Arnold Judas Rimmer |
"Gah!"
Rimmer grits his teeth, and tries to pop the ball of protoplasm.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (5) + 14 = 19, for 1d6 + 4 + 4d8 ⇒ (4) + 4 + (7, 2, 1, 4) = 22 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21, for 2d10 + 8 ⇒ (4, 3) + 8 = 15 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20, for 2d10 + 8 ⇒ (8, 10) + 8 = 26 damage.
Luke_Parry |
This time, it is Rimmer's turn to be disappointed with his aim.
Konkrud takes a shot...
Junklaser: 1d20 + 11 ⇒ (12) + 11 = 23, for 1d12 + 8 ⇒ (8) + 8 = 16 Fire damage.
...and does a wee bit more damage.
The ooze keeps firing at Rimmer...
Aphelion artillery laser: 1d20 + 17 ⇒ (9) + 17 = 26, for 3d8 + 9 - 5 ⇒ (5, 7, 2) + 9 - 5 = 18 Fire damage.
Aphelion artillery laser: 1d20 + 17 ⇒ (17) + 17 = 34, for 3d8 + 9 - 5 ⇒ (7, 6, 4) + 9 - 5 = 21 Fire damage.
...once again scorching him badly.
Slime Time, Round 4:
Rimmer (-77)
Konkrud (-)
Scavenger Slime (-64)
Arnold Judas Rimmer |
"Frell!"
Rimmer keeps firing.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 4 + 4d8 ⇒ (1) + 4 + (1, 6, 2, 5) = 19 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31, for 2d10 + 8 ⇒ (1, 10) + 8 = 19 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29, for 2d10 + 8 ⇒ (9, 3) + 8 = 20 damage.
Luke_Parry |
Rimmer slams three shots into the ooze, but it is far from defeated.
Koonkrud stubbornly keeps plugging away...
Junklaser: 1d20 + 11 ⇒ (10) + 11 = 21, for 1d12 + 8 ⇒ (8) + 8 = 16 Fire damage.
...and does some damage.
The ooze keeps firing at Rimmer...
Aphelion artillery laser: 1d20 + 17 ⇒ (16) + 17 = 33, for 3d8 + 9 - 5 ⇒ (8, 2, 3) + 9 - 5 = 17 Fire damage.
Aphelion artillery laser: 1d20 + 17 ⇒ (11) + 17 = 28, for 3d8 + 9 - 5 ⇒ (8, 1, 2) + 9 - 5 = 15 Fire damage.
...once again scorches him.
Slime Time, Round 5:
Rimmer (-109)
Konkrud (-)
Scavenger Slime (-118)
Arnold Judas Rimmer |
"No!"
Getting a bit annoyed, Rimmer tries to finish it off.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (11) + 14 = 25, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (3, 2, 4, 4) = 23 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19, for 2d10 + 8 ⇒ (3, 6) + 8 = 17 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26, for 2d10 + 8 ⇒ (9, 2) + 8 = 19 damage.
Luke_Parry |
It takes all three shots, but Rimmer manages to disintegrate the ooze.
Combat over.
A handful of the things collected by the scavenger slime are still in working condition. These include a haste circuit armor upgrade, a Foundry flux artillery laser (functions as an aphelion artillery laser) with 16 charges remaining, a Foundry bloodlight plasma rifle (functions as a red star plasma rifle) with 20 charges remaining, and a Foundry twin boltcaster (functions as a dual crossbolter).
Arnold Judas Rimmer |
Taking a ragged breath, Rimmer decides to have a quick kip, then continues exploring.
Luke_Parry |
Rimmer takes the stairs, eventually reaching the top level.
D3:
The southern half of this spacious chamber is divided into two metal containers that stretch up to brush the ceiling. Large corrugated doors on the containers’ fronts have been painted with crude symbols. On the eastern end of this room is an unmarked door, while the area opens into a hallway to the west.
As Rimmer walks past, the roller-doors burst open, revealing four large, and angry, elementals - one from each of the 'main' elemental planes.
LAE: 1d20 + 3 ⇒ (15) + 3 = 18.
LEE: 1d20 + 3 ⇒ (4) + 3 = 7.
LFE: 1d20 + 7 ⇒ (8) + 7 = 15.
LWE: 1d20 + 3 ⇒ (11) + 3 = 14.
