[SFS] GM Zoomba's 3-07 Strike at Zone 78 (High) (Inactive)

Game Master Zoomba

Maps/Slides

Vehicle Combat Rules:
Vehicles need a PC to take control and act on the controlling PC’s initiative. PCs can relinquish control of the vehicle to another PC or engage autopilot as a swift action. While controlling the vehicle, the controlling PC can drive the vehicle as a move action and move up to its listed speed. Vehicle movement provokes attacks of opportunity. PCs can also ram the vehicle into a creature as a full action. Ramming allows the vehicle to move in a straight line up to its full speed. If the vehicle hits a creature or object, it attempts to deal damage equal to double the vehicle’s collision damage to the creature and half the collision damage to itself. The targeted creature can attempt a Reflex save to avoid the attack.

If the vehicle’s Hit Points fall below less than half its maximum Hit Points, it gains the broken condition. This imposes a –2 penalty to its AC and collision DC, reduces its Piloting modifier by 2, and halves its full speed and mph speed. If a vehicle takes damage that reduces it to 0 HP, it is wrecked.

PCs that choose to attack while inside a vehicle are able to do so. However, vehicles provide a penalty to attack rolls unless the vehicle is stopped. The vehicle provides the listed cover bonuses to the passengers and pilot. PCs who wish to disembark can do so as a move action.



Battle of Thorns

Hello all, welcome to the discussion thread for my high tier (5-6) table of Strike at Zone 78!

We'll be starting in earnest on Friday, but please check in here with the following info:

Player Name/Alias (for Chronicle):
Character Name:
Org Play and Character Number:
Faction:
Race, Class and Levels:
Day Job Roll:

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Player Name/Alias (for Chronicle): B Viggers
Character Name:Gunnz
Org Play and Character Number: 100387-702
Faction: Dataphiles
Race, Class and Levels: Human Envoy-6
Day Job Roll: dancer: 1d20 + 14 ⇒ (16) + 14 = 30

Thanks for running two tables.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Do we have someone who is good at computers and engineering in the party? Those two skills seem to always come up.


Honorbound Emissaries

I could bring my Technomancer 6 to fill that role if it’s needed. I was originally hoping to bring my Solarian/Envoy, but he’s a meat head, so def no computers/engineering there.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

I can bring my level 6 Mechanic who is also a meat head, but can do computers and engineering. However, I'd rather bring my level 5 squishy elf envoy or level 6 android soldier who is basically just a guy with a big gun. Do our operatives have points in those two skills?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm a Jack of All Trades.

Computers and Engineering both +11.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

That's what I was hoping. I'll bring either my envoy or soldier.

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Player Name/Alias (for Chronicle): Florent
Character Name: Eselar
Org Play and Character Number: 754-705
Faction: Exo-Guardian
Race, Class and Levels: Kasatha, "Paladin" 6
Day Job Roll: Profession (Pr. in Psychology): 1d20 + 9 + 1 + 4 ⇒ (18) + 9 + 1 + 4 = 32

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Seems like my technomancer would be a helpful addition to the party, so I'll go ahead and lock that in.

Player Name/Alias (for Chronicle): GM Mjolbeard
Character Name: Chikasa
Org Play and Character Number: 177216-702
Faction: Exo-guardians
Race, Class and Levels: Ysoki Technomancer 6
Day Job Roll: Forgo Day Job roll for Instructor boon credit

Instructor(Social Boon):
This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Fame you earned. You can expend your Downtime at the end of an adventure to increase the amount of Fame recorded for this boon by 1. Once you have accrued 40 Fame with this boon, your student has come into their own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle sheet where you accomplished this, and keep a copy with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus applies only at 5th level.
Current Total: 24

I'm also going to purchase the Exo-guardians Champion boon for this scenario, because hey why not!

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Player Name/Alias (for Chronicle): Scottybobotti
Character Name: Cavaler Traleth
Org Play and Character Number: 291458-706
Faction: Exo Guardians
Race, Class and Levels: Elf Envoy 5
Day Job Roll: Profession Politician: 1d20 + 18 ⇒ (12) + 18 = 30

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

DoubleGold
Maxamas Maxamas
135676-703
Faction: Wayfinders
Human Operative Level 5
profession artist: 1d20 + 16 ⇒ (9) + 16 = 25

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

It has been A WEEK my friends. So much so, this almost go lost in the chaos.

