The Witchwar Legacy (Inactive)

Game Master Sedoriku

>>Maps<<


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Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Waiting on the others' turns before I post. If the others can eliminate the demon, Sir Hendric will attack the ghosts.

If they cannot eliminate the demon, Sir Hendric will probably Challenge and full-attack with unarmed strikes, since the demon is too close to use the lance. Four attacks at 1d3+37 each should get some damage through DR. And if he drops the demon through head-butting it to death, that will do.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@Wynn, Spell Pen would help. Dweomer Essence also helps for important spells.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Hey guys, I had a long shot that ran longer than expected and need to get to bed. I was planning on updating after it, but I'll do it first thing in the morning.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

@Peter. Thanks. I might have to look in getting some of the essence. Do you know if its a consumable thing or does one purchase last forever. I thinking the former.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

What to do? So I’m looking at slide 9 which is the outside of the dungeon and it looks like going down will bring us further into the veil itself BUT there is a dragon’s tail sticking out of the map above us. Now obviously just because there is a dragon on the map doesn’t mean that there is a dragon somewhere up there and of course we didn’t see it going in so left with that info there is only one choice.

I vote down.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

If Wynn is willing to send his Arcane Eye first one way and then the other, we could have more information to make a decision. But he might want to save it for later.

I am generally a fan of knowing what we will be up against and preparing accordingly.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

If we’re going the direction with electricity in the air I’ll cast communal resist energy first. Otherwise I don’t have any suggestions. Peter is a fairly versatile scout as long as no antimagic stuff is encountered, but I find splitting the party a bad idea before you throw pbp into the equation.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Actually I misremembered, it's more the crackle of pent up Negative Energy, and not electricity.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I suggest we go into the passage number two. Because we'll still find trouble in any of them.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Work is very busy right now, apologies if my posting is delayed.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

I'm okay with letting you guys bot Purs for handling the statues. However, he used a good number of his 6 channel energies dealing with the frozen undead earlier. Mostly, his death ward would likely be a great help and then ultimately, Erastil will probably call him to deal with some emergency somewhere very soon.

I'll start to get a recruitment post together soon as well, if people are okay with adding a new face or two in.

I guess right now its a question of which way do you want to go and what is everyone doing to prepare? We can take a couple days to get someone new in and let the spellcasters review their lists, but I'll look at pushing us forwards in 48 hours.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I am fine with either way, but can't contribute much to the negative energy room. Still, we have several options there.

Sir Hendric doesn't have a lot of prep to do on his own. If we choose to go after the linnorm, Sir Hendric would probably use Tactician to share Coordinated Charge ahead of time. Maybe after Pete has done some summons.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I honestly think that we have enough people as it is. Gillian has her bound helper and we have summons as well. Yes, we could have an extra person but we have a great dynamic as we are. Some combats have been over in a single round and they weren’t chumps. At one point 2 of us were jumping into the middle of the fray just to have something to do. I say stay with what we have.

As for which way to go, I’d say go with the dragon but that is only because I also can’t do anything about the statues. That fact that the faces moved to look at Dear as he enter the room is unsettling. Never mind, let’s deal with that first.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

You do make some good points, Molly. Maybe we should stay at 5.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Linnorm's are famous for their curses. I'm fine either way people want to go.

I can summon something, or I can cast death ward on someone. Let me know what people want to do.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

It sounds like we are all pretty cool with anything, but Molly has said "let's deal with that first" to the negative energy room.

Even if we cast Death Ward on somebody, we would still need either Channels, or Holy Smite, or something of that nature to destroy the statues. Vulpinals have Holy Smite 3/day, Movanic Devas have it at will. I'm not sure about the rest of your summons but I've seen you use those. Is the Deva immune to negative energy?

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

The Deva is only immune to death effects, energy drain, and the effects of positive and negative energy planes' effects. Not negative energy necessarily.

Death ward does give immunity. I could summon another Deva and give it death ward, if that's the route we want to go.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

That plan seems like a good paper to the statue’s rock. Summon a deva. Maybe it will be a nice change of pace to not have him be summoned in the middle of a big fight.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

And if he's got some rounds left after dealing with the statues, we can bring him with us to take on the linnorm.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Alright sounds like you guys have settled in on a plan. And seems that we'll hold off on recruiting someone else.