Konkrud: 1d20 + 4 ⇒ (2) + 4 = 6.
Rimmer: 1d20 + 12 ⇒ (10) + 12 = 22.
Concordance Of The Elements, Round 1:
Rimmer (-)
LAE (-)
LFE (-)
LWE (-)
LEE (-)
Konkrud (-)
Arnold Judas Rimmer |
"Great. This day just keeps getting better!"
Rimmer opens fire on the mobile pile of earth.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (5) + 14 = 19, for 1d6 + 4 + 4d8 ⇒ (4) + 4 + (8, 1, 4, 4) = 25 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15, for 2d10 + 8 ⇒ (5, 9) + 8 = 22 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14, for 2d10 + 8 ⇒ (2, 5) + 8 = 15 damage.
Annihilator Light Machine Gun - RP: 1d20 + 14 - 1 ⇒ (9) + 14 - 1 = 22, for 2d10 + 8 ⇒ (2, 8) + 8 = 18 damage.
Luke_Parry |
Rimmer hits twice, doing a respectable chunk of damage.
The mobile whirlwind spring attacks...
Slam: 1d20 + 15 ⇒ (9) + 15 = 24, for 1d6 + 10 - 8 ⇒ (5) + 10 - 8 = 7 damage.
Then the fire elemental moves in and takes a swing...
Slam: 1d20 + 15 ⇒ (16) + 15 = 31, for 1d6 + 10 ⇒ (4) + 10 = 14 Bludgeoning and Fire damage.
The water elemental moves forward, and swings...
Slam: 1d20 + 15 ⇒ (18) + 15 = 33, for 1d6 + 10 - 8 ⇒ (6) + 10 - 8 = 8 damage.
Then, finally, the lumbering earth elemental has its chance, too.
Slam: 1d20 + 15 ⇒ (8) + 15 = 23, for 1d6 + 10 - 8 ⇒ (6) + 10 - 8 = 8 damage.
Luckily, Rimmer's defenses protect him from the worst of it.
Konkrud then withdraws.
Concordance Of The Elements, Round 2:
Rimmer (-17)
LAE (-)
LFE (-)
LWE (-)
LEE (-38)
Konkrud (-)
Arnold Judas Rimmer |
Jinking and weaving, Rimmer ducks away, and keeps firing.
Rimmer opens fire on the mobile pile of earth.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (7) + 14 = 21, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (5, 2, 4, 8) = 29 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25, for 2d10 + 8 ⇒ (9, 2) + 8 = 19 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24, for 2d10 + 8 ⇒ (7, 9) + 8 = 24 damage.
Luke_Parry |
Slam: 1d20 + 15 ⇒ (3) + 15 = 18, for 1d6 + 10 - 8 ⇒ (1) + 10 - 8 = 3 damage.
Slam: 1d20 + 15 ⇒ (15) + 15 = 30, for 1d6 + 10 ⇒ (2) + 10 = 12 Bludgeoning and Fire damage.
Slam: 1d20 + 15 ⇒ (14) + 15 = 29, for 1d6 + 10 - 8 ⇒ (3) + 10 - 8 = 5 damage.
Rimmer shatters the earth elemental, disintegrating it with his second shot.
He then starts working on the water elemental.
The mobile whirlwind spring attacks...
Slam: 1d20 + 15 ⇒ (9) + 15 = 24, for 1d6 + 10 - 8 ⇒ (3) + 10 - 8 = 5 damage.
Then the fire elemental moves in and takes a swing...
Slam: 1d20 + 15 ⇒ (14) + 15 = 29, for 1d6 + 10 ⇒ (4) + 10 = 14 Bludgeoning and Fire damage.
The water elemental moves forward, and swings...
Slam: 1d20 + 15 ⇒ (19) + 15 = 34, for 1d6 + 10 - 8 ⇒ (2) + 10 - 8 = 4 damage.
Luckily, Rimmer's defenses protect him from the worst of it.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (7) + 11 = 18, for 1d12 + 8 ⇒ (9) + 8 = 17 Fire damage.
...and blows off some steam.
Concordance Of The Elements, Round 3:
Rimmer (-41)
LAE (-)
LFE (-)
LWE (-36)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer takes a deep breath, then tries to finish off Water.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (8) + 14 = 22, for 1d6 + 4 + 4d8 ⇒ (5) + 4 + (2, 1, 2, 4) = 18 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16, for 2d10 + 8 ⇒ (7, 10) + 8 = 25 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31, for 2d10 + 8 ⇒ (9, 7) + 8 = 24 damage.