Glad I didn't miss it.

Player Name/Alias (for Chronicle): EbonFist
Character Name: Azara Thenason
Org Play and Character Number: 143948-714
Faction: Wayfinders
Race, Class and Levels: Lashunta Solarian 6
Day Job Roll: Profession (Poet): 1d20 + 14 ⇒ (14) + 14 = 28

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

I forgot to ask this earlier, but should we slot boons?


Battle of Thorns

No specific boons called out for this scneario, but now's the time to slot them.

While you won't be getting into any starship combats (unless things go wildly off the rails), if you have a Starship boon that affects other vehicles (I know at least 1-28 has one) that may be a good use of that slot.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Boons
Ally: Field Trainee
Faction: Exo-guardians Champion
Personal: Scoured Stars Survivor
Promotional: N/A
Social: Instructor
Starship: N/A

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Boons:

Ally: First Seeker's Intuition
Faction: Exo-Guardians Champion
Social: Pact Worlds Defender
Slotless: Counter Innovation, Tools for the Job, For the Future First, Basic Purchasing Plan

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Boons
Ally: Champion of the Downtrodden
Faction: Improved Wayfinders Champion
Personal: Nufriend Skittermander (only 3 boxes left!)
Promotional:
Social: Universal Explorer (Near Space)
Starship: In-the-Vehicle Training

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Boons:
Starfinder Insignia (Slotless Boon)
Marked Field Agent (Slotless Boon)
[ ] Counter Innovation (Slotless Boon; Limited-Use):
Drat That Rat! (Slotless)
Knights of Golarion Affiliation (Social Boon)
Dream Whispers (Ally Boon)
Nanite Corruption (Personal Boon)
Defender of the Fleet (Starship Boon) - Finest weapons
Coin Award (Promotional Boon)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Boons

Faction: Dataphiles, improved
Ally: Don't think any are really appropriate
Personal: scoured Starts Survivor (#8) (reduce RP to stabilise and regain hp when you do so);
Promotional: T-shirt )(reroll)
Social: Faction's Friend
Starship: In-the-vehicle training (bonus +1 to EAC/KAC and hardness).
Slotless: Marked Field Agent; Star Sugar Heartlove;Society Contract (#2)t; Claimant to Salvation (#2); Ghibran linguist(#3); Digital Presence ;Scoured Stars Veteran (#8)
Unidentified: Tip of the Conspiracy (#9); Journey to the Scoured Starts: segment 3(#7);

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Can we bot Max?


Battle of Thorns

Was waiting at least a full day. Just botted.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Given this sub does 7d8 damage with a ram, want me to try and ram it next turn? What is the attack roll? A pilot check?

It does mean I wouldn't be making it flat footed against the rest of you though.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

I vote yes since I simply want to see a submarine ram a giant crocodile. I've got a stickybomb grenade. I'll toss it at the croc before you try to ram it. If it fails its save it will take a -2 to its AC so it will be just like when you make it flat footed.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

This might be the most SyFy action I've ever seen in a Starfinder game.

I'm for it.

But we should probably rig it to explode first...

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Is this the final battle? It feels like it probably is.

Just lining up Gunnz next venture.


Battle of Thorns

Yes, this is the last combat encounter.

there are still some things after this, but there is a chance we will wrap up by American Thanksgiving (and if not, shortly thereafter).

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

@Gunnz, what have you got lined up for Gunnz next? If its a PBP game would you mind if Cavaler joins up too if he hasn't played the scenario?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I was hoping for Collussus heist

Looks like there (at time of writing) was still one empty seat.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Played that one already.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Many thanks for the game.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Thanks for the game, I really enjoyed it. My info is correct. May I ask, what SFS mission are you planning on running next?

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

As usual GM, thanks for running a great game :)

My info are right ;-)


Battle of Thorns

Not quite sure at the moment: likely going take a week or so before I start recruiting for whatever my next one is.

But in the meantime, your chronicles should be accessible HERE Please let me know if there are any issues!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Thanks for the great game! My chronicle sheet looks good.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Looks good thanks.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Looks great! Thanks for an excellent game everyone!


Battle of Thorns

Going to mark this inactive now. If any problems, let me know.

Otherwise, I'll see you around the boards!

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