GM Tealk's - Starfinder - #1-06 A Night in Nightarch (Inactive)

Game Master Tealk

Nightarch - Maps!


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Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Stumbling around with Hellih pushing him from behind, Ceolor tries his best to stay upright. Moved less than half speed, should be able to stay standing.

He gives a small glance back through the darkness at where he assumes Hellih might be, smiles in a way that for once looks forced, and then takes to swinging his baton wildly!

First, Concealment 1-50=Miss: 1d100 ⇒ 49
Next attack roll, Baton bash: 1d20 + 8 ⇒ (8) + 8 = 16
Finally damage, Plasma Sheath, Photon, Fire damage: 1d4 + 5 ⇒ (3) + 5 = 8
Oooof so close on that miss chance!

The Concordance

Society - Night in Nightarch

@ModernBody, you are correct about the light and how it interacts with these create darkness abilities! My bad, first time gm-ing this ability! Let there be light! I have removed darkness circles, as these no longer impact the group!

Piercing through the darkness, the light from Modern Body helps create some much needed space for the group.

Hellih misses with his shot, but Vyecmuraf is able to hit even through the layers of smoke. Dicebot, moves forward, and unleashes fire onto the drow, who try to cover themselves before burning too much. The smoke from his weapon, mixing with the smoke from the bomb, causing black soot to fall on those inside. Ceolor moves up, and tries to hit the drow, but misses.

..rolling miss chance for smoke!
Miss chance for round 3, high hit: 1d100 ⇒ 991d100 ⇒ 48
Miss chance for round 4, high hit: 1d100 ⇒ 811d100 ⇒ 37

The drow, continue to fire on the party, but not all of them, as you spot one of them trying to escape, his wounds too much for him to handle.
Shoot!: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 1 ⇒ (8) + 1 = 9 - Ceolor
Shoot!: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 1 ⇒ (2) + 1 = 3 - Dicebot

Combat Tracker! wrote:


Round 4
Active buffs - Light!
Active debuffs - --

@ Modern Body (--) - MAY ACT TWICE!
@ DICEBOT -3 dmg (--)
@ Vyecmuraf -15 dmg (--)
@ Dakayo (--) - Delayed!
@ Hellih -10 mdg (-)
@ Ceolor -9 dmg (-)

! Drow (orange -13 escaping, red -9, blue -9, green -9)

Everyone may act!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a broad smile as the light spell that Modern said he was casting actually flickers into existence. "Finally I can see. Now that's where the danged guard was hiding!" Still having a bead on the guard, Ceolor marks him as a target and brings up his 'rifle' one more time, aiming with it one handed, before firing off a beam of firey energy.

Solar Flare, Heat drain: 1d20 + 10 ⇒ (7) + 10 = 17
Blade in the Night, Plasma Sheath, Photon, Fire damage: 1d4 + 1d2 + 10 ⇒ (1) + (1) + 10 = 12

Move to activate Blade in the Night, standard to fire. Dangit, minimum damage.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body activates his armor environmental protection and moves towards the room where the orange drow is.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

He casts Supercharge Weapon on his junksword and enters the room.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih changes settings of his rifle to deal more damage to the drow that called reinforcements

Attack@red vs EAC: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, superior fire power, overcharge: 1d8 + 4 + 4 + 1d6 ⇒ (6) + 4 + 4 + (3) = 17

A significant beam of laser hits the drow in the chest.

"Good to have you capable of fighting Ceolor" says Hellih after scoring a hit

Ammo: 33/40

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

DICEBOT sets his mobile grilling station to 'well done' and fires again, and again, spraying the room with with burning substance.

Flamethrower, 15 ft cone: 1d20 + 6 - 2 - 4 ⇒ (3) + 6 - 2 - 4 = 31d6 + 3 ⇒ (5) + 3 = 8
Flamethrower, 15 ft cone: 1d20 + 6 - 2 - 4 ⇒ (5) + 6 - 2 - 4 = 51d6 + 3 ⇒ (4) + 3 = 7
Flamethrower, 15 ft cone: 1d20 + 6 - 2 - 4 ⇒ (6) + 6 - 2 - 4 = 61d6 + 3 ⇒ (1) + 3 = 4
Flamethrower, 15 ft cone: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 3 ⇒ (3) + 3 = 6

For all the maniacal pyrotechnics, DICEBOT seems to utterly miss his marks.

Visual reference (link)

The Concordance

Society - Night in Nightarch

Ceolor and Hellih quickly dispatch with the red drow, while the rest of the group struggle with the rest.

