Arnold Judas Rimmer
|
"Good shot, Konkrud!"
Rimmer keeps trying to thin the 'herd'.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (2) + 16 = 18, for 1d6 + 4 + 5d8 ⇒ (5) + 4 + (6, 2, 2, 4, 5) = 28 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21, for 2d10 + 9 ⇒ (9, 6) + 9 = 24 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34, for 2d10 + 9 ⇒ (5, 4) + 9 = 18 damage.
Luke_Parry
|
Rimmer's first two shots delete Green from existence, and then he starts work on Purple.
The three remaining cultists target him...
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14, for 2d10 + 8 ⇒ (6, 1) + 8 = 15 damage.
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15, for 2d10 + 8 ⇒ (7, 9) + 8 = 24 damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30, for 2d10 + 14 - 5 ⇒ (5, 7) + 14 - 5 = 21 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28, for 1d10 + 7 ⇒ (9) + 7 = 16 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25, for 1d10 + 7 ⇒ (4) + 7 = 11 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17, for 1d10 + 7 ⇒ (7) + 7 = 14 Acid damage.
...but only manages to find a way through his defenses.
Konkrud gamely lines up a shot...
Junklaser: 1d20 + 12 ⇒ (12) + 12 = 24, for 3d4 + 9 ⇒ (4, 1, 3) + 9 = 17 Fire damage.
...scorching Purple.
"Yay!"
Reinforcement, Round 3:
Rimmer (-21)
Sisyrus (-)
Desperate Hunger Cultists (-35, -)
Konkrud (-47)
Arnold Judas Rimmer
|
Nodding in grim satisfaction, Rimmer tries to remove Purple from existence.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (6) + 16 = 22, for 1d6 + 4 + 5d8 ⇒ (1) + 4 + (7, 5, 5, 4, 6) = 32 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (5) + 16 - 1 = 20, for 2d10 + 9 ⇒ (5, 1) + 9 = 15 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (1) + 16 - 1 = 16, for 2d10 + 9 ⇒ (1, 10) + 9 = 20 damage.
Annihilator Light Machine Gun - RP: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30, for 2d10 + 9 ⇒ (8, 2) + 9 = 19 damage.
Luke_Parry
|
Rimmer's shots leave Purple barely standing.
Rimmer's first two shots delete Green from existence, and then he starts work on Purple.
The three remaining cultists target him...
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20, for 2d10 + 8 ⇒ (10, 1) + 8 = 19 damage.
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14, for 2d10 + 8 ⇒ (8, 8) + 8 = 24 damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23, for 2d10 + 14 - 5 ⇒ (9, 8) + 14 - 5 = 26 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23, for 1d10 + 7 ⇒ (6) + 7 = 13 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15, for 1d10 + 7 ⇒ (9) + 7 = 16 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26, for 1d10 + 7 ⇒ (2) + 7 = 9 Acid damage.
...but all miss.
Konkrud gamely lines up a shot...
Junklaser: 1d20 + 12 ⇒ (20) + 12 = 32, for 6d4 + 18 ⇒ (2, 3, 1, 1, 1, 2) + 18 = 28 Fire damage.
...immolating Purple.
"Awwww Yeah! Who's da goblin!"
Reinforcement, Round 3:
Rimmer (-21)
Sisyrus (-)
Desperate Hunger Cultists (-)
Konkrud (-47)
Arnold Judas Rimmer
|
Rimmer nods in satisfaction.
"Nice shooting, Konkrud!"
He then turns his attention to Red.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (5) + 16 = 21, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (4, 6, 7, 3, 8) = 36 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (5) + 16 - 1 = 20, for 2d10 + 9 ⇒ (10, 4) + 9 = 23 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32, for 2d10 + 9 ⇒ (4, 10) + 9 = 23 damage.
Luke_Parry
|
Rimmer shreds Red pretty badly...
The two remaining cultists target him...
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (4) + 17 - 4 = 17, for 2d10 + 8 ⇒ (3, 10) + 8 = 21 damage.
Advanced shirren-eye rifle: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27, for 2d10 + 8 ⇒ (2, 1) + 8 = 11 damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22, for 1d10 + 7 ⇒ (9) + 7 = 16 Acid damage.
Liquidator Disintegrator Pistol: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18, for 1d10 + 7 ⇒ (3) + 7 = 10 Acid damage.
...but all miss.
Konkrud gamely lines up a shot...
