Crimson Knights of the Black Blade (Inactive)

Game Master BloodWolven

Dungeon Level 1

Dungeon Level 2

Dungeon Level 3

Fight!!!

Camp Setup

Red Goblin Base


Surprise Round

Init:

[dice]1d20+4[/dice] Lilianne
[dice]1d20[/dice] Andrei
[dice]1d20+4[/dice] Blaze
[dice]1d20+5[/dice] Aramyos
[dice]1d20+4[/dice]Thorn
[dice]1d20+1[/dice]Baahir

[dice]1d20[/dice]i zeds orange
[dice]1d20[/dice]i zeds blue
[dice]1d20[/dice]i zeds greeen
[dice]1d20[/dice]zeds yellow
[dice]1d20[/dice]zeds black
[dice]1d20[/dice] zeds purple

Crit Fail:
1 weapon is broken, 2-3 hit ally, 4-5 weapon disabled, 6-8 hurts self, 9-10 drop weapon, 11-20 miss. Though a natural 1 does always provoke.
[dice]1d20 [/dice]

Crit Success:
1-10 normal crit, 11-12, 13-15, 16-17, 18-19, 20 Vorpral- Off with their head!
Though a natural 20 does always double damage or more based on crit.

Upon a dark night each of you have a present and message delivered to you. The papyrus message is titled with your full name to make sure there is no confusion who it is for. The message and wooden box are in a location that only you would find, a place that no one could easily get to except perhaps a ghost. Once opened the message on the blood red papyrus says,

Hero,

Your accomplishments are known. The order of the Crimson Knights of the Black Blade looks for the best to accept into our fold, we believe you are one of those individuals. We begin a new venture and look for individuals that best fit the role.

If you accept this chance follow the instructions on the back of this message. The mithral dagger is the key to enter the vault. Once you enter the vault you may take one item. Then I will be waiting to answer your questions.

Your future captain,

Ethos Blade
Regional Captain of Crimson Knights of the Black Blade

____________
New homebrew game in Golorian based around the creation of a new order. The main goal of the Crimson Knights of the Black Blade is to setup operations in the belly of the beast and to destroy evil creatures.

The main goal is to create an outpost to venture from in hostile territory, to support the order. You can expect to see your captain once a month with supplies.

The leaders are mainly made of powerful wizards but many high level adventurers call it home or are associated with it.

The following are items that you must have and explain in your background:
•Connection to some form of Power.
•Reason for wanting to destroy evil.
•Pick an element that you have some abilities tied to. (Think of avatar: air bender, fire bender, water bender)
•Which terrain you would prefer to be making an outpost.

Homebrewed Power Game

You will be a legend making history!
[spoiler=Example prologue, You may make your own]
The man with hazey features stands alone in the dark. There is several reasons his form is hazey, also translucent and glowing, his form was not substantial for he was in his astral form. He looked in the empty buildings only seeing insects or vermin. He smiled knowing that their was no one to hurt as he searched, reports said it was still inhabited.

A body of some sort of creature passed in front of him. It was monstrous and not like the gnomes who last lived here. He continued not looking for a fight nor caring to start one. His mission was to find the power that was awakened and its source if possible. He found the strange glowing lights though to him they looked golden and bright with power as opposed to the eerie red the reports had said.

Then as he crossed past the lights the light was massive effectively blinding him as he saw a feminine figure step up towards him out of the light. Then all became darkness as some power slammed into him destroying his astral form.

But not before hearing some booming female voice:

THIS LOCAL IS OFF-LIMITS PENDING QUARENTINE. FURTHER TRESPASS WILL RESULT IN TERMINATION.

It seemed to slam into his psyche with all the languages he knew at the same time.

Your captain, Delman Fredrel Vortani III, awoke on the floor of his chambers, unharmed but uneasy. He slowly pulled himself up, standing pensively, absent-mindedly adjusting his crimson robes. Finally he twisted a ring on his finger and spoke.

"Lock the Gate."

****************************************************************

This module will likely pose a challenge for most. As such, please be prepared. Squad size will be 4-5 people.

Rules and requirements

Background skills 2 per level, background feat, and use feat tax adjustments.

language:

Their are many lost or ancient languages such as: Thassilonian, Ancient Elven (Elthimil), Ancient Dwarven (Duemian), Ancient Giant (Helieon), Ancient Draconic (Orthmerlian), and such.

