A Song for Silver Ravens (Hell's Rebels AP) (Inactive)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Moonday, the 11th of Abadius (I) 4715 AR
Time of Day: Early Morning
Season: Mid Winter
Weather: 40° F (4° C), Clear Skies

4715 Calendar

Kintargo Skyline

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
"Noise coming from inside. Not sure what they are. Going for a closer look." Nyxra whispers before scaling the fence and making for another shadow.

Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


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Only Nyxra:
Nyxra hops over the fence with little effort, slipping silently through the snow, before pressing her ear up against the door. Inside, she hears the faint sounds of snoring. Presumably, this is the sleeping quarters for someone - whether that's the guards or the prisoners is impossible to tell at the moment.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

I'm sure I poststed something. Oh well. Rediong post from yesterday

Kintargo GM wrote:
Meanwhile, a dwarf in full chainmail with a shield at his side and a mace on his belt exits from the front doors, along with the guard. He cocks an eye up at Aisling. ”So, who are you and why do you want to see my men’s contracts?” His accent is oddly Egorian in origin, though it's hard to tell if it is natively so or if he' s just putting on airs, so to speak.

*whispers* I think that dwarf might be an Asmoedian ;)

Aisling doesn't blink as the dwarft confronts her. All she needs to do is delay things so that the rest of the group can do their stuff, and part of her skill in laweyering is just using up time. "Well, inasmuchas your contract is with the Mayor rather than the council, it dowes throw into question your authorities insofar as punition and guardianship are concenred. For example, are you juriditionally empowered, authoritarially, to carry out the duties normally assigned to the city's dottari? Tehehre is always the question of usupration, is there not? To say nothing of the converstion of chattel."

She carries on talking for several minutes in this vein, without seeming to pause for breath.

Profession barrister: 1d20 + 9 ⇒ (10) + 9 = 19

I used some google-fu to write up a whole spiel, but it's clearly lost so you'll just have to take my word for it that it was brililitant :)


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I believe you. :P

The dwarf frowns. "If you're here for the prisoners, I'm afraid I can't help you - they're here by the orders of the duxotas himself."

"Duxotas" is the term for the head of the dottari in a given city. In Kintargo's case, the duxotas is Vannases Trex, one of Barzillai's newly appointed cronies in the dottari.

GM rolls:

Bluff: 1d20 - 1 ⇒ (7) - 1 = 6

Aisling Sense Motive DC 6:

He's exaggerating - while he probably is holding the prisoners on the orders of someone within the dottari or Barzillai's new administration, the duxotas almost certainly doesn't have anything to do with it - at least not as directly as he's claiming.

The dwarf strokes his beard. "But this thing about the council... Well, I suppose I can show you the relevant contracts. Wait here." He turns back and enters the building once more.


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
Are there any windows to look through?


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Nyxra:

Hm, yes, but they have the curtains currently drawn, so she can't see through them.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine circles back around with Jessibel to to place where the group originally split up and waits for the others to get back.


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
Nyxra looks back at the Raven and beckons him forward.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

"Wow! Things got a lot more intriguey once we split off from the party!" Jessibel gushes excitedly to Vantine.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

The excitement has Vantine's blood is up too. She muffles a laugh at Jessibel's comment so it doesn't carry.

"I have an idea for getting in. I'll need your help, and you'll have to get into Three Legged Goblin mindset for it." She adds the last part as a warning.

"The fence at the back shouldn't be hard to climb. All we need to for something to keep the guards posted at the front door distracted while it's done. You and I will handle the distraction at the front. Everyone else will go in over the fence at the back."

"That's as far as I've gotten so far, but the rest will be good as well."


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel is delighted...at first. Then her lips quirk into a frown. "The Three-Legged Devil doesn't have three feet of snow inside its common room! You people will have to go fast!"

Other than the snow/cold factors, it seems like she's game for whatever the plan might entail.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Sense motive: 1d20 + 9 ⇒ (4) + 9 = 13

Aisling spots the dwarf's omission but decides not to challenge it for now, she's bought some time by persuading him to get the contracts and she doesn't want to push things. She waits for him to retern, as well for the others to get back from their scouting.

What's taking them so long? I hope they aren't doing something foolish or reckless. I can't spin this conversation out forever.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Stealth Mission:
The Raven hops the fence - a bit more loudly than he would have liked - and joins the elf, raising his eyebrows in question.

Stealth: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Climb: 1d20 + 4 ⇒ (9) + 4 = 13


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The dwarf returns to Aisling after a few moments, a sheaf of papers in one hand. "Here. Look quickly, though. I don't have all day to fritter away out here in the cold."

Looking over the documents reveals that the dwarf's name is Kossrani, leader of the Five Weapons mercenary band. They are approved by the office of the Lord-Mayor, as well as by that of the duxotas.

