AC: 18 | HP: 21/21 Hero:1/1 | Fort +6 Ref +6 Will +5 | Perc +5 | Active Status:
Size
Medium
Age
68
Strength
16
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
10
Charisma
14
About Bắc Đẩu
Bắc Đẩu
Male Human Barbarian 1
Neutral Medium Humanoid (Human)
<Skilled Human Tian-Dan, Sailor, Barbarian>
Perception +5; Senses --
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DEFENSE
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HP 21
AC 18
Fort +6, Ref +6, Will +5
Defensive Abilities ---
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OFFENSE
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Size Medium, 5ft reach.
Speed 25 ft.
Melee Strike > Halberd +6 (d10+3 P; Versatile S, Reach)
> Warhammer +6 (d8+3 B; Shove)
Ranged Strike > Shuriken +6 (d4+3 P, 20ft Range Thrown)
Special Actions > RAGE (Draconic, Blue). Requires (You aren't fatigued or raging).
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
You deal 4 additional electric damage with melee weapons, thrown weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
You take a –1 penalty to AC.
You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
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STATISTICS
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Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Background Sailor (You signed on to a merchant vessel. You're trained in athletics and sailing lore. You gain the Underwater Marauder skill feat.) Skills
. . Untrained - Acrobatics +3, Crafting +0, Deception +2, Medicine +0, Nature +0, Occultism +0, Performance +2, Religion +0, Society +0, Stealth +3
. . Trained - Arcana +3, Athletics +6, Diplomacy +5, Intimidate +5, Sailing Lore +3, Survival +3, Thievery +6.
. . Expert - N/A
Feats
. . Ancestry - @1 Dragon Spit (Electric Arc)
. . Class - @1 Raging Thrower
. . Skill - @1 Underwater Marauder
Feats:
Underwater Marauder - You’ve learned to fight underwater. You are not flat-footed while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water.
Dragon Spit - Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage. Choose one of the following cantrips: acid splash, electric arc, produce flame, or ray of frost. You can cast this spell as an innate arcane spell at will, and when you cast it, the spell’s energy emerges from your mouth.
Raging Thrower - Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.
Languages Common, Tian.
Other Abilities Armor Proficiencies (Light and Med Armor and Unarmored Defense - Trained), Weapon Proficiencies (Unarmed, Simple, Martial - Trained), Save Proficiencies (FORT - Expert, REF - Trained, WILL - Expert), Perception (Expert)
Combat Gear Hide Armor, Shuriken x120, Halberd, Warhammer
Consumables Magic Items Predictable Silver Piece
Other Adventurer's Pack (Backpack, bedroll, belt pouches x2, chalk x10, flint and steel, 50ft rope, rations x2, soap, torches x5, waterskin), Ordinary Clothes, Grappling Hook, Crowbar, Thieves Tools.
Cash Money 0.6 gp
Bulk / Encumbrance 6.3 of 10 (incl. backpack)