Vika takes the first check to defeat Captain Horrus Riptooth Difficulty to defeat is increased by six, and also Skizza's Strength die Skizza's Strength addition:1d4 ⇒ 4I wouldn't have it any other way. Combat 38 to defeat Captain Horrus Riptooth, recharging Greatclub +3 to use Melee plus 1d10 plus 3 plus d10, recharging Pillaging Mace to add d6 plus 2, and asking Athnul to discard Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 1d6 + 2 + 2d10 ⇒ (6) + 4 + 2 + (2) + 3 + (3) + (5) + 2 + (3, 5) = 35Failure; Hero Point to reroll Hero Point reroll of Combat 38 to defeat Captain Horrus Riptooth, recharging Greatclub +3 to use Melee plus 1d10 plus 3 plus d10, recharging Pillaging Mace to add d6 plus 2, and asking Athnul to discard Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 1d6 + 2 + 2d10 ⇒ (7) + 4 + 2 + (3) + 3 + (4) + (2) + 2 + (8, 7) = 42Success; on to second check. Don't forget to add d6 +1 for Jorgenfist Spear, Skizza. It's one less than Vika's usual combat assistance because she needed her two Bludgeoning Weapons for this check.
Explore Hall of Champions Card #1: Icy Boarding Pike +1 Melee 10 to acquire Icy Boarding Pike +1, revealing Belt of Physical Might to add d4:1d10 + 4 + 2 + 1d4 ⇒ (9) + 4 + 2 + (4) = 19Success; acquired
Draw Pillaging Mace for success as per location power.
Discard Blessing of the Lord in Iron to explore Hall of Champions Card #2: Humanbane Gladius +2 Melee 11 to acquire Humanbane Gladius +2, revealing Belt of Physical Might to add d4:1d10 + 4 + 2 + 1d4 ⇒ (9) + 4 + 2 + (2) = 17Success; acquired
Draw Dwarven Earthbreaker +1 for success as per location power. Six Weapons in hand! Yeesh.
Discard Blessing of the Oathkeeper to explore Hall of Champions Card #3: Adamantine Trident +3 Melee 13 to acquire Adamantine Trident +3, revealing Belt of Physical Might to add d4:1d10 + 4 + 2 + 1d4 ⇒ (7) + 4 + 2 + (2) = 15Success, acquired
Draw Topaz of Strength for success as per location power. Seven Weapons in hand! That's my record...
Vika is quite happy to leave the horrid chamber of torture, although she is desperately anxious to try her hand at smashing some more weresharks. She boards her skiff and heads back to the enemy stronghold, finding herself in a large chamber that looks more like a museum than an armory. As excited as a child in a candy store, she rushes around grabbing weapons from the displays, until they start to spill from her hands.
Reset hand and end turn, discarding Topaz of Strength, Humanbane Gladius +2, Icy Boarding Pike, and Dwarven Earthbreaker +1 as free discards.
Displayed: Deck: 7 Discard: 13 Buried: 1
"Current Location: Hall of Champions
Hero Points Available/Used: 2 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-E: Blood in the Water?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Explore Torture Pit Card #1: Great White Shark Combat 16 to defeat Great White Shark, recharging Warhammer + 2 to use Melee plus 1d8 plus 2 plus 1d6:1d10 + 4 + 2 + 1d8 + 2 + 1d6 ⇒ (9) + 4 + 2 + (1) + 2 + (4) = 22Success; defeated and banished
Discard Rogue Ape to explore Torture Pit Card #2: Assassination Attempt Everyone needs to encounter a Buccaneer henchman.
Buccaneer:
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
Combat 14 to defeat Buccaneer, revealing Jorgenfist Spear to use Melee plus 2d6 plus 3 and revealing Belt of Physical Might to add d4:1d10 + 4 + 2 + 2d6 + 3 + 1d4 ⇒ (1) + 4 + 2 + (3, 4) + 3 + (1) = 18Success; defeat and banished (although everyone still needs to encounter one) After Vika acts, she must encounter a second Buccaneer Combat 14 to defeat Buccaneer, revealing Jorgenfist Spear to use Melee plus 2d6 plus 3 and revealing Belt of Physical Might to add d4:1d10 + 4 + 2 + 2d6 + 3 + 1d4 ⇒ (1) + 4 + 2 + (1, 4) + 3 + (2) = 17Success; defeated and banished
Fortitude 10 to avoid nasty location effect, revealing Belt of Physical Might to add d4:1d10 + 3 + 1 + 1d4 ⇒ (4) + 3 + 1 + (3) = 11Succes; nothing buried
Vika gratefully accepts a magical flight back to the ship, but can barely restrain herself and is soon back into the fray. First up is one of those dopey weresharks; how many mooks were turned? Vika impatiently bashes her way through the first one, but is immediately jumped by a few reeking buccaneers. Howling and furious, Vika tears through them and back through the scenes of recent carnage.
