
The Runelord |

Shel's second dagger blade slams into the wounded creature's stomach, disemboweling it, as it collapses dead back into the pool from whence it came.

Perri Purrun |
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Actually, Perri, your attack missed. This is not your normal Quast from the book - it has class levels and different stats and feats. Shel's second attack is a threat so missing confirmation roll.
Well, of COURSE it isn't! <grin>

Rothgarr "Red" Titan-Slayer |

Round 2:
Red moves around the pool and attacks the devil.
Raging attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
If Perri missed, that's a miss!
Rage rounds used: 2/7
AC: 17
HPs: 23/28

Rîleth Mithrandir |

Round 2:
Rileth moved 30 ft around the pool and came around to flank the creature with Red. She called upon Desna's fortune and favour (swift action) to help her in this battle.
Rapier Attack plus AL & FF plus flank: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23 (Not sure if I/we can flank the tiny creature, please let me know... If I can't, then the attack is 21.)
Damage, if hits: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
(Archaeologist's Luck: 2nd round out of 7.)

The Runelord |
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I would rule that if the tiny creature moved into a person's square, then you cannot flank it. But if 2 medium sized creatures each attack from 5' away, sure.
That is a hit either way. The quasit's AC is 19.
It also has DR - so she takes 4 damage.
Concentration check DC 16 to maintain spell: 1d20 + 7 ⇒ (4) + 7 = 11 - she fails!
That might have turned the battle.
Erylium, concentrating on her spell, easily dodges the barbarian's attack. However, quite overconfident, she fails to recognize the danger from the bard, until she feels the rapier puncture through her steel-like skin, drawing blood! The quasit shrieks in pain and that is enough to make her lose her summoning spell!
Round 3:
Erylium, frustrated, snarls at Rileth, "I will make you pay for your insolence of harming a servant of the Demon Queen!" You see Rileth's wound on the quasit starts to close and heal on its own.
The quasit takes a 5' step to move into Rileth's square. Rileth gets an AoO with +2 flank. The quasit then proceeds to claw at the bard, drawing blood twice. Rileh sees poison dripping from Erylium's claws!
Full Attack on Rileth:
Claw: 1d20 + 10 ⇒ (9) + 10 = 19 --- hit
Damage: 1d3 - 1 ⇒ (1) - 1 = 0 --- 1 nonlethal
Fort DC 13 save please
Claw: 1d20 + 10 ⇒ (8) + 10 = 18 --- hit
Damage: 1d3 - 1 ⇒ (3) - 1 = 2 --- 2 damage
Fort DC 13 save please
Bite: 1d20 + 10 ⇒ (2) + 10 = 12 --- miss
Party is up!

Rîleth Mithrandir |

AoO on quasit with flank: 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26
Confirm crit on AoO?: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
Damage, if hits: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
====
Fort Save 1 (DC 13): 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3 (Fail)
Fort Save 2 (DC 13): 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16
Rileth could feel the position seep into her after the initial claw attack.
I'll wait to hear what happens with the one failed save before I post Ri's Round 2 actions. Thanks.
Dex Damage: 1d2 ⇒ 1 (Ri's Dex is now 15. AC is 15 and Rapier is at +3 to hit.)

Rîleth Mithrandir |

Round 3:
Fort save with AL + FF vs poison (DC 13): 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15 (yay!)
Rileth moved 5 ft to get away from the creature's poisonous claws and bite and then attacked the tiny quasit, even as its previous poisonous claw had wrecked havoc on some of her deftness.
Rapier Attack with Dex penalty and AL + FF on quasit: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage, if hits: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
(Archaeologist's Luck: 3rd round out of 7. HP 11/17(1NL), AC 15 due to dex dmg last round.)

Rothgarr "Red" Titan-Slayer |

Round 3:
Realizing that his inaccuracy with the greatsword in one hand could cost the team, the raging Red decided to go all out and to the heck with defense! He dropped his shield as a free action, gripped his greatsword with 2-hands, and tried to flank the tiny devil.
If the sinspawn was standing in the pool, it can't be that deep, correct? It doesn't look acidic, right? :) Even if it's difficult terrain, Red can reach the flanking square with Rileth. Let me know if this is ok.
Red wades through the pool and moves to flank with Rileth, bringing the sword down on the outsider.
Attack+rage+flank: 1d20 + 6 + 2 + 2 ⇒ (10) + 6 + 2 + 2 = 20
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Rage rounds used: 3/7
AC: 14
HPs: 23/28

