
BR - Scenario Update |

1-A: Seaborn Guardian - Acquired cards
Musket (Weapon B)
Short Sword (Weapon B)
Sap (Weapon B)
Boarding Pike (Weapon C)
Boarding Pike (Weapon B)
Belaying Pin (Weapon B)
Frostbite (Spell B)
Buoyancy (Spell C)
Holy Stone (Spell 1)
Rage (Spell 1)
Chain Mail (Armor B)
Cloth Armor (Armor C)
Fortified Leather Armor (Armor 1)
Benevolent Buckler (Armor 1)
Archer's Bracers (Item 1)
Ring of the Beasts (Item 1)
Alchemical Glue (Item 1)
Snow Leopard (Ally C)
Cabin Boy (Ally B)
Blessing of the Gods (Blessing B)
Blessing of Erastil (Blessing B)
Blessing of Milani (Blessing B)
Blessing of Besmara (Blessing 1)
Scenario Reward - Plunder!: 4d6 ⇒ (3, 2, 4, 6) = 15 Armor, Spell, Item, and our choice. So two to choose after we know what everything else looks like. Added above in bold.
Given that list I'd probably spend plunder 6's on weapons or allies.
1 HP to spend as you will.
Given this is some weird mix of PACs/Standard Box play, we'll want to hash out if we are just doing one upgrade, unlimited or something between.
Also think I'm going to skip the chronicle sheets since you won't be playing these characters somewhere else, so feel free to take what records you want.

Athnul - Kulko |

Upgrades are surprisingly mediocre at L1 for Athnul.
So I am definitely for choosing an ally with the last upgrade.
Blessing 1: 1d1000 ⇒ 57
Ally 1 if available: 1d1000 ⇒ 641
Item 1: 1d1000 ⇒ 161
Hero Point: Skill Feat WIS+1

Varril FNCG |

I'm in favor of using the last two plunder "6" choices for a weapon and an ally. Looks like Varril is currently the only caster, so he'll just take the two Spell 1s (unless someone is planning to take a Spell card feat RIGHT now).
Tier 1, XP 1
HP: Power feat: When you attempt any check, you may discard ([X] or recharge) a card to use your Divine skill instead of any listed skill.
Upgrade: Spell 1
Burning Snot --> Pyrotechnic Blast (EXTREMELY burning snot!)
Bonus Upgrade: Spell 1
Clinging Venom --> Life Drain

Skizza - Rhynn |

Tier 1, XP 5
Banking the HP. 2HP > 3HP
Upgrade: Armor 1
Buckler Gun > Laboratory Coat
Bonus Upgrade: Item 1
Blast Stone > Flare Shot (not really an upgrade, as it's Item 0, but whatever, having a potential evade that doesn't sit in my hand is nice.)
I will fill my banished Ally 1 in with Quartermaster (Ally 0).

BR - Scenario Update |

1-B: Two Captains, One Mate - acquired cards
Pistol (Weapon B)
Cutlass (Weapon B)
Harpoon (Weapon B)
Icy Boarding Pike +1 (Weapon B)
Cutlass +1 (Weapon B)
Repelling Pike +1 (Weapon 1)
Aid (Spell B)
Cloth Armor (Armor B)
Chain Shirt (Armor B)
Leather Armor (Armor B)
Fortified Leather Armor (Armor 1)
Lookout (Ally B)
Master Gunner (Ally B)
Captain (Ally B)
Lookout (Ally B)
Blessing of the Gods (Blessing B)
Blessing of Milani (Blessing B)
HP for victory, and you can go to tier+1 for skill now.

Skizza - Rhynn |

Tier 1, XP 6 - spending to go to Tier 2 since I have to.
HP: Dex (Thanks skill tier+1 reward!)
No upgrades for me.

Athnul - Kulko |

1-B: Two Captains, One Mate
HP
Spend on Skill Wisdom +2 (thanks to skill +1)
XP
1.1 -> 1.2
Upgrades
Nothing for me.

Vika - Chthonicthul |

1-B: Two Captains, One Mate: Vika Rewards
XP 2
Hero Point spemnt on Power Feat:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) (☐+2) to a combat check by another character at your location.
Varril, feel free to take the Weapon; I'll go Armor 1 this time. (Champion's Do-Maru for Heavy Wooden Shield

BR - Scenario Update |

1-C: The Petulant Naga-Acquired Cards
Boarding Pike (Weapon B)
Dragon Pistol (Weapon B)
Pistol +1 (Weapon C)
Longsword (Weapon B)
Shock Musket +1 (Weapon 1)
Arcane Armor (Spell B)
Phantasmal Minion (Spell C)
Fireblade (Spell B)
Frostbite (Spell B)
Cure (Spell C)
Frostbite (Spell B)
Rage (Spell 1)
Obscure (Spell 1)
Hydraulic Push (Spell 1)
Buckler (Armor B)
Leather Armor (Armor B)
Buckler (Armor B)
Potion of Fortitude (Item B)
Amulet of Fortitude (Item B)
Potion of Heroism (Item 1)
Alchemical Glue (Item 1)
Master-at-Arms (Ally B)
Dodo (Ally C)
Blessing of Cayden Cailean (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Gozreh (Blessing B)
Blessing of Sivanah (Blessing B)
1 HP for victory!
Reward:
Loot
Type: Item 2
Traits: Tool Magic
To Acquire:
Recharge this card to examine the top card of the location deck. Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead. After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.
Loot
Type: Item 3
Traits: Accessory Magic
To Acquire:
If you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck.