The orange enforcer, turns quickly to Modern Body, realising he cannot esacpe, and tries to hit him with his blade. The others laugh at Dicebots attempt to use the flamethrower, awhich backfires due to all the soot in the air, and shoot him again.
Smash!: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (2) + 2 = 4 - miss!
Rifle: 1d100 ⇒ 431d20 + 8 ⇒ (2) + 8 = 101d8 + 1 ⇒ (3) + 1 = 4 - miss!
Rifle: 1d100 ⇒ 51d20 + 8 ⇒ (8) + 8 = 161d8 + 1 ⇒ (5) + 1 = 6 - miss!

The drow smack their weapons, having missed horribly.

Combat Tracker! wrote:


Round 5
Active buffs - Light!
Active debuffs - --

@ Modern Body (--)
@ DICEBOT -3 dmg (--)
@ Vyecmuraf -15 dmg (--) - MAY ACT TWICE!
@ Hellih -10 mdg (-)
@ Ceolor -9 dmg (-)

! Drow (orange -13, red -31, blue -9, green -9)

@ Dakayo (--) - Delayed!
Everyone may act!

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body attacks the drow!

Junksword vs. orange drow’s KAC: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning and Slashing damage: 1d4 + 9 + 4d6 ⇒ (3) + 9 + (2, 3, 5, 6) = 28

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih smiles when the drow goes down, he turns to the side and raises his rifle

Attack@green vs eac: 1d20 + 7 ⇒ (9) + 7 = 16
damage, laser, superior first power, overcharge: 1d8 + 4 + 4 + 1d6 ⇒ (3) + 4 + 4 + (5) = 16
concealed, low miss: 1d100 ⇒ 73

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Vyecmuraf sticks their head back out of the corridor and wordlessly shoots at the closer drow.

Laser Pistol vs Green: 1d20 + 4 ⇒ (18) + 4 = 22
Concealment, 1 = Miss: 1d2 ⇒ 2
Fire damage: 1d4 + 1 ⇒ (4) + 1 = 5

——————————————

”That one,” the kasatha orders irrationally, pointing at the same guard. ”Get that one especially.” The order is followed by another shot of red laser fire.

Laser Pistol, Get ‘Em vs Green: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Concealment, 1 = Miss: 1d2 ⇒ 1
Fire damage: 1d4 + 1 ⇒ (4) + 1 = 5

Get ‘Em on Green and Shoot.

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

DICEBOT gets his act together, and starts aiming a bit more carefully.

Flaming blast, green, get'em: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 251d6 + 3 ⇒ (2) + 3 = 5 Crit!
Crit burn: 1d6 ⇒ 6
Flaming blast, blue: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d6 + 3 ⇒ (2) + 3 = 5

Yes, Vyecmuraf the robot complies, lighting up the drow pointed out by the Kasathan.

The Concordance

Society - Night in Nightarch

The team is able to quickly and effectively dispatch with the rest of the drow enforcers quickly, as some well placed attacks are too much for them to handle. Combat over!

A quick search of the bodies reveals that each carries an access card, like would be used for a computer terminal or the like.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor fishes one of the key cards off the guard he helped bring down. "This might be enough to get the elevator working, but I feel like we should look at hacking the servers here first. Should I keep to the lead here?"

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body takes the card from orange, sits on a computer and sees what he can find.

Computers: 1d20 + 9 ⇒ (5) + 9 = 14

"Top-notch security!"

The Concordance

Society - Night in Nightarch

Through process of elimination Modern Body finds that only one of the cards works on the elevator, but it does cause the doors to open. The rest, cheap decoys for extra protection.

Ok, so there are a few rooms here on this level. I don't really want to just dump the descriptions in one wall of text post so if you want to explore then we can move through them, otherwise post your actions.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

When the darkness dispearse Hellih keeps aiming his rifle for a second at the fallen body of the last drow.

Then he raises it and takes a look at his allies glad that none of them got seriously hurt.

He sits on the ground and rests for a moment

"Let me rest and then we can explore all the rooms here."

Burning 1 Rp to rest for 10 minutes.

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

DICEBOT takes a moment to grab the intercom the drow was using and says Code green! Hostiles defeated. You can return to playing cards.

DICEBOT waits for Hellih to catch his breath, then agrees to move on to the servers.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor takes a moment to sit and refocus his energies, slowly realigning with the silent depths of space as the gravity and air pressure around him subtly shifts higher, muffling the sounds of his movements. While Hellih takes his time to rest, Ceolor sneaks around the office hub in the center of the place and checks if there's anyone else still here.

Stealth, Sidereal Influence: 1d20 + 12 + 1d6 ⇒ (8) + 12 + (3) = 23

The Concordance

1 person marked this as a favorite.
Society - Night in Nightarch

After a short break, Ceolor decides to inspect the inner offices. Radial walls divide this circular space into five rooms that surround a round central room. There is a computer in each of these rooms. You find the personal belongings of the guards situated here, including a a large black spider plush toy. The plush toy has “Abysshead” written in Abyssal along the bottom of its abdomen. Other then this, these spaces are unremarkable in nature.

