An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun pads down the hall as silently as he can. Take 10 on Stealth for a 10.

The Minotaur nods in agreement.


Bribes always welcome

Spoiler:
1d20 + 3 ⇒ (2) + 3 = 5

Taishe, Tragon, and Jakun are close enough to hear a few rhythmic *thuds* from behind the door. There is another cry of pain as well. Taishe can tell without touching it that the door is unlocked

You should get something from that natty 20.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon draws his blades, ready for a fight. He hurries past Taishe and throws the door open.


Male Kobold Investigator1

Taishe slowly reaches for the doorknob,...

,...Only to find the door being thrown open, and Tragon pushing past him, ready for a fight.

The kobold shrugs.

"One ssuppossess that will work too."


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl begins to prepares a spell in case combat breaks out moving to be able to see past his allies and into the room but not moving into the room or past Taishe.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Once the door opens, Jakjun will summon his innate ability to form a telekinetic strike!

Telekinetic Fist 1d20 + 1 ⇒ (7) + 1 = 8 – Damage 1d4 + 2 ⇒ (2) + 2 = 4


Bribes always welcome

Tragon pulls open the door and springs into the room, the others following hard on his heels. He sees before him a sinister sight. The room is obviously a torture chamber.

A sinister Iron Maiden sits in a corner, its cover open and the interior spikes glowing in a reddish light coming from an iron brazier that glows brightly nearby. The brazier has several iron rods buried into the hot coals, also glowing red.

A large rack sits on one wall, and upon it is a man. The man is tied to the rack, although he is not currently being stretched. He is dressed in ragged clothing that might once have been well-made. Several bruises are rising from his face. Another man is standing over by the brazier, wearing a stained canvas apron over some street clothing. He wears heavy padded gloves, and is bringing a heated iron rod out of the brazier. His eyes widen as the party enters, then he raises the rod in a defensive stance and moves towards the eastern wall.

Roll initiative!


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun 1d20 + 10 ⇒ (20) + 10 = 30. Target the guy in the apron.


Bribes always welcome
Jakun Stormhoof wrote:
Jakun 1d20+10. Target the guy in the apron.

Is that telekinetic fist straight melee or a touch attack?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Dungeon Monkey wrote:
Jakun Stormhoof wrote:
Jakun 1d20+10. Target the guy in the apron.
Is that telekinetic fist straight melee or a touch attack?

Ranged Touch, sorry I mistakenly edited that out.


Male Kobold Investigator1

Init: 1d20 + 4 ⇒ (19) + 4 = 23

Taishe glances around the room, and dashes in behind Tragon. The kobold makes his way along the wall, towards the western wall, (circling the room opposite of the torturer), intending to make his way towards the tortured victim while avoiding the large human in the leather apron.

If the Investigator sees an opening where he can make a ranged attack (without exposing his friends to friendly fire) he will take it.

Presuming that he is quick enough to enter behind Tragon, and act before the warrior closes with the torturer, Taishe will fire his crossbow at the man.

(1d6/19-20/x2 plus poison)

Crossbow: 1d20 + 5 ⇒ (6) + 5 = 11

IF that hits: 1d6 ⇒ 1
Poison: Blue Whinnis—injury; save Fort DC 14, frequency 1/round for 2 rounds, effect 1 Con/unconsciousness 1d3 hours, cure 1 save.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Init: 1d20 + 3 ⇒ (6) + 3 = 9


Bribes always welcome

Chamber of Horrors Intro

1d20 + 6 ⇒ (14) + 6 = 20

30 Jakun [TK fist -miss]
21 Narl [hold action]
23 Taishe [shoot-miss]
20 Torturer [run away!!]
18 Tragon >pending<
15 Nahuatl Ti >pending<
9 Norveg >pending<
6 13 Spider [Going to rack]

OK, I have map set and going forward. As a side note y'all made some fast initiative mofos

Jakun's telekinetic strike unfortunately misses the aproned torturer. Narl holds his action as nothing has occurred. Taishe moves towards the rack and sees a clear aisle of fire. Unfortunately, his shot misses in the confusion of the small room. The torturer slams the wall he is backed against and it pivots to reveal a hallway. The man dashes down the corridor.