Luke_Parry |
AoO: 1d20 + 15 ⇒ (14) + 15 = 29, for 1d6 + 10 ⇒ (4) + 10 = 14 Bludgeoning and Fire damage.
Rimmer leaves the water elemental barely holding it together.
The mobile whirlwind spring attacks...
Slam: 1d20 + 15 ⇒ (4) + 15 = 19, for 1d6 + 10 - 8 ⇒ (3) + 10 - 8 = 5 damage.
Then the fire elemental keeps swinging...
Slam: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23, for 1d6 + 10 ⇒ (1) + 10 = 11 Bludgeoning and Fire damage.
Slam: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28, for 1d6 + 10 ⇒ (2) + 10 = 12 Bludgeoning and Fire damage.
The water elemental, likewise, keeps swinging...
Slam: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12, for 1d6 + 10 - 8 ⇒ (1) + 10 - 8 = 3 damage.
Slam: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29, for 1d6 + 10 - 8 ⇒ (2) + 10 - 8 = 4 damage.
Luckily, Rimmer's defenses protect him from the worst of it.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (18) + 11 = 29, for 1d12 + 8 ⇒ (9) + 8 = 17 Fire damage.
...and turns the water elemental into a cloud of steam.
Concordance Of The Elements, Round 4:
Rimmer (-48)
LAE (-)
LFE (-)
Konkrud (-)
Arnold Judas Rimmer |
Nodding in grim satisfaction, Rimmer turns his attention to Air...
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (4) + 14 = 18, for 1d6 + 4 + 4d8 ⇒ (5) + 4 + (6, 7, 4, 4) = 30 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28, for 2d10 + 8 ⇒ (9, 4) + 8 = 21 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17, for 2d10 + 8 ⇒ (4, 2) + 8 = 14 damage.
Luke_Parry |
AoO: 1d20 + 15 ⇒ (15) + 15 = 30, for 1d6 + 10 ⇒ (6) + 10 = 16 Bludgeoning and Fire damage.
Rimmer leaves the water elemental barely holding it together.
The mobile whirlwind spring attacks...
Slam: 1d20 + 15 ⇒ (18) + 15 = 33, for 1d6 + 10 - 8 ⇒ (3) + 10 - 8 = 5 damage.
Then the fire elemental keeps swinging...
Slam: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14, for 1d6 + 10 ⇒ (6) + 10 = 16 Bludgeoning and Fire damage.
Slam: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13, for 1d6 + 10 ⇒ (2) + 10 = 12 Bludgeoning and Fire damage.
Luckily, Rimmer's defenses protect him from the worst of it.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (19) + 11 = 30, for 1d12 + 8 ⇒ (11) + 8 = 19 Fire damage.
...and dissipates the mobile whirlwind.
"Yay! Helping!"
Concordance Of The Elements, Round 5:
Rimmer (-56)
LFE (-)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer finally turns his attention to the fire elemental.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (10) + 14 = 24, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (5, 6, 4, 7) = 32 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16, for 2d10 + 8 ⇒ (10, 7) + 8 = 25 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20, for 2d10 + 8 ⇒ (8, 7) + 8 = 23 damage.
Luke_Parry |
AoO: 1d20 + 15 ⇒ (13) + 15 = 28, for 1d6 + 10 ⇒ (1) + 10 = 11 Bludgeoning and Fire damage.
Rimmer mauls the fire elemental.
Then the fire elemental keeps swinging...
Slam: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27, for 1d6 + 10 ⇒ (1) + 10 = 11 Bludgeoning and Fire damage.
Slam: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15, for 1d6 + 10 ⇒ (6) + 10 = 16 Bludgeoning and Fire damage.
Luckily, Rimmer's defenses protect him from the worst of it.
Konkrud looks confused.
"You can't burn fire, right? How Konkrud supposed to help?"
Concordance Of The Elements, Round 6:
Rimmer (-58)
LFE (-50)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer tries to finish-off the fire elemental.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30, for 2d10 + 8 ⇒ (9, 10) + 8 = 27 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33, for 2d10 + 8 ⇒ (1, 9) + 8 = 18 damage.
