[ACG] Bloodlust Corsairs - GM Rhynn Davrie (Inactive)

Game Master Rhynn Davrie

Random Ships:

1 Merchantman
Spoiler:

ADB
Class 0
Check to Defeat:
Wisdom/Survival 5
OR
Perception 7
When Encountered:
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

2 Shackles Pirate Ship

Spoiler:

ADB
Class 0
Check to Defeat:
Dexterity/Disable 8
OR
Wisdom/Survival 6
When Encountered:
If your check to defeat has the Swashbuckling trait, add 1 to it.

3 Man's Promise

Spoiler:

AD1
Class 1
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

4 Truewind

Spoiler:

ADB
Class 1
Check to Defeat:
Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountered:
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

5 Sea Chanty

Spoiler:

ADB
Class 3
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

6 Wormwood

Spoiler:

ADB
Class 5
Check to Defeat:
Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
When Encountered:
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

7 Dominator

Spoiler:

ADB
Class 6
Check to Defeat:
Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountered:
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.

8 Goblin Weilding

Spoiler:

ADP
Class 0
Check to Defeat:
Dexterity/Stealth 5
OR
Wisdom/Survival 4
When Encountered:
Before you act, summon and encounter the henchman Riptide Grindylow.

9 Magpie Princess

Spoiler:

ADP
Class 6
Check to Defeat:
Dexterity/Disable 10
OR
Wisdom/Survival 8
When Encountered:
Before you act, each character at this location must bury a card.

10 Mistmourn

Spoiler:

ADP
Class 5
Check to Defeat:
Dexterity/Acrobatics 11
OR
Wisdom/Survival 9
When Encountered:
If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.

11 Deathknell
Spoiler:

AD 2
Class 7
Check to Defeat:
Divine 7
OR
Wisdom/Survival 9
When Encountered:
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

12 Devil's Pallor
Spoiler:

AD 2
Class 2
Check to Defeat:
Wisdom/Survival 7
OR
Constitution/Fortitude 9
When Encountered:
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

13 Thresher
Spoiler:

AD 2
Class 2
Check to Defeat:
Intelligence/Knowledge 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, bury a random card from your discard pile.

14 Dowager Queen
Spoiler:

AD 3
Class 3
Check to Defeat:
Wisdom/Survival 8
OR
Charisma/Diplomacy 10
When Encountered:
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen

15 Kraken
Spoiler:

AD 3
Class 3
Check to Defeat:
Strength/Melee 10
OR
Wisdom/Survival 8
When Encountered:
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

16 Sanbalot
Spoiler:

AD 3
Class 3
Check to Defeat:
Dexterity/Stealth 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

17 Blood Moon
Spoiler:

AD 4
Class 4
Check to Defeat:
Wisdom/Survival 9
OR
Arcane/Divine 11
When Encountered:
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.

18 Come What May
Spoiler:

AD 4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Charisma/Diplomacy 11
When Encountered:
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.

19 Wavecrest
Spoiler:

AD 4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Constitution/Fortitude 11
When Encountered:
If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.

20 Wanton Wastrel
Spoiler:

AD 5
Class 5
Check to Defeat:
Wisdom/Survival 10
OR
Charisma/Diplomacy 11
When Encountered:
Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.

Loot:

Vindictive Harpoon
Spoiler:

Loot 1
Type: Weapon
Traits: Spear Ranged Piercing 2-Handed Swashbuckling Magic
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally bury this card to add another 2d6. Add another 1d8 if the bane has the Aquatic trait. If you fail the check to defeat a non-villain monster, and you are proficient with weapons, you may put the monster on top of the location deck, if it came from one.

Brine's Sting
Spoiler:

Loot 2
Type: Weapon
Traits: Sword Melee Slashing Finesse Swashbuckling Magic
To Acquire:
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Skyrocket Crossbow
Spoiler:

Loot 5
Type: Weapon
Traits: Bow Ranged Piercing Magic
To Acquire:
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+2; you may additionally discard this card to add another 1d8. If you are proficient with weapons, you may recharge this card to add 1d8+2 to any combat check at another location, or you may recharge this card and choose a character to succeed at a check to defeat a summoned monster.