Displayed: Deck: 10 Discard: 7 Buried: 1
"Current Location: Torture Pit
Hero Points Available/Used: 2 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-E: Blood in the Water?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Off-turn: recharge Lucerne Hammer for Athnul check
Turn 6: Vika/Blessing of Hshurha
Move to Torture Pit
Explore Torture Pit Card #1: Sea Hag Combat 11 to defeat Sea Hag, revealing Greatclub +3 to use Melee plus 1d10 plus 3:1d10 + 4 + 2 + 1d10 + 3 ⇒ (4) + 4 + 2 + (1) + 3 = 14Success; defeated and banished
Discard Dragoon to explore Torture Pit Card #2: Goblin Buckler Gun. Fail to acquire; banished
Vika goes charging into a den of wereshark pirates, or so she thinks... and stops short when she finds herself in the midst of a ghastly scene of torture and carnage. The hag that presides over the blood and pain smiles a toothless grin at Vika, who promptly knocks her foul head from her neck. There is a gun adorning the walls, but Vika ignores it - guns are Skizza's thing. Vika just wants to smash, and with prejudice.
Displayed: Deck: 11 Discard: 6 Buried: 1
"Current Location: Torture Pit
Hero Points Available/Used: 2 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-E: Blood in the Water?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Explore Shrine to Norgorber Card #1: Port Peril Corsair BYA Combat damage:1d4 - 1 ⇒ (4) - 1 = 3Reveal Rhino Hide Armor to eat damage The difficulty to defeat the Port Peril Corsair is increased by twice the deck level, but Vika's Mace of Smiting lists "If a monster has an effect that increases the difficulty of this check, ignore that effect." as a power, so the difficulty to defeat the Monster remains 13. Combat 13 to defeat Port Peril Corsair, revealing Mace of Smiting to use Melee plus 1d8 plus 3:1d10 + 4 + 2 + 1d8 + 3 ⇒ (6) + 4 + 2 + (7) + 3 = 22Success; defeated and banished. Would have defeated the Monster even if the difficulty had been increased after all.
Discard Legionnaire Chaplain to explore Shrine to Norgorber Card #2: Sea Serpent Combat 21 to defeat Sea Serpent, revealing Mace of Smiting to use Melee plus 1d8 plus 3 and discarding Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d8 + 3 + 2d10 ⇒ (4) + 4 + 2 + (1) + 3 + (5, 4) = 23not too impressive, but still, defeated and banished AYA structural damage to ship:1d4 + 1 ⇒ (4) + 1 = 5Of course. OK, will reluctantly empty hand for damage, but that still leaves a point of structural damage unaccounted for.
Vika eagerly follows Varril into the shrine, hoping for some pre-battle blessings. The elven pirate astride a sea serpent that greets her is NOT a welcome blessing, however. The warrior is triumphant, for no one told her that seas serpents writhe quite so much in their death throes. She throws her body in the way of their ship, so so they can have a way home, and even that is not enough.
Displayed: Deck: 13 Discard: 5 Buried: 0
"Current Location: Shrine of Norgorber
Hero Points Available/Used: 2 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-E: Blood in the Water?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Displayed: Deck: 18 Discard: 0 Buried: 0
"Current Location: Abrogail's Fury
Hero Points Available/Used: 2 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-E: Blood in the Water?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Deck upgrade: Item 6:1d1000 ⇒ 715Belt of Physical Might for Hat of Glamour
No big deal if she doesn't get it... and if she loses out on this one, no upgrade.
Start of turn: Reveal Barefoot Samms Toppin for location power requirement
Explore Lucrehold Card #1: Symbol of Insanity Wisdom 14 to defeat Symbol of Insanity, recharging Topaz of Strength to use Strength die and asking Varril to discard Blessing of Shelyn to Bless twice:1d10 + 2d10 ⇒ (3) + (4, 1) = 8Failure; will use one of my last two Hero points to reroll Hero point reroll of Wisdom 14 to defeat Symbol of Insanity, recharging Topaz of Strength to use Strength die and asking Varril to discard Blessing of Shelyn to Bless twice:1d10 + 2d10 ⇒ (2) + (10, 8) = 20Success; banished
Vika and the urchin find a demented image of a horned face scrawled on the wall; almost instantly, Vika is overwhelmed by a desire to crush her companion's skull. She fights off the compulsion, but only barely, and instead smashed a mace through the wall. The magically-induced madness falls away immediately.
Displayed: Deck: 17 Discard: 4 Buried: 0
"Current Location: Lucrehold
Hero Points Available/Used: 1 / 12"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika finds a trident pinning a long-dead murlock to the ground... she pulls it out and shakes the fishy remains off, and then hands the trident and her breastplate to her companion to help the poor thing survive a few moments more.
