM_DM wrote:

CRACK!!

The good news is, you just blew one of Eater's legs clean off!

The less good news is, it's still active. Missing a leg will certainly slow it down, but won't stop it.

The not-at-all good news is, your gun just blew up in your face. Take Level 1 Harm (Impaired Vision). You can resist.

Anticipating that there can be tempermental issues with altering his shot packing, One Eye had assembled his rifle so that the weakest point would result in blowback, and so doesn't injure One Eye.

Can I make two insight resistance rolls, one for the harm and the one for the destroyed gun? Fiction is that (something I learned from people who create museum exhibits) he had configured his rifle so that its weakest point is relatively unlikely to harm him and is a part which is easy to replace and for which he has multiple copies in his gun maintenance kit. I'll roll for both, disregard the rolls if you think I am misinterpreting what I can do for resistance.

Insight roll for harm: 4d6 ⇒ (6, 1, 6, 4) = 17
Insight roll for destroyed gun: 4d6 ⇒ (6, 1, 4, 1) = 12


I'm okay with the double resistance rolls -- but how are you getting four dice?


DM_DM wrote:
I'm okay with the double resistance rolls -- but how are you getting four dice?

The Doyen has at least one in each insight skill (1 aim, 2 research, 1 scout, 1 rig). I put his stat's in his character profile tab.


Doyen One Eye wrote:


The Doyen has at least one in each insight skill (1 aim, 2 research, 1 scout, 1 rig). I put his stat's in his character profile tab.

Hm. A more cruel GM might question whether facial burns should be resisted with Prowess -- but you've given a reason to use Insight, and I'll buy it. This time.

Okay, waiting on brother Attero's Wreck Roll!

Silver Crusade

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Armor: 1, Special: 1 Heavy: 1 | Rig 2 Helm 1 Scramble 1 Scrap 2 Command 1 Sway 1 | | Insight: 1 Prowess: 3 Resolve: 2 | Stress: 0| XP: 0

Apologies. The day was specially special.

'Half a league, half a league,
half a league onward.'

The terrible Oak Knights, the feared heavy horse of The Enemy came thundering down upon their position. The recruits would do well, Brother Attero thought. They hold their positions. And die with honor.

The ground itself began to tremble with the punishing staccato of iron-shod hooves. Attero kept his calm, kept his position. From his belt he pulled the last of the demolition charges. He'd meant to use them sparingly, but, as the man says, this is not a game of kick the ooph.

He could see them now. Their terrifying visage that had broken many a line just by showing up. Even before they had wrought lethal wreckage, a band of men, if not well lead by men of sterner stuff, would decide they were not being paid enough to die.

He casually crushed the magnesium fuse. He knew little of how it worked, he simply knew that once the safety seal was destroyed, the timer sparked upon contact with the air, and no power of man, chosen, or broken, could stop it.

'“Forward, the Light Brigade!”
Was there a man dismayed?
Not though the soldier knew.

He cocked his arm back as the terrible things broke through the first line of barricades. Some had thought it would hold them some minutes. He knew they were wrong.

The charge sparked and coughed and sputtered, but it's white-hot hissing never paused, never stopped. If he threw it too soon the pile of charges some paces ahead of him would explode before the enemy even got there, and they would all be overrun. Every man and woman on this bridge would die, and their mission to halt the enemy would fail.

They came like a falling mountain and forward came his arm. Had he thrown true? Had he waited too long? Would his improvised mine behave as he hoped?

'Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.'

Somewhere, there was an explosion.

Great and Desperate Boom!: 2d6 ⇒ (1, 6) = 7


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Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

Worth the wait.


Niiice.

GREAT AND DESPERATE BOOM!!!


The front rank of the charging Black Oak Knights are down, severely injured or dead. Blood everywhere. The horrible sound of horses, mortally injured, screaming.

The second rank crashes into the ruins of the first. Two are knocked off their horses, and the others are clearly stunned.

You've done serious damage.


But the Black Oak Knights, like the Legion, are a disciplined military organization.

Someone barks an order. The riders that have not been dismounted, drop their lances and grab for pistols and sabres.


DM_DM wrote:

The front rank of the charging Black Oak Knights are down, severely injured or dead. Blood everywhere. The horrible sound of horses, mortally injured, screaming.

The second rank crashes into the ruins of the first. Two are knocked off their horses, and the others are clearly stunned.

You've done serious damage.

Huzzah!

One Eye would like to rendezvous to support Leon and, as a setup action for Leon and Monicca, provide suppression fire (using normal ammo) at the Hounds near them.

Did Silver Drifting make it back to the barricades with Brother Attero? Is he still being pursued by Eater?


Doyen One Eye wrote:


Huzzah!