Scoundrel's Sword Cane
Spoiler:

Loot 4
Type: Weapon
Traits: Sword Melee Piercing Finesse Magic
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2, or 2d6+2 if you have the Stealth skill. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Reveal this card to add 1d6+2 to your Perception or Stealth check.

Aiger's Kiss
Spoiler:

Type: Weapon 5
Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Magic
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6 + 2; you may additionally discard this card to add another 1d6. Add another 1d6+2 if the bane has the Outsider trait. Add 2 if a blessing is played on this check, or 5 if it is Blessing of Norgorber. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Crossbow of Retribution
Spoiler:

Type: Weapon 6
Traits: Bow Ranged Piercing 2-Handed Magic
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2. Add another 1d10 if the bane has the Human trait. Add another 1d6 if the bane has a power that deals damage before you act. If you are proficient with weapons, you may discard this card to add 1d4+1 to any combat check at another location.

Doubleshot Pepperbox
Spoiler:

Loot
Type: Weapon 6
Traits: Firearm Ranged Piercing Magic
To Acquire:
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally bury this card and up to 3 other cards to add 2d6 for each card you bury. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons, on a 1, or on a 1-4 if you buried any cards to add damage, shuffle this card into your deck.

Control Weather
Spoiler:

Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 11
Discard this card to add 2d8 to any check attempted by a character on a ship, to evade a bane with the Weather trait, or to banish a displayed card with the Weather trait. At the end of the turn, discard this card to move any character. Any movement restrictions still apply. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

Quickened Ray
Spoiler:

Loot
Type: Spell 5
Traits: Magic Arcane Divine Attack
To Acquire:
Discard this card to add 2d6 and the Cold or Electricity trait to your combat check. You may play this card even if you have played another spell on this check. After you play this card, if you do not have the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Buccaneer's Breastplate
Spoiler:

Loot 2
Type: Armor
Traits: Heavy Armor, Magic, Acquatic
Reveal this card to reduce Combat damage dealt to you by 3, or Structural damage dealt to your ship by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Brine Dragonhide Breastplate
Spoiler:

Armor 4
Traits: Heavy Armor Magic Aquatic
To Acquire: Constitution Fortitude 9
Reveal this card to reduce Acid or Combat damage to you by 2, or damage dealt to you by a bane with the Animal trait by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Howling Skull Armor
Spoiler:

Type: Armor 6
Traits: Light Armor Magic
Recharge this card to reduce Combat damage dealt to you by 2. Recharge this card to choose a character at your location; that character may evade a monster whose highest difficulty to defeat is 22 or lower. You may not use this power if the monster is immune to the Mental trait. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Svingli's Eye
Spoiler:

Loot 2
Type: Item
Traits: Tool Magic
To Acquire:
Recharge this card to examine the top card of the location deck. Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead. After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.

Ring of the Iron Skull
Spoiler:

Loot 3
Type: Item
Traits: Accessory Magic
To Acquire:
If you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck.

Besmara's Tricorne
Spoiler:

Loot 1
Type: Item
Traits: Accessory Magic Swashbuckling Besmara
To Acquire:
Reveal this card to add 1 to your Constitution, Fortitude, Wisdom, or Survival check, or 1d8 to that check while on a ship. Recharge this card to add 1d8 to a Constitution, Fortitude, Wisdom, or Survival check attempted by a character on a ship at your location.

Farglass
Spoiler:

Loot 2
Type: Item
Traits: Object Magic
To Acquire:
Reveal this card to add 1d6 to your Perception check. Discard this card to examine the top 2 cards of any location deck and put them back in any order. Reveal a card that has the Pirate trait to recharge this card instead of discarding it.

Letter of Marque
Spoiler:

Loot
Type: Item 3
Traits: Book Pirate
To Acquire:
If you are at a closed location on your turn, bury this card. Choose a type of boon other than blessings and loot. Add 1d4+1 random cards of that type to this location without looking at them, then explore your location.