Junklaser: 1d20 + 12 ⇒ (4) + 12 = 16, for 3d4 + 9 ⇒ (2, 3, 2) + 9 = 16 Fire damage.
.and misses.
"Awwww..."
Reinforcement, Round 5:
Rimmer (-21)
Sisyrus (-)
Desperate Hunger Cultists (-82)
Konkrud (-47)
Arnold Judas Rimmer
|
Rimmer tries to finish-off Red.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (5) + 16 = 21, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (5, 3, 1, 4, 3) = 24 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33, for 2d10 + 9 ⇒ (10, 5) + 9 = 24 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 26, for 2d10 + 9 ⇒ (9, 1) + 9 = 19 damage.
Luke_Parry
|
Rimmer fries Red with his pistol, and then tosses a pair of bullets into the half-orc, who snarls:
"For the Devourer!"
He then charges forward, and tries to jab Rimmer with a Tactical Knife...
Tactical knife: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35, for 2d8 + 12 + 4d8 - 9 ⇒ (7, 7) + 12 + (3, 6, 2, 8) - 9 = 36 damage.
...convincingly shanking Rimmer.
"I've got your back, Boss!"
Konkrud gamely fires upon the half-orc...
Junklaser: 1d20 + 12 ⇒ (16) + 12 = 28, for 3d4 + 9 ⇒ (4, 4, 3) + 9 = 20 Fire damage.
...scoring a solid blow.
Reinforcement, Round 6:
Rimmer (-57)
Sisyrus (-63)
Konkrud (-47)
Arnold Judas Rimmer
|
"Ouch!"
Finally treating the half-orc as a legitimate threat, Rimmer dances back, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (4) + 16 = 20, for 1d6 + 4 + 5d8 ⇒ (3) + 4 + (6, 6, 6, 3, 2) = 30 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (2) + 16 - 1 = 17, for 2d10 + 9 ⇒ (6, 4) + 9 = 19 damage.
Annihilator Light Machine Gun - RP: 1d20 + 16 - 1 ⇒ (1) + 16 - 1 = 16, for 2d10 + 9 ⇒ (6, 10) + 9 = 25 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (5) + 16 - 1 = 20, for 2d10 + 9 ⇒ (6, 9) + 9 = 24 damage.
Luke_Parry
|
It takes all three of Rimmer's shots, but he drops the half-orc.
Combat over.
Searching the bodies:
Advanced lashunta tempweave (haste circuit, jump jets, targeting computer), advanced shirren-eye rifle, red star plasma pistol with 1 battery (20 charges), tactical knife, credstick (2,500 credits), golemforged plating III x3, grim trophies x3, weapon spikes [tactical knife] x3, liquidator disintegrator pistol x3, Battery x6, incendiary grenades II x6, sintered longsword x3.
Additionally, on the table are three Kishalee Batteries, and a pair of Dimensional Comm Units.
Arnold Judas Rimmer
|
Breathing a ragged sigh of relief, Rimmer quickly glances over the items, before continuing on to the next chamber.
There is an infestation that needs to be cleansed...
Luke_Parry
|
C7:
This area is a cluster of workstations, crates filled with castoffs of kishalee technology, and piles of tools, most alien but a few similar to designs used by Pact Worlds engineers. A pair of unusual robots lie lifelessly on the main worktable near the center of the room. A double door leads out to the south.
Of more immediate concern are the two *active* robots, of clearly ancient kishalee make, behind which are a rather scruffy ysoki, and her drone.
"Damn! I hadn't finished yet! Oh well, I guess this will have to do as the field test..."
MMB: 1d20 + 6 ⇒ (10) + 6 = 16.
Xix: 1d20 + 4 ⇒ (13) + 4 = 17.
Konkrud: 1d20 + 4 ⇒ (13) + 4 = 17.
Rimmer: 1d20 + 17 ⇒ (19) + 17 = 36.
Tech Support, Round 1:
Rimmer (-57)
Konkrud (-47)
MMB (-, -)
Xix (-)
Q-0 (-)
Arnold Judas Rimmer
|
"Yeah... That's not going to go well for you."
Rimmer opens fire on the robots.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (18) + 16 = 34, for 1d6 + 4 + 5d8 ⇒ (5) + 4 + (1, 8, 8, 5, 8) = 39 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30, for 2d10 + 9 ⇒ (5, 3) + 9 = 17 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (9) + 16 - 1 = 24, for 2d10 + 9 ⇒ (5, 4) + 9 = 18 damage.