One Eye would like to rendezvous to support Leon and, as a setup action for Leon and Monicca, provide suppression fire (using normal ammo) at the Hounds near them.

Okay. You'll have to duck below, into the dark catwalked undercarriage of the bridge.

Quote:
Did Silver Drifting make it back to the barricades with Brother Attero? Is he still being pursued by Eater?

Yes and no. That was his successful Maneuver roll. Eater is still pulling itself loose from the bubbling surface (and still on fire).


DM_DM wrote:
Doyen One Eye wrote:


Huzzah!

One Eye would like to rendezvous to support Leon and, as a setup action for Leon and Monicca, provide suppression fire (using normal ammo) at the Hounds near them.

Okay. You'll have to duck below, into the dark catwalked undercarriage of the bridge.

Is that a maneuver roll? If so, let me know position/effect, as One Eye's maneuver isn't great so I'd have to consider his options.


Meanwhile, down below: my understanding is that Leon wanted to skirmish with Monicca (possible DB... what's your offer?) and have Hans and Tabita set that last charge with the distraction.

I'm okay with that. Base Skirmish is Risky /Standard. Offer any DBs, pushes, or what have you, and let's do it!


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

I had thought to spend all my 5 shots in my fine pistol for this one skirmish as a potential DB.

How many skirmish dice does Monika have?


Doyen One Eye wrote:


Is that a maneuver roll? If so, let me know position/effect, as One Eye's maneuver isn't great so I'd have to consider his options.

It's an easy one -- controlled / standard. If you fail, the only bad thing that happens is you have trouble clambering down and some time is lose.


Band Of Bladeser wrote:
I had thought to spend all my 5 shots in my fine pistol for this one skirmish as a potential DB.

Hm! Okay, I'd allow it.

Note that two of you versus several Hounds is roughly equal Scale and Potency, so it's pretty much a straight-up risky/standard roll.

How many skirmish dice does Monika have?

One. She's annoyingly well-balanced.


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

Ok, so I'll need to burn up all that ammo :)

Group Skirmish, Leon leads, DB

Leon: 3d6 ⇒ (2, 3, 6) = 11
Monika: 1d6 ⇒ 5

Looks like success. Guess I'll roll Tabita's last rig with Hans as well.

Tabita, Rig: 3d6 ⇒ (4, 6, 5) = 15

whew. Heart was in my throat hitting preview on this post!


One Eye heads to the demolition party, perhaps a bit late.
Maneuver: 1d6 ⇒ 2


Doyen One Eye wrote:

One Eye heads to the demolition party, perhaps a bit late.

[dice="Maneuver"]1d6

(Seeing result, which was a failure) Time successfully lost! :)


Band Of Bladeser wrote:


Looks like success. Guess I'll roll Tabita's last rig with Hans as well.

Blam Blam BLAM

Black Shot roars out and one of the Hounds releases its grip and plummets into the river. Another one leaps forward, but Monicca cuts at it expertly with her saber, and it too falls.

Old Hans and Tabita trot forward quickly, and set the charge...

Quote:

whew. Heart was in my throat hitting preview on this post!

"Done!"

Another Hound lifts its blind, misshapen head and wails -- a wordless, ululating, throat-tearing sound.

More wails answer it from the darkness. More Hounds are coming.


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

"Go! Go! Go!" Leon shouts as he sees Tabita and Hans finish setting the last charge. "Back to the barricade." his words punctuated by his last gunshot at the pressing hounds.

He tries to lead his rag tag demo squad out of the undercroft and to the dubious safety of the barricade and the rest of their squad.


"No."

It's Hans.


"The other charges are up the towers. Those bastards can't get up there easily.

"But this one... This one, they can climb right down here, cut it loose, kick it off into the water. Someone needs to watch it."

Hans rummages in his pocket, pulls out a whistle, hands it to you. "Blow this when you're leaving the bridge."


"Now, gimme your gun."

Do you give him your gun?


Up above, Eater tears itself loose... and hurls itself, flaming, over the side of the bridge into the river.

Splash!


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6

Leon reloads and hands over his pistol, "You're a good man Hans, we'll see to your dog as best we can."

With that he hustles the two rookies out.

hopefully I still have a dagger or sword or something

Silver Crusade

Armor: 1, Special: 1 Heavy: 1 | Rig 2 Helm 1 Scramble 1 Scrap 2 Command 1 Sway 1 | | Insight: 1 Prowess: 3 Resolve: 2 | Stress: 0| XP: 0

Attero's heart had been in his throat as the burning charge arced through the air to land, softly, amongst its brothers in the hastily laid mine he made, what seems to long ago. As it explodes gloriously, taking with it much of the enemy charge, beneath the iron helm, unseen, he smiles.