The Runelord |

To be honest, I am sure there would be penalties to attack from inside the pool, but to be fair, the sinspawn was in the same situation and I did not give it penalties, so difficult terrain is a fair compromise for the pool. We will say it is 2' deep.
The raging barbarian lands a vicious blow, that causes the quasit to scream in pain, as the wounds squirts blood! Erylium reflexively moves her hand to grip her wound, as she shoots death stares at the barbarian.
Total Damage to Erylium:
4 damage from Rileth after DR.
2 damage from Rileth's AoO after DR.
0 damage from Rileth's last attack after DR.
14 damage from Red's attack after DR.
-2 fast healing this round.
-18 damage to date.

Perri Purrun |

C'mon, don't be a useless space filler again! Make a difference!
Perri chastises himself silently, even as he draws his string back again, and lets another shaft loose. He watches it sail past the Quasit, however, doing nothing to help bring the thing down.
Longbow w/ PBS: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Piercing w/ PBS & Holy: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (6) = 14

Shel Whispertongue |

Shel moves to the quasit and tries to distract it and providing aid to Red’s next swipe.
Attack vs AC 10 to aid another for Red 1d20 + 5 ⇒ (19) + 5 = 24
Would someone move me over to the monster, please?

The Runelord |

Round 4:
The wound caused by Red's greatsword begins to close. Erylium's anger is quite apparent, as her words directed at Red spit out, "I will slit your throat for harming me, you cretin!"
Casting defensively DC 17: 1d20 + 7 ⇒ (17) + 7 = 24 --- successful.
Red must make a DC 13 Will save or be paralyzed. If Red fails the save, he is affected by Hold Person and Erylium takes a 5' step to step into his square, provoking AoOs from Rileth and Shel. If he makes the save, she stays in the same square.
After the save, party is up.

Rothgarr "Red" Titan-Slayer |

Damn Will saves...my weakness. :)
Will save: 1d20 + 3 ⇒ (5) + 3 = 8
Red tries in vain to resist the devil's magic, but he feels his muscles stiffen until he cannot move. Rileth and Shel, make it pay for moving!

Rîleth Mithrandir |

AoO on quasit: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Rileth attempted to skewer the tiny creature with her rapier as it moved to Red; however she could not find quarry.
Round 4:
Then taking a 5ft step, opening a place for Shel, should she wish to flank with Red for more effective strikes, she lunged at the powerful quasit, hoping to pierce its flesh with her rapier.
Rapier Attack with dex penalty and AL + FF: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage, if hits: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Much to her frustration, she could not find quarry again! (Sorry Red.. Both attacks missed! :(. Here's hoping Shel can hit it hard. )
===
2nd Fort Save vs the poison with AL/FF: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16 (DC 13 - this is her second consecutive save - I believe she is cured from the effects of the poison? At least for now.)
(Archaeologist's Luck: 4th round out of 7. HP 11/17(1NL), AC 15 due to dex dmg.)

Shel Whispertongue |

Shel will step in and take advantage of any flank possibility, figuring that was the only way she could damage the little demon.
Attack with flank 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage 1d3 ⇒ 3 plus
1d6 ⇒ 1 sneak attack
Attack with flank 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage 1d3 ⇒ 1 plus
1d6 ⇒ 1 sneak attack

Rothgarr "Red" Titan-Slayer |

Round 4:
As his full-round action, Red will continue to resist the spell, aware that the devil could try and slash his throat with her dagger, when suddenly he starts to feel his arms and limbs move.
Will save: 1d20 + 3 ⇒ (19) + 3 = 22
Rage rounds used: 4/7
AC: 14
HPs: 23/28

Perri Purrun |

Perri shifts position again, trying to get a line of attack on the quasit that doesn't involve either woman, before trying once again to shoot the varmint.
Longbow w/ PBS: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Piercing w/ PBS & Holy: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6
Deadeye Bowman lets Perri ignore soft cover provided by exactly one person, so, as long as the other two aren't in the line of fire, I can ignore the fact he's in the same square as Red. Right?
Wait. What? THREAT? Well, we know it won't confirm, but . . ..
Longbow w/ PBS to confirm: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Piercing w/ PBS crit bonus: 2d8 + 2 ⇒ (4, 6) + 2 = 12
Yep. Too good to be true.