Luke_Parry
|
With three well-placed shots, Rimmer disintegrates one of the Kishalee robots.
Konkrud takes a pot-shot at the other...
Junklaser: 1d20 + 12 ⇒ (20) + 12 = 32, for 6d4 + 18 ⇒ (1, 3, 1, 1, 4, 4) + 18 = 32 Fire damage.
...setting it aflame.
The remaining robot trundles forward and takes a swing...
Slam: 1d20 + 15 ⇒ (1) + 15 = 16, for 1d6 + 11 - 9 ⇒ (2) + 11 - 9 = 4 damage.
...but misses.
"Gah!"
The Ysoki screeches.
She then takes a pot-shot with her pistol...
Advanced semi-auto pistol: 1d20 + 17 ⇒ (13) + 17 = 30, for 2d6 - 9 ⇒ (2, 4) - 9 = -3 damage.
...before directing her drone forward.
Tech Support, Round 2:
Rimmer (-57)
Konkrud (-47)
MMB (-32)
Xix (-)
Q-0 (-)
Arnold Judas Rimmer
|
Rimmer dances back, and tries to finish-off the damaged robot, before turning his attention to the drone.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (19) + 16 = 35, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (5, 6, 8, 6, 3) = 36 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30, for 2d10 + 9 ⇒ (8, 2) + 9 = 19 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23, for 2d10 + 9 ⇒ (6, 2) + 9 = 17 damage.
Luke_Parry
|
AoO: 1d20 + 17 ⇒ (4) + 17 = 21, for 1d10 + 11 - 9 ⇒ (10) + 11 - 9 = 12 damage.
With a pair of well-placed shots, Rimmer disintegrates the damaged robot.
His final shot then damages the drone.
Konkrud takes a pot-shot at the same target...
Junklaser: 1d20 + 12 ⇒ (5) + 12 = 17, for 3d4 + 9 ⇒ (3, 2, 3) + 9 = 17 Fire damage.
...but misses, albeit barely.
"Damn it! Do you have any idea how much careful work it took to take control of them?!"
The Ysoki screeches.
She then takes a pot-shot with her pistol...
Advanced semi-auto pistol: 1d20 + 17 ⇒ (15) + 17 = 32, for 2d6 - 9 ⇒ (4, 4) - 9 = -1 damage.
...before directing her drone forward.
Tactical Swoop Hammer: 1d20 + 17 ⇒ (6) + 17 = 23, for 1d10 + 11 - 9 ⇒ (5) + 11 - 9 = 7 damage.
Tech Support, Round 3:
Rimmer (-57)
Konkrud (-47)
Xix (-)
Q-0 (-16)
Arnold Judas Rimmer
|
Rimmer chuckles darkly.
"So not sorry."
He then tries to finish-off the drone.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (16) + 16 = 32, for 1d6 + 4 + 5d8 ⇒ (5) + 4 + (1, 7, 1, 3, 2) = 23 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 35, for 4d10 + 18 ⇒ (5, 7, 3, 4) + 18 = 37 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18, for 2d10 + 9 ⇒ (10, 8) + 9 = 27 damage.
Luke_Parry
|
It takes all of his shots, but Rimmer deletes the drone from existence.
Konkrud takes a pot-shot at the Ysoki...
Junklaser: 1d20 + 12 ⇒ (6) + 12 = 18, for 3d4 + 9 ⇒ (2, 3, 1) + 9 = 15 Fire damage.
...but misses, albeit barely.
"Q-0! Nooooo!!!"
The Ysoki screeches.
She then starts firing wildly...
Advanced semi-auto pistol: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30, for 2d6 - 9 ⇒ (4, 6) - 9 = 1 damage.
Advanced semi-auto pistol: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15, for 2d6 - 9 ⇒ (2, 2) - 9 = -5 damage.
...hitting nothing but air.
Tech Support, Round 4:
Rimmer (-57)
Konkrud (-47)
Xix (-)
Arnold Judas Rimmer
|
Rimmer shakes his head sadly.
"What did you think was going to happen?"
He then tries to send the Ysoki to the Boneyard.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (12) + 16 = 28, for 1d6 + 4 + 5d8 ⇒ (6) + 4 + (5, 1, 4, 8, 4) = 32 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21, for 2d10 + 9 ⇒ (2, 10) + 9 = 21 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21, for 2d10 + 9 ⇒ (7, 6) + 9 = 22 damage.