Arnold Judas Rimmer |
Rimmer breathes a sigh of relief, clips a new battery into his pistol, and moves on (after collecting the visor, of course!).
Luke_Parry |
D4:
These nearly identical offices were used by the Foundry’s operations staff (payroll, staffing, etc.). Nameplates are attached to the wall outside each office. They have been converted into meditation cells by the kish, each containing a simple woven mat and several crude bowls coated with dried-up paint.
D5:
Over a dozen standing desks fill this large chamber, many of which have been heaped with dried flowers, decorative bundles of grass, and other homemade trinkets. Though worn in many places, the faintly checkered carpet still looks high quality. A corridor leads out of the room to the
east, a large locked door leads to the west, and a red door stands in the northern wall.
As Rimmer steps in, two more of the dog-baboon-like creatures prepare to pounce from either side of the doorway!
Hybeki: 1d20 + 6 ⇒ (8) + 6 = 14.
Eohi: 1d20 + 2 ⇒ (18) + 2 = 20.
Konkrud: 1d20 + 4 ⇒ (7) + 4 = 11.
Rimmer: 1d20 + 12 ⇒ (16) + 12 = 28.
The Animal Trainer, Round 1:
Rimmer (-58)
Eohi (-, -)
Hybeki (-)
Konkrud (-)
Arnold Judas Rimmer |
With a curse, Rimmer tries to drop one of the animals.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (8, 1, 1, 3) = 23 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15, for 2d10 + 8 ⇒ (1, 2) + 8 = 11 damage.
Annihilator Light Machine Gun - RP: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 27, for 2d10 + 8 ⇒ (8, 4) + 8 = 20 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (9) + 14 - 1 = 22, for 2d10 + 8 ⇒ (3, 8) + 8 = 19 damage.
Luke_Parry |
Rimmer messes up one of the hybrids.
Both hybrid creatures pounce forward...
Bite: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18, for 1d8 + 11 - 8 ⇒ (2) + 11 - 8 = 5 damage.
Bite: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25, for 1d8 + 11 - 8 ⇒ (2) + 11 - 8 = 5 damage.
Bite: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29, for 1d8 + 11 - 8 ⇒ (3) + 11 - 8 = 6 damage.
Bite: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18, for 1d8 + 11 - 8 ⇒ (7) + 11 - 8 = 10 damage.
...doing a small amount of damage.
Suddenly, an arrow comes seemingly out of nowhere...
Advanced battlebow: 1d20 + 17 ⇒ (13) + 17 = 30, for 2d8 + 8 - 5 - 8 ⇒ (5, 8) + 8 - 5 - 8 = 8 damage.
Stealth: 1d20 + 13 - 20 ⇒ (9) + 13 - 20 = 2.
...and both Rimmer and Konkrud spot the sniper - another kish!
Konkrud brandishes his junklaser...
Junklaser: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d12 + 8 ⇒ (7) + 8 = 15 Fire damage.
...but misses.
The Animal Trainer, Round 2:
Rimmer (-77)
Eohi (-62, -)
Hybeki (-)
Konkrud (-)
Arnold Judas Rimmer |
"I'll get to you momentarily..."
Rimmer dances back, and keeps firing.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (12) + 14 = 26, for 1d6 + 4 + 4d8 ⇒ (5) + 4 + (5, 4, 1, 3) = 22 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26, for 2d10 + 8 ⇒ (1, 9) + 8 = 18 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28, for 2d10 + 8 ⇒ (7, 10) + 8 = 25 damage.
Luke_Parry |
Bite: 1d20 + 16 ⇒ (12) + 16 = 28, for 1d8 + 11 - 8 ⇒ (4) + 11 - 8 = 7 damage.
Rimmer deletes the injured hybrid with two well-placed shots, then injures the other one.
"No!" cries out the kish. "You killed Qu! You bastard!"
The remaining animal pounces forward...
Bite: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16, for 1d8 + 11 - 8 ⇒ (7) + 11 - 8 = 10 damage.
Bite: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18, for 1d8 + 11 - 8 ⇒ (8) + 11 - 8 = 11 damage.
...and misses.
The angry kish drops her bow, draws a battleaxe, and stalks forward.
Konkrud brandishes his junklaser...
Junklaser: 1d20 + 11 ⇒ (14) + 11 = 25, for 1d12 + 8 ⇒ (1) + 8 = 9 Fire damage.