You inspect the other rooms, and with a quick glace the board room, other offices and storage rooms are empty.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih gets up and hangs his rifle on his shoulder. He goes to a room south from Modern Body and sits in from of the computer.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Computer: 1d20 + 11 ⇒ (13) + 11 = 24

"I can try to get some information from the computers while you sweep the offices"

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor heads for the back room, that at least from the map he has looks like a server room.

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Also resting to regain stamina.

Vyecmuraf pockets the plushie before heading to what looks like a meeting room to search for notes or discarded datapads.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

DICEBOT, with no computer skill to speak of, stays on the lookout...

And might as well recover those 3sp while I'm at it

The Concordance

Society - Night in Nightarch

Expecting to find the server room, Ceolor only manages to find a simple storage space. The drow store food items, tools, and other miscellaneous equipment here, some of which looks brand new. You can spend some time rummaging around here, and find some batteries and (4) frag grenades.

The meeting room is simply decorated. A wall-mounted holographic projector on the east wall shows a map of Nightarch. A mesmerizing silvery glow highlights the buildings and districts against an otherwise black background. Several locations on the map are marked with pulsating red dots. Six deco chairs surround a long table in the center of the room.

Equipped with the newest in holographic technology, this meeting room is particularly well-suited for presentations. From his inspection, Vyecmuraf is able to determine that this is the space that Villyth and her underlings use it to plan their heists.

DC 20 Culture:
You study the locations on the map and realize that the locations marked on the map correspond toareas controlled by House Xicton.

Having a look at the computer system, Hellik is a little perplexed. At first glance, these look like simple mainframe and an admin access consoles. But going through the system, a fake shell countermeasure protects the mainframe and obscures the terminal’s true purpose. He is unable to crack the layers of encryption before the computer freezes up and crashes.

Anything else? Let me know when you ready to go down the elevator.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

With the batteries he has little need for and the frag grenades he doesn't really know how to use, Ceolor drops both of them off with the others in the group and joins Vyecmuraf in the meeting room, curious to see what the kasathan had been describing over the comms.

Culture: 1d20 + 12 ⇒ (8) + 12 = 20-5 DC to recall customs and related topics, +4 to recall knowledge

He looks at the map and the marked locations. "Hmm, do these have any particular meaning?"

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body is waiting by the elevator.

"So much for the time spent researching. Let's finish this in the old-fashioned way."

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Culture vs DC 20: 1d20 + 10 ⇒ (16) + 10 = 26

”Yes, they’re all areas under the control of one House Xicton,” Vyecmuraf answers Ceolor briskly. ”I wouldn’t be surprised if that’s all the areas House Xicton controls. Apparently there’s a grudge.” With a shrug, the kasatha joins the other Starfinders at the elevator.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih curses and smacks the computer with his fist.

He walks towards the elevator detouring to grab the spare batteries and frag grenades If no one wants them.. He swap his half-used battery for a new one.

Vyecmuraf wrote:
Vyecmuraf pockets the plushie...

Hellih looks at the plush toy in envoy pocket

"Picking it up for a child of yours?" asks Android waiting for the elevator.

The Concordance

Society - Night in Nightarch

You pile into the elevator and begin your descent. Suddenly, heralded by a puff of yellow vapor and the smell of rotten eggs, a small, mostly humanoid creature appears in the elevator. Her little leathery wings flap furiously to keep her airborne. She has spiraling horns and an ominous tattoo on her chest. "Now who might you be? You are a bit—how should I put it—lacking in the pointy ears and blue pigment departments. Are you Villyth’s new slaves or something else?"

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.
Modern Body wrote:

Modern Body is waiting by the elevator.

"So much for the time spent researching. Let's finish this in the old-fashioned way."

I did not find any bourbon. DICEBOT remarks.

---

Winged thing wrote:
Are you Villyth’s new slaves or something else?

I am the new janitor. The old one got incinerated. DICEBOT says, hoping that one of his team members can be more convincing.

I've got no Bluff, so anyone want to step up?

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

As soon as the little creature starts to appear, Ceolor takes a domineering but agitated posture. He tries to copy the general stance of the guards above, recalling one of the names they had on them. He gives the impish thing a small gesture in acknowledgement and then gives the back of Dicebot's head a good clang. "Hey, It's me, Vylrac. Villyth sent us on an undercover mission in the city and the damn disguise devices are glitching and not turning off. And Ucmeg, save the jokes for when you aren't disguised like a bloody android, okay?"