Luke_Parry
|
It takes all of his shots, but Rimmer deletes the drone from existence.
Konkrud takes a pot-shot at the Ysoki...
Junklaser: 1d20 + 12 ⇒ (8) + 12 = 20, for 3d4 + 9 ⇒ (3, 3, 2) + 9 = 17 Fire damage.
...and hits!
"Yay!"
Her face a picture of grim determination, the Ysoki keeps firing...
Advanced semi-auto pistol: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16, for 2d6 - 9 ⇒ (5, 2) - 9 = -2 damage.
Advanced semi-auto pistol: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29, for 2d6 - 9 ⇒ (3, 3) - 9 = -3 damage.
...hitting nothing but air.
"My brother will take you down, you bastard!"
Tech Support, Round 5:
Rimmer (-57)
Konkrud (-47)
Xix (-92)
Arnold Judas Rimmer
|
Rimmer shakes his head.
"He will fail, just as you have."
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (20) + 16 = 36, for 2d6 + 8 + 10d8 ⇒ (3, 3) + 8 + (4, 6, 3, 2, 1, 6, 6, 3, 2, 3) = 50 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19, for 2d10 + 9 ⇒ (9, 1) + 9 = 19 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18, for 2d10 + 9 ⇒ (4, 10) + 9 = 23 damage.
Luke_Parry
|
Rimmer's electrical discharge fries the ysoki's brain.
Combat over.
Searching the bodies:
Estex suit III (mk 1 electrostatic field, sonic dampener), advanced semi-auto pistol, tactical knife, custom rig, hacking kit, credstick (2,500 credits), tactical swoop hammer.
In addition, searching the room reveals two Kishalee High-Capacity Batteries.
Arnold Judas Rimmer
|
Rimmer collects the items, then moves on to the next area, after popping a new battery into his pistol.
Luke_Parry
|
C8:
The northern door of this chamber opens onto a raised platform that overlooks various panels alight and abuzz with digital activity. Screens flicker with schematics of the many pieces of technology that control the kishalee megastructure, while others show views of legions of small robots repairing and maintaining massive mechanisms. The shadows here move strangely, seemingly having a life of their own. A circular dais occupies a second raised platform in the eastern end of the room.
Four incorporeal, shadowy creatures, supported by two more Cult Fanatics, guard this room.
Eltreth manifests briefly:
"There he is! Stop him, before he can undo all that has been achieved here in the name of the Devourer!"
OSS: 1d20 + 5 ⇒ (15) + 5 = 20.
Desperate Hunger Cultists: 1d20 + 5 ⇒ (6) + 5 = 11.
Malice: 1d20 + 4 ⇒ (6) + 4 = 10.
Konkrud: 1d20 + 4 ⇒ (19) + 4 = 23.
Rimmer: 1d20 + 17 ⇒ (14) + 17 = 31.
Last Line Of Defense, Round 1:
Rimmer (-)
Konkrud (-)
OSS (-, -, -)
Desperate Hunger Cultists (-, -)
Malice (-)
Arnold Judas Rimmer
|
Rimmer starts with the corporeal foes.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (20) + 16 = 36, for 2d6 + 8 + 10d8 ⇒ (6, 2) + 8 + (4, 2, 3, 7, 5, 3, 2, 2, 1, 6) = 51 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30, for 2d10 + 9 ⇒ (10, 8) + 9 = 27 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33, for 2d10 + 9 ⇒ (1, 7) + 9 = 17 damage.
Luke_Parry
|
Rimmer leaves one of the cultists barely clinging to life.
Konkrud then tries to finish the man off...
Junklaser: 1d20 + 12 ⇒ (6) + 12 = 18, for 3d4 + 9 ⇒ (2, 1, 1) + 9 = 13 Fire damage.
...immolating him.
Three of the four shades float forward, ganging up on Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (11) + 12 = 23, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (7) + 12 = 19, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (17) + 12 = 29, for 1d4 + 4 - 5 ⇒ (2) + 4 - 5 = 1 Acid damage.
...but miss.
The fanatic then charges in...
Sintered longsword: 1d20 + 17 ⇒ (9) + 17 = 26, for 2d8 + 14 ⇒ (4, 2) + 14 = 20 damage.
Following which the final shade concentrates, and tries to crush Rimmer's mind.