Language is a fickle thing and hard for some to truly be fluent in thus there is different degrees of knowing a language The rules for learning languages are a bit more complicated (there are multiple levels of familiarity with a language):
Fluent - you know the slang and nuances of the language, you are very proficient in written and verbal parts of this language
Novice - you know how to speak the words but might say something wrong once in a conversation or at least not say it the right way. You can write about 200 to 500 words and know the alphabet.
Basics - Anyone can learn the basics of a language and try to struggle through it.
Communication will be important in this game, as you will be traveling to several different countries. Each country has a fluent language and several novice languages that are prevalent in them.
Each level requires the use of a rank in linguistics or equivalent. If you have linguistics as the skill focus feat you skip the basics step. If you are fluent in five languages you gain skill focus as a bonus feat in linguistics. You only start with one original language that you are fluent, all others gained from a high intelligence bonus start off at Novice level.

Character Creation:

Roll 5d6 seven times, drop the two lowest for each set, and then take the best 6 to create your base ability scores. You may move them to any ability of your choice.

Max health at first level. Roll onwards, if you roll a 1 reroll it once.

All Paizo material is acceptable. I may however require links from the Archives or the pfsrd if I'm not familiar with something and don't have the book.
Starting level of 3.

You will receive starting equipment of a masterwork set of armor (your choice), a masterwork mithral dagger, and one other masterwork weapon of your choice (must have proficiency with it, if you want it to be a special material it comes out of your following total gold). You will receive 3,500 gp with which to purchase magic items, enchantments, or any other gear you might need.

Any race is legal, but obviously the less common the race, the better your backstory is going to have to be. This will be a general rule of thumb, I will allow most anything so long as you're willing and skilled enough to make it flow well with the story.

Two traits and one campaign trait. One drawback can be taken to gain another trait. Here comes an interesting twist, campaign traits will come from the players. Look at Stolenlands, Wrath of the Righteous, and other regional campaigns for ideas. Please post the original trait as well. I will be adjusting them as needed.

Alignment. Please be concious of which you choose and why. Please no evil or you best give me a reallly good reason.

What I need from you:
• A complete character sheet,
• Short description,
• Short personality,
• Quirks and flaws,
• Background story,
• What element or type of abilities you have gained and some examples of abilities,
• At least one 'plot hook' for me to use for a side quest involving your character
• At least one NPC or PC that is important to you and why.

Free story Feats, an extra Favored Class Bonus, an extra trait, a simple or complex magical item are possible depending on your creativity and helpfulness. There is a high chance to gain a normal feat once you accomplish something unique and of importance.

We will need at least one leader type. There is a high chance of having a rotating leadership system unless the group can decide on a leader and second.

Daily posts are expected, Sunday thru Thursday, please post at least once during the weekend.

Because this is a PbP, encounters will be changed or removed and there will be more story and RP rewards.

The group will level as a whole, instead of handing out XP. You will also all be given XP to use for item creation each level.

Please provide your timezone: I am in Pacific Time Zone.

A barrage of abilities:
Though knowing how these typically work in my campaigns you pick one ability and make it your extra flavor! XD

such as fire - torch, pyrotechnics, burning hand, fire shield, fire burst
Ice: ray of frost, endure elements, ice claws, ice skin/armor, frost breath
Several other generic options that I have thought of but in no means should be all that you could choose from: fire, water, earth, air, ice, lightning, thunder, acid, positive, negative, undeath, any of the domains, the options are limitless.
Though in truth you should likely have 5 abilities, one for each level, though the less abilities you have the more you may use them. Weak but embodies your 'domain', some sort of movement or retreat, offensive vs. one target, buff or defensive ability, crowd attack.

Yes those can work. Then you know which abilities you can gain later. Now pick one you can use now. Depending on the spells level you might only get to use it once per day.

1st level spell = 3/day
2nd level spell = 1/day
3rd level spell = 1/week
4th and higher are not available yet.
Now each day you can push your limit and make yourself fatigued by casting more than your limit. Also becoming exhausted or even knocking yourself out cold.
When you get higher levels you will be able to cast it more. Certain events will allow you to gain more special elemental abilities.