Conch of the Tritons
Spoiler:

Loot
Type: Item 4
Traits: Object Magic Aquatic
To Acquire:
For your combat check, recharge this card to draw a random monster from the box. Use the drawn card's highest difficulty to defeat as the result of your check, adding 1d8 if the drawn card has the Aquatic trait, then banish the drawn card. No other cards may be used on this check. If you fail the check, the bane is undefeated; reduce any damage dealt by it to 0.

Hurricane Crown
Spoiler:

Loot
Type: Item 6
Traits: Accessory Magic
To Acquire:
Reveal this card to add 6 to your check against a card that has the Aquatic, Pirate, or Swashbuckling trait.

Vailea
Spoiler:

Loot
Type: Ally 4
Traits: Genie Marid Aquatic
To Acquire:
Discard this card to examine the top card of your location deck. Remove this card from the game to gain a skill feat.

Barracuda Aiger
Spoiler:

Ally 5
Traits: Half-Elf Rogue Captain Pirate
To Acquire: Dexterity Ranged 9 THEN Charisma Diplomacy 12
If at least 1 of your checks to acquire this card does not have the Swashbuckling trait, discard 3 cards.
Banish this card and recharge another card to examine your location deck.

Alise Grogblud
Spoiler:

Type: Ally 5
Traits: Human, Rogue, Pirate
Reveal this card to succeed at your check to defeat a barrier with the Cache, Skirmish, or Task trait. After the check, roll 1d6; on a 1, banish a card from your hand.

Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. After you play this card, discard a card that has the Pirate trait to recharge this card instead of discarding it.


Pirate's Favor
Spoiler:

Loot 3
Type: Blessing
Traits: Pirate Swashbuckling
To Acquire:
Discard this card to add 1 die to any check. If the check has the Swashbuckling trait, you may play another blessing on this check. Discard this card to explore your location. If the top card of the blessings discard pile is Blessing of the Gods or Blessing of Besmara, recharge this card instead of discarding it.

Reward Powers:

If your Lycanthrope cards is displayed, each time you take Ranged Combat damage, you may put a marker on it to reduce that damage by 1d4.


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One step closer!


1-A: Seaborn Guardian - Acquired cards

Musket (Weapon B)
Short Sword (Weapon B)
Sap (Weapon B)
Boarding Pike (Weapon C)
Boarding Pike (Weapon B)
Belaying Pin (Weapon B)

Frostbite (Spell B)
Buoyancy (Spell C)
Holy Stone (Spell 1)
Rage (Spell 1)

Chain Mail (Armor B)
Cloth Armor (Armor C)
Fortified Leather Armor (Armor 1)
Benevolent Buckler (Armor 1)

Archer's Bracers (Item 1)
Ring of the Beasts (Item 1)
Alchemical Glue (Item 1)

Snow Leopard (Ally C)
Cabin Boy (Ally B)

Blessing of the Gods (Blessing B)
Blessing of Erastil (Blessing B)
Blessing of Milani (Blessing B)
Blessing of Besmara (Blessing 1)

Scenario Reward - Plunder!: 4d6 ⇒ (3, 2, 4, 6) = 15 Armor, Spell, Item, and our choice. So two to choose after we know what everything else looks like. Added above in bold.

Given that list I'd probably spend plunder 6's on weapons or allies.

1 HP to spend as you will.

Given this is some weird mix of PACs/Standard Box play, we'll want to hash out if we are just doing one upgrade, unlimited or something between.

Also think I'm going to skip the chronicle sheets since you won't be playing these characters somewhere else, so feel free to take what records you want.


Alright, modifying slightly here, we will do PACS upgrading, but since it's rewarding each of us an extra card, we'll add the following to the reward.

Adventure Card Society characters may choose a bonus deck upgrade.

So pick up to two to upgrade this time.


Athnul's Deckhandler

Upgrades are surprisingly mediocre at L1 for Athnul.
So I am definitely for choosing an ally with the last upgrade.

Blessing 1: 1d1000 ⇒ 57
Ally 1 if available: 1d1000 ⇒ 641
Item 1: 1d1000 ⇒ 161

Hero Point: Skill Feat WIS+1


I'm in favor of using the last two plunder "6" choices for a weapon and an ally. Looks like Varril is currently the only caster, so he'll just take the two Spell 1s (unless someone is planning to take a Spell card feat RIGHT now).

