[5e AL] Elvenflow [Completed!] (Inactive)

Game Master mishima


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CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

I think the only appropriate response, in-game...

Holy s%@#!!! Gio exclaims, suddenly, as the brilliant lance of searing light flashes past his ear!


Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5

Nice shot Mender!

Shae had readied another strike from her staff, when she saw the blast of light strike Vance full on, after Guiseppe’s brutal upwards slash. She smirks at the bandit as he falls and derisively snorts at him ”What he said.”

Then she unhooks her manacles from her belt, and gestures to Quen.
Care to fix him up a little? He’s worth more alive.

She looks over at the other bandits and nods to Gorum.
Have some fun with them, Gor! They don’t have bounties.

If Quen will stabilize him or something