Combat:

When combat starts, normally I roll initiative and depending on where the opponents go, will either roll their move, spell, attack (and damage) as necessary, or have the party go. I try and clump all the opponents at one point in the initiative order, or at worst two points if there is a “boss” and minions. I expect that everyone will post actions for the entire round, even if it is “I move to the nearest alive opponent and bash it.” DO NOT WAIT for folks earlier in the initiative order to post before you do.

Each round of combat will be at most 24 hours real time. I will DMbot the PC if they have not acted in 18 hours. After your actions have been posted I will make a recap and some vital info that can move the game ahead faster, such as revealing AC of enemies so that you can be more descriptive with your actions. 'You will know if you hit.'

As mentioned above, at least one post per day, Sunday thru Thursday.

To speed up play, I will usually roll perception, survival, initiative, and all other rolls for the group as appropriate.

More info:

In your profile your skills should show how you got your modifier, something along the lines:
Skills: CS=class skill (0 ACP)
Acrobatics +9 (2 Rank, +3 CS, +4 Dex)
Climb +11, (1 ranks, +3 CS, str +7 )
Craft (armor) +7, (2 rank, +3 CS, +0 Int, +2 MW items)
Handle Animal +4, (2 ranks, +3 CS, -1 Cha)
Heal +3, (0 ranks, +1 Wis, +2 Kit)
Intimidate +7, (+4 size, 1 ranks, +3 CS, -1 Cha)
Linguistics +1, (1 ranks, +0 Int)
Perception +5 (0 ranks, +1 Wis, +4 racial)
Ride +9 (2 ranks, +3 CS, +4 Dex)
Sense Motive +1, (0 ranks, +1 Wis)
Stealth +4, (0 ranks, +4 Dex)

____________
In your profile either make a link to the information or have the information available for your feats and traits. If not in the core books please link it.

____________
I want your basic info readily available:
How I would like your vital info to be displayed:
(Make sure to put it in your race profile line, spoiling is optional)

spoiler=Vital] HP: 49/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30 spoiler]

How I would like your skills to be displayed:
(Make sure to put it in your class profile line, also include any skills that you are trained in or do not need to be trained in to use. Spoiling is optional.)

spoiler=Skills] Acrobatics +9_ Bluff -1_ Climb +11_ Diplomacy -1_ Escape Artist +4_ Handle Animal +3_ Heal +3_ Intimidate +7_ Linguistics +1_ Ride +9_ Stealth +4_ Survival +8_ Swim +11 spoiler]

This helps me find the key information as opposed to looking through everyone's different format.

Please label your posts for which round it is occurring within:

Round 4
Or some sort of variation:
**Round 4**
****Round 4****
{}Round 4{}
¥Round 4¥

Also in the future please note which color or numbered enemy you strike and what it is, such as blue mite. It would also nice to see some more flavorful words in describing what the attack does or what is special about the swing, attack, victim, spell, etc.

For example:
Oscar strikes at blue mite with his greatsword.

A better example:
Oscar takes his greatsword in both hands and with an over head chop brings the mighty sword down upon the small blue creature.

Then there are other descriptive words you could use:
It has been several rounds of swinging his heavy blade, he can feel the sweat build on his brow and on his body through the exertions he is forcing himself through. Bringing the blade around his body from the last strike he brings it up over his body and crashing down upon the little blue man. Staying alert he looks around him to see how his allies are faring against the fey and their allies.

AoO because of a Spear attack make sure that you write in spear attack as opposed to Xara's attack. Though, with your multiple summons and mount attacking as well perhaps the best choice is {Xara's spear attack}. You could also have reach in there or explain how she strikes the mite with her spear before it becomes adjacent to her.

Please submit your character for me to review in the bestiary block style/crunch, then once I accept go over to the discussion thread for your initiation. If you have any questions about builds or how I run things please ask. Recruitment end Saturday, August 1st or sooner once we have maximum party size plus one, (6). I can't wait to game with you all, and I hope you have fun!

[Spoiler=DM notes]The wood working automaton.
It needs oil, then wound up or its lever pulled, then draconic commands Also a use magic device check would make things go smoother.

The DM will be watching......