13 Spider rushes towards the bound man, trusting the others to handle the torturer

Tragon your move. The man is retreating through a secret door and a tunnel. He still carries a red-hot branding iron


New Map

The edges might be a bit wonky, and this doesn't show everything you have checked, but about 80% of it. Post up them actions!


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl will move to D4

He will then cast ray of enfeeblement on the fleeing torturer. The sickly green colored ray sprouting from his hand following the torturer down the hallway after him.

Ray of enfeeblement: 1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (2) + 1 = 3


Bribes always welcome

Whats the DC on that spell?


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon charges at the torturer, swinging with his cutlass.

Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8

(Taking -2 to AC due to charge)


Bribes always welcome

As the torturer attempts to flee, Tragon runs up to him and buries his cutlass in his chest. The man gasps and coughs blood in a carmine spray. He collapses boneless.

13 Spider works on the prisoner’s restraints. He is soon free, sitting up and rubbing his wrists


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3
Dungeon Monkey wrote:
Whats the DC on that spell?

Looks like 16 based on Narl's char sheet


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3
Dungeon Monkey wrote:
Whats the DC on that spell?

Looks like 16 based on Narl's char sheet... not that it matters to his corpse. lol


Bribes always welcome
Nahuatl ti wrote:
Dungeon Monkey wrote:
Whats the DC on that spell?
Looks like 16 based on Narl's char sheet... not that it matters to his corpse. lol

Yeah, he died weak

The victim looks at the party. He is a muscular man, and his clothing was once well-made, but looks ragged now. His bruised face is heavily-stubbled and lank hair frames his battered features. He speaks up

“Thank you for rescuing me! I think he was about to use a hot poker on me!”


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun snorts as his attack misses but is pleased to see the man go down in a heap at the strike from Tragon.

"Yes, we are lucky to have come in so timely a manner. Who are you and what can you tell us about this place? Know that we believe there are many more foes about and the time for talk shall be limited..."


Bribes always welcome

The man looks at Jakun.

“My name is Kersh. I am a silk merchant in town. The Lotus Dragons were trying to shake me down for protection money. I told them to fnck off. That was a bad decision, obviously “


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4
Dungeon Monkey wrote:
Whats the DC on that spell?

The DC is 16


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"What number accosted you and how many have you seen since being dragged here? We have found and neutralized some, but their true numbers are unknown to us".


Bribes always welcome

The man, Kersh, shrugs

“They threw a bag over my head and bundled me off. There were three that I heard. The next thing I knew I was in a filthy cell. The guild mistress Rowyn came to talk to me once, bargaining with me for my release. That didn’t go too well. I have a bad temper and it got the better of me”


Male Kobold Investigator1

Taishe is wise enough to stay out of the way of the brawlers and the now-dead gang member. The kobold examines the gangsters body for anything of interest (Search) while the others talk to the merchant.

Search: 1d20 + 8 ⇒ (19) + 8 = 27

His rapid but thorough search completed, the Kobold joins his friends.

"One can imagine. Rowyn sseemss,.. Mosst unpleasant." Taishe nods.

"Do you know more of layout other than cell and thiss, unpleasant chamber?" He asks.


Bribes always welcome

Taishe comes up with 10 GP and a short sword and dagger from the torturer

Kersh glares at the kobold

“I just finished telling you that they brought me here with a bag over my head. This and my cell are the only two places I’ve seen. They didn’t give me the two-copper tour.”


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun snorts, "While it is understandable that this ordeal has been vexing, snapping at those who have rescued you from said predicament isn't appreciated.

That said, I suggest you stick with us as we clear these halls of these ne'er do wells as it would not be healthy to run into any further thugs in your current condition. After, we shall return you to the surface and the authorities to report your kidnapping and torture that their nefarious hands".