Mind Thrust: 7d10 ⇒ (3, 1, 4, 4, 10, 6, 10) = 38 damage. DC 20 Will for half.
Last Line Of Defense, Round 2:
Rimmer (-)
Konkrud (-)
OSS (-, -, -)
Desperate Hunger Cultists (-)
Malice (-)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (5) + 10 = 15.
Will - RP: 1d20 + 10 ⇒ (6) + 10 = 16.
Rimmer dances away, and tries to annihilate his corporeal foe.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (11) + 16 = 27, for 1d6 + 4 + 5d8 ⇒ (3) + 4 + (5, 4, 8, 8, 4) = 36 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (2) + 16 - 1 = 17, for 2d10 + 9 ⇒ (9, 8) + 9 = 26 damage.
Annihilator Light Machine Gun - RP: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23, for 2d10 + 9 ⇒ (3, 3) + 9 = 15 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34, for 2d10 + 9 ⇒ (2, 6) + 9 = 17 damage.
Luke_Parry
|
AoO: 1d20 + 12 ⇒ (12) + 12 = 24, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
AoO: 1d20 + 12 ⇒ (20) + 12 = 32, for 2d4 + 8 - 5 ⇒ (3, 4) + 8 - 5 = 10 Acid damage.
AoO: 1d20 + 12 ⇒ (4) + 12 = 16, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Rimmer damages the remaining fanatic.
Konkrud then tries to finish the man off...
Junklaser: 1d20 + 12 ⇒ (13) + 12 = 25, for 3d4 + 9 ⇒ (3, 2, 1) + 9 = 15 Fire damage.
...scorching him a bit.
Three of the four shades float forward, ganging up on Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (12) + 12 = 24, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (7) + 12 = 19, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (13) + 12 = 25, for 1d4 + 4 - 5 ⇒ (4) + 4 - 5 = 3 Acid damage.
...but miss.
The fanatic then charges in...
Sintered longsword: 1d20 + 17 ⇒ (14) + 17 = 31, for 2d8 + 14 ⇒ (5, 7) + 14 = 26 damage.
Following which the final shade concentrates, and tries to crush Rimmer's mind again.
Mind Thrust: 7d10 ⇒ (2, 4, 5, 1, 1, 8, 7) = 28 damage. DC 20 Will for half.
Last Line Of Defense, Round 3:
Rimmer (-105)
Konkrud (-47)
OSS (-, -, -)
Desperate Hunger Cultists (-83)
Malice (-)
Arnold Judas Rimmer
|
"Frell!"
Will: 1d20 + 10 ⇒ (4) + 10 = 14.
Rimmer dances away, and tries to annihilate his corporeal foe.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (12) + 16 = 28, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (4, 4, 8, 4, 3) = 31 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18, for 2d10 + 9 ⇒ (9, 9) + 9 = 27 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21, for 2d10 + 9 ⇒ (1, 7) + 9 = 17 damage.
Luke_Parry
|
AoO: 1d20 + 12 ⇒ (12) + 12 = 24, for 1d4 + 4 - 5 ⇒ (4) + 4 - 5 = 3 Acid damage.
AoO: 1d20 + 12 ⇒ (10) + 12 = 22, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
AoO: 1d20 + 12 ⇒ (20) + 12 = 32, for 2d4 + 8 - 5 ⇒ (4, 4) + 8 - 5 = 11 Acid damage.
Rimmer fries the remaining fanatic, then turns his attention to the lesser shades.
Konkrud tries to help...
Junklaser: 1d20 + 12 ⇒ (16) + 12 = 28, for 3d4 + 9 ⇒ (3, 2, 3) + 9 = 17 Fire damage.
...scorching one a bit.
Three of the four shades float forward, ganging up on Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (5) + 12 = 17, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (11) + 12 = 23, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (19) + 12 = 31, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
...but cause no damage.
Following which the final shade concentrates, and tries to crush Rimmer's mind again.
Mind Thrust: 7d10 ⇒ (7, 2, 2, 6, 1, 8, 2) = 28 damage. DC 20 Will for half.
Last Line Of Defense, Round 4:
Rimmer (-144)
Konkrud (-47)
OSS (-29, -, -)
Malice (-)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (8) + 10 = 18.
Will - RP: 1d20 + 10 ⇒ (19) + 10 = 29.
"FRELL!!!"