Tier 1, XP 1
HP: Power feat: When you attempt any check, you may discard ([X] or recharge) a card to use your Divine skill instead of any listed skill.

Upgrade: Spell 1
Burning Snot --> Pyrotechnic Blast (EXTREMELY burning snot!)

Bonus Upgrade: Spell 1
Clinging Venom --> Life Drain


Falcata +1 (Weapon 1)
Acolyte (Ally C)

No luck on the Ally 1 unfortunately.


Skizza Deck Handler

Tier 1, XP 5
Banking the HP. 2HP > 3HP

Upgrade: Armor 1
Buckler Gun > Laboratory Coat

Bonus Upgrade: Item 1
Blast Stone > Flare Shot (not really an upgrade, as it's Item 0, but whatever, having a potential evade that doesn't sit in my hand is nice.)

I will fill my banished Ally 1 in with Quartermaster (Ally 0).


Vika:

Tier 1, XP 1
HP: Skill Feat - Strength [X]+1

Preferences would be Weapon 1 and Weapon C

(Earthbreaker for Naginata and Lucerne Hammer for Mace.)


1-B: Two Captains, One Mate - acquired cards

Pistol (Weapon B)
Cutlass (Weapon B)
Harpoon (Weapon B)
Icy Boarding Pike +1 (Weapon B)
Cutlass +1 (Weapon B)
Repelling Pike +1 (Weapon 1)

Aid (Spell B)

Cloth Armor (Armor B)
Chain Shirt (Armor B)
Leather Armor (Armor B)
Fortified Leather Armor (Armor 1)

Lookout (Ally B)
Master Gunner (Ally B)
Captain (Ally B)
Lookout (Ally B)

Blessing of the Gods (Blessing B)
Blessing of Milani (Blessing B)

HP for victory, and you can go to tier+1 for skill now.


Skizza Deck Handler

Tier 1, XP 6 - spending to go to Tier 2 since I have to.
HP: Dex (Thanks skill tier+1 reward!)

No upgrades for me.


Athnul's Deckhandler

1-B: Two Captains, One Mate

HP
Spend on Skill Wisdom +2 (thanks to skill +1)

XP
1.1 -> 1.2

Upgrades
Nothing for me.


Tier 1, XP 2
HP: Wisdom +1

Happy to let Vika upgrade her weapons further, but will use the Weapon 1 if no one else does.


1-B: Two Captains, One Mate: Vika Rewards

XP 2

Hero Point spemnt on Power Feat:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) (☐+2) to a combat check by another character at your location.

Varril, feel free to take the Weapon; I'll go Armor 1 this time. (Champion's Do-Maru for Heavy Wooden Shield


Righto. I'll swap Heavy Crossbow for Deathbane Light Crossbow +1 then.


1-C: The Petulant Naga-Acquired Cards

Boarding Pike (Weapon B)
Dragon Pistol (Weapon B)
Pistol +1 (Weapon C)
Longsword (Weapon B)
Shock Musket +1 (Weapon 1)

Arcane Armor (Spell B)
Phantasmal Minion (Spell C)
Fireblade (Spell B)
Frostbite (Spell B)
Cure (Spell C)
Frostbite (Spell B)
Rage (Spell 1)
Obscure (Spell 1)
Hydraulic Push (Spell 1)

Buckler (Armor B)
Leather Armor (Armor B)
Buckler (Armor B)

Potion of Fortitude (Item B)
Amulet of Fortitude (Item B)
Potion of Heroism (Item 1)
Alchemical Glue (Item 1)

Master-at-Arms (Ally B)
Dodo (Ally C)

Blessing of Cayden Cailean (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Gozreh (Blessing B)
Blessing of Sivanah (Blessing B)

1 HP for victory!

Reward:

Svingli's Eye:

Loot
Type: Item 2
Traits: Tool Magic
To Acquire:
Recharge this card to examine the top card of the location deck. Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead. After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.

Ring of the Iron Skull:

Loot
Type: Item 3
Traits: Accessory Magic
To Acquire:
If you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck.