I'll get us moving again presently.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
GM Sedoriku wrote:
I know you guys have some resistance to the cold because, oooof, you'd be literally freezing to death the entire time you were here. Can people warn me of what kind level of resistance you have?

So, it hasn't been that long since we entered the complex.

Pete had posted a table of all the longer-duration buffs here.

We all have Life Bubble which protects from extreme temperatures as Endure Elements. On top of that, Peter had cast Communal Resist Energy (Cold) back here. The one Gillian just cast would last longer (more recent, higher CL, fewer recipients).

Beyond that, it would be good to know for sure what is still active.
For Sir Hendric and Sentry, the key things in question would be Air Walk (50 minutes from when we entered the necropolis) and Heroism (1 hour from the fight with the frozen dead). Magic Vestment is definitely still up, as is Communal Resist Energy (Cold) from Gillian.

Sir Hendric had used Heroism from his Knight's Pennon at the start of the fight with the frozen dead. That lasts an hour.

Sentry got a Communal Air Walk from Purs when we entered the necropolis. It was a very short post in Discussion here after Peter had suggested a three-way split here. So that would be 160/3 = 50 minutes with 1 recipient getting 60 (the Communal spells can't be split beyond their duration increment).

Then we fought:
The never-ending construct statues (5 rounds)
Hingarl the giant (2 rounds)
Frozen dead and negative elemental (11 rounds)
Incorporeals and demon (6+ rounds, some handwaved, maybe 8?)
Statues (17 rounds of Holy Smite)

The exploration time in between isn't defined but we do know we have some fairly short-duration effects so we wouldn't dally too much. Maybe it has been half an hour?

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Good point. Yes, let's determine how much time has passed and then update the buffs.

In the end, any dungeon is about wasting resources before meeting the final challenge ))


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Hendric, sorry for not getting something up earlier, the site was yo-yoing up and down yesterday, half the time when I was trying to get a post in of one sort or the other.

First, thank-you for going through and double checking posts, and for reminding me of the buff list! I forgot that a basic Endure Elements spell was enough to resist the backgroud cold from the Veil. I've added the buffs list to my header to make it easier to keep track of for everyone.

Second Thank-you Peter for that excel in the first place! I con't believe I forgot about it.

Finally, given you've spent at most 5 mintues in rounds, and then assuming 2 miuntes to move from map to map, you've spent about 10 mintues traveling, and fianlly Wynn did take 10 minutes to cast Arcane Eye as well. So I'd say you've only been here 25 mintues. Dang high level play really is rocket tag like. So none of the hours or 10 mintues per level spells have failed yet.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I’d like to think that the Shoggoth was on a road trip here with his gibberish mouther kids when Baba Yaga pushed him here when she flooded the place. He took a pit stop as was looking for a place to pee when the valley was flooded and he got stuck here when the water flash froze. He wasn’t even attacking us, he just has been holding it in for a LONG time.

Oh, don’t step in the black puddle.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Ah don't you hate it when you stop in a nice stream to go and then get caught up in a massive magical spell and frozen in place for thousands of years? I know everyone can relate. Isn't it just the worst!

That is canon now and I won't readily be convinced to change it.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Happy Thanksgiving to those who celebrate it.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

It would be good to know we have Wynn back before tackling the next fight.
I know people's availability may be less this week.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Sorry to keep you waiting guys, I need some time to get a post for this together and didn't have a good block of time today to get one ready. I will definitely get us moving again tomorrow.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I'm not worried about it, that holiday weekend crept into the week for me as well.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

As an alternate thought, if a wall of wind won't work against the breath weapon, Peter could summon a leonal agathion instead and use a wall of force to block it instead.

Or if none of these ideas work glitterdust is always an option.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Moving the conversation to over here for a moment. Seems that people are ready to try the ritual, question is how and where?

The rhyme; found from the clock:

"A stitch in time saves nine,
But what loop will the witch queen heed?
In pointless slaughter
The Old Crone’s daughter
A hapless mob did lead.
Now she sits in tomb that’s frozen,
The traitors’ blood all spilled
Upon the path that she had chosen,
Enthroned with collar gild.
Ringed in steel, three loops times nine
Prized from the luckless seat,
Supplicants kneel, of porcelain fine,
The banished queen to meet.
It matters not who’s dared to come
The demon’s soul to claim,
The weak shall die, the strongest live
And forever more remain."