Rimmer dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (18) + 16 = 34, for 1d6 + 4 + 5d8 ⇒ (6) + 4 + (3, 1, 5, 4, 3) = 26 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18, for 2d10 + 9 ⇒ (3, 10) + 9 = 22 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34, for 2d10 + 9 ⇒ (10, 4) + 9 = 23 damage.
Luke_Parry
|
AoO: 1d20 + 12 ⇒ (18) + 12 = 30, for 1d4 + 4 - 5 ⇒ (4) + 4 - 5 = 3 Acid damage.
AoO: 1d20 + 12 ⇒ (20) + 12 = 32, for 2d4 + 8 - 5 ⇒ (2, 1) + 8 - 5 = 6 Acid damage.
Rimmer shots leave his incorporeal foe barely clinging to existence...
Junklaser: 1d20 + 12 ⇒ (16) + 12 = 28, for 3d4 + 9 ⇒ (4, 4, 1) + 9 = 18 Fire damage.
...and then Konkrud dissipates.
The two remaining shade-spawn float forward, ganging up on Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (8) + 12 = 20, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (5) + 12 = 17, for 1d4 + 4 - 5 ⇒ (3) + 4 - 5 = 2 Acid damage.
...but cause no damage.
Following which the final shade concentrates, and tries to assault Rimmer's mind again...
Mind Thrust: 4d10 ⇒ (8, 3, 7, 7) = 25 damage. DC 19 Will for half.
Last Line Of Defense, Round 5:
Rimmer (-167)
Konkrud (-47)
OSS (-, -)
Malice (-)
Arnold Judas Rimmer
|
"Scheisse!"
Will: 1d20 + 10 ⇒ (13) + 10 = 23.
Rimmer dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (12) + 16 = 28, for 1d6 + 4 + 5d8 ⇒ (6) + 4 + (3, 4, 6, 4, 2) = 29 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34, for 2d10 + 9 ⇒ (10, 10) + 9 = 29 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25, for 2d10 + 9 ⇒ (6, 7) + 9 = 22 damage.
Luke_Parry
|
AoO: 1d20 + 12 ⇒ (12) + 12 = 24, for 1d4 + 4 - 5 ⇒ (2) + 4 - 5 = 1 Acid damage.
Rimmer shots leave his incorporeal foe fairly damaged...
Junklaser: 1d20 + 12 ⇒ (10) + 12 = 22, for 3d4 + 9 ⇒ (1, 2, 3) + 9 = 15 Fire damage.
...and then Konkrud worsens its bad day.
The two remaining shade-spawn float forward, ganging up on Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (5) + 12 = 17, for 1d4 + 4 - 5 ⇒ (2) + 4 - 5 = 1 Acid damage.
Incorporeal Touch: 1d20 + 12 ⇒ (11) + 12 = 23, for 1d4 + 4 - 5 ⇒ (2) + 4 - 5 = 1 Acid damage.
...but cause no damage.
Following which the final shade concentrates, and tries to assault Rimmer's mind again...
Mind Thrust: 4d10 ⇒ (7, 1, 9, 2) = 19 damage. DC 19 Will for half.
Last Line Of Defense, Round 6:
Rimmer (-167)
Konkrud (-47)
OSS (-46, -)
Malice (-)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (4) + 10 = 14.
Will - RP: 1d20 + 10 ⇒ (10) + 10 = 20.
"Leave my mind alone!"
Rimmer dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (14) + 16 = 30, for 1d6 + 4 + 5d8 ⇒ (3) + 4 + (2, 8, 7, 1, 4) = 29 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19, for 2d10 + 9 ⇒ (1, 8) + 9 = 18 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (16) + 16 - 1 = 31, for 2d10 + 9 ⇒ (10, 1) + 9 = 20 damage.
Luke_Parry
|
AoO: 1d20 + 12 ⇒ (9) + 12 = 21, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
Rimmer first two shots disipate the injured shade, then he starts work on the final spawn...
Junklaser: 1d20 + 12 ⇒ (11) + 12 = 23, for 3d4 + 9 ⇒ (2, 3, 3) + 9 = 17 Fire damage.
...and then Konkrud worsens its bad day.
The remaining shade-spawn floats forward, swiping at Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (15) + 12 = 27, for 1d4 + 4 - 5 ⇒ (4) + 4 - 5 = 3 Acid damage.
...but causes no damage.
Following which the final shade concentrates, and tries to assault Rimmer's mind again...