Reset hand and end turn, discarding Trident +2 and Brine Dragonhide Breastplate as free discards
Displayed: Deck: 17 Discard: 4 Buried: 0
"Current Location: Lucrehold
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Start of turn: Reveal Barefoot Samms Toppin for location power requirement
Explore Lucrehold Card #1: Dweller in the Deeps BYA irrelevant; do not roll Combat 26 to defeat Dweller in the Deeps, recharging Flaming Longsword +3 to use Melee plus 1d8 plus 3 plus 2d6 and the Fire trait:1d10 + 4 + 2 + 1d8 + 3 + 2d6 ⇒ (10) + 4 + 2 + (6) + 3 + (3, 2) = 30Defeated; banished
Discard Legionnaire Chaplain to explore Lucrehold Card #2: Cyclops Reveal top of deck and recharge for Monster power: Greatclub +3 Combat 22 to defeat Cyclops, recharging Pillaging Mace to use Melee plus 1d8 plus 1 plus 1d4:1d10 + 4 + 2 + 1d8 + 3 + 1d4 ⇒ (10) + 4 + 2 + (3) + 3 + (3) = 25Defeated; banished
Examine top card of deck for Pillaging Mace power: Brine Dragonhide Breastplate. Draw for Pillaging Mace power.
Vika follows the urchin that she had freed deep into enemy territory. They take a tiny lifeboat to try and sneak past the worst of the foes, but both need to leap from the boat when the water bubbles and churns around them, finally revealing a massive set of jaws intent on swallowing the small craft. Vika hurls a sword down its gaping maw; she is not sure if the thing is harmed, but but at least it sinks back into the sea.
The pair crawl onto a nearby beach, heedless of the fact that it is guarded by a huge one-eyed guardian. It is not long before cyclops and warrior are locked in battle, with a familiar outcome. Vika strips the foe of his breastplate, dons it, and continues following the urchin into the brush.
Displayed: Deck: 18 Discard: 2 Buried: 0
"Current Location: Lucrehold
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Explore Lucrehold Card #1: Jagged Shoals Intelligence 11 to defeat Jagged Shoals, recharging Rhino Hide Armor to use Melee as per character power and discarding Blessing of the Lord in Iron to Bless:1d10 + 4 + 2 + 1d10 ⇒ (2) + 4 + 2 + (2) = 10Will use shirt reroll Shirt reroll of Intelligence 11 to defeat Jagged Shoals, recharging Rhino Hide Armor to use Melee as per character power and discarding Blessing of the Lord in Iron to Bless:1d10 + 4 + 2 + 1d10 ⇒ (8) + 4 + 2 + (4) = 18Success; defeated and banished
Vika is raring to go, but her skiff runs aground en route to the fray. Disgruntled, she gets out and pushes.
Displayed: Deck: 18 Discard: 1 Buried: 0
"Current Location: Lucrehold
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Explore Murder Hole Card #1: Werecrocodile Combat 22 to defeat Werecrocodile, revealing Pillaging Mace to use Melee plus 1d8 plus 1 and recharging Blessing of the Oathkeeper to Bless twice:1d10 + 4 + 2 + 1d8 + 1 + 2d10 ⇒ (1) + 4 + 2 + (1) + 1 + (6, 8) = 23Closer than I might have liked; defeated and banished
Examine top card of Murder Hole for Pillaging Mace power: Barefoot Samms Toppin. Oh, sweet, draw it for Pillaging Mace power! Now I have my Pirate card and can head to the Lucrehold with purpose. Going to stop my turn now to avoid discarding the card for some damage roll.
Vika leaps into the murderous den that she saw Skizza charge into; she hears gunshots and an explosion, which confirms she is heading in the right direction. The pirate that bars her way transforms before her eyes into a cross between a human and a crocodile, but Vika has no time for mere lycanthropes. Besides, she is one herself. She knocks the werecroc aside with her mace.
As she moves through the space, Vika finds a row of cages, half-submerged in seawater. One has a shivering human crouched in it, so Vika smashes the lock and sets her free. Her new companion promises to show Vika a way through, so the two set off together.
Displayed: Deck: 19 Discard: 0 Buried: 0
"Current Location: Murder Hole
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Displayed: Deck: 18 Discard: 0 Buried: 0
"Current Location: Abrogail's Fury
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-D: King of Thunder?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika has no shot at avoiding twice in row... Wisdom 12 to avoid Villain, discarding Blessing of the Drunken Hero to Bless:1d8 + 1d8 ⇒ (7) + (2) = 9Failure to avoid.
Turn 4: Vika/Blessing of the Gods a random character must attempt a Wisdom or Survival 12 check, determined alphabetically:1d4 ⇒ 4That's Vika. Wisdom 12 check, discarding Blessing of the Lords in Iron to Bless:1d8 + 1d8 ⇒ (8) + (6) = 14Whoah! Wasn't expecting that. Dare to dream.