Athnul's Deckhandler

HP:
Power Feat

You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)

Deck Upgrade
Item 1: 1d1000 ⇒ 390 Desna Star -> Ring of Wave Walking


Skizza Deck Handler

Tier 2, XP 1
HP: Hand Size 6

Still no allies or blessings so pretty sure no upgrades for me. If the weapon is still sitting after everyone picks I might give up a non-magic gun for a bow, but that's definitely down the priority list.


1-C: The Petulant Naga - Raheli Rewards

Tier 1, XP 3
HP: Card Feat - Weapon [X]6

Deck Upgrade roll - Weapon: 1d1000 ⇒ 585 Would add Cestus +1


Tier 1, XP 3
HP: Skill Feat (again!): Wisdom +2

Upgrade:
Nothing fantastic. Will pick after Vika.


Wow, looks like I posted this just as Vika did. I'll take the remaining Item 1 then.

Flame Staff --> Wand of Detect Magic


1-D: The Overland Expedition - acquired cards

Harpoon (Weapon B)

Aid (Spell B)
Magic Weapon (Spell B)
Force Missile (Spell B)
Aid (Spell B)
Vomit Twin (Spell P)
Hydraulic Push (Spell 1)

Buckler (Armor B)
Benevolent Buckler (Armor 1)

Potion of Heroism (Item 1)

Rosie Cusswell (Ally 1)
Sandara Quinn (Ally 1)
Mogmurch (Ally P)
Ambrose "Fishguts" Kroop (Ally 1)

HP for victory and we are now power feat tier+1.


1-D: The Overland Expedition - Vika Rewards

HP: Power Feat - Hand Size [X]5

Upgrade Roll: 1d1000 ⇒ 739
Preferences: Armor 1 > Ally 1


Skizza Deck Handler

1-D: The Overland Expedition

Tier 2, XP: 2
HP: Card Feat - Ally [x]3

Ally 1: 1d1000 ⇒ 538

Planning on adding back my Priest of Abadar banished in our first scenario. =)


Athnul's Deckhandler

1-D: The Overland Expedition

HP:
Card Feat -> Spell -> Cure

XP
1.3 -> 1.4

Deck Upgrades
Ally 1: 1d1000 ⇒ 117 Stone Weasel --> Riftwarden


1-D: The Overland Expedition - Varril

Tier 1, XP: 4
HP: Card Feat - Spell [x]4

Upgrade:
Spell 1: 1d1000 ⇒ 719

null --> Weapon of Awe


1-E: Sharptooth Harbor-acquired cards

Quarterstaff (Weapon B)
Falcata (Weapon B)
Falcata +1 (Weapon 1)
Tidewater Cutlass +1 (Weapon 1)

Cure (Spell B)

Cloth Armor (Armor B)
Chain Shirt (Armor B)
Chain Shirt (Armor B)
Benevolent Buckler (Armor 1)
Benevolent Buckler (Armor 1)

Potion of Fortitude (Item B)
Amulet of Fortitude (Item B)
Potion of Heroism (Item 1)

Sailor (Ally B)
Carver (Ally B)
Crimson Cogward (Ally 1)
Coral Capuchin (Ally 1)

Blessing of Gorum (Blessing B)
Blessing of the Gods (Blessing B)

Two new loots to try out if you are inclined, and a new HP to spend or bank.

Tier +1 for Card feats to round that all out super early.

On to Adv 2!!


Athnul's Deckhandler

1-E: Sharptooth Harbor

XP:
1.4 -> 2.0

HP:
Spend to get card Feat

Deck Upgrade:
Ally 1: 1d1000 ⇒ 175 Quartermaster -> Raven

Card Feat:
Item - Blue Star

Loot:
None


Skizza Deck Handler

1-E: Sharptooth Harbor

Tier 2, XP: 3
HP: Skill Feat - Int

No upgrades needed for Skizza, although I think I will take that Vindictive Spear out for a spin until I can find another magic firearm.