The Runelord |

Summary:
Rileth's attacks failed to connect against the elusive quasit
Shel's attacks failed to penetrate devil's DR
Red made his Will save before the devil performed coup de grace
I agree with your assessment. Perri's holy arrow harmed devil as it ripped through its skin, causing it to worry.
Round 5:
The devil's wound continues to close little by little. A little overconfident, the devil believed it could withstand one more round before it took more defensive strategies.
It decided it needed to teach the barbarian one final lesson as it ripped into its flesh.
Full-attack:
1d1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d3 - 1 ⇒ (2) - 1 = 1 --- 1 damage + poison
Claw: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d3 - 1 ⇒ (1) - 1 = 0 --- 1 point nonlethal + poison
Bite: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d4 - 1 ⇒ (3) - 1 = 2 --- 2 damage
Red needs to roll 2 Fort save DC 13 or suffer 1d2 Dex damage per failed save.
Party is up. Remember you have Hero Points which you can use offensively. Link

Shel Whispertongue |

Shel again tries to take advantage of the flank possibility, figuring that was the only way she could damage the little demon.
Attack with flank 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage 1d3 ⇒ 1plus
1d6 ⇒ 3 sneak attack
Attack with flank 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage 1d3 ⇒ 1plus
1d6 ⇒ 1 sneak attack
———-
Possible Critical 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d3 ⇒ 3

Rothgarr "Red" Titan-Slayer |

Well, Fort saves are my best save.
Fort save: 1d20 + 7 ⇒ (8) + 7 = 15
Fort save: 1d20 + 7 ⇒ (15) + 7 = 22
Round 5:
Red moves 5' back from the devil and tries to bring his sword down on Erylium.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Rage rounds used: 5/7
AC: 14
HPs: 20/28 -1 nonlethal

Perri Purrun |

"Please, help us to overcome this evil without any further harm to our town."
And yet one more time, Perri bends his bow. The green glow and cast shadows playing about the room wildly as he moves, but much faster when the bow flexes.
Longbow w/ PBS: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Piercing w/ PBS & Holy: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (5) = 14
And I think that misses, doesn't it? Dang it. Hero Point for another Standard?
Frustrated by missing, again, but having hope from his previous shot, Perri reaches deep within himself and manages a heroic effort to bend the bow again, quicker than he normally would even consider trying.
Longbow w/ PBS: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Piercing w/ PBS & Holy: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
But, of course.

Rothgarr "Red" Titan-Slayer |

Perri, given that great damage roll and that you missed by 1, why not use the Hero Point to add +4 after the fact to make that strike a hit? You rolled almost max damage. I don't see the logic of using the HP to take another attack. I am not criticizing, just making sure you were aware of the +8/+4 use.

Perri Purrun |

I guess I missed that option scanning the link. YES! Making that a hit is a FAR better use of a Hero Point than taking the second shot could be. Yeah, section titled "Bonus". Skipped right past it. Heck, I should be using it BEFORE I roll. +40% chance to hit over my existing 30%. <sigh> Thank you for the slap upside the head. Obviously, I needed it.

Rîleth Mithrandir |

Round 5:
Her companions' concerted effort to kill the quasit buoyed her determination all the more and Rileth took a 5ft step and then lunged at it with her rapier, hoping to pierce its flesh.
Rapier Attack including dex penalty with AL+FF: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, if hits: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
However, in her hurried determination, Rileth miscalculated - her rapier sliding off without injuring the creature.
(Archaeologist's Luck: 5th round out of 7. HP 11/17(1NL), AC 15 due to dex dmg.)

The Runelord |

I guess I missed that option scanning the link. YES! Making that a hit is a FAR better use of a Hero Point than taking the second shot could be. Yeah, section titled "Bonus". Skipped right past it. Heck, I should be using it BEFORE I roll. +40% chance to hit over my existing 30%. <sigh> Thank you for the slap upside the head. Obviously, I needed it.
That is a WISE use of the Hero Point.
Red's greatsword slashes the quasit, leaving it feeling vulnerable. It decides that it will turn invisible, heal up, and pick off the wounded party members later. Unfortunately, its plans are for naught, as Perri's holy imbued arrow pieces its brain, killing her instantly!
Combat over. Everyone gets a Hero Point.
The two small rooms to the northeast and southwest of the cathedral entrance were once used as storage and robing chambers—both rooms are empty today.
Knowledge arcana check anyone?