Athnul - Kulko |

HP:
Power Feat
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
Deck Upgrade
Item 1: 1d1000 ⇒ 390 Desna Star -> Ring of Wave Walking

Skizza - Rhynn |

Tier 2, XP 1
HP: Hand Size 6
Still no allies or blessings so pretty sure no upgrades for me. If the weapon is still sitting after everyone picks I might give up a non-magic gun for a bow, but that's definitely down the priority list.

BR - Scenario Update |

1-D: The Overland Expedition - acquired cards
Harpoon (Weapon B)
Aid (Spell B)
Magic Weapon (Spell B)
Force Missile (Spell B)
Aid (Spell B)
Vomit Twin (Spell P)
Hydraulic Push (Spell 1)
Buckler (Armor B)
Benevolent Buckler (Armor 1)
Potion of Heroism (Item 1)
Rosie Cusswell (Ally 1)
Sandara Quinn (Ally 1)
Mogmurch (Ally P)
Ambrose "Fishguts" Kroop (Ally 1)
HP for victory and we are now power feat tier+1.

Skizza - Rhynn |

1-D: The Overland Expedition
Tier 2, XP: 2
HP: Card Feat - Ally [x]3
Ally 1: 1d1000 ⇒ 538
Planning on adding back my Priest of Abadar banished in our first scenario. =)

Athnul - Kulko |

1-D: The Overland Expedition
HP:
Card Feat -> Spell -> Cure
XP
1.3 -> 1.4
Deck Upgrades
Ally 1: 1d1000 ⇒ 117 Stone Weasel --> Riftwarden

BR - Scenario Update |

1-E: Sharptooth Harbor-acquired cards
Quarterstaff (Weapon B)
Falcata (Weapon B)
Falcata +1 (Weapon 1)
Tidewater Cutlass +1 (Weapon 1)
Cure (Spell B)
Cloth Armor (Armor B)
Chain Shirt (Armor B)
Chain Shirt (Armor B)
Benevolent Buckler (Armor 1)
Benevolent Buckler (Armor 1)
Potion of Fortitude (Item B)
Amulet of Fortitude (Item B)
Potion of Heroism (Item 1)
Sailor (Ally B)
Carver (Ally B)
Crimson Cogward (Ally 1)
Coral Capuchin (Ally 1)
Blessing of Gorum (Blessing B)
Blessing of the Gods (Blessing B)
Two new loots to try out if you are inclined, and a new HP to spend or bank.
Tier +1 for Card feats to round that all out super early.
On to Adv 2!!

Athnul - Kulko |

1-E: Sharptooth Harbor
XP:
1.4 -> 2.0
HP:
Spend to get card Feat
Deck Upgrade:
Ally 1: 1d1000 ⇒ 175 Quartermaster -> Raven
Card Feat:
Item - Blue Star
Loot:
None

Skizza - Rhynn |

1-E: Sharptooth Harbor
Tier 2, XP: 3
HP: Skill Feat - Int
No upgrades needed for Skizza, although I think I will take that Vindictive Spear out for a spin until I can find another magic firearm.

Athnul - Kulko |

I just earned the reward;
Each Adventure Card Society player chooses a character that does not have the Divine skill. That character may add the Divine Adventurer Pack to their deck box.
and I think Athnul is the perfect character for this so I will apply it to her.

Skizza - Rhynn |

Hrm, can't let the Ally upgrade pass, I'll take the last one since it's still available.
Burglar > Surgeon

Skizza - Rhynn |

2-A: The Haunted Shoals
Tier 2, XP: 4
HP: Card Feat - Item [x]5 (picking up Spider Venom (Adv 0)
Bank the HP since taking a role card right now isn't going to be any help until Adv 3.
No upgrades of interest.

Athnul - Kulko |

2-A: The Haunted Shoals
XP:
2.0 -> 2.1
HP:
Spent on Skill Feat Wis +3
Spent on Power Feat Handsize 6
Deck Upgrade:
None
Loot:
None

BR - Scenario Update |

2-B: Aboard the Leaky Tub - Acquired Cards
Dagger (Weapon B)
Pepperbox (Weapon 1)
Toxic Blunderbuss +1 (Weapon 2)
Magic Weapon (Spell B)
Hydraulic Push (Spell 1)
Animated Weapon (Spell 2)
Magic Chain Shirt (Armor B)
Buckler (Armor B)
Leather Armor (Armor B)
Fortified Leather Armor (Armor 1)
Magic Wooden Armor (Armor 1)
Stanching Buckler (Armor 2)
Shark Skin Armor (Armor 2)
Shark Skin Armor (Armor 2)
Master-at-Arms (Ally B)
Plus two nice loots! - Brine's Sting and Besmara's Tricorne
And 1 HP to spend, a word of warning on that since we have tier+1 power feat and I did a bit of research, if you spend your 3rd power feat, first select your role, then choose from your available feats, that power feat will only be available once we hit an Adv 3 scenarios and can legally use our roles, so it's more planning for the future. This is true even if the power feat you choose was available on your starting character card.