...and lightly scorches the animal.
The Animal Trainer, Round 3:
Rimmer (-77)
Eohi (-34)
Hybeki (-)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer dances back, and tries to finish-off the animal before its mistress arrives.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (15) + 14 = 29, for 1d6 + 4 + 4d8 ⇒ (3) + 4 + (7, 7, 6, 7) = 34 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17, for 2d10 + 8 ⇒ (1, 2) + 8 = 11 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33, for 4d10 + 16 ⇒ (6, 3, 7, 8) + 16 = 40 damage.
Luke_Parry |
Rimmer deletes the remaining hybrid from existence, further angering the kish, who charges forward and takes a swing...
Assault kishaxe: 1d20 + 20 ⇒ (19) + 20 = 39, for 2d10 + 17 - 5 - 8 ⇒ (8, 4) + 17 - 5 - 8 = 16 damage.
...her rage lending power to her swing.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (7) + 11 = 18, for 1d12 + 8 ⇒ (5) + 8 = 13 Fire damage.
...but misses.
The Animal Trainer, Round 4:
Rimmer (-93)
Eohi (-34)
Hybeki (-)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer dances around the angry kish, and tries to take her down.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (10) + 14 = 24, for 1d6 + 4 + 4d8 ⇒ (4) + 4 + (1, 3, 2, 4) = 18 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16, for 2d10 + 8 ⇒ (4, 10) + 8 = 22 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31, for 2d10 + 8 ⇒ (6, 3) + 8 = 17 damage.
Luke_Parry |
Rimmer hits twice, doing a small amount of damage.
The kish chases after him...
Assault kishaxe: 1d20 + 20 ⇒ (7) + 20 = 27, for 2d10 + 17 - 5 - 8 ⇒ (4, 4) + 17 - 5 - 8 = 12 damage.
...her rage lending power to her swing, as she chips away at him.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (16) + 11 = 27, for 1d12 + 8 ⇒ (3) + 8 = 11 Fire damage.
...scorching her.
The Animal Trainer, Round 5:
Rimmer (-105)
Hybeki (-46)
Konkrud (-)
Arnold Judas Rimmer |
Rimmer sighs.
"I truly mean you no ill-will, but you are in my way..."
He then dances back, and keeps firing.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d6 + 4 + 4d8 ⇒ (3) + 4 + (8, 4, 3, 8) = 30 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19, for 2d10 + 8 ⇒ (6, 3) + 8 = 17 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14, for 2d10 + 8 ⇒ (8, 5) + 8 = 21 damage.
Luke_Parry |
The angry kish manages to dodge every single one of his attacks.
Assault kishaxe: 1d20 + 20 ⇒ (5) + 20 = 25, for 2d10 + 17 - 5 - 8 ⇒ (2, 10) + 17 - 5 - 8 = 16 damage.
...once again, she hits, delivering a nasty blow that would have split a lesser man.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (12) + 11 = 23, for 1d12 + 8 ⇒ (1) + 8 = 9 Fire damage.
...scorching her.
The Animal Trainer, Round 6:
Rimmer (-121)
Hybeki (-55)
Konkrud (-)
Arnold Judas Rimmer |
"You are a worthy opponent; I must at least grant you that..."
Rimmer dances back, and keeps firing.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 4 + 4d8 ⇒ (3) + 4 + (3, 4, 7, 5) = 26 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24, for 2d10 + 8 ⇒ (9, 3) + 8 = 20 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24, for 2d10 + 8 ⇒ (2, 8) + 8 = 18 damage.
Luke_Parry |
Rimmer's latest barrage leaves the kish barely standing, but she stubbornly chases after him...
Assault kishaxe: 1d20 + 20 ⇒ (2) + 20 = 22, for 2d10 + 17 - 5 - 8 ⇒ (5, 5) + 17 - 5 - 8 = 14 damage.
...but the battle is taking a toll on her, and she finally misses.
Konkrud then takes a shot...
Junklaser: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d12 + 8 ⇒ (2) + 8 = 10 Fire damage.
...but likewise, misses.
The Animal Trainer, Round 7:
Rimmer (-121)
Hybeki (-119)
Konkrud (-)
Arnold Judas Rimmer |
"Goodbye."
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (6, 2, 8, 2) = 28 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21, for 2d10 + 8 ⇒ (8, 5) + 8 = 21 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14, for 2d10 + 8 ⇒ (9, 5) + 8 = 22 damage.