Rîleth Mithrandir |

Thanks for the hero pt for each of us, GM.
"Well done, all," Rileth praised each person's effort at the fall of the dangerous and arrogant quasit. The creature's poison could do no further damage, yet what injury it had done to her - she could still feel it in her limbs/body. She did not like the feeling.
Looking at the chambers, Rileth pondered...
Know. Arcana: 1d20 + 8 ⇒ (10) + 8 = 18

Rothgarr "Red" Titan-Slayer |

Red ends rage and falls to one knee fatigued. "That little devil..tough as nails." He then picks up his shield. He looks back at Erylium's corpse. "She have any treasure on her?"
Hit Points: 16/24 + 1 nonlethal

The Runelord |

In investigating the smaller triangular pool, where Erylium cut herself and summoned a sinspawn, Rileth can tell that this is a Thassilonian artifact. However, beyond that, you cannot tell how it works.

Shel Whispertongue |

Once the group catches their breath, Shel asks the others’ advice. ”Where do you all think we need to check next. You all point the way and I’ll get back to scouting.”
Stealth 1d20 + 12 ⇒ (6) + 12 = 18
Perception 1d20 + 8 ⇒ (11) + 8 = 19
Time change is whipping me so I suspect I’ll crash out early. I made some rolls when the group decides where to go next.

Perri Purrun |

Perri takes the time to recover the few arrows that didn't break, and the arrowheads form the ones that did. He looks about the room as he does.
"We should probably get Father Zantus down here to consecrate this evil temple, purify it away from the current purpose. I see just the two other doors. What do you think, left or right? I heard a story once, where the adventurers followed the mantra that 'left is always right.' Sounded better as a child."

Rîleth Mithrandir |

Before the group moves on to investigate further...
In investigating the smaller triangular pool, where Erylium cut herself and summoned a sinspawn, Rileth can tell that this is a Thassilonian artifact. However, beyond that, you cannot tell how it works.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Is it a large or small artefact? Is it attached to the pool or can it be removed, GM? Are there any Thassilonian words on it that she can see?
Rileth cast Detect Magic on the artefact; hoping to determine if it possessed a magical aura and the type of aura/magic.
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Is it a magical item? Magical properties?
Once Rileth can gain some more information then she may ask our Halfling rogue...
"Shel, can you see if this artefact has a trap set in place?", pointing to the place inside the smaller triangular pool.
===
Not to be the materialistic one, but did the devil have treasure? Maybe some detect magic? Even potions would be helpful.
Perception to search quasit: 1d20 + 8 ⇒ (7) + 8 = 15
If there are any items we can find...
Rileth cast Detect Magic on any items found on the quasit.
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Know. Arcana: 1d20 + 8 ⇒ (14) + 8 = 22

The Runelord |
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Rileth, the small triangular pool is actually the Thassilonian artifact. There is a rune on the side of the pool, which is repeated over and over. It is the Thassilonian word for "Wrath". Other than what you saw happen when the devil cut her wrist, you cannot discern any other magical properties. The pool does radiate a strong aura of necromancy.
Regarding the quasit, you find the following items on it:
*tiny dagger - radiates as magic - +1 cold iron returning dagger
tiara worth 50 gp
black silk gown worth 25 gp
obsidian unholy symbol of Lamashtu
Shel detects no traps on the area.

Rîleth Mithrandir |

"This small pool is a Thassilonian artefact and the rune carved again and again is the word for 'Wrath'. The quasit cut her wrist and summoned the sinspawn. The priests of Sandpoint must examine this pool and remove the necromantic magic which exists, here. Also, Master Bodert would be most interested in a Thassilonian artefact and rune..."
Pointing to the items she had removed from the tiny quasit, she added, "I'll stow these items for now, except for the unholy symbol of Lamashtu. Yet, I am not happy to leave it in this place lest it is used by other evil creatures once we depart..."
When the dancing light orbs extinguished as the magic ended, Rileth cast again, forming four new light orbs with which to light there way.

Rothgarr "Red" Titan-Slayer |

Red ponders, "Rileth, I am not all that familiar with magic. In fact, all magic, except magic granted by the gods, tends to creep me out. But did anyone else notice that when the quasit cut her wrist and summoned that beast, the glow of the smaller triangular pool diminished noticeably. The Thassil...yeah that pool. Is that important?" Italicized language was conveyed by GM.

Shel Whispertongue |

Shel shrugged her shoulders. She didn’t know much about Magic either. She’d let the others work all that out. ”I say we hit that door southwest of where we are now before continuing north. I don’t like leaving our backsides unprotected, so to speak.
When the group is ready, she searches the door.
Perception 1d20 + 9 ⇒ (4) + 9 = 13
Disable 1d20 + 11 ⇒ (15) + 11 = 26

The Runelord |

You've already explored the rooms in the Cathedral - empty. After the magic resolution, if you want to keep searching these catacombs, you have to head north from the long passageway. I have put rune on d20 map - you can explore north of the rune.