Mind Thrust: 4d10 ⇒ (4, 2, 9, 8) = 23 damage. DC 19 Will for half.
Last Line Of Defense, Round 7:
Rimmer (-176)
Konkrud (-47)
OSS (-18)
Malice (-)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (17) + 10 = 27.
"Damn it!"
Rimmer frantically dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (7) + 16 = 23, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (8, 5, 1, 3, 1) = 26 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29, for 2d10 + 9 ⇒ (6, 3) + 9 = 18 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30, for 2d10 + 9 ⇒ (5, 10) + 9 = 24 damage.
Luke_Parry
|
Rimmer shots leave the shade heavily injured...
Junklaser: 1d20 + 12 ⇒ (17) + 12 = 29, for 3d4 + 9 ⇒ (1, 3, 3) + 9 = 16 Fire damage.
...and then Konkrud leaves it barely holding itself together.
The remaining shade-spawn floats forward, swiping at Rimmer...
Incorporeal Touch: 1d20 + 12 ⇒ (3) + 12 = 15, for 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0 Acid damage.
...but causes no damage.
Following which the final shade concentrates, and tries to assault Rimmer's mind again...
Mind Thrust: 4d10 ⇒ (3, 1, 6, 9) = 19 damage. DC 19 Will for half.
Last Line Of Defense, Round 8:
Rimmer (-187)
Konkrud (-47)
OSS (-60)
Malice (-)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (2) + 10 = 12.
Will - RP: 1d20 + 10 ⇒ (9) + 10 = 19.
"F!$* off!"
Rimmer frantically dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (5) + 16 = 21, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (5, 5, 3, 3, 3) = 27 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33, for 2d10 + 9 ⇒ (2, 3) + 9 = 14 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (5) + 16 - 1 = 20, for 2d10 + 9 ⇒ (8, 5) + 9 = 22 damage.
Luke_Parry
|
Rimmer's first shot dissipates the spawn, and then one of his subsequent shots hits the shade's progenitor.
Junklaser: 1d20 + 12 ⇒ (5) + 12 = 17, for 3d4 + 9 ⇒ (4, 1, 3) + 9 = 17 Fire damage.
...but Konkrud misses.
"Awww..."
Following which the final shade concentrates, and tries to assault Rimmer's mind again...
Mind Thrust: 4d10 ⇒ (10, 4, 1, 6) = 21 damage. DC 19 Will for half.
Last Line Of Defense, Round 9:
Rimmer (-196)
Konkrud (-47)
Malice (-7)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (9) + 10 = 19.
"I said: F&~~ off!"
Rimmer frantically dances away, and keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (15) + 16 = 31, for 1d6 + 4 + 5d8 ⇒ (1) + 4 + (2, 7, 2, 2, 8) = 26 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 27, for 2d10 + 9 ⇒ (3, 6) + 9 = 18 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (7) + 16 - 1 = 22, for 2d10 + 9 ⇒ (6, 6) + 9 = 21 damage.
Luke_Parry
|
Rimmer hits the shade three times, despite his mind reeling from although of the punishment.
Konkrud, likewise, takes a pot-shot...
Junklaser: 1d20 + 12 ⇒ (18) + 12 = 30, for 3d4 + 9 ⇒ (3, 2, 2) + 9 = 16 Fire damage.
...and hits!
"Yay!"
For the first time, the shade chuckles.
"I like you... I think you will make an interesting spawn..."
It then tries to crush his mind again.
Mind Thrust: 4d10 ⇒ (8, 2, 5, 4) = 19 damage. DC 19 Will for half.
Last Line Of Defense, Round 10:
Rimmer (-206)
Konkrud (-47)
Malice (-47)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (1) + 10 = 11.
Will - RP: 1d20 + 10 ⇒ (9) + 10 = 19.
Gritting his teeth, Rimmer keeps firing.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (1) + 16 = 17, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (5, 8, 1, 5, 5) = 32 Electricity damage.
Static Arc Pistol - RP: 1d20 + 16 ⇒ (15) + 16 = 31, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (2, 2, 8, 6, 2) = 28 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 26, for 2d10 + 9 ⇒ (10, 6) + 9 = 25 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23, for 2d10 + 9 ⇒ (2, 1) + 9 = 12 damage.
Luke_Parry
|
Rimmer hits thrice, slowly chipping away at the shade's form.
Konkrud fires again...
