Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"You bet your worthless mortal lives I will."


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Well, that's...the oddest reassurance I've ever gotten, but I'll take it, by and large. Noroc turns to the party. Let's go find this Belcorra and put her out of Zozzlarin's misery.

He surreptitiously wipes a bit of his boot on a nearby flagstone, however, curious to see if Zozzlarin needs to lick it up right away.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

To his disappointment, Zozzlarin does not. In fact the zebub begins muttering to himself in an otherworldly tongue as he retreats to "his" room. Where to?


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

is he going into the north, or south, room?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

North.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"Well, it sounds like we have another more important fiend to slay before we clean this place out. I'm not sure where this Belcorra lives, but we should try and find her. First, give me a moment to bandage up a few wounds. I'm feeling it after that last skirmish."

Medicine: 1d20 + 8 ⇒ (20) + 8 = 28
Treat Wounds (Crit): 4d8 ⇒ (8, 6, 5, 4) = 23

"Ahh, that feels much better. Shall we continue see what lurks around here? Shall we try this next door?"

Carrufikus gestures south to the door on the right.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi nods in agreemetn & checks the south door.

Spoiler:
perception: 1d20 + 7 ⇒ (1) + 7 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Suspecting nothing, Bibi opens the door. A pair of hulking humanoid objects stand quietly in this chamber, each covered in a thick layer of dust.


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur nods in the direction of the now open doorway.

Go ahead, Bibi. Check 'em out.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur encourages the plucky halfling.... then melts into the shadows. she doesn't find anything, but Noroc and Elena do. Elena concludes that these are old clockwork constructs, but the magic (and most of the mechanics) have long since succumbed to time. Still, Noroc points out that some of the parts are still good. Indeed, he identifies eight gemstones used as bearings in the broken clockworks. The gems would likely fetch 5 gp each.

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 Scout


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Fine quartz precision! Noroc quips, pointing the gemstones out to Bibi and letting her go to work.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"It's a shame about the magic. I would have loved to study these things while they were active," Elena says, satisfied with the search so far.

Ready to keep seared, pointing to the north door. "Do we have a look where Zozzlarin is to the north?"


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

I think not--not yet. We can check it without bother once he's gone. Whatever's in there will keep that long, yes?


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"Fair enough. We can come back if we need to," Elena says, happy to be done with the devil. "Let's backtrack and see what we may have missed in our pursuit."

She the leads the group back south, stopping at the first door on the right. "Care to have a look, Bibi?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Broken-down torture instruments lie in half-collapsed heaps on the floor here. To the north slumps a ruined stretching rack, while to the south a pillory lies fallen on the floor. Rusty tongs and chains, frayed and rotten whips, and other instruments of torture lie on shelves that look about to collapse.

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Scout


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

do a reasonably thorough search of the debris, see if there's anything interesting, useful, or valuable.
perception: 1d20 + 6 ⇒ (12) + 6 = 18


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena follows Bibi in. She whispers a cantrip to help reveal the presence of magic in the area. She focuses, excluding the known emanations from the various items the group carries.
Cast Detect Magic. 30ft emanation


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena finds nothing, but Bibi does. If a rusted ring on the wall is pulleddown sharply, then a secret door in the southern wall will open.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

BOOM!! It's probably not trapped, but...

Bibi checks both the trigger, and the door--AND the main door in, now knowing there's a secret door--for traps!

Spoiler:
1d20 + 7 ⇒ (2) + 7 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi pulls on the ring. A secret door opens up to a small T-shaped hall with a door on the western end.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus watches in amazement as his companions negotiate secret doors and triggers. We waits quietly and follows, curious as to what lies ahead.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

The thief carefully checks the new door & approach before backing off for someone else to open

Spoiler:
1d20 + 7 ⇒ (20) + 7 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi finds nothing untoward about the door, but she DOES notice two bricks that can be depressed, but they seem to open ANOTHER secret door. This one to the south!


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Hah! I'm on FAI-YAH!!


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"Well done, Bibi! Quite the find."

Elena follows her rogueish friend, ushering the group to keep up. She sees Bibi move toward the door and nods. "Yes, let's check beyond that door first. We can try the other secret passage afterwards. Whenever you're ready, open it please."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The walls of this circular room are smooth and gray. A ribbon of pale blue light coils and slithers through the air, connecting the floor at the center of the room to the ceiling fifteen feet above. The points where this light touches the stone above and below seethe and writhe, as if the stone itself were suffering from an infection. The desiccated remains of an enormous worm lie slumped around the ribbon, forming a crescent of shriveled and tattered purple flesh.