Bribes always welcome

Kersh looks at the hulking minotaur and nods. He doesn’t look happy but holds his peace.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Shall we head through yon "secret door" and investigate where or to whom our foe sought to flee?"

Jakun nods back at Kersh, "Stay in the middle of the pack new friend Kersh, do you wish the fallens weapons in case defense of your own person may become necessary?"

I guess keep same order?


Bribes always welcome

Kersh nods

“I know how to use them, although not well. Silk is a smooth cloth, but a rough trade”

He unbuckles the scabbard belt from the downed torturer and buckles it on


Male Kobold Investigator1
Quote:

Kersh glares at the kobold

“I just finished telling you that they brought me here with a bag over my head. This and my cell are the only two places I’ve seen. They didn’t give me the two-copper tour.”

Taishe nods at the prisoners' retort.

"Ah. Sso you did. Apologiess. One wass, preoccupied."

The kobold allows the others to continue the discussion. He nods approvingly at Kersh's arming himself. Then the kobold takes his place near the front of the line, next to Tragon, as they prepare to continue onward.

Jakun wrote:


"Shall we head through yon "secret door" and investigate where or to whom our foe sought to flee?"

"One agreess. Logical he would have been running to bosss. OR more help. One will exercise great caution."


Male Kobold Investigator1

Taishe reloads and readies his crossbow. He stands to the side and slightly behind the much larger Tragon.


Bribes always welcome

OK, going to advance this

The party advances through the revealed tunnel, the silk merchant Kersh in tow. They enter a circular room with two other doors. There is a rope ladder in the room, attached somewhere in the darkness above.


NEW MAP


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Hmm. Another access to the surface? In any event, we should see where this door leads. The torturer was headed this way - he could have been looking for help. We should be on our guard,” Tragon suggests.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Should we try and bar the way behind us before we continue now that there may be another way up from here?" The minotaur seems quite concerned with being snuck up upon!


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Jakun my friend I agree this is a wise idea. Better to protect our flank than leave it open."
"Let us check the way above and ensure it is an escape route though before we block ourselves in ... yes?"

"Then we can check the way forward and block the way behind us."


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun grins at Narl, "Good point. And perhaps we can get Mr. Kersh to safety as well".


Male Kobold Investigator1

"One would look, but,..."

The kobold looks sheepish.

"Climbing iss not my forte'."

Yeah, 10Str, and Climb uses Str. ;P


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon smirks. He stows his weapons before climbing the rope to see where it leads.

Climb: 1d20 + 5 ⇒ (15) + 5 = 20


Bribes always welcome

Tragon easily swarms up the rope ladder. He finds a trapdoor with a bolt at the top. It is well oiled , so he easily unbolts it with a minimum of fuss. He eases the trapdoor up slowly, and discovers a darkened building. The building is bare, and looks dilapidated. No evidence of anyone living there can be seen. Tragon can see a door and a pair of boarded up windows.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon climbs back down. ”Empty building, like a safe house or something. They probably have a variety of exits from this rat maze.”

He stops and looks at Norveg. ”No offense.”


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg snorts. "None taken, mate," he replies, filing his hook to a sharp point while waiting for the exploration to proceed.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"This might be a good place and time for you to make your exit Mr. Kersh, unless you feel very strongly about obtaining bloody revenge. However, in your current condition, I should think justice of the Courts would be safer if not as satisfying".

DM, any way to try and secure this door behind us or do we need to go into the torture chamber and try and drag something in here to do that?


Bribes always welcome

If any of you brought iron spikes, you could secure the door in that fashion.

Kersh looks up and nods

"Yeah, I'll take my leave, and thank you kindly. I'll see if I can get the Watch to investigate. If you ever need any silks, please come see me at Kersh and Son's in the Old City"

Kersh gingerly climbs up the rope ladder and heads out the trapdoor at the top

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