Junklaser: 1d20 + 12 ⇒ (6) + 12 = 18, for 3d4 + 9 ⇒ (1, 1, 3) + 9 = 14 Fire damage.
...but misses.
To the surprise of precisely no-one, the Shade tries to crush Rimmer's mind again...
Mind Thrust: 2d10 ⇒ (1, 10) = 11 damage. DC 18 Will save for half.
Last Line Of Defense, Round 11:
Rimmer (-215)
Konkrud (-47)
Malice (-79)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (5) + 10 = 15.
Will - RP: 1d20 + 10 ⇒ (4) + 10 = 14.
Blood oozing from his ears, Rimmer stubbornly keeps firing...
Annihilator Light Machine Gun: 1d20 + 16 ⇒ (8) + 16 = 24, for 2d10 + 9 ⇒ (2, 2) + 9 = 13 damage.
...and reloads his pistol...
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (18) + 16 = 34, for 1d6 + 4 + 5d8 ⇒ (4) + 4 + (8, 2, 3, 7, 6) = 34 Electricity damage.
Luke_Parry
|
Rimmer hits twice.
Konkrud fires his junklaser...
Junklaser: 1d20 + 12 ⇒ (1) + 12 = 13, for 3d4 + 9 ⇒ (3, 3, 4) + 9 = 19 Fire damage.
...which starts smoking...
"Oopsie!"
Engineering: 1d20 + 16 ⇒ (12) + 16 = 28.
Fortunately, he manages to eject the power-core in time.
To the surprise of precisely no-one, the Shade tries to crush Rimmer's mind again...
Mind Thrust: 2d10 ⇒ (3, 2) = 5 damage. DC 18 Will save for half.
Last Line Of Defense, Round 12:
Rimmer (-226)
Konkrud (-47)
Malice (-102)
Arnold Judas Rimmer
|
Will: 1d20 + 10 ⇒ (15) + 10 = 25.
"Now you are just insulting me!"
Snarling, Rimmer tries to finish the Shade off.
Trick - CR 16 or less.
Static Arc Pistol: 1d20 + 16 ⇒ (3) + 16 = 19, for 1d6 + 4 + 5d8 ⇒ (3) + 4 + (2, 6, 4, 3, 6) = 28 Electricity damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (16) + 16 - 1 = 31, for 2d10 + 9 ⇒ (10, 5) + 9 = 24 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23, for 2d10 + 9 ⇒ (8, 9) + 9 = 26 damage.
Luke_Parry
|
It takes two shots, but Rimmer drops the shade...
...but it doesn't discorporate!
His subsequent shot causes its form to waver, but it stays put.
Konkrud takes a shot...
Junklaser: 1d20 + 12 ⇒ (4) + 12 = 16, for 3d4 + 9 ⇒ (3, 1, 1) + 9 = 14 Fire damage.
...dissipating it further...
Last Line Of Defense, Round 13:
Rimmer (-226)
Konkrud (-47)
Malice (-120; -3 RP)
Arnold Judas Rimmer
|
With a groan, Rimmer tries to finish the Shade off.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18, for 2d10 + 9 ⇒ (8, 3) + 9 = 20 damage.
Annihilator Light Machine Gun: 1d20 + 16 - 1 ⇒ (1) + 16 - 1 = 16, for 2d10 + 9 ⇒ (6, 10) + 9 = 25 damage.
Annihilator Light Machine Gun - RP: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19, for 2d10 + 9 ⇒ (4, 6) + 9 = 19 damage.
Luke_Parry
|
It takes both shots, but Rimmer manages to force the Shade to discorporate.
Combat over.
Eltreth manifests briefly.
"Noooo...."
He then fades away again.
Searching the bodies:
Golemforged plating III x3, grim trophies x3, weapon spikes [tactical knife] x3, liquidator disintegrator pistol x3, Battery x6, incendiary grenades II x6, sintered longsword x3.
Moving to investigate the Computer system...
Rimmer: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24.
Rimmer: 1d20 + 15 + 3 ⇒ (18) + 15 + 3 = 36.
Rimmer: 1d20 + 15 + 3 ⇒ (13) + 15 + 3 = 31.
Rimmer notices that there are two traps built into the system, that can be remotely detonated...
Computers DC 25 to Disable.
Also, it is a DC 29 Computers check to access the system, and then three further such checks to 'squester' Eltreth, and free Osteth.