Bluff: 1d20 + 11 ⇒ (20) + 11 = 31

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Vyecmuraf looks like they might be about to say something, then thinks better of it and adjusts their stance to mimic Ceolor's. They let their second pair of arms mimic the first pair, attempting to imitate how a holographic disguise might deal with adding additional limbs. "Well, if someone hadn't stopped by the slave pens to ogle..." they mutter darkly.

Bluff to Aid: 1d20 + 9 ⇒ (17) + 9 = 26

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looks at the odd creature but lets the others to speak. He holds his rifle in both hands if the fight starts.

The Concordance

Society - Night in Nightarch

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

The creature squints at DICEBOT curiously, and then listens to Ceolor and Vyecmuraf make their comments, "A 'funny' janitor and some undercover operatives. Hmph." She flies around you, inspecting all of your armorments, and finally nods, "Checks out. I will be on my way then." It disappears into the ether again.

You ride the freight elevator down one-hundred feet to the warehouse below.

The following features are present in this area:
Containers—All squares with containers are difficult terrain and grant partial cover against attacks with line of effect that pass through them. Pallet Racks—Moving within an empty pallet rack counts as difficult terrain. Climbing a pallet rack requires a successful DC 10 Athletics check. Creatures have cover against attacks made through a pallet rack if the target is more than 5 feet from the attacker. Each of the racks is 30 feet high, with a secondary steel base 15 feet off the ground. Pallet Racks with Containers—Squares where there are containers on a pallet rack provide total cover. Squeezing through require a move action and a DC 15 Acrobatics check.

Well over a hundred feet long, this immense warehouse is covered with rows of thirty-foot-tall pallet racks. Each of the racks has a secondary floor fifteen feet from the ground level. The ceiling here rises to an impressive forty feet in height.

Map updated.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih attempts to Stealthily moves forwards looking into each and every alley.

"It is highly probable that someone could be here."

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18

Is any of the crates open? Like rocket launchers lying around on the ground? :D I added a green arrow how Hellih plans on moving.

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

Ucmeg will give Hellih some space to move, while checking his flamethrower and trying to look Janitory

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body inspects one of the crates.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a small smile and sigh of relief when his bluff is taken at face value. He piles out of the elevator and takes a look around before ultimately heading for the ladder nearby to see if he can't get some height advantage and see what is down here.

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Vyecmuraf stays near the Dicebot - not out of any sense of favoritism, but out of a pragmatic desire to stay alive.

The Concordance

Society - Night in Nightarch

You all move curiously and cautiously across the shipyard. None of the crates seem to be lying open, as you look for ones which might contain weapons or anything interesting.
T
he racks and things may be obscuring your vision, but you eventually make your way futher into the warehouse. At the end of the final aisle you see an Ettercap mk 2 - a forklift robot, with a couple of large crates on its forks.

As you approach you see a Starfinder logo on the crates. These do indeed look to be your weapons.

Map updated with the forklift.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih comes a bit closer and looks at the crates

"This looks like ours. Could it be, that there is no protection here?" says Android looking to the sides

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

"Or she knows we're coming and left us a surprise," Vyecmuraf answers darkly. "A bit too convenient otherwise to have the stuff we're looking for in such a prominent location."

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

"Looks like this is it. We just need to find the thief."

Modern Body casts Detect Magic, making sure the forklift is included in his sweep of the area.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor, having taken a good lookout from the top of the racks to the south, decides to climb down. "Doesn'T seem to be anyone here. There might be something worth looking at over there though."

After the group finds the crates of supplies, Ceolor pauses. "We should open them and make sure that they are what we were looking for and not a trap or something else. Anyone feel confident in their ability to look for triggers or disable them? I'll try looking for some myself." He then gives the crates as close of a go over as he can.

perception: 1d20 + 8 ⇒ (6) + 8 = 14

The Concordance

Society - Night in Nightarch

You find no traps around the forklift. It appears that it was just left alone here, maybe to put away later.

Are you going to try and use the forklift to drive it out of here?

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih comes closer to the forklift and if nothing happens sit on the driving seat and takes the load for a ride.

"Either someone will come, or we will take the stolen good and be done with it." says with a cigarette in his mouth.

The Concordance

Society - Night in Nightarch

Sitting in the driver seat, the ignition key is missing. You will need to hot wire the machine to get it to work.
Give me some hacking skill checks, and i will update the next part soon!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor takes a good look at the cart and sees if there's some space for him to climb on top of it and shoot from if the situation calls for it.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

"They have some serious security measures in place. A key is missing. Give me few minutes" says Android in his blend voice. It must have been him attempting to be sarcastic but it is hard to say.

He takes out a wire from his custom rig and plugs it into the vehicle.

Engineering: 1d20 + 11 ⇒ (8) + 11 = 19 Of Course

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