As the mangled and battered Oak Knights re-gather themselves for a fresh assault, the three soldiers around Attero pour a withering fire into their disordered ranks, reaping a fresh round of corpses.

Is this the point when I say that the Recruits are doing some Shooting at the Oak Knights and I ask what the position/Effect is? I'd say this is a Controlled/Average task, simply because the knights, I assume, do not have any ranged weaponry, and so have no way of inflicting harm upon others who are shooting at them, so I don't see what danger/harm could be inflicted, short of failing and have a gun explode. IMHO.

Aron Shooting!: 1d6 ⇒ 4
Jughead Shooting!: 1d6 ⇒ 4
Alisa Shooting!: 2d6 ⇒ (2, 6) = 8

Attero for his part rests not on his laurels, but prepares himself for the GLORIOUS COMBAT that is about to come.


Band Of Bladeser wrote:

Leon reloads and hands over his pistol, "You're a good man Hans, we'll see to your dog as best we can."

With that he hustles the two rookies out.

"Uhhh..." Tabitta keeps turning to look back at old Hans. "Uh, is the old guy going to be, like, okay?"

Monikka: "He'll be fine, honey. Eyes front, yeah? We still got a withdrawal to execute."

Old Hans' lantern casts a circle of light. In the darkness beyond, things are moving.


Quote:
hopefully I still have a dagger or sword or something

Check your loadout!


Leon Zardani - Medic | Fine medic kit 3/3 | Tonics 2/2 | Stress 1/6
DM_DM wrote:


Quote:
hopefully I still have a dagger or sword or something
Check your loadout!

Uh huh, unless there's a basic "everyone gets a knife" line I'm missing, I'm swinging my fine medic kit as a weapon from here on out ;)


Brother Attero Dominatus wrote:


Is this the point when I say that the Recruits are doing some Shooting at the Oak Knights and I ask what the position/Effect is? I'd say this is a Controlled/Average task, simply because the knights, I assume, do not have any ranged weaponry, and so have no way of inflicting harm upon others who are shooting at them, so I don't see what danger/harm could be inflicted, short of failing and have a gun explode. IMHO.

"The riders that have not been dismounted, drop their lances and grab for pistols and sabres."

Shooting at people who can shoot back: risky/ standard.


Aron shooting: "Take that, you fat cat bastards! This is for all the little people you've aaaargh!" He shoots, reloads, shoots, and then staggers backwards clutching at his arm. Success but with consequences. He kills one BOK and wounds another, but he now has Level One Harm: Bullet in Arm.

Jughead shooting: "**** you, you ****ing bunch of **********s." He shoots a rider, and a horse... and then two Knights charge forward, with pistol and sabre, leaping over their fallen comrades. One shoots wild and misses, but the other slashes across the barricade, cutting Jughead in the face. Success but with consequences. Level One Harm: Head Wound. He's got a big flap of scalp just flopping free now.

Alisa takes very careful aim with her rifle and shoots the first rider right in the face -- blam. Then, with a calm, unhurried motion, she pulls another pistol from her belt and shoots the second rider in the belly. Clean success! The rider falls off his horse. Jughead lunges forward and stabs him in the neck.


Let's say there's a 10-clock: "The Black Oak Knights Withdraw (for now)".

It's currently at 6/10. Keep shooting at them, and you might drive them off! Of course, roll badly and they may overrun or kill you.

Silver Crusade

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Armor: 1, Special: 1 Heavy: 1 | Rig 2 Helm 1 Scramble 1 Scrap 2 Command 1 Sway 1 | | Insight: 1 Prowess: 3 Resolve: 2 | Stress: 0| XP: 0
DM_DM wrote:
One shoots wild and misses, but the other slashes across the barricade, cutting Jughead in the face.

A sound like a small earthquake is heard under the fighting. The ear has trouble making it out. It is at first faint, but deep and low, like tectonic plates shifting in spurts. The sound grows louder, and louder still, until at last it is revealed that the armored brother is...laughing. A low, deep, guttural chuckle that forebodes, O, a great reckoning.

"I am not trapped here with you," he mumbles as the melee line of Knights at last crashes upon his recruits and their barricade. "You are trapped here with me."

He lifts his weapon, a great, ugly, ill-looking lump of metal that some would call a warhammer. He does not carry it because it is pretty. He does not carry it to make friends. It's name is Krieg, and it does only one thing well.

With no effort he kicks aside the bulky wooden cart that had made the rampart. Hefting his man-high shield he wades into the wailing foe.

"Death is the servant of the righteous."

One use of Anchor, so I'm a squad now. Also, my armor is fine, my shield is fine, and my weapon is fine, so I'm a Threat 2 squad. Come get some!

Skirmish! Kill kill kill!: 2d6 ⇒ (3, 6) = 9

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