Arnold Judas Rimmer |
Rimmer dips his head in acknowledgement.
"You fought well."
He then claims the equipment, and retreats to a safe distance to have a quick kip, before proceeding further.
Luke_Parry |
D6:
A ten-foot-long table ringed by chairs occupies this room. The table is scored by hundreds of shallow gouges, seemingly at random. On the northern wall, a metal shutter closes off a five-foot-wide window. There is a small sign on the shutter, which reads (in Kishaleen) "Will Return Shortly".
Konkrud: 1d20 + 11 ⇒ (18) + 11 = 29.
Rimmer: 1d20 + 14 ⇒ (12) + 14 = 26.
Both Rimmer and Konkrud notice a secret door...
Arnold Judas Rimmer |
Rimmer opens the door, and heads straight in.
Luke_Parry |
D7:
Shelves holding a staggering array of datapads line the walls and stand freely around this room. A small desk sits in front of a shuttered window adjacent to the room’s only entrance. A balcony holding even more shelves stretches across the eastern, western, and northern walls.
Standing atop the balcony are four kish warriors.
Four are armed with the standard bows and axes that you have seen before, but the fourth, a tall, powerful-looking warrior, wields an ultrathin longsword, and a pistol with ice crusted around the barrel.
The leader gestures furiously towards Rimmer.
“I knew the ancestors would send further demons to test us. We were too weak and trusting at first, and many believed that you weren’t demons but messengers. But why would the ancestors send such strange and foul creatures as peaceful emissaries? And what news did you bring? Nothing besides death of good kish, defilement of our sacred spaces, and corruption of some of our finest minds. You clouded their eyes and made them think our way of life wasn’t under attack. I could see, though. I knew. When I send you back to the ancestors, you can tell them Xavra knows and he stands strong. I will always stand strong!”
Huntmaster Xavra: 1d20 + 8 ⇒ (10) + 8 = 18.
Kish Warriors: 1d20 + 7 ⇒ (6) + 7 = 13.
Konkrud: 1d20 + 4 ⇒ (20) + 4 = 24.
Rimmer: 1d20 + 12 ⇒ (20) + 12 = 32.
The Huntmaster, Round 1:
Rimmer (-)
Konkrud (-)
Juntmaster Xavra (-)
Kish Warriors (-, -, -)
Arnold Judas Rimmer |
Rimmer sighs.
"I know that you won't believe me, but I truly take no pleasure in this..."
He then unleashes.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (20) + 14 = 34, for 2d6 + 8 + 8d8 ⇒ (3, 5) + 8 + (4, 8, 4, 3, 7, 1, 2, 2) = 47 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 ⇒ (2) + 14 = 16, for 2d10 + 8 ⇒ (10, 9) + 8 = 27 damage.
Annihilator Light Machine Gun - RP: 1d20 + 14 ⇒ (16) + 14 = 30, for 2d10 + 8 ⇒ (8, 4) + 8 = 20 damage.
Luke_Parry |
Rimmer hits twice, doing a chunk of damage to the rathe surprised huntmaster.
Konkrud does his best to follow Rimmer's lead...
Junklaser: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d8 + 12 ⇒ (6) + 12 = 18 Fire damage.
...but his shoot is easily dodged.
"Foul demon! You will not overcome me!"
The Huntmaster starts glowing with dark energy, and takes a pot-shot with his pistol...
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (4) + 19 - 4 = 19, for 2d6 + 10 - 5 ⇒ (1, 6) + 10 - 5 = 12 Cold damage.
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (19) + 19 - 4 = 34, for 2d6 + 10 - 5 ⇒ (4, 5) + 10 - 5 = 14 Cold damage.
...whilst his loyal followers fire their bows...
Tactical battlebow: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18, for 1d8 + 4 - 5 - 8 ⇒ (6) + 4 - 5 - 8 = -3 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16, for 1d8 + 4 - 5 - 8 ⇒ (7) + 4 - 5 - 8 = -2 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22, for 1d8 + 4 - 5 - 8 ⇒ (7) + 4 - 5 - 8 = -2 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17, for 1d8 + 4 - 5 - 8 ⇒ (5) + 4 - 5 - 8 = -4 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24, for 1d8 + 4 - 5 - 8 ⇒ (1) + 4 - 5 - 8 = -8 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13, for 1d8 + 4 - 5 - 8 ⇒ (4) + 4 - 5 - 8 = -5 damage.
