[Gameday IX] GM Eclipse's The Sky Key Solution (Tier 3-4) (Inactive)

Game Master Agent Eclipse

Slides


Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Once signed up, please provide the information below:

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:
Day Job/Faction Card Roll:

Anything else you want me to note on your Chronicle (purchases, training, etc):

Once my slide deck is up, I will make another post for you to fill out some information and place your avatar.

Please have your taglines updated with current pertinent information, I can provide templates if needed.

Cheers, and I look forward to playing with you all in September.

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Player: MauveAvengr
Character: Bedisa
Pathfinder Society Number: 215382-4
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job/Faction Card Roll: Craft (jewelry): 1d20 + 7 ⇒ (20) + 7 = 27

Anything else you want me to note on your Chronicle (purchases, training, etc):

Just finishing up a PbP - should be done by Sunday (according to the GM). Will be leveling her up to level 4 and buying some things.

Look forward to playing!

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Player: GM_MG
Character:
Derkhan Ashgale
Pathfinder Society Number:
203433-14
Faction:
Liberties Edge
Slow Track or Normal:
Normal
Day Job/Faction Card Roll:
None

Anything else you want me to note on your Chronicle (purchases, training, etc): None

Derkhan is a paladin of Chaldira Zuzaristan, so his paladin code causes him to act differently than most paladins.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Player: Mark M. / Kydeem de'Morcaine
Character: Voices in My Head
Pathfinder Society Number: 30504-8
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job/Faction Card Roll: no day job / Don't know about card yet.

Anything else you want me to note on your Chronicle (purchases, training, etc): Nothing yet, though could purchase something during.

Voices has both an Eidolon and a Familiar. I know in PFS he can only bring one of them. If the group doesn't have a face character, I bring the agathion eidolon and generally behave as a nice guy. If the group doesn't have a scout, I bring the not-so-nice cat familiar and behave a bit more aggressively.

Voices is an idiot and does what the pets tell him to do.

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Beidsa is definitely more of a face character. She has +18 to Diplomacy (I think - updating her character sheet as we speak). She also has a familiar (Swaine the Thrush).

Sovereign Court

Male Kitsune UnRog (Kitsune Trickster) 2 Vig (Psychometrist) 2 | HP 27/27 | AC 17 (+1 if 1 foe), T 14, FF 13 | CMD 16 | F +1, R +10, W +2| Init +4 | Perc +3 | Speed 30ft

Player: MVulpius
Character: The Rouge Rogue
Pathfinder Society Number: 2371483-6
Faction: Sov Court
Slow Track or Normal: Normal
Day Job/Faction Card Roll: Rising Star Nobility: 1d20 + 14 ⇒ (20) + 14 = 34

Anything else you want me to note on your Chronicle (purchases, training, etc):

Rogue 2 (Kitsune Trickster) / Vigilante 2 (Psychometrist)

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

I'm assuming that the restriction on signing up for only one special has been lifted per the original plan of August 19th. If not then I'll just standby until able to join.

All that said, I've signed up on the recruitment document and here is my info.

Player: Pete H.
Character: Dexter & Salazar
Pathfinder Society Number: 123584-3
Faction: Silver Crusade
Slow Track or Normal: Normal
Day Job/Faction Card Roll: Profession: Sustainability Consultant + MW Tool: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27

Anything else you want me to note on your Chronicle (purchases, training, etc): Nothing before the scenario starts.

Once my slide deck is up, I will make another post for you to fill out some information and place your avatar.

Please have your taglines updated with current pertinent information, I can provide templates if needed.

Cheers, and I look forward to playing with you all in September.

As do I!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Yeah, that is fine now. Tyranius posted in the Gameday thread.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Roughly 5 days to go! Then we get to kick off this awesome special!

The initial slides are up for you to arrange yourselves in marching order, add perception and initiative, and see a brief blurb about the area. I am doing some polish on maps and other slides but they will all appear as we move through it.

---

@Voices in My Head: Faction cards were just extra things you could do in each season that had perks. Paizo Download Page. The rules are included in the download, I figure we are permanently in Season 10 now so you can start those cards on your characters.

(Wanted to double check on the Season 10 Faction cards and looks like they are good to go moving forward since therre won't be anymore 1E seasons. Quote.)

---

Looks like we are just waiting for Helikon to check in, I will ping them.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Below you will find a list of 5 scenarios that helped culminate into this special mission. If you have completed any of these, let me know as it will have positive effects on the upcoming mission. You can let me know the specific ones or at least the # you have done, on this character if any.

Scenarios That Affect this Special:

• Pathfinder Society Scenario #6–00: Legacy of the Stonelords
• Pathfinder Society Scenario #6–16: Scions of the Sky Key,
Part 3: The Golden Guardian
• Pathfinder Society Scenario #6–19: Test of Tar Kuata
• Pathfinder Society Scenario#6–20: Returned to Sky
• Pathfinder Society Scenario #6–21: Tapestry’s Toil

Thanks!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

I think I have played all of those, but none on this character.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision
Bedisa wrote:
... She also has a familiar (Swaine the Thrush).