Profession (Barrister) DC 15:
Aisling gleans that they do, in fact have the rightful authority to guard the prisoners assigned to penal labor at Sallix Salt Works. They are being employed by the city to oversee the prisoners, and are not (legally speaking) holding them themselves. They're just guarding them on the dottari's behalf, which is technically legal, if something of a grey area. Most of the time, hiring mercenaries to do things like this is considered a bit of an emergency measure.


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
"Got people sleeping in here. Pretty sure they'd keep prisoners under tighter security than this, so they have to be guards." Nyxra whispers.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Stealth Mission:
The Raven peeks into the room and nods. "This is likely where most of the guards will be tonight, then. Good to know." The Raven moves across the snowy courtyard and presses his ear to the door leading into the larger structure.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18
Perception: 1d20 + 5 ⇒ (15) + 5 = 20


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Raven:
The Raven hears soft snores from within the building, but other than that, he can't really get any more information.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling takes as long as she reasonably can in reviewing the documents, before giveing the dwarf a smile. "Thank you. That all seems to be in order. Good day."

Profession barrister: 1d20 + 9 ⇒ (14) + 9 = 23

Do the doucments give me any idae of how many guards tehre are?

Realising tht she is now out of options, she moves away, making as much noise as she can to cover the sound of what the others are doing - and to let them know that the distraction she was providing is over.


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Aisling:
While she cannot say how many guards there are, Aisling determines that there are a total of nine mercenaries who are contracted to oversee the Sallix Saltworks.

Kossrani grumbles before snatching his documents and returning inside.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Stealth Mission:
The Raven tries the door to see if it us unlocked, but does not attempt to open it. He sneaks back over to the ranger and whispers [smaller]"More guards sleeping in here. Seems like there might be quite a few of them."


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
Nyxra nods. "Think we ought to reunite with the others?"


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Stealth Mission:
The Raven simply nods, heading back the way they came. There was nothing they could do about their tracks in the snow. He drags his feet on his way back to the street, hoping the path left might look like a large, curious dog had come sniffing around.

Stealth Fence: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Climb: 1d20 + 4 ⇒ (8) + 4 = 12
Stealth to street: 1d20 + 12 ⇒ (2) + 12 = 14


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The Silver Ravens regroup in an alleyway along the wall between the harbor and the rest of Argo Isle to confer with one another about their discoveries and plans.


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Stealth Mission:
Nyxra follows suit.

Stealth to Fence: 1d20 + 8 ⇒ (2) + 8 = 10
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Stealth to Street: 1d20 + 6 ⇒ (9) + 6 = 15


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Once they have rejoined each other out of sight of the saltworks, the Raven describes what he and Nyxra had found. "There is an easily scaled fence between the main building and some kind of outbuilding. There were people sleeping in the outbuilding as well as the back room of the saltworks. Probably the night shift. As for numbers, we were not able to find anything meaningful out. At least two more guards."


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

"There''s nine of them." Asiling tries not to look too smug, but probably fails. "I read their contracts, and there's nine of them overseeing the place. The leader is a dwarf named Kossrani, if that means anything to anyone? And the group si called the Five Weapons."


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel has a brief giggle fit when Aisling says she got the number of guards present by reading their contracts. "That's one way to do it!" she quips.

In any event, the bard points out that the numbers game doesn't favor the Silver Ravens in this case. "Even if only half are on duty at any one time, it's still rather dicey. We ought to sneak some weapons in for the Rose Ladies to use, if they're able."

Jessibel Knowledge (local) Check (Kossrani or Five Weapons): 1d20 + 7 ⇒ (4) + 7 = 11


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Nyxra ponders the name Kossrani...

Knowledge (Local?): 1d20 + 2 ⇒ (17) + 2 = 19


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Alas, none of the Ravens recall having heard of Kossrani or his band of mercenaries - perhaps they've come from Egorian or other parts of Cheliax to earn money for a bad cause.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven raises his browns, impressed with the Iomedian's persuasive abilities. "With any luck the majority of the mercenaries will be asleep or off base for the night. I might be able to jam the lock on the outbuilding if it indeed has a lock. That should help our numbers, but I am hoping to avoid fighting at all. In and out. Nice and quiet."


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

"Shall we go back and get out of the cold? I think we know enough to put together a solid plan for this if we think it through well."


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling smiles back at Jessi. "This is Cheliax. Anything you want to know is probably writtten down somewhere."

"I'm not sure they'll be asleep at night. If they're sleeping now, that suggests they'll be awake later, I think. But I agree that if we take soem extra weapons in and free the priosoners, they might fight for us which would even the numbers. It's a good thing we have the extra weapons we took from the thieves earler. We cna put them to a better use."


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

"Hopefully it is only the night shift that is sleeping now. We could hang out here for a few hours. See if we can get a count on the guards on duty now, maybe see if they have a patrol rotation."


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

"That would make the most sense, expecting a day and a night shift with half the total number on duty for each. They wouldn't leave prisoners unguarded. I think it's unlikely we'd be unlucky enough to accidentally catch them in a rotation, and we certainly wouldn't want to plan to do it."

"We can go back to my flat to come up with a plan. Besides, I would still like to check that alley to see about that scream."