Components you have:

A 27 link chain
A kneeling porcelain doll for every person/companion.

I can give hints, if you want, but thought you'd prefer trying to solve this on your own first.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Wrapping the 27-link chain around a porcelain doll seems a good first step... but that claim that the strongest shall forever more remain sounds problematic.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Maybe we need more pieces?

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Wrapping dolls in the chains near the clock might work. Or we could try near that sealed door where all the negative energy statues were located.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Hrmm, how do you want to proceed? Try wrapping the two together? Then near the clock and then near the statues? Or do you want to look for additional components?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Molly might have a point about wrapping the dolls (plural) in the chains. We have one set of chains, but enough dolls for each of us.

Back by the clock sounds right.

No line in the poem seems to suggest an additional component that we do not have.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I feel like we are stuck here.

I suppose I would ask for this clue - are there more components we should look for?


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Ahh, I'm so sorry life got busy there for the past few days and I didn't mean to leave you guys hanging.

As for the components hint, you've explored everywhere where there were components and found everything related to the ritual.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Oh, gods, I'm so sorry guys! Thank-you for botting me and I'm so sorry to have caused you worry!

I mentally went on vacation for a few days, trying not to worry or stress about anything, but next thing I know I hadn't posted for near a week and that always stresses me/causes me to dread coming back, which means I procrastinate it and tend to lack the self-discipline to sit down and handle it. Work is starting up tomorrow and it provides a good structure and down time to handle posting, and I need to try building structure to my days when I don't have work (as alllll my routines went by the wayside during this break, which is not good.)

Again, I'm sorry. Hope everyone had a better winter holidays.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I believe that is correct that Peter see invisibility is defeated by Mind Blank, so Peter probably would have become visible once countering.

to the best of my knowledge, I'm immediately before her in initiative thanks to the readied counterspell going off, so my second action would paralyze her immediately before her turn. So while she loses that turn, she'd get her to save for that round immediately.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Thank you Peter for the save.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

If we have enough players, I wouldn't mind fighting the demon. It's what Sir Hendric would do.

We've lost Purs, lost Wynn, and seem to have lost Gillian. This is rather surprising and disappointing to me - Seeker games are rare enough that I always see high demand for them when they are offered, and Seeker players have long track records of engagement with PFS. I know, Wynn had some real-life issues come up, but still, that's a lot of attrition.

I don't relish the idea of starting combat in melee range of this thing, with my whopping +3 Initiative. But we do have healing magic and Prestige. And there are others in the party who are faster.

If we have Peter with us, and we can bot Gillian and Wynn, I would say let's do this.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

I'm okay with bitting Wynn, I was decided to do so when they messaged me and I can bot Gillian if there's need to.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

So any other opinions on facing the demon or giving her the torc?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Molly? Pete?

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Sorry, family stuff came up. I think we can take this demon.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Work has been very hectic, but hopefully done with that. I'm here!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Peter automatically succeeds on a DC31 Concentration check, so his spell takes effect.

Sir Hendric has Resist Cold 30, so he takes 75 damage.

Will wait on any buffs from Wynn or Gillian before posting.

I might suggest, if we are botting Gillian, remembering that she has Quicken Spell. A Heal in Sir Hendric followed by a Quickened Dimension Door to place the cavalier into charge range. A Dismissal followed by Quickened Dismissal if the first one fails. A Quickened Burn Corruption followed by... whatever her 9th-level spell is.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Sorry for the delay, was kinda waiting to see if Gillian would get back to us about posting, but seeing as she hasn't I guess I can bot her as Hendric suggested. She'll take some flak for casting in range but There's not too much she can do about that.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Alright, I have reported the module and chronicles can be found here!
@Molly I never did get a check in from you on information so I had to look up your data. I got your character number but I'm not sure if you wanted a Day job roll or what name you want on the chronicle. I can update both if if you wish.

Feel free to roleplay how you want this to end but otherwise you guys are free to go. Thanks for playing with me and putting up with my many many mistakes on spells and abilities as well as the delays I had. I enjoyed playing with you guys and your characters.

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