Skizza - Rhynn |

2-B: Aboard the Leaky Tub
Tier 2, XP 5
HP - Power Feat
- Choose Tunnel Rat Role
- Think I'm going to take the power to add 1d10 to a close check...with firey consequences. =)
Weapon 2: 1d1000 ⇒ 248
Likely willing to pass entirely if Vika has a compelling weapon on offer, I'd drop the magic spear for a gun of some sort, three options at this level.

Varril FNCG |

2-B: Aboard the Leaky Tub - Varril
Tier 2, XP 2
HP - Card Feat
Spell 2: 1d1000 ⇒ 618
Leaning towards Fly, but Twisted Space and Holy Javelin are pretty good too.
If we think Fly or Twisted Space is the way to go, I'll take my card feat in Spell and just add it in.
If we think it's better to increase my attack power right away, I'll swap Holy Javelin in for Life Drain and take my card feat in Blessing
null --> Blessing of the Spellbound 3.

Athnul - Kulko |

2-B: Aboard the Leaky Tub
XP:
2.1 -> 2.2
HP:
Card Feat -> Blessing Prayer
Deck Upgrade:
nothing helpful there.
Loot:
Besmara's Tricorne

BR - Scenario Update |

2-C: The Inherited Enemy - acquired cards
Dagger (Weapon B)
Goblin Pegleg (Weapon P)
Cutlass (Weapon B)
Strength (Spell B)
Geyser (Spell 2)
Leather Armor (Armor B)
Pearl of Wisdom (Item B)
Potion of Heroism (Item 1)
Surgeon (Ally B)
Sandara Quinn (Ally 1)
Crimson Cogward (Ally 1)
Blessing of Milani (Blessing B)
Blessing of the Gods (Blessing B)

Skizza - Rhynn |

2-C: The Inherited Enemy
Red Rage: Lycanth card displayed with no marks, randomly banish Thieves' Tools and then take them back since they are Item 0.
Tier 2, XP 6 spending 6xp to rank up to Tier 3, XP 0
Spent 1 HP during scenario, banking 2 HP for rewards.
Ally 1: 1d1000 ⇒ 196 Banished my Priest again, so will add it back assuming the dice favor me, but don't really care that much.

Athnul - Kulko |

2-C: The Inherited Enemy
XP:
2.2 -> 2.3
HP:
HP1 Power Feat still thinking
HP2 saved
Deck Upgrade:
Ally 1: 1d1000 ⇒ 813 Snake --> Priest of Pharasma
Loot:
Besmara's Tricorne (didn't use that yet, so if somebody wants he is welcome)

BR - Scenario Update |

2-D: Wings of the Storm - acquired cards
Morningstar (Weapon B)
Longsword (Weapon B)
Longbow (Weapon B)
Harpoon (Weapon B)
Boarding Pike (Weapon B)
Throwing Axe (Weapon B)
Falcata (Weapon B)
Shock Musket +1 (Weapon 1)
Animalbane Dagger +1 (Weapon 1)
Musket +1 (Weapon 2)
Seeking Harpoon +1 (Weapon 2)
Dagger Pistol +1 (Weapon 2)
Instant Armor (Spell B)
Black Spot (Spell B)
Sphere of Fire (Spell 1)
Illuminate (Spell 1)
Hydraulic Push (Spell 1)
Holy Stone (Spell 1)
Magic Buckler (Armor B)
Fortified Leather Armor (Armor 1)
Astrolabe (Item 1)
Crown of Swords (Item 2)
Lookout (Ally B)
Conchobhar Turlach Shortstone (Ally 1)
Blessing of the Gods (Blessing C)
Blessing of Cayden Cailean (Blessing B)
Blessing of Cayden Cailean (Blessing B)
Blessing of Milani (Blessing C)
Blessing of Erastil (Blessing B)
Plus a HP to bank for most people, and a a couple new loots to add if so desired.

Athnul - Kulko |

2-D: Wings of the Storm
Rage:
Hammerhead Shark is not a valid draw I assume
Koala probably just replace it
XP:
2.3 -> 2.4
HP:
Spent of Power Feat
Role Keen strike:
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.
Deck Upgrade:
Item 2: 1d1000 ⇒ 715 Swap one Amulet for a Amulet of Fiery Fists
Loot:
None

Skizza - Rhynn |

2-D: Wings of the Storm
Tier 3, XP 1
Spending HP on a Skill Feat - Dex
Upgrade - Weapon 2
Dropping Pistol +1 to add Toxic Blunderbuss +1