Might want to be careful. Cat thinks Swaine looks tasty!

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Haven't played any of those scenarios.

Last scenario I played with Bedisa, completely forgot I had a familiar! He's very non-combative. Mostly just hums lovely songs.

I also need to update Bedisa's profile on here. Will do that in the AM and then post an intro as well.

Excited to play!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You've been selected to begin with an Aid Token! Please use and pass it quickly once the scenario begins.

Aid Token #1
Passing To: GM Eclipse

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Player: Helikon
Character: Frostwind
Pathfinder Society Number: 50731-15
Faction: Dark Archive
Slow Track or Normal: Normal
Day Job/Faction Card Roll: Craft Alchemy +20

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

I have also not played any of those scenario's on Dexter but have now updated all his stuff on the slides.

Do we have a rogue or trap-sense type scout in the group who wishes to be up front? If so, Dexter will go second. Otherwise he and Salazar will happily lead the marching order.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

I just noticed I have already done this.
Either I can burn a reply or I will bow out.
I am very much willing to do booth!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Completely up to you, as far as I see it.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Alright, so you have the two lizardfolk down. With the dimetrodon being pacified for 9 more rounds, the group can easily surround it and all attack for an easy kill.

We can call this combat and start the next encounter if you like?

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

I certainly don't want to attack this thing if its not hurting anyone.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

With the handlers gone it would probably just laze about in the cavern, unless it got hungry and some other Pathfinders came by. Leaving it be is certainly an option. Maybe a Handle Animal check in there to make it official.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

My spell lasts for four minutes and should allow a shot at wild empathy to make it friendlier. At that point it shouldn't cause anyone any issues. I'll get a post up quick on that and then I say we just leave it be to move on.

edit to add

I also wanted to note that this is literally the FIRST time I've been able to use the spell Calm Animals AND use Wild Empathy. I have not run across many opportunities to do so, so it was quite fun to get the opportunity here.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

It is the first time I have seen the spell and it is a wonderful one! Glad you had the chance to use it and in such an excellent way.

Starting the Research Encounter in a moment. It doesn't have a map in the scenario but I made a slide just for visuals. Revealing it with the post.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Just a note fellows.
With Cat along, Voices is much more aggressive. He will always think a fight is the best way to proceed. However, if you folks do not want to fight, it is usually pretty easy to change his mind. Well, as long as the fight hasn't actually started yet.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Man, I so totally brought the wrong character. Voices has zero research capability. But even more important.

I have a different character that bought Slitherbane. Who was specifically created to slay serpent folk.

{sigh}

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

It’s cool, our group is doing well anyway I think. There will be plenty of combat for the non-researcher groups.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Yeah, each section has an option for research and combat but, also extra combats if they struggle at research.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

I will then bow out!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Well it zapped me with lightning and blew up a stone tablet, so I think it's pretty safe to assume it is magical.

We could try to shove a shield or even body behind the tablet to protect it.

GM; did it seem like the trigger was touch the tablet, picking up the tablet, or just reaching into the alcove?

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Hello all, I have some scheduled time off starting tomorrow (kicking into gear tonight with prep) to help my wife out as we are expecting our next child. If things go as roughly planned, I'll be back after this weekend to continue gaming.

Go ahead and bot my PC. They should have updated instructions in their profile. I may get small moments in the next few days to post, so don't be surprised if quick comments or actions pop in randomly.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

You probably want someone other than me to handle this negotiation. However, you could easily talk me into giving up the CMW potion as a bribe to this guy.

Dark Archive

Aid Token #3
Passing To: GM Eclipse

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Shoot, completely forgot. Boon Roll Time! 19 or 20 wins.

Boon Roll: 1d20 ⇒ 7

Chronicles

Let me know if your chronicles look good so that I can mark inactive once everyone has correct ones. Once all rolls are made I can report it officially.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

boon: 1d20 ⇒ 14

Thanks GM Eclipse! I really appreciate you running the game for us. That was a particularly fun one.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

boon: 1d20 ⇒ 1

It has been a pleasure to play with and for you all. Excellent work to both players and GM. Chronicle looks good.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Boon: 1d20 ⇒ 15

Thanks for running, this was fun.

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Boon: 1d20 ⇒ 6

Yes! It was quite fun.

Sovereign Court

Male Kitsune UnRog (Kitsune Trickster) 2 Vig (Psychometrist) 2 | HP 27/27 | AC 17 (+1 if 1 foe), T 14, FF 13 | CMD 16 | F +1, R +10, W +2| Init +4 | Perc +3 | Speed 30ft

Boon: 1d20 ⇒ 17

Dark Archive

1 person marked this as a favorite.
|Negotiations for the Star Gun ◆|↺|◇

Bummer on the rolls but the game is reported. Will wait a few more days for everyone to grab their chronicles and will mark it inactive.

I had a wonderful time GMing for y'all. Lots of flavorful characters and interactions. Sorry about us being so melee heavy so I tried to shuffle up marching order a bit between encounters so the same people weren't hoofing it. Not that y'all had any problems running over the enemies in your tier, haha!

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