Move to Rocky Cliff
Explore Rocky Cliff Card #1: Draugr Captain. Well then. "Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged.". Recharge everything but Jorgenfist Spear Draw Warhammer +2, Lucerne Hammer, and Legionnaire Chaplain Combat 27 to defeat Draugr Captain, revealing Jorgenfist Spear to use Melee plus 2d6 +3 and recharging Warhammer +2 to add d6 plus 2 as per character power:1d10 + 4 + 2 + 2d6 + 3 + 1d6 + 2 ⇒ (5) + 4 + 2 + (4, 3) + 3 + (2) + 2 = 25Recharge Jorgenfist Speak to reroll and add 3 Recharging Jorgenfist Spear to reroll Combat 27 to defeat Draugr Captain, revealing Jorgenfist Spear to use Melee plus 2d6 +3, recharging Warhammer +2 to add d6 plus 2 as per character power and adding 3 for reroll power:1d10 + 4 + 2 + 2d6 + 3 + 1d6 + 2 + 3 ⇒ (7) + 4 + 2 + (5, 1) + 3 + (6) + 2 + 3 = 33Success; defeated and banished
Banish Lucerne Hammer to close Rocky Cliff
Examine top card of Abrogail's Fury for When Permanently Closed: Social Niceties
With the undead rising on all sides, Vika is quite busy bashing them away from all the pretty cabin boys and rum casks. The wereshark captain rises and tries to bite her at one point, but Vika is uncharacteristically prescient and ducks in time.
A well-dressed draugr gains the deck and draws a cutlass on the half-elf. Vika hurls several weapons at the thing, finally knocking it back into the sea.
Displayed: Deck: 15 Discard: 1 Buried: 0
"Current Location: Rocky Cliff
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-C: The Grasping Dead?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika hates undead; they are abominations that have no right to take up the space of the living. So she relishes the upcoming fight with them, shouting epithets from the deck of Abrogail's Fury.
Displayed: Deck: 19 Discard: 0 Buried: 0
"Current Location: Abrogail's Fury
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-C: The Grasping Dead?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
HP:
Power Feat: Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+2) to a combat check by ([X] you or) another character at your location. ([X] You may draw a card.)
Deck Upgrade: Blessing 6:1d1000 ⇒ 973
Honestly, looking at it, I'd be happy with just about any of the high-level upgrades after snagging a Blessing. Will take whatever is left over from others' choices.
Leftover 6, or 5:1d1000 ⇒ 862
Turn 16 continued... Combat 32 for second check to defeat Brinebones, revealing Flaming Longsword +3 to use Melee plus 1d8 plus 3, revealing Belt of Charging to add d8, asking Athnul to discard Blessing of Gorum to Bless twice, recharging Mace of Smiting to add d6 plus 2, discarding Blessing of the Lord in Iron to Bless twice, and discarding card from Hourglass to add d12:1d10 + 4 + 2 + 1d8 + 3 + 1d8 + 2d10 + 2d10 + 1d12 ⇒ (6) + 4 + 2 + (3) + 3 + (7) + (2, 9) + (9, 3) + (11) = 59Success, game.
Villain fight "Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage." Zapped location:1d3 ⇒ 2Raker Shoals. Sorry, Varril...
Discard Legionnaire Chaplain to explore Windward Isle Card #2: Sapphire Jellyfish Eelectricity (sic, but oceanically appropriate) damage for Sapphire Jellyfish BA:1d4 ⇒ 1Oh, great! Eaten by the Legionnaire Chaplain Athnul needs to take 1d4 eelectricity damage as well. Combat 18 to defeat Sapphire Jellyfish, recharging Pillaging Mace to use Melee plus 1d8 plus 1 plus 1d4, and revealing Belt of Charging to add d8:1d10 + 4 + 2 + 1d8 + 1 + 1d4 + 1d8 ⇒ (6) + 4 + 2 + (2) + 1 + (3) + (2) = 20Defeated; banished Examine top card of location deck for Pillaging Mace power: Crawling Cyclops Hands. Forewarned is forearmed.
Vika is happy to travel with Athnul despite heading into this terrible storm. The latter is always so calm... makes for pleasant travels. They are beset by a pair of pirate mooks once they arrive on the isle, holed up in some sort of gun emplacement, but Vika and Athnul easily brush them aside.
Vika grabs the gun while Athnul looks for shelter from the storm. There is an explosion of white light as a bizarre trap made of a living electric jellyfish goes off. Vika is lucky, though, in that the chaplain they brought with them happens to be in the way of the blast as it goes off.
Vika sights a pair of undead hands crawling toward them down the beach - what in all the gods is that all about?
Displayed: Deck: 15 Discard: 4 Buried: 0
"Current Location: Windward Isle
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-B: The Nemesis Hurricane?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Move to Abrogail's Fury, taking whomever wishes it
Explore Abrogail's Fury Card #1: Sabotage Disable 12 to defeat Sabotage, recharging Topaz of Strength to use Strength die and discarding Blessing of the Drunken Hero to Bless:1d10 + 1d10 ⇒ (10) + (5) = 15Niiiice, success.
Vika returns to the ship to batten down the hatches for the storm. She goes to open the aft hatch, and is blown into the sea by an explosion as she does so. The hatch was sabotaged! Vika climbs aboard, wet and angry, and repairs the damage quickly. She resolves to find the saboteur once the weather is calmer.
