Luke_Parry
|
A zap from his arc pistol, and another bullet take down the mount.
Combat over.
Searching the bodies: Lashunta ringwear I, hunting rifle with 24 longarm rounds, longsword, frag grenade I, credstick (50 credits)
'John' Rebus
|
Taking a few moments to collect the loot, and reload his cannon, John moves on to the Western doors.
Luke_Parry
|
C8:
The floor and ceiling of this wide room appear to be transparent, dimly revealing seas of roiling flame and plasma beyond, as if this chamber were somehow floating within the sun itself. Doors stud the white walls on all sides of the room, while small round tables and plastic chairs have been heaped together into a long pile in the center of the room.
Standing behind the barricade, weapons drawn, are three more Collective Soldiers.
One of them spits when he sees John.
"What, the Alien scum can't even manage to send a *real* creature against us? Pitiful."
"I don't know - if it has managed to get this far, it must have some skill."
"Drop your weapons, and prepare to die!"
Sunrise Collective Soldiers: 1d20 + 3 ⇒ (15) + 3 = 18.
John: 1d20 + 8 ⇒ (2) + 8 = 10.
All three open fire upon John!
Hunting Rifle: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3, for 1d8 ⇒ 1 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19, for 1d8 ⇒ 2 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3, for 1d8 ⇒ 5 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6, for 1d8 ⇒ 7 damage.
Autotarget Rifle: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3, for 1d8 ⇒ 4 damage.
Autotarget Rifle: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11, for 1d8 ⇒ 6 damage.
Fortunately, despite the hail of bullets, only one hits.
Xenophoboic Defenders, Round 1:
Sunrise Collective Soldiers (-, -, -)
John (-2)
'John' Rebus
|
Grimacing, John fires back.
Light Reaction Cannon: 1d20 + 5 ⇒ (20) + 5 = 25, for 2d10 ⇒ (10, 5) = 15 damage.
Trick: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (6) + 5 = 11, for 1d6 + 1d4 ⇒ (4) + (3) = 7 Electricity damage.
Luke_Parry
|
John's first shot drills a bullet straight through the lashunta's skull, killing him outright.
His subsequent electrical discharge scorches a second one.
"Well, s##%, this bastard means business!"
"Take him down!"
Hunting Rifle: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18, for 1d8 ⇒ 3 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16, for 1d8 ⇒ 6 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6, for 1d8 ⇒ 1 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7, for 1d8 ⇒ 3 damage.
Unfortunately for them, their shots remain fairly inaccurate.
Xenophoboic Defenders, Round 2:
Sunrise Collective Soldiers (-7, -)
John (-5)
'John' Rebus
|
Shaking his head in silent frustration, John keeps trying to drop the fanatics.
Light Reaction Cannon: 1d20 + 5 ⇒ (19) + 5 = 24, for 1d10 ⇒ 5 damage.
Trick: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (5) + 5 = 10, for 1d6 + 1d4 ⇒ (5) + (1) = 6 Electricity damage.
Luke_Parry
|
John's bullet grazes the injured lashunta, then his electrical discharge finishes him off.
The remaining guard curses, but keeps firing...
Hunting Rifle: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15, for 1d8 ⇒ 8 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18, for 1d8 ⇒ 2 damage.
...and manages to graze John slightly.
Xenophoboic Defenders, Round 3:
Sunrise Collective Soldiers (-)
John (-7)
'John' Rebus
|
John sighs regretfully, but keeps up the pressure.
Light Reaction Cannon: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d10 ⇒ 4 damage.
Trick: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (16) + 5 = 21, for 1d6 + 1d4 ⇒ (4) + (1) = 5 Electricity damage.
Luke_Parry
|
Both of John's shots hit, winging the remaining Lashunta.
Chamas: 1d20 + 0 ⇒ (18) + 0 = 18.
Chelomi: 1d20 + 4 ⇒ (11) + 4 = 15.
At this point in time, the doors to the west open, and a bearded Korasha Lashunta in robes appears, and casts a spell!
Mind Thrust: 2d10 ⇒ (3, 10) = 13 damage. DC 14 Will.
A tiny, fox-like creature then rushes between his legs, and heads straight for John.
Heartened by the sudden back-up, the remaining Lashunta soldier reloads his rifle.
Xenophobic Defenders, Round 4:
Chamas (-)
Chelomi (-)
Sunrise Collective Soldier (-9)
John (-7)
'John' Rebus
|
Will: 1d20 + 3 ⇒ (3) + 3 = 6.
His mind reeling, John shifts his attention to the Mystic.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18, for 1d10 ⇒ 3 damage.
Trick: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (3) + 5 = 8, for 1d6 + 1d4 ⇒ (4) + (3) = 7 Electricity damage.
Luke_Parry
|
Once again, both of John's shots hit home, sending the Mystic reeling.
He responds by casting another spell...
Mind Thrust: 2d10 ⇒ (8, 7) = 15 damage. DC 14 Will.
...whilst his pet lunges forward, and tries to bite John.
Bite: 1d20 + 7 ⇒ (16) + 7 = 23, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Meanwhile, the remaining soldier stats firing again...
Hunting Rifle: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7, for 1d8 ⇒ 1 damage.
Hunting Rifle: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5, for 1d8 ⇒ 6 damage.
Xenophobic Defenders, Round 5:
Chamas (-10)
Chelomi (-)
Sunrise Collective Soldier (-9)
John (-22)
'John' Rebus
|
Will: 1d20 + 3 ⇒ (13) + 3 = 16.
"Frell!"
John tries to drop the Mystic.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13, for 1d10 ⇒ 7 damage.
Trick: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d6 + 1d4 ⇒ (5) + (4) = 9 Electricity damage.
Luke_Parry
|
John's first shot drop the Mystic, then his second drops the injured soldier.
The tiny, fox-like creature then attacks John in a frenzy...
Bite: 1d20 + 7 ⇒ (16) + 7 = 23, for 1d4 + 1 ⇒ (3) + 1 = 4.
...biting him on the shin.
Xenophobic Defenders, Round 6:
Chelomi (-)
John (-33)
'John' Rebus
|
"Stop that!"
Irritated, John tries to drop the tiny beast.
Static Arc Pistol: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6, for 1d6 ⇒ 6 Electricity damage.
Static Arc Pistol: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16, for 1d6 ⇒ 6 Electricity damage.
Trick: 1d20 + 11 + 4 ⇒ (17) + 11 + 4 = 32 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d6 + 1d4 ⇒ (2) + (2) = 4 Electricity damage.
Luke_Parry
|
John manages to singe the little beast, but it is beyond tenacious, and keeps trying to bite him...
Bite: 1d20 + 7 ⇒ (11) + 7 = 18, for 1d4 + 1 ⇒ (2) + 1 = 3.
...chewing on his other shin.
Xenophobic Defenders, Round 7:
Chelomi (-10)
John (-36)
'John' Rebus
|
John fires...
Static Arc Pistol: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 ⇒ 4 Electricity damage.
...reloads, then fires again!
Trick: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (13) + 5 = 18, for 1d6 + 1d4 ⇒ (1) + (1) = 2 Electricity damage.
Luke_Parry
|
Once again, John singes the little beast, which is starting to look worse for wear, but it stubbornly keeps trying to bite him...
Bite: 1d20 + 7 ⇒ (11) + 7 = 18, for 1d4 + 1 ⇒ (3) + 1 = 4.
...landing another solid blow.
Xenophobic Defenders, Round 8:
Chelomi (-16)
John (-40)
'John' Rebus
|
Well, the blasted thing is loyal, you have to give it that...
John keeps fan-firing.
Static Arc Pistol: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d6 ⇒ 6 Electricity damage.
Trick: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (13) + 5 = 18, for 1d6 + 1d4 ⇒ (2) + (1) = 3 Electricity damage.
Luke_Parry
|
John drops the stubborn little thing with his first shot.
Combat over.
Searching the bodies:
Lashunta ringwear I x3, hunting rifles x2 and one autotarget rifle, 30 longarm rounds, longsword x3, frag grenade I x3, credstick (50 credits) x3, freebooter armor I, pulsecaster pistol with 2 batteries (20 charges each), cestus battleglove, mk 1 serum of healing, bag of squox treats (worth 5 credits), stone spheres (5), credstick (250 credits).
Checking out the room the Mystic came from...
The ceiling of this vast chamber is an artistic model of a solar system, with the sun and the planets hanging like chandeliers from the ceiling on thin cables of a clear substance. Where a south-eastern corner would be is an inwardly curving wall, with windows overlooking an orrery sculpture on the grounds outside. Several tall tables for standing are scattered throughout the room, but only one plush armchair is here. The room has four doors, including a double door atop a short staircase to the north — its access blocked by rows of cots.
'John' Rebus
|
John breathes a sigh of relief, then, after stripping the bodies, heads back to the Shrine for a brief kip, before continuing on to the doors to the West.
Luke_Parry
|
C10:
Stairs at the north end of this split-level room rise to a circular overlook with an ornate railing. Bookshelves holding a variety of ancient-looking tomes line the walls of the lower level, and tables bearing terminals and digital storage take up floor space, each with several chairs. A double door exits east from the overlook, and another
to the south.
Atop the overlook is a Lashunta male bedecked in tech-gear, whilst two more soldiers (twins, by the looks of them) stand guard at the base of the stairs.
Quefoliah: 1d20 + 2 ⇒ (20) + 2 = 22.
Moya and Nalahi: 1d20 + 6 ⇒ (14) + 6 = 20.
John: 1d20 + 8 ⇒ (18) + 8 = 26.
Taking Out The Techsperts, Round 1:
John (-)
Quefoliah (-)
Moya and Nalahi (-, -)
'John' Rebus
|
With a weary sigh, John tries to take down the leader up on the dais.
Trick: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d6 + 1d4 ⇒ (2) + (4) = 6 Electricity damage.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9, for 1d10 ⇒ 3 damage.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19, for 1d10 ⇒ 5 damage.
Luke_Parry
|
John tags the lashunta up on the dais.
He responds by firing a volley of force missiles at John...
Magic Missile: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12 Force damage.
...and then the twins raise rifles, and start firing...
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21, for 2d8 ⇒ (8, 6) = 14 damage, +1d4 ⇒ 1 Acid damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13, for 1d8 ⇒ 1 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13, for 1d8 ⇒ 4 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11, for 1d8 ⇒ 3 damage.
...with one scoring a lucky shot at a weak point in John's armour.
Taking Out The Techsperts, Round 2:
John (-27)
Quefoliah (-7)
Moya and Nalahi (-, -)
'John' Rebus
|
"Frell!"
John frantically keeps firing at the Technomancer.
Trick: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 1d4 ⇒ (1) + (3) = 4 Electricity damage.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, for 1d10 ⇒ 4 damage.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19, for 1d10 ⇒ 3 damage.
Luke_Parry
|
It takes John's entire volley, but he manages to drop the spellcaster.
The twins react with cries of dismay, then grit their teeth, and fire with renewed vigour...
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16, for 1d8 ⇒ 4 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21, for 2d8 ⇒ (7, 4) = 11 damage, +1d4 ⇒ 2 Acid damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5, for 1d8 ⇒ 1 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12, for 1d8 ⇒ 4 damage.
...with one once again scoring a lucky shot at a weak point in John's armour.
Taking Out The Techsperts, Round 3:
John (-40)
Moya and Nalahi (-, -)
'John' Rebus
|
"FRELL!!!"
John frantically keeps up the pressure.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, for 1d10 ⇒ 10 damage.
Light Reaction Cannon: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9, for 1d10 ⇒ 2 damage.
Trick: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (16) + 5 = 21, for 1d6 + 1d4 ⇒ (5) + (4) = 9 Electricity damage.
Luke_Parry
|
Once again, it takes all of John's shots, but he manages to drop the twin that kept tagging him.
The other one screams in distress, then frantically keeps firing...
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2, for 1d8 ⇒ 5 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20, for 1d8 ⇒ 3 damage.
...but only manages a glancing blow.
Taking Out The Techsperts, Round 4:
John (-44)
Nalahi (-)
'John' Rebus
|
Casting aside his now-useless Cannon, John keeps firing.
Static Arc Pistol: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 ⇒ 2 Electricity damage.
Trick: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 1d4 ⇒ (6) + (2) = 8 Electricity damage.
Luke_Parry
|
John tags the remaining twin twice, leaving her singed.
Snarling in rage and pain, she keeps firing...
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6, for 1d8 ⇒ 4 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, for 1d8 ⇒ 6 damage.
...but doesn't manage to land any hits.
Taking Out The Techsperts, Round 5:
John (-44)
Nalahi (-10)
'John' Rebus
|
Breathing a sigh of relief, John tries to finish her off.
Static Arc Pistol: 1d20 + 5 ⇒ (9) + 5 = 14, for 1d6 ⇒ 1 Electricity damage.
Trick: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (1) + 5 = 6, for 1d6 + 1d4 ⇒ (2) + (1) = 3 Electricity damage.
Luke_Parry
|
She barely notices John's attack...
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7, for 1d8 ⇒ 7 damage.
Tactical acid dart rifle: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, for 1d8 ⇒ 8 damage.
...but her aim is way off.
Taking Out The Techsperts, Round 6:
John (-44)
Nalahi (-11)
'John' Rebus
|
Shaking his head, John slaps a new battery into his gun, and keeps firing.
Static Arc Pistol: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d6 ⇒ 3 Electricity damage.
Trick: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 Vs. DC 20+CR.
Static Arc Pistol: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 1d4 ⇒ (5) + (1) = 6 Electricity damage.
Luke_Parry
|
It takes both of John's shots, but he finally manages to drop her.
Combat over.
Searching the bodies:
Flight suit stationwear, survival knife, tactical semi-auto pistol with 18 small arm rounds, mk I serum of healing, personal comm unit, magical theory tome (100 credits), credstick (200 credits), lashunta ringwear I x2, longsword x2, tactical acid dart rifle x2, 60 darts, stickybomb grenade I x2, credstick (50 credits) x2.
'John' Rebus
|
After itemising loot, John retreats to the Shrine to have a brief kip, and injects himself with a healing serum 1d8 ⇒ 7.
He then continues on to the next room.
Luke_Parry
|
C11:
This hallway has a double door to the east and another to the west. To the south, heavy steel bars welded in place and anchored to the frame seal a third double door. To the north, a tapestry stretching the length of the wall shows a lashunta with a halo of golden light standing at a podium and addressing a room full of other lashuntas, over a line of text.
John: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15.
A (harmless) golden halo appears atop John's head as he enters the corridor.
John: 1d20 + 10 ⇒ (4) + 10 = 14.
John is unsure what the import of this is.
------------------------------
C12:
This large, roughly circular room has walls inset with mirrors at regular intervals, reflecting the light of a miniature golden sun that almost fills the dome forty feet overhead. A five-foot-tall metal stage wrought to look like dense silver leaves and branches dominates the western side of the room, accessible by twin staircases or the double door set at stage height. A podium stands on the stage, and ornate carpets and cushions radiate in neat lines across the floor below it. A double door to the south has been welded shut with thick steel bars, and metal chairs have been piled up into a jumbled barrier at the eastern edge of the room.
Six Asanatown councillors are held here, manacled and lined up, sitting along the northern wall.
From behind the chair-barricade, John hears the familiar voice of Zeylan Trinipol:
"Cur! You will never defeat us! Only the racial purity of the Lashunta can lead Asanatown into a new golden age!"
Of more immediate interest to John, however, is the lashunta female with hair the colour of flame, who stands in the centre of the room with an emberflame doshko in her hands...
Zeylan Trinipol: 1d20 + 5 ⇒ (13) + 5 = 18.
Rej Vierna: 1d20 + 2 ⇒ (4) + 2 = 6.
John: 1d20 + 8 ⇒ (19) + 8 = 27.
Crushing The Coup, Round 1:
John (-)
Zeylan (-)
Rej (-)
'John' Rebus
|
Hefting his new Acid Dart Rifle, John opens fire upon the melee combatant.
Trick: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (8) + 5 = 13, for 1d6 + 1d4 ⇒ (3) + (2) = 5 damage.
Tactical Acid Dart Rifle: 1d20 + 5 ⇒ (6) + 5 = 11, for 1d8 ⇒ 4 damage.
He then retreats down the corridor.
Luke_Parry
|
John tags the Ifrit with static arc pistol, much to her irritation.
Zeylan curses.
"Damn it! They aren't supposed to do that!"
Cursing, he comes from behind his 'sniper's blind', and chases after John.
Meanwhile, Rej, with a shrug, chases after Charles.
Double move.
Crushing The Coup, Round 2:
John (-)
Zeylan (-)
Rej (-5)
'John' Rebus
|
"Oh, poor baby - is reality not living up to your expectations?"
He then 5' steps back, and takes a careful shot...
Tactical Acid Dart Rifle: 1d20 + 5 ⇒ (16) + 5 = 21, for 1d8 ⇒ 8 damage.
..before firing again with his Arc Pistol.
Trick: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (11) + 5 = 16, for 1d6 + 1d4 ⇒ (1) + (4) = 5 damage.
Luke_Parry
|
Both of John's attacks slam into the Ifrit, leaving her heavily wounded.
Zeylan moves forward, and takes a single shot at John...
Ominous series-21 plasma guide: 1d20 + 8 ⇒ (10) + 8 = 18, for 1d8 + 1 ⇒ (8) + 1 = 9 damage.
...scorching him with plasma.
The Ifrit then drops her weapon, and holds her hands up.
"I'm a professional, not a zealot; this idiot's 'grand plan' isn't worth dying over..."
Zeylan is quite shocked, snarling:
"Traitor!"
"I'm no traitor - I was hired to do a job; that didn't include dying for the job - that costs extra, which you didn't pay for."
"No!"
Crushing The Coup, Round 3:
John (-9)
Zeylan (-)
Rej (-18)
'John' Rebus
|
John is surprised, but is more than happy to accept the surrender.
He then turns his attention to Zeylan...
Tactical Acid Dart Rifle: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15, for 1d8 ⇒ 4 damage.
..before firing again with his Arc Pistol.
Trick: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (4) + 5 = 9, for 1d6 + 1d4 ⇒ (4) + (2) = 6 damage.
Luke_Parry
|
John tags Zeylan with a dart, but the man dodges the electrical discharge.
Snarling, Zeylan lashes out with his plasma weapon again...
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22, for 1d8 + 1 ⇒ (1) + 1 = 2 damage.
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21, for 1d8 + 1 ⇒ (3) + 1 = 4 damage.
...delivering two glancing blows.
Crushing The Coup, Round 4:
John (-15)
Zeylan (-4)
Rej (-18)
'John' Rebus
|
John accepts the hits, and tries to return the favour.
Tactical Acid Dart Rifle: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15, for 1d8 ⇒ 4 damage.
Trick: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (3) + 5 = 8, for 1d6 + 1d4 ⇒ (5) + (2) = 7 damage.
Luke_Parry
|
Once again, John manages to dart the lashunta.
In a frothing fury, Zeylan keeps fan-firing...
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8, for 1d8 + 1 ⇒ (3) + 1 = 4 damage.
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22, for 1d8 + 1 ⇒ (3) + 1 = 4 damage.
...delivering a glancing blow.
Crushing The Coup, Round 5:
John (-19)
Zeylan (-8)
Rej (-18)
'John' Rebus
|
John shakes his head sadly.
"Have the good grace to know when you are defeated..."
Tactical Acid Dart Rifle: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7, for 1d8 ⇒ 7 damage.
Trick: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (1) + 5 = 6, for 1d6 + 1d4 ⇒ (5) + (4) = 9 damage.
Luke_Parry
|
This time, Zeylan manages to dodge all of John's shots.
"Whilst willpower remains, I will never surrender to the likes of you, construct!"
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13, for 1d8 + 1 ⇒ (8) + 1 = 9 damage.
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5, for 1d8 + 1 ⇒ (4) + 1 = 5 damage.
This time, however, his shots also go wide.
Crushing The Coup, Round 6:
John (-19)
Zeylan (-8)
Rej (-18)
'John' Rebus
|
John is actually rather bemused by this point.
"Well, it will literally be your funeral..."
With a shrug, he keeps firing.
Tactical Acid Dart Rifle: 1d20 + 5 ⇒ (16) + 5 = 21, for 1d8 ⇒ 5 damage.
Trick: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 1d4 ⇒ (5) + (3) = 8 damage.
Luke_Parry
|
This time, John lands two solid blows.
"Never! Death or Glory await me!"
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8, for 1d8 + 1 ⇒ (8) + 1 = 9 damage.
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14, for 1d8 + 1 ⇒ (2) + 1 = 3 damage.
However, his poor aim somewhat undercuts his grandiose pronouncements.
Crushing The Coup, Round 7:
John (-19)
Zeylan (-18)
Rej (-18)
'John' Rebus
|
With a regretful sigh, John tries to finish-off the zealot.
Tactical Acid Dart Rifle: 1d20 + 5 ⇒ (8) + 5 = 13, for 1d8 ⇒ 6 damage.
Trick: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (5) + 5 = 10, for 1d6 + 1d4 ⇒ (3) + (3) = 6 damage.
Luke_Parry
|
Neither of John's strikes hit.
Emboldened, the lashunta keeps firing...
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22, for 1d8 + 1 ⇒ (4) + 1 = 5 damage.
Ominous series-21 plasma guide: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22, for 1d8 + 1 ⇒ (2) + 1 = 3 damage.
..scoring two solid blows.
Crushing The Coup, Round 8:
John (-27)
Zeylan (-18)
Rej (-18)
'John' Rebus
|
This is getting irritating...
John tries to finish Zeylan off.
Tactical Acid Dart Rifle: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d8 ⇒ 6 damage.
Trick: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 Vs DC 20 + CR.
Static Arc Pistol: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 1d4 ⇒ (1) + (3) = 4 damage.