Race |
Male Human Barbarian 2/Ranger 1|AC 23, Touch 13, FF 21|HP 31/31| F +7, R +4, W +1| Init +2| Perc +6|Rage Rounds: 7/7|Elemental Blood: 3/3 |
Age |
18 |
Languages |
Common, Shoanti |
Homepage URL |
Pic |
Strength |
18 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
10 |
About Rothgarr "Red" Titan-Slayer
Rothgarr Titan-Slayer
Human (Shoanti) barbarian (titan mauler) 2/Ranger 1
CG Medium humanoid (human)
Init +2; Senses Perception +6 (+7 vs. giant subtype creatures)
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Defense
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AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +3 shield, +1 deflection)
hp 31 (18+3Con+2FC+8)
Fort +7, Ref +4, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee battleaxe +7 (1d8+4/×3) or
+1 greatsword +6 (2d6+5/19-20) or
Heavy shield bash +7 (1d4+4/x2)
Ranged javelin +5 (1d6+4)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 18, Dex 14, Con 12, Int 8, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Big Game Hunter, Shield Focus, Improved Shield Bash
Traits auspicious tattoo (shoanti), giant slayer, resilient
Skills Acrobatics -3 (-7 to jump), Bluff +0 (+1 vs. giant subtype creatures), Climb +8, Intimidate +6, Perception +6 (+7 vs. giant subtype creatures), Sense Motive +0 (+1 vs. giant subtype creatures), Survival +6, Swim +4
Languages Common, Shoanti
SQ big game hunter
Other Gear Agile Breastplate +1, heavy steel shield, battleaxe, +1 greatsword, javelin, backpack, basic maps (major landmarks only), flint and steel, hemp rope (50 ft.), knife, utility (0.5 lb), mess kit, +1 ring of protection, 2 potions of clw, waterskin (2), 13 gp
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Special Abilities
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Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.