1-E: Sharptooth Harbor

Tier 1, XP: 5, tier up to Tier 2, XP: 0
HP: Power feat- [X] or 2 random cards
Upgrade: pass


Athnul's Deckhandler

I just earned the reward;

Each Adventure Card Society player chooses a character that does not have the Divine skill. That character may add the Divine Adventurer Pack to their deck box.

and I think Athnul is the perfect character for this so I will apply it to her.


1-E: Sharptooth Harbor - Vika rewards

Tier 1, XP 5 - Tier up to Tier 2

HP: Card Feat Weapon [X] 6

Upgrade Roll: 1d1000 ⇒ 917 Weapon, then Armor. Will add Katana +1 if successful


Skizza Deck Handler

Hrm, can't let the Ally upgrade pass, I'll take the last one since it's still available.

Burglar > Surgeon


2-A: The Haunted Shoals - Acquired cards.

Longsword (Weapon B)

Speed (Spell B)

Blackcloth Armor (Armor 2)

Blessing of the Gods (Blessing B)

Well that wasn't exactly a good loot pile, but we did close really fast, so I guess that's the way these things go.

2 HP to spend/bank this time!


Skizza Deck Handler

2-A: The Haunted Shoals

Tier 2, XP: 4
HP: Card Feat - Item [x]5 (picking up Spider Venom (Adv 0)

Bank the HP since taking a role card right now isn't going to be any help until Adv 3.

No upgrades of interest.


Tier 2, XP: 1
HP: Power feat- Hand Size 7
HP: Skill feat- Wisdom +3
Upgrade: pass


Athnul's Deckhandler

2-A: The Haunted Shoals

XP:
2.0 -> 2.1

HP:
Spent on Skill Feat Wis +3
Spent on Power Feat Handsize 6

Deck Upgrade:
None

Loot:
None


2-B: Aboard the Leaky Tub - Acquired Cards

Dagger (Weapon B)
Pepperbox (Weapon 1)
Toxic Blunderbuss +1 (Weapon 2)

Magic Weapon (Spell B)
Hydraulic Push (Spell 1)
Animated Weapon (Spell 2)

Magic Chain Shirt (Armor B)
Buckler (Armor B)
Leather Armor (Armor B)
Fortified Leather Armor (Armor 1)
Magic Wooden Armor (Armor 1)
Stanching Buckler (Armor 2)
Shark Skin Armor (Armor 2)
Shark Skin Armor (Armor 2)

Master-at-Arms (Ally B)

Plus two nice loots! - Brine's Sting and Besmara's Tricorne

And 1 HP to spend, a word of warning on that since we have tier+1 power feat and I did a bit of research, if you spend your 3rd power feat, first select your role, then choose from your available feats, that power feat will only be available once we hit an Adv 3 scenarios and can legally use our roles, so it's more planning for the future. This is true even if the power feat you choose was available on your starting character card.


Skizza Deck Handler

2-B: Aboard the Leaky Tub

Tier 2, XP 5
HP - Power Feat
- Choose Tunnel Rat Role
- Think I'm going to take the power to add 1d10 to a close check...with firey consequences. =)

Weapon 2: 1d1000 ⇒ 248
Likely willing to pass entirely if Vika has a compelling weapon on offer, I'd drop the magic spear for a gun of some sort, three options at this level.


2-B: Aboard the Leaky Tub - Varril

Tier 2, XP 2
HP - Card Feat

Spell 2: 1d1000 ⇒ 618

Leaning towards Fly, but Twisted Space and Holy Javelin are pretty good too.

If we think Fly or Twisted Space is the way to go, I'll take my card feat in Spell and just add it in.

If we think it's better to increase my attack power right away, I'll swap Holy Javelin in for Life Drain and take my card feat in Blessing
null --> Blessing of the Spellbound 3.


2-B: Aboard the Leaky Tub - Vika rewards

OK, will roll for a Weapon 2 and let the fates decide
Upgrade roll: 1d1000 ⇒ 16. Ha! Decide indeed! I guess that settles it. Armor 2, then.

HP Banked.


Athnul's Deckhandler

2-B: Aboard the Leaky Tub

XP:
2.1 -> 2.2

HP:
Card Feat -> Blessing Prayer

Deck Upgrade:
nothing helpful there.