Rîleth Mithrandir |

..But did anyone else notice that when the quasit cut her wrist and summoned that beast, the glow of the smaller triangular pool diminished noticeably. The Thassil...yeah that pool. Is that important?" Italicized language was conveyed by GM.
"I witnessed the same play of light and I believe it could be important. When we leave, here, I will speak with someone more learned than I on the matter. I am sorry I do not know the reason for this, Red." Rileth looked embarrassed by the admission. She grimaced a little at the wounds the quasit had inflicted upon her - concerned that her movements did not feel quite right since the poisoning.
"Do we wish to search the catacombs now? We do not know how far they go and what we may discover in them. Some of us are injured and I am not feeling quite right since the poison from the quasit's claw. If you wish us to proceed, I shall of course follow."
"Yeah, then it is even more important that we get the Father down here. Everybody okay? Anybody hurt enough to want attention?"
"Red is more injured than I. Perhaps he should be healed if you still have a little magic left, Perri?" I may need the aid of Father Zantus once we leave this place for the poison that first entered my blood has done deep injury that is beyond you and I."
Calling upon the small magic she felt inside her this day, Rileth cast a healing spell on herself,
CLW on Rileth: 1d8 + 2 ⇒ (4) + 2 = 6
knitting her open wounds closed giving her a small semblance of physical relief.
"To the catacombs or do we leave this place?" she asked, her dancing light orbs playing around them.
(Ri received one new spell slot when she levelled and I just used it via the CLW spell on herself. So no more magic until she sleeps/rests. Rileth is back up to full HP, however she still has 1 DEX dmg at present.)

The Runelord |
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Moving on..
You backtrack your way back past the shrine and the long hallway, heading west until the corridor forks north. You head 20' north and find a red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.
Rileth Knowledge (history): 1d20 + 8 ⇒ (20) + 8 = 28
Your resident bard tells you that this is a depiction of Alaznist, the last Thassilonian runelord of wrath. She is believed to have retreated from view along with the other runelords during Earthfall, and it is unknown whether she survived that cataclysm. The ranseur was her signature weapon.
Shel does not detect any traps on the weapon. You can go east down a corridor or north to a door. West is the cave system from whence you initially entered the catacombs. Which way?

Shel Whispertongue |

Shel creeps up to the statue and checks both the weapon and the book to see if she could separate either of them from the statue.
Perception 1d20 + 9 ⇒ (1) + 9 = 10
Perception traps weapon 1d20 + 10 ⇒ (2) + 10 = 12
Disable device, if applicable 1d20 + 12 ⇒ (3) + 12 = 15
Perception 1d20 + 9 ⇒ (4) + 9 = 13
Perception traps book 1d20 + 10 ⇒ (16) + 10 = 26
Disable device, if applicable 1d20 + 12 ⇒ (5) + 12 = 17
If the group agrees, she next leads them to the door, checking it for traps and opening it when the group was prepared.
Perception traps 1d20 + 10 ⇒ (19) + 10 = 29
Remove trap/Open lock 1d20 + 12 ⇒ (8) + 12 = 20

Rîleth Mithrandir |
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With the red marble statue of Alaznist, the last Thassilonian Runelord of Wrath, before her, Rileth marvelled and pondered until Perri directed them to the weapon she was holding in her right hand.
Quietly she spoke, "I may not have the necessary tools at present to help pick locks or disarm traps and alike, yet I have experience with working on locks and intricate, complex devices. Let me aid you with my knowledge, Shel." (She will give quiet, expert advice and direction as Shel works on the locks/traps in order to help her.)
With a flick of her wrist, Rileth moved two of the bobbing light orbs closer to help them examine and work. The other two bobbed nearby, lending light to the males in the party.
Perception re the glittering metal and ivory ranseur: 1d20 + 8 ⇒ (17) + 8 = 25
Disable Device assist to Shel: 1d20 + 8 ⇒ (20) + 8 = 28
Perception (aid to Shel) for traps on door: 1d20 + 8 ⇒ (9) + 8 = 17
Assist to Shel to open the lock if any: 1d20 + 8 ⇒ (18) + 8 = 26
Stealth to work/speak quietly alongside Shel: 1d20 + 8 ⇒ (17) + 8 = 25