Displayed: Deck: 15 Discard: 3 Buried: 0
"Current Location: Abrogail's Fury
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-B: The Nemesis Hurricane?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Explore Cannibal Isle Card #1: Blessing of Geryon Divine 5 to acquire Blessing of Geryon, adding d6 for Divine Favor:1d4 + 1d6 ⇒ (2) + (6) = 8Acquired! Nice.
Discard Blessing of Geryon to explore Cannibal Isle Card #2: Will-o'-Wisp Wisdom 10 for Will-o'-Wisp BA, adding d6 for Divine Fortune:1d8 + 1d6 ⇒ (3) + (5) = 8Failure Recharge d4 cards from hand for Will-o'-Wisp BA:1d4 ⇒ 1Recharge Dwarven Earthbreaker +1 Combat 16 to defeat Will-o'-Wisp, revealing Pillaging Mace to use Melee plus 1d8 plus 1 and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 1 + 1d6 ⇒ (9) + 4 + 2 + (2) + 1 + (6) = 24Success; defeated and banished
Examine top card of location deck for Pillaging Mace power: Giant Spyglass Octopus. Sadly not a boon. Also not a nice cephalopod. Discard Blessing of Gorum to explore Cannibal Isle Card #3: Giant Spyglass Octopus. OK, here goes nothing. Strength 12 for Giant Spyglass Octopus BYA, adding d6 for Divine Fortune:1d10 + 4 + 1d6 ⇒ (9) + 4 + (1) = 14Ooh, nice; was sort expecting to fail.
Success. Combat 18 for first check to defeat Giant Spyglass Octopus, revealing Mace of Smiting to use Melee plus 1d8 plus 3 and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 3 + 1d6 ⇒ (3) + 4 + 2 + (7) + 3 + (4) = 23Success; on to second check Combat 18 for second check to defeat Giant Spyglass Octopus, revealing Pillaging Mace to use Melee plus 1d8 plus 1 and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 1 + 1d6 ⇒ (7) + 4 + 2 + (2) + 1 + (4) = 20Success; defeated and banished
Examine top card of location deck for Pillaging Mace power: Hurricane Winds. Also not a boon, but at least we are primed to close the location whenever someone is so moved
Vika sets up a small lean-to on the shore of the isle; the crew members who travelled with her huddle underneath, teeth chattering in the suddenly-freezing winds. One of the crew begins a prayer-song to Geryon, which Vika hums along to. It actually raises her spirits, which is unusual for the half-elf.
Several magical lights emerge from the jungle, drawn by the singing. Vika entertains the others by batting the lights out of the sea with an oar, one by one.
One of the crew, a cabin-girl named Norek, squeals in fright as a tentacle reaches from the sea and plucks her from the lean-to. Vika howls and launches herself at what turns out to be some sort of octopus. Vika is fond of Norek, and being eaten by a freakish not-cephalopod is no way to go. The warrior smashes the monster and returns Norek to the camp.
Displayed: Deck: 16 Discard: 2 Buried: 0
"Current Location: Cannibal Isle
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-B: The Nemesis Hurricane?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Yay! No Ally in hand for the location powere to eat!
Vika frowns at the approach of the storm. Without taking her eyes off it, she takes the stopper out of her canteen (filled with rum) with her teeth, spits it out, and drains the canteen. Only then does she look around to see the white faces of the crew. "Never mind, me hearties, let's cast about for an island on which to sit out this little rain!" She sees an isle not too far from Abrogail's Fury; waving curtly to the others, she hops in her skiff and heads for it. She pulls her skiff up the sand on the isle, only stopping when she hears crunching beneath the hull of her boat. She lifts the skiff to investigate; bones! Human ones at that. Ah, it's not just an isle, but a Cannibal Isle. The frown returns to Vika's face as she surveys the treeline and absently picks up an oar to wield as a club.
Displayed: Deck: 17 Discard: 0 Buried: 0
"Current Location: Cannibal Isle
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-B: The Nemesis Hurricane?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Earthbreaker likely replaced by an upgrade, but waiting to see how all that shakes out before posting the change.
Deck Upgrades:
Vika would choose two Weapon 6's if there weren't three other folks looking for Weapon 6's, but is quite happy to go for an Armor 6 instead if the interest is there for Weapons.
Weapon 6:1d1000 ⇒ 823Mace of Smiting for Earthbreaker Armor 6:1d1000 ⇒ 114Rhino Hide Armor for Fortified Breastplate Additional Weapon 6:1d1000 ⇒ 177Dancing Mace +2 for Warhammer +2 Weapon 5:1d1000 ⇒ 125Jorgenfist Spear for Earthbreaker or Warhammer +2, depending...
Off-turn: I assume Vika traveled back to the ship with Varril?
Turn 16: Vika/Blessing of Kelizandri
The Lure of Blood: Put one marker on Great White Shark Constitution 6 to defeat the shark within:1d10 + 2 ⇒ (5) + 2 = 7Defeated.Great White Shark shuffled back into deck.
The need to consume grows faster and faster within Vika, and it becomes harder and harder to convince her teeth to stay the simple dull things she was born with. A wave of shark-desire passes through Vika, but she once again manages to tamp it down, the only evidence of its passing being the dark black her eyes have turned.