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Scout


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

When the group stops short the ever-curious wizard works her way to the front. "Oh," Elena says, taken aback by what she sees before her. What sorcery is this, I wonder?

"Give me a moment. I want to study this before we even consider entering," she says, pulling out a notebook from her backpack. She whispers a cantrip that allows her to detect the presence of magic. Then she carefully observes the light and the writhing stone, jotting down her observations. Finally she studies the worm, hoping to identify it.
Detect Magic and Recall Knowledge. Not sure what rolls you need, but Arcana/Crafting/Occultism/Society is +8 and Nature/Religion is +5


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Yeah, you all wait for TWO all-clears, please!

Bibi then looks for traps in this...weird room

Spoiler:
perception: 1d20 + 7 ⇒ (5) + 7 = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena's eyes are wide as she jots notes down furiously. The magic light in the room is still beyond her ken, but she's absolutely sure that it's directly connected to the power of the Gauntlight itself. She's equally confident that the stone itself has been transmuted by the power of the light, indicating that there's more to it than simple necromancy.

Finally she knows that to be a purple worm corpse. It's a small specimen, though easily large enough to swallow an unprepared human or five.

DM:

Magic: 1d20 ⇒ 17
Stone: 1d20 ⇒ 1
Worm: 1d20 ⇒ 18


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena relays what she knows, and emphasizes the bits left unsaid. "There's a lot we don't know, but all of what you see there is dangerous. The magic is beyond anything imaginable. And I think it best we give that room a wide berth."


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

B..but...aw MAAAAAAN there's a door over there!! How we gonna get to it??

Bibi casts about the room with a pout and a huff of an exhale. Just lemme sneak along the wall here and check that door. I mean, the worm is dead, right? and I'll stay as far away from the light as I can...

She's nodding eagerly as she speaks, and starting to lean toward the dangerous room with wide eyes and smile.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi has no problem skirting the room. There's an electricity in the air, but if she stays away from the concentrated light, she doesn't have a problem.

She's certain the door is safe.

DM:

3d20 ⇒ (18, 6, 7) = 31


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena doesn't stop Bibi. She has a feeling that her friend knows a thing or two about not getting killed.

But also the wizard is curious.

When Bibi makes it to the door, Elena exhales a breath she didn't know she was holding. "Ok, as long as we skirt the edge like Bibi did, we should be fine. Let's go see what there is to see beyond that door."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi opens the door without another word. This five-foot-wide hallway features three alcoves along each side. Stone sarcophagi stand upright within each. There is an obvious secret door in the south, as if the designer assumed anyone on this side would already know of its existence.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus stands and watches the two females do their investigations.

”Elena, did you ever figure out what killed that purple worm? I’m not getting the idea that anything is safe down here.”

He then proceeds to follow the company into the room with the sarcophagus. He looks to see if he can recognize any associated religion or anything about the dead who may reside within.

Religion: 1d20 + 8 ⇒ (19) + 8 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Using the religion check as your initiative

Carrufikus looks into the hall, just as he sees an inky blackness ooze forth. Its smoking eyes boring into the gnome with an impossible hunger! She... it speaks with a dissonant voice in a fantastically strange language. Carrufikus knows it to be Necril, but he does not know the words.

Round 1:
Carrufikus: Go
Bibi: Go
Elena: Go

???: TBD
Talborel: TBD
Noroc: TBD
Peldur: TBD

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 Avoid Notice (T)
Carrufikus: 27
Elena: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 Scout
Majordomo: 1d20 + 14 ⇒ (9) + 14 = 23


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"Help! I think this is going to eat me! I don't know what this creature is saying, but it sounds like the language of ghouls!"

Carrufikus quickly casts divine lance as the blackness comes forward!

Divine Lance: 1d20 + 8 ⇒ (17) + 8 = 25
Positive Damage: 1d4 + 4 ⇒ (1) + 4 = 5

He then steps back to let the others move forward.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Action 1: Recall Knowledge
Action 2-3: TBD

Elena takes a peek around the corner, spying the inky blackness for herself. She considers what she's seeing, hoping to recall something from one of the many texts she's read...
Recall Knowledge w/Dubious Knowledge. Religion is +5


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus opens with a spell of pure good, striking and harming the creature!