Loot:
Besmara's Tricorne


2-C: The Inherited Enemy - acquired cards

Dagger (Weapon B)
Goblin Pegleg (Weapon P)
Cutlass (Weapon B)

Strength (Spell B)
Geyser (Spell 2)

Leather Armor (Armor B)

Pearl of Wisdom (Item B)
Potion of Heroism (Item 1)

Surgeon (Ally B)
Sandara Quinn (Ally 1)
Crimson Cogward (Ally 1)

Blessing of Milani (Blessing B)
Blessing of the Gods (Blessing B)


Skizza Deck Handler

2-C: The Inherited Enemy

Red Rage: Lycanth card displayed with no marks, randomly banish Thieves' Tools and then take them back since they are Item 0.

Tier 2, XP 6 spending 6xp to rank up to Tier 3, XP 0

Spent 1 HP during scenario, banking 2 HP for rewards.

Ally 1: 1d1000 ⇒ 196 Banished my Priest again, so will add it back assuming the dice favor me, but don't really care that much.


2-C: The Inherited Enemy - Varril

Tier 2, XP 3
HP 1 - Card feat: Blessing (null --> Blessing of the Spellbound 3)
HP 2 - Banked (0 --> 1)

Upgrade:
Spell 2: 1d1000 ⇒ 837
Life Drain --> Holy Javelin


Athnul's Deckhandler

2-C: The Inherited Enemy

XP:
2.2 -> 2.3

HP:
HP1 Power Feat still thinking
HP2 saved

Deck Upgrade:
Ally 1: 1d1000 ⇒ 813 Snake --> Priest of Pharasma

Loot:
Besmara's Tricorne (didn't use that yet, so if somebody wants he is welcome)


2-C: The Inherited Enemy - Vika Rewards

Tier 2, XP 3
HP #1: Card Feat, Blessing [X]4 (add third Blessing of the Samurai)
HP #2: Bank

No deck upgrade. No loot.


2-D: Wings of the Storm - acquired cards

Morningstar (Weapon B)
Longsword (Weapon B)
Longbow (Weapon B)
Harpoon (Weapon B)
Boarding Pike (Weapon B)
Throwing Axe (Weapon B)
Falcata (Weapon B)
Shock Musket +1 (Weapon 1)
Animalbane Dagger +1 (Weapon 1)
Musket +1 (Weapon 2)
Seeking Harpoon +1 (Weapon 2)
Dagger Pistol +1 (Weapon 2)

Instant Armor (Spell B)
Black Spot (Spell B)
Sphere of Fire (Spell 1)
Illuminate (Spell 1)
Hydraulic Push (Spell 1)
Holy Stone (Spell 1)

Magic Buckler (Armor B)
Fortified Leather Armor (Armor 1)

Astrolabe (Item 1)
Crown of Swords (Item 2)

Lookout (Ally B)
Conchobhar Turlach Shortstone (Ally 1)

Blessing of the Gods (Blessing C)
Blessing of Cayden Cailean (Blessing B)
Blessing of Cayden Cailean (Blessing B)
Blessing of Milani (Blessing C)
Blessing of Erastil (Blessing B)

Plus a HP to bank for most people, and a a couple new loots to add if so desired.


Athnul's Deckhandler

2-D: Wings of the Storm

Rage:
Hammerhead Shark is not a valid draw I assume
Koala probably just replace it

XP:
2.3 -> 2.4

HP:
Spent of Power Feat
Role Keen strike:
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Deck Upgrade:
Item 2: 1d1000 ⇒ 715 Swap one Amulet for a Amulet of Fiery Fists

Loot:
None


Skizza Deck Handler

2-D: Wings of the Storm

Tier 3, XP 1

Spending HP on a Skill Feat - Dex

Upgrade - Weapon 2
Dropping Pistol +1 to add Toxic Blunderbuss +1


2-D: Wings of the Storm - Varril updates

Tier 2, XP 4
HP: Banked

Upgrade: Ally 1: 1d1000 ⇒ 793
Grave Tender --> Court Knight

Probably best suited for the loot spell Control Weather?

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