SS
Villain 6
Type: Monster
Traits:
Outsider
Devil
To Defeat:
Combat 28
The Magaav Commander is immune to the Fire and Poison traits.
Before you act, succeed at an Arcane or Divine 15 check or you may not play spells with the Attack trait.
If the Magaav Commander would be defeated, ignore the result and reroll the dice. The Magaav Commander is defeated or undefeated based solely on the result of the second die roll.
If you would discard any cards due to damage from the Magaav Commander, bury them instead.
BA is irrelevant; happy to fail Combat 28 to defeat Magaav Commander, recharging Warhammer +2 to use Melee plus d8 plus 2 plus d6, recharging Earthbreaker to add d6 plus 2 for character power, asking Blessing of Gorum to Bless twice, and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 2 + 1d6 + 1d6 + 2 + 2d10 + 1d6 ⇒ (2) + 4 + 2 + (7) + 2 + (3) + (6) + 2 + (7, 8) + (1) = 44Defeated; on to forced reroll Forced reroll of Combat 28 to defeat Magaav Commander, recharging Warhammer +2 to use Melee plus d8 plus 2 plus d6, recharging Earthbreaker to add d6 plus 2 for character power, asking Blessing of Gorum to Bless twice, and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 2 + 1d6 + 1d6 + 2 + 2d10 + 1d6 ⇒ (7) + 4 + 2 + (6) + 2 + (3) + (5) + 2 + (2, 6) + (6) = 45Defeated and banished
With the aid of her companions, Vika boards the enemy commanders ship and lays him low.
Off-turn: Thanks (!) to Varril, recharge two cards from discard. First card healed:1d3 ⇒ 3Hat of Glamour Second card healed:1d2 ⇒ 1Dwarven Earthbreaker +1
Recharge Legionnaire Chaplain to recharge last card from discards, since it would be nice to have Topaz of Strength back in circulation
Turn 12: Vika/Blessing of Norgorber
Lure of Blood: Add a marker to Great White Shark Constitution 6 to shuffle shark into deck:1d10 + 2 ⇒ (6) + 2 = 8Vika tamps down her fishclination
Discard Rogue Ape to explore Tempest Cay Card #2: Paralictor Valeria Asperixus. Oh, crap. Was hoping just to clear a few cards. BA Combat damage:1d4 ⇒ 1OK, still a chance. Discard Pillaging Mace for damage Combat 35, har har, to defeat Paralictor Valeria Asperixus, recharging Greatclub +3 to use Melee plus 1d10 plus 3 plus 1d10 and discard Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 2d10 ⇒ (7) + 4 + 2 + (2) + 3 + (8) + (8, 4) = 38That would be a success! Too bad there is a forced reroll Forced reroll of Combat 35 to defeat Paralictor Valeria Asperixus, recharging Greatclub +3 to use Melee plus 1d10 plus 3 plus 1d10 and discard Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 2d10 ⇒ (5) + 4 + 2 + (7) + 3 + (2) + (2, 5) = 30That's more along the lines of what I was expecting. Failure. I've come so far. Hero Point reroll of Combat 35 to defeat Paralictor Valeria Asperixus, recharging Greatclub +3 to use Melee plus 1d10 plus 3 plus 1d10 and discard Blessing of Gorum to Bless twice:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 2d10 ⇒ (2) + 4 + 2 + (1) + 3 + (9) + (7, 9) = 37That's worth it to me.
Intelligence 7 to close Tempest Cay, asking Varril to discard Blessing of Sivanah to Bless twice:1d4 + 2d4 ⇒ (2) + (4, 1) = 7Location closed.
Varril rows the thoroughly exhausted Vika to the ship, where she patches up as best as she can. The warrior senses that they are closing in on the endgame of this nautical maneuvering and she goes right back out again despite the protestations of the crew.
The crew were probably right, Vika is not out long before she finds one of the primary captains of the enemy. As she has in the past, Vika hurls herself into the fight, using every ounce of ability and luck she possesses to defeat the Paralictor. Only one of the two remains at the end of the fight, and that one whimpers quietly to herself as she licks her wounds.
Displayed: Deck: 13 Discard: 3 Buried: 1
"Current Location: Tempest Cay
Hero Points Available/Used: 2 / 11"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-A: Cheliax's Most Wanted?: Y"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Second turn in a row drawing the shark! Ick. OK, display and replace in hand with Earthbreaker
Off-turn: Recharge two random discards (ta, Varril!) First card healed:1d5 ⇒ 4Rogue Ape Second card healed:1d4 ⇒ 2Belt of Charging
Turn 8: Vika/Blessing of the Gods
Move to Beach
Explore Beach #1: Magaav Assassin No spells, so no BA Combat 25 to defeat Magaav Assassin, recharging Lucerne Hammer to use Melee plus 1d12 plus 1d10, recharging Soldier to add d4, and recharging Warhammer +2 to add 1d6 plus 2 for character power:1d10 + 4 + 2 + 1d12 + 1d10 + 1d4 + 1d6 + 2 ⇒ (9) + 4 + 2 + (2) + (2) + (2) + (3) + 2 = 26Success; defeated and banished Bury Blessing of the Drunken Hero to close Beach... Varril must do the same.
