Hunt Mistress

Cellawyn Cayentelva's page

221 posts. Alias of wehrpig.


Full Name

Cellawyn Cayen Telva

Race

Elf

Classes/Levels

Blade Bound Magus 2; HP 3/17, AC 17, Fort +4, Ref +4, Will +3, Init+4, Rapier +5 (1d6+0/18-20x2)

Skills:
Perception +3
Tracked Resources:
5/5 Arcane Pool

Gender

Female

Size

M

Alignment

LG

Deity

Iomedae

Location

Ustalav

Languages

Common, Elven, Draconic, Celestial, Sylvan, Orcish

Occupation

Soldier

Homepage URL

Character Sheet

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 10
Charisma 10

About Cellawyn Cayentelva

Celowyn lives to vanquish evil. She serves in the Ustalav military as a special forces operative. She specializes in counter-insurgency and intelligence operations. Cellawyn spends most of her time in the Ustalav underground, tracking the occult and searching for signs of undead incursions. Celowyn has been trained in Ustalav's elite military academy at Caliphas. After graduating the top of her class she was selected for further training as magus. As part of a sabbatical to expand her arcane knowledge, Cellawyn studied under Professor Lorrimor several years in Ravengro. Under his study she refined her knowledge of undead of all types, with particular focus on vampires and liches. Since leaving Ravengro, Cellawyn has fought tirelessly against the enemies of Ustalav with mechanical precision and single minded dedication. She had no intent of leaving Caliphas until she received a fateful letter from Professor Lorrimor's estate ...

With a curt knock, her captain walked into her study, his helm under one arm and a letter of flowing script in the other. "Lieutenant, I'm afraid I have some bad news ... "

Cellawyn closed her eyes and fought back the tears. Her dreams had portended this moment for months. He had been like a father to me. Why had I not gone back to help him? Her mind wandered back to her final moment with him.

As they embraced, he had whispered, "You are destined to return some day. I've seen it in the harrow deck. Remember what I've taught you...".

"Professor, you know my responsibilities lie in Caliphas. We must rebuild the country. This is the hour of need for Ustalav."

He shook his head, tears in his eyes. "Cellawyn, you have always been my most capable student, but even you cannot fight against the forces of fate."

"What is it professor? What have you seen?", she paused, looking into his steel blue eyes, "Is it the Whispering Way?"

His silence and knowing stare confirmed her fears. Now that fateful day had come.

"Captain, I must request a leave of absence ..."

2nd Level Stat Block:

Cellawyn Cayen Telva
Elf magus (bladebound) 2 (Pathfinder RPG Ultimate Magic 9, 47)
LG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 17 (2d8+4)
Fort +4, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +5 (1d4/19-20) or
. . rapier +5 (1d6/18-20) or
. . scimitar +1 (1d6/18-20) or
. . silver dagger +5 (1d4-1/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks arcane pool (+1, 5 points), spell combat, spellstrike
Magus (Bladebound) Spells Prepared (CL 2nd; concentration +6)
. . 1st—shocking grasp, shocking grasp, shocking grasp
. . 0 (at will)—disrupt undead, disrupt undead, disrupt undead, light
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Weapon Finesse
Traits magical lineage, subject of study
Skills Climb +3, Intimidate +4, Knowledge (arcana) +9, Knowledge (nature) +5, Knowledge (religion) +5, Perception +4, Profession (soldier) +4, Spellcraft +8 (+10 to identify magic item properties), Stealth +4, Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ elven magic
Other Gear studded leather, cold iron dagger, longbow, rapier, scimitar, silver dagger, 5 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Subject of Study (Undead) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided

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1st Level Stat Block:

Cellawyn Cayen Telva
Elf magus (bladebound) 1 (Pathfinder RPG Ultimate Magic 9, 47)
LG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +4 (1d4/19-20) and
rapier +4 (1d6/18-20) and
scimitar +0 (1d6/18-20) and
silver dagger +4 (1d4-1/19-20)
Ranged longbow +4 (1d8/×3)
Magus (Bladebound) Spells Prepared (CL 1st; concentration +5):
1st—color spray (DC 15), color spray (DC 15)
0 (at will)—detect magic, light, read magic
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits magical lineage, subject of study
Skills Intimidate +4, Knowledge (arcana) +8, Knowledge (nature) +5, Knowledge (religion) +5, Perception +3, Profession (soldier) +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ arcane pool, elven magic, weapon familiarity, spell combat
Other Gear studded leather, cold iron dagger, longbow, rapier, scimitar, silver dagger, 5 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Subject of Study (Undead) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Stat Block:

Cellawyn Cayentelva
Female elf magus 1

LG Medium humanoid (elf)

Init +4; Senses low-light vision, Perception +3

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2, +2 vs. enchantment spells and effects

OFFENSE
Speed 20 ft.
Melee dagger +4 (1d4/19-20)
Ranged dagger (thrown) +4 (1d4/19-20)
Melee dagger (alchemical silver) +4 (1d4-1/19-20)
Ranged dagger (alchemical silver/thrown) +4 (1d4-1/19-20)
Melee rapier +4 (1d6/18-20)
Melee dagger (cold iron) +4 (1d4/19-20)
Ranged dagger (cold iron/thrown) +4 (1d4/19-20)
Ranged longbow +4 (1d8/x3)
Melee scimitar +0 (1d6/18-20)
Special Attacks Spell Combat,
Magus Spells Prepared (CL 1st, concentration +5):

1st—color sprayCR (DC 15)

0 (at will)—detect magicCR, lightCR (2)

STATISTICS
Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 14

Feats Armor Proficiency, Light, Martial Weapon Proficiency, Simple Weapon Proficiency, Weapon Finesse

Skills Acrobatics +1, Acrobatics (Jump) -3, Appraise +4, Bluff +0, Climb -3, Craft (Untrained) +4, Diplomacy +0, Disguise +0, Escape Artist +1, Fly +1, Heal +0, Intimidate +0, Knowledge (Arcana) +8, Knowledge (Nature) +5, Knowledge (Religion) +5, Perception +3, Perform (Dance) +1, Perform (Untrained) +0, Profession (Soldier) +4, Ride +1, Sense Motive +0, Stealth +1, Survival +0, Swim -3

Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ arcane pool (5/day), armor proficiency, cantrips, elven immunities, elven magic, keen senses, low-light vision, weapon familiarity,
Gear dagger (x2); dagger (alchemical silver); studded leather; uniform (soldier's); arrow (x24); arrows (20); hammer; ink (1 oz. vial); inkpen; rapier; dagger (cold iron); magus spellbook; oil (1 pint flask) (x2); scimitar; Backpack, Common [ Piton (x2); Rope (Silk/50 ft.); Bedroll; ]; Scroll Case [ Parchment (Sheet) (x5); ]; Longbow ;
Magus Spellbook

SPECIAL ABILITIES

Arcane Pool (Su) You have a reservoir of mystical arcane energy that you draw upon to fuel your powers and enhance your weapon. This arcane pool has 5 points. The pool refreshes once per day when you prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

Armor Proficiency (Ex) You can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Magical Lineage (Shocking Grasp) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Shocking Grasp, treat its actual level as 1 lower for determining the spell's final adjusted level.

Spell Combat (Ex) You can cast spells and wield your weapons at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If you cast this spell defensively, you can decide to take an additional penalty on your attack rolls, up to your Intelligence bonus, and add the same amount as a circumstance bonus on your concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. You can choose to cast the spell first or make the weapon attacks first, but if you have more than one attack, you cannot cast the spell between weapon attacks.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Traits:
Magical Lineage
Subject of Study (Undead)

Appearance:

Cellawyn has silver hair, black eyes and tan skin. She is tall for an elf, with a lithe, muscled frame. She has a grim, withering stare.

Personality:

Cellawyn is quiet, reserved, intensive and focused on the task at hand.

Level Progression:

Equipment:
Studded Leather (25gp, 20 lbs)
Scimitar (gp, lbs)
Dagger (Alchemical Silver)
Dagger (Cold Iron)
Dagger (x2) - strapped to her lower calf, beneath her boot.
Long Bow ( gps, 2 lbs)
Quiver with 20 arrows

Trait: Magical Lineage
Campaign Trait: Subject of Study

Feat/Arcana/Spell Progression:
1. Weapon Finesse, Shocking Grasp, Color Spray, Shield, Reduce Person, True Strike, Grease
2.
3. Dervish Dance, Arcane Accuracy
4.
5. Weapon Focus (scimitar)
6. Empower Magic
7. Intensify Spell
8.
9. Lunge
10.
11. Weapon Specialization
12.
13. Critical Focus
14.
15. Extra Arcane Pool
16.
17. Greater Weapon Focus
18.
19. Extra Arcane Pool
20.