...and achieve absolutely nothing.
The Huntmaster, Round 2:
Rimmer (-14)
Konkrud (-)
Huntmaster Xavra (-67)
Kish Warriors (-, -, -)
Arnold Judas Rimmer |
Rimmer smiles wryly.
"Usually, that is my line!"
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (10) + 14 = 24, for 1d6 + 8 + 4d8 ⇒ (2) + 8 + (5, 5, 3, 7) = 30 Electricity damage.
Static Arc Pistol - RP: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 8 + 4d8 ⇒ (6) + 8 + (3, 4, 8, 8) = 37 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28, for 2d10 + 8 ⇒ (5, 10) + 8 = 23 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33, for 4d10 + 16 ⇒ (9, 1, 2, 9) + 16 = 37 damage.
Luke_Parry |
This time, Rimmer only hits once...
Konkrud does his best to follow Rimmer's lead...
Junklaser: 1d20 + 11 ⇒ (3) + 11 = 14, for 1d8 + 12 ⇒ (7) + 12 = 19 Fire damage.
...but his shoot is easily dodged. once more.
"Your end is nigh, Outsider!"
The glow around the Huntmaster intensifies, and he keeps shooting...
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32, for 2d6 + 10 - 5 ⇒ (1, 3) + 10 - 5 = 9 Cold damage.
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28, for 2d6 + 10 - 5 ⇒ (6, 3) + 10 - 5 = 14 Cold damage.
...chilling Rimmer significantly...
...whilst his loyal followers fire their bows...
Tactical battlebow: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17, for 1d8 + 4 - 5 - 8 ⇒ (8) + 4 - 5 - 8 = -1 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20, for 1d8 + 4 - 5 - 8 ⇒ (8) + 4 - 5 - 8 = -1 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19, for 1d8 + 4 - 5 - 8 ⇒ (4) + 4 - 5 - 8 = -5 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16, for 1d8 + 4 - 5 - 8 ⇒ (4) + 4 - 5 - 8 = -5 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16, for 1d8 + 4 - 5 - 8 ⇒ (5) + 4 - 5 - 8 = -4 damage.
...and achieve absolutely nothing.
The Huntmaster, Round 3:
Rimmer (-37)
Konkrud (-)
Huntmaster Xavra (-104)
Kish Warriors (-, -, -)
Arnold Judas Rimmer |
Rimmer frowns.
"Not going to happen."
He takes a few shots...
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (3, 5, 3, 3) = 24 Electricity damage.
Static Arc Pistol - RP: 1d20 + 14 ⇒ (11) + 14 = 25, for 1d6 + 4 + 4d8 ⇒ (2) + 4 + (5, 5, 6, 8) = 30 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 ⇒ (17) + 14 = 31, for 2d10 + 8 ⇒ (3, 1) + 8 = 12 damage.
...then reloads.
Luke_Parry |
This time, all of Rimmer's shots miss.
Konkrud does his best to follow Rimmer's lead...
Junklaser: 1d20 + 11 ⇒ (16) + 11 = 27, for 1d8 + 12 ⇒ (2) + 12 = 14 Fire damage.
...but his shoot is easily dodged, yet again.
"Die, fiend!"
The glow around the Huntmaster intensifies, and he keeps shooting...
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30, for 2d6 + 10 - 5 ⇒ (2, 4) + 10 - 5 = 11 Cold damage.
Foundry rime-class zero pistol: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21, for 2d6 + 10 - 5 ⇒ (5, 4) + 10 - 5 = 14 Cold damage.
...chilling Rimmer significantly...
...whilst his loyal followers fire their bows...
Tactical battlebow: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22, for 1d8 + 4 - 5 - 8 ⇒ (4) + 4 - 5 - 8 = -5 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16, for 1d8 + 4 - 5 - 8 ⇒ (7) + 4 - 5 - 8 = -2 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6, for 1d8 + 4 - 5 - 8 ⇒ (1) + 4 - 5 - 8 = -8 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
...and once again achieve absolutely nothing.
The Huntmaster, Round 4:
Rimmer (-48)
Konkrud (-)
Huntmaster Xavra (-104)
Kish Warriors (-, -, -)
Arnold Judas Rimmer |
"Stop calling me that!"