Vika is barely back on her feet when the assassin comes. She throws everything on the deck at him, until finally a spar hits the assassin in the head and he goes overboard.
Move to Abrogail's Fury at close of Beach Reset hand and end turn.
Displayed: Deck: 13 Discard: 3 Buried: 1
"Current Location: Abrogail's Fury
Hero Points Available/Used: 3 / 10"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-A: Cheliax's Most Wanted?: Y"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Display Great White Shark. Blessing of Gorum takes its place.
Explore Dagon's Jaws Card #1: Dweller in the Deeps Won't be playing any spells, so not rolling the BA Combat 26 to defeat Dweller in the Deeps, recharging Greatclub +3 to use Melee plus d10 plus 3 plus 1d10 and revealing Belt of Charging to add d8:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 1d8 ⇒ (2) + 4 + 2 + (3) + 3 + (3) + (4) = 21Hmm. Using Hero Point to reroll Hero Point reroll of Combat 26 to defeat Dweller in the Deeps, recharging Greatclub +3 to use Melee plus d10 plus 3 plus 1d10 and revealing Belt of Charging to add d8:1d10 + 4 + 2 + 1d10 + 3 + 1d10 + 1d8 ⇒ (3) + 4 + 2 + (2) + 3 + (6) + (3) = 23Not looking good... will use shirt reroll on the d10 that came up 2 Shirt reroll of d10:1d10 ⇒ 1Heh. OK, failed. Wipe hand for damage.
Standing on the prow next to Athnul, Vika turns to survey the ocean, and completely fails to see the tentacle that rises out of the waters on the other side of the boat. She is smacked in the back and knocked overboard by itm, falling unconscious in the process. Athnul manages to drag her aboard, but her gear is lost to the sea.
Displayed: Deck: 13 Discard: 4 Buried: 0
"Current Location: Dagon's Jaws
Hero Points Available/Used: 3 / 10"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-A: Cheliax's Most Wanted?: Y"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika heads for the promontory known as Dagon's Jaws to try and drag a metal cable underwater under water from one point to another, to set up a snare for their pursuers. She starts at the closest of the two.
Displayed: Deck: 17 Discard: 0 Buried: 0
"Current Location: Dagon's Jaws
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 6-A: Cheliax's Most Wanted?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Loot
Would be interested in either of the Loot cards, but only if someone else didn't want either; they should definitely go to whomever can use them maximally.
Deck Upgrades
Pass on regular upgrade.
Scenario extra upgrade: Blessing of the Lord in Iron (for Blessing of the Samurai)
Vika encounters Admiral Druvalia Thrune, without having to do the ship encounter, which... thank goodness.
Admiral Druvalia Thrune:
SS
Villain 6
Type: Monster
Traits:
Human
Aristocrat
Admiral
To Defeat:
Combat 30
THEN Combat 30
Before you act, each other character must summon and encounter the henchman Drowning Devil, and you must summon and encounter the ship Abrogail's Fury.
If your roll exceeds the difficulty of the check to defeat, you are dealt Force damage equal to the difference between the difficulty and the number you rolled.
Combat 30 for first check to defeat Admiral Druvalia Thrune, recharging Flaming Longsword plus 3 to use Melee plus 1d8 plus 3 plus 2d6 plus the Fire trait, recharging Lucerne Hammer to add d6 plus 2 as per character power, recharging Soldier to add d4, adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 3 + 2d6 + 1d6 + 2 + 1d4 + 1d6 ⇒ (10) + 4 + 2 + (8) + 3 + (1, 4) + (1) + 2 + (4) + (2) = 41Success; on to Athnul taking the second check. Will discard rest of hand for Villain power
Off-turn, Vika recharges two cards from discard; ta, Varril! First card recharged:1d6 ⇒ 2Tot Flask Second card recharged:1d5 ⇒ 5Animated Shield
Turn 12: Vika/Blessing of the Gods Place marker on Great White Shark Constitution 9 to overcome lycanthropy:1d10 + 2 ⇒ (3) + 2 = 5Failure; still a wereshark
Discard Blessing of the Samurai to explore Wanton Wastrel #2: Cannonade. Oh, dear Wisdom 15 to defeat Cannonade, asking Varril for Find Traps and discarding Blessing of the Drunken Hero to Bless:1d8 + 2d8 + 1d8 ⇒ (6) + (6, 6) + (1) = 19Success; defeated and banished. Discard Fortified Breastplate and Animated Shield for "success" damage.
Vika continues to get ready for their venture through the enemy ships; she finds a magical shield and sets it spinning about her as she works. But one of the ships sees through her disguise, and fires a broadside at her! With a bit of a prayer and a spell from Varril, she avoids the worst of it, but her armor is an utter mess.