Elena knows this to be an undead known as a shadow! It's touch drains your vitality, but it can also steel your shadow, literally tearing it from you and leaving you enfeebled. Don't let it touch you!

Round 1:
Carrufikus: Hit
Bibi: Go
Elena: 2 actions

???: TBD
Talborel: TBD
Noroc: TBD
Peldur: TBD

DM:
1d20 ⇒ 17
Majordomo: 5


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Action 2: Interact (Necklace of Fireballs)
Action 3: Interact (Throw)

Elena swears. "Don't let this shadow touch you! Trust me," she says, warning the group.

Deciding that now is not the time to mess around. She places a hand on the hemp necklace she's wearing, activating the magic within it. For a moment the necklage changes, become a golden chain with golden spheres attached by fine threads. She plucks one of the spheres from it and hurls it down the hallway.

When the golden bead lands a powerful conflagration explodes, filling the hallway!
Fireball (4d6), DC 21 Reflex: 4d6 ⇒ (5, 4, 6, 3) = 18


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi doesn't know whether weapons will hurt this thing, but she's willing to experiment...with her bow.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d6 ⇒ 5

The shot skitters off the floor, and she backs away from the hallway.

S, don't know whether I need any kind of check for moving over the corpse...


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 14 ⇒ (19) + 14 = 33 The shadow easily keeps away from the light and heat. Bibi's arrow is even less of a threat!

The shadow flies right past the group and heads straight for Carrufikus. It's long tendrils reach out...

Shadow Tendril: 1d20 + 15 ⇒ (20) + 15 = 35 for DOUBLE: 2d6 + 3 ⇒ (1, 3) + 3 = 7

Round 1:
Carrufikus: Hit
Bibi: Miss
Elena: Fireball
Shadow: ATK
Talborel: Go
Noroc: Go
Peldur: Go

DM:

Majordomo: 5


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Noroc looks on in horror as Carrufikus explicitly does the opposite of what Elena said to do. He practically leaned into it!

The woodcutter steps to the side, hoping for a better angle on the shadow thing, and emits a spear of positive energy at it.

spell attack: 1d20 + 8 ⇒ (9) + 8 = 17
good: 1d4 + 4 ⇒ (4) + 4 = 8

Step, verbal & somatic components for divine lance.


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur grabs his sling and lets loose a stone at the ooze.

Sling: 1d20 + 8 ⇒ (19) + 8 = 27
Stone: 1d6 + 2 ⇒ (1) + 2 = 3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's spell goes wide, but Peldur's stone strikes the shadow. It passes through the creature, seemingly without harm.

Round 1:
Carrufikus: Hit
Bibi: Miss
Elena: Fireball
Shadow: ATK
Talborel: Go
Noroc: Miss
Peldur: Miss

DM:

Majordomo: 5


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal looks as though he's half asleep, but then suddenly starts moving.

Hunt Prey, Recall Lore, Stride

He moves, waving his arms and taunting the shadow, offering another target besides the gnome, and trying to recall anything about undead shadows, specifically how to hurt or dispel it.

Recall Knowledge, Religion:1d20 + 3 ⇒ (14) + 3 = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Talborel focuses his mind on the fight ahead. This is definitely an undead shadow, which means it's resistant to all of the party's weapons. Thankfully their tie to the mortal plane isn't too strong, and concentrated attacks should overwhelm it.

Round 2:
Carrufikus: Go
Bibi: Go
Elena: Go

Shadow: TBD
Talborel: TBD
Noroc: TBD
Peldur: TBD

DM:

Majordomo: 5


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi drops her bow, draws her rapier, and hopes to Desna that a magic blade will do the trick.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi's attack is off, but her redoublement gets lucky. Unfortunately, the rapier doesn't seem to do much, but it does do some!

Round 2:
Carrufikus: Go
Bibi: Hit
Elena: Go

Shadow: TBD
Talborel: TBD
Noroc: TBD
Peldur: TBD

DM:

Majordomo: 7


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"You do not belong here, shadow! It is time for you to go back whence you came!"

Carrufikus quickly moves out of the way and casts Disrupt Undead on the creature.

Disrupt Undead: 1d6 + 4 ⇒ (2) + 4 = 6

DC 18 Basic Fortitude Save

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