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

"Sounds like a plan!" Jessibel gushes, her cheeks rosy from the chill in the air. "Check out the scream--and Narcelia--then come back here and see if the same two guys are on guard duty."


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The Silver Ravens adjourn to Vantine’s flat, though they stop outside and nearby, where the witch indicates that Narcelia said that the cry had come from. As earlier, the snow is greatly disturbed - it’s difficult to tell what happened based purely on the churned snow, but something certainly did.

Anything more than a cursory glance tells the group that there was one person traveling from the far end of the alley towards the closer end, when something happened - they were blocked by someone (or a group of someones), and then there was likely a struggle.

No one seems overly interested in the group peering into the alley, but they do catch a few odd glances - nothing serious, just mild curiosity.

Survival DC 10:
There were definitely more than three people involved in this scuffle.

Survival DC 15:
In fact, it looks like there were probably four - the one person who was traveling, and three ambushers. It’s impossible to tell whether the three came from the close end of the alley, or somewhere else.

Perception DC 18:
Odd, there’s no blood in the snow. It might be covered in dirt from the boots of the people who struggled there, but it’s noteworthy nonetheless.

Perception DC 20:
There’s an odd mark in the snow at the edge of one of the walls. It takes a moment for this to be identified - it’s a thick tail of some sort.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine proves to be weirdly capable is a tracker, reading much from the snowing marks.

"Hm, it looks like probably four people in all, one person set upon by three others... Plenty of boots all around... No blood, even though all indications are it wasn't a peaceful interaction. Maybe they had saps? But did the victim wander off afterward, or were they kidnapped? And maybe one had a tail?"

Vantine tries to work out whether the victim or one of the attackers had a tail, or maybe an animal with them.

Survival: 1d20 + 1 ⇒ (17) + 1 = 18

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

"Sounds like the Red Jills may have struck again," Jessibel opines. "Best to tell Narcelia to remain inside for now; we can bring her food and other supplies."


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

"They seem to be growing more bold despite the increased presence of 'law enforcement.' A probable kidnapping and an attempted murder within a couple of days of each other. Dealing with the Red Jills could be a priority for us; make the streets safer for everyone and the reduction in crime will draw less attention from the dottari."


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine smiles crookedly, at the grimness of the humor.

"It seems fighting the occupation is mostly about cleaning out alleys and cellars."


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven, leaning against the alleyway wall with arms crossed, looks up to the cloudy winter sky and sighs. "We have to start somewhere. Going after Thrune and the dottari now, while we are still so weak, would tip our hand far too early. Hells, even if we were to assassinate Thrune today, nothing would change. Another despot would take his place. We need to turn the whole city against the devil-worshipers."


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

"I agree with the Raven--the Red Jills must be dealt with in short order, especially if we're going to keep a presence in these districts of the city," Jessibel states. "As for the salt works mission, though...it's hard to make any plans without knowing where the prisoners are being held and what condition they're in. If they're shackled, that limits our escape capabilities."


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A brief breeze kicks up snow in the Ravens' faces, pulling the heat from their bodies.

Perception or Sense Motive DC 10:
The Ravens are starting to garner increasingly odd stares. Someone might report them to the dottari soon for suspicious behavior.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

"I can handle locks and shackles." The Raven says, tipping his head towards Jessibel. "As for internal layout and prisoner condition... maybe we can get some VIPs in for a tour before our daring rescue?"

per: 1d20 + 5 ⇒ (6) + 5 = 11

"We should be off, people are starting to stare. Not sure Vantine's house is the best place to discuss our next move with our psychic waif being unveted and all."


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

"We can use my apartment," Jessibel offers. "It's probably good for everyone to know where it is in case we ever need a safe house in this part of the city...like maybe tonight."

Jessibel Sense Motive Check: 1d20 + 4 ⇒ (7) + 4 = 11

To the Raven, Jessi adds, "I was thinking something similar. My red-and-black armor isn't too dissimilar to what the Chelish Citizens Goons wear. Maybe if I presented false orders to interrogate one of the prisoners, we could get the front door opened for us."


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

"Alright let's go there then instead of standing here. I'll still need to check in on her though. It's time to ask some questions and see if she's remembered anything more by now."


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Aisling:
Aisling knows that unless there have been new laws put into effect recently, the CCG doesn't have much authority with regards to prisoners. That said, there is martial law, so it wouldn't require nearly as long a process to put such a law into effect as it usually would.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

"I will wait out here while you check on your guest, if it is all the same. Last time we spoke she threw utensils at me."


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Since it seems like the expectation is she will be taking to her... ward perhaps? first, Vantine takes a couple of steps in the direction of the building's door, leaving the alley.

"Could you find a more discrete place to wait then? Aisling, would you mind coming with me? I'd like to have someone else there as well, so there's a second opinion about what we hear."


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling nods in agreement. "We have to start somewhere, and I think we need to move befroe we attract attention." She gives Vanitine a smile. "I'm very happy to go with you."

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