Displayed: Deck: 13 Discard: 6 Buried: 0
"Current Location: Wavecrest
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-E: A Shark Among Wolves?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Display Great White Shark, and replace space in hand with Soldier. This is some hand... better get into a few fights soon!
Discard Legionnaire Chaplain to explore Wavecrest Card #2: Tot Flask Craft 6 to acquire Tot Flask:1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13Success; acquired
Athnul excellent eyes had seen a nasty storm on the horizon; eventually, even the duller senses of Vika can make it out. She impatiently digs through a chest on the deck to distract herself from the wait for a fight. She picks up a decent-enough looking kukri, but the clumsy half-elf drops it in the brine. She is much more careful when she finds a full flask of rum, and stows it in her pack. Priorities!
Reset hand and end turn, discarding Tot Flask as free discard.
Displayed: Deck: 16 Discard: 2 Buried: 0
"Current Location: Wavecrest
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-E: A Shark Among Wolves?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika switches out the her Hide Armor of Fire Resistance for a second Fortified Breastplate (level four in one deck, five in another...) She will no longer be taking the Loot Armor Brine Dragonhide Breastplate
Vika dresses in the fake uniforms provided, straps a cutlass to her belt, and heads to the Wavecrest
Displayed: Deck: 17 Discard: 0 Buried: 0
"Current Location: Wavecrest
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-E: A Shark Among Wolves?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Displayed: Deck: 11 Discard: 9 Buried: 0
"Current Location: Dominator
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-D: The Chelish Ruse?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Going with: only the one examine/acquire, rather than an extra explore.
Vika feels the power of the sea swell within her , but with a mighty effort tamps it down. She finds a dead guard strangled by a huge carnivorous creeper; first she smashes the creeper and then takes the rather nice armor from the body. While she's at it, she takes his falcata as well.
Displayed:Great White Shark,
Deck: 14 Discard: 4 Buried: 0
"Current Location: Sea Fort
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-D: The Chelish Ruse?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Vika will go ahead and discard Dwarven Earthbreaker +1 for that structural damage.
Turn 6: Vika/Blessing of the Gods
Add marker to Great White Shark. Constitution 9 to overcome lycanthropy, adding d6 for Divine Fortune:1d10 + 2 + 1d6 ⇒ (10) + 2 + (6) = 18Great White Shark discarded
Explore Sea Fort Card #1: Breastplate of the Deep Fortitude 11 to acquire Breastplate of the Deep, adding d6 for Divine Fortune:1d10 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (5) = 13Success; acquired
Discard Blessing of Gorum to explore Sea Fort Card #1: Canopy Creeper Wisdom 10 for BA check, adding d6 for Divine Fortune:1d8 + 1d6 ⇒ (8) + (1) = 9Ah, well - failure. Adding 3 to check to defeat Combat 15 to defeat Canopy Creeper, revealing Pillaging Mace to add 1d8 + 1 and adding d6 for Divine Fortune:1d10 + 4 + 2 + 1d8 + 1 + 1d6 ⇒ (9) + 4 + 2 + (7) + 1 + (4) = 27Success; defeated and banished
Examine next card in deck for Pillaging Mace power: Keen Falcata +1. Draw it, also for Pillaging Mace power.
Pausing for resolution of question in chat, but posting so I don't lose my great rolls for some dark Paizoan reason.
Explore Sea Fort Card #1: Haneilius Fitch Display Hat of Glamour Charisma 9 to acquire Haneilius Fitch, adding 2d6 for Hat of Glamour:1d4 + 2d6 ⇒ (2) + (1, 1) = 4Ha! Failure; banished
Discard Blessing of the Samurai to explore Sea Fort Card #2: Besmaran Vestments Fortitude 6 to acquire Besmaran Vestments:1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4Three in a row; banished
Vika welcomes Varril as her joins her and Skizza in their assault on the fort. She sees a fisherman on the shore just outside the fort, and hails him (hoping for an ally), but her and his nice Besmaran vestments shake their head and continue to fish.
Displayed: Deck: 15 Discard: 2 Buried: 0
"Current Location: Sea Fort
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-D: The Chelish Ruse?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Displayed: Deck: 17 Discard: 0 Buried: 0
"Current Location: Sea Fort
Hero Points Available/Used: 9 / 4"
"NOTES: Available Support: As long as she has more than one Weapon in hand, use her combat assist power. As always, all cards as needed. Bot me as needed.
Other: Dice Re-Roll Used for 5-D: The Chelish Ruse?: N"
Role Card: Pulverizer
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6 Proficiencies: Light Armors, Heavy Armors, Weapons POWERS:
Recharge a card that has the Bludgeoning trait to add 1d6 ([X]+1) ([X]+2) to a combat check by ([X] you or) another character at your location.
When you would discard a weapon ([X] or armor) for its power, you may recharge it instead.
[X] When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.
Deck upgrade Weapon 5:1d1000 ⇒ 721 We don't all want Weapon 5's, right? I'll only put one option here unless that isn't the case... would be Flaming Longsword +3 for Cestus +1