Rimmer starts crit-fishing...
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (13) + 14 = 27, for 1d6 + 4 + 4d8 ⇒ (3) + 4 + (5, 4, 4, 1) = 21 Electricity damage.
Static Arc Pistol - RP: 1d20 + 14 ⇒ (20) + 14 = 34, for 2d6 + 8 + 8d8 ⇒ (2, 3) + 8 + (1, 8, 7, 5, 4, 6, 2, 1) = 47 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25, for 2d10 + 8 ⇒ (6, 6) + 8 = 20 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25, for 2d10 + 8 ⇒ (3, 3) + 8 = 14 damage.
"Konkrud! Focus on the others - I'll handle their leader!"
Luke_Parry |
Rimmer electrocutes the Huntmaster, but he remains standing (albeit smoking).
"Okay!"
Konkrud does his best to follow Rimmer's lead...
Junklaser: 1d20 + 11 ⇒ (17) + 11 = 28, for 1d8 + 12 ⇒ (2) + 12 = 14 Fire damage.
...and this time he hits!
The Huntmaster gloats:
"Time to die!"
Wit his glow having reached its zenith, the Huntmaster leaps down off the mezzanine, and lands on the ground...
DC 17 Will save, or be Slowed for 1 minute.
Konkrud: 1d20 + 8 ⇒ (9) + 8 = 17.
...whilst his loyal followers fire their bows...
Tactical battlebow: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14, for 1d8 + 4 - 5 - 8 ⇒ (1) + 4 - 5 - 8 = -8 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17, for 1d8 + 4 - 5 - 8 ⇒ (7) + 4 - 5 - 8 = -2 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14, for 1d8 + 4 - 5 - 8 ⇒ (5) + 4 - 5 - 8 = -4 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25, for 2d8 + 8 - 5 - 8 ⇒ (5, 4) + 8 - 5 - 8 = 4 damage.
...and this time, one actually manages to hit!
The Huntmaster, Round 5:
Rimmer (-52)
Konkrud (-)
Huntmaster Xavra (-151)
Kish Warriors (-14, -, -)
Arnold Judas Rimmer |
Will: 1d20 + 7 ⇒ (10) + 7 = 17.
Gritting his teeth, Rimmer keeps firing.
Trick - CR 14 or less.
Static Arc Pistol: 1d20 + 14 ⇒ (6) + 14 = 20, for 1d6 + 4 + 4d8 ⇒ (6) + 4 + (3, 3, 5, 4) = 25 Electricity damage.
Static Arc Pistol - RP: 1d20 + 14 ⇒ (20) + 14 = 34, for 2d6 + 8 + 8d8 ⇒ (5, 3) + 8 + (4, 3, 5, 2, 4, 4, 7, 4) = 49 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (9) + 14 - 1 = 22, for 2d10 + 8 ⇒ (4, 3) + 8 = 15 damage.
Annihilator Light Machine Gun: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18, for 2d10 + 8 ⇒ (8, 9) + 8 = 25 damage.
Luke_Parry |
Rimmer fries the Huntmaster, causing him to collapse to the ground in a heap.
His two subsequent shots then do a number on one of the remaining kish warriors.
Konkrud laughs.
"Good shooting!"
He then tries to finish off the injured warrior...
Junklaser: 1d20 + 11 ⇒ (16) + 11 = 27, for 1d12 + 8 ⇒ (11) + 8 = 19 Fire damage.
...immolating the poor warrior's head.
The other two gasp in astonishment.
"No!"
"Huntmaster!"
As one, they glower at Rimmer.
"Devil, you will pay for that!"
Tactical battlebow: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15, for 1d8 + 4 - 5 - 8 ⇒ (4) + 4 - 5 - 8 = -5 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7, for 1d8 + 4 - 5 - 8 ⇒ (2) + 4 - 5 - 8 = -7 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17, for 1d8 + 4 - 5 - 8 ⇒ (6) + 4 - 5 - 8 = -3 damage.
Tactical battlebow: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23, for 1d8 + 4 - 5 - 8 ⇒ (7) + 4 - 5 - 8 = -2 damage.
Unfortunately for them, their tough talk is not backed up by effective action.
The Huntmaster, Round 6:
Rimmer (-52)
Konkrud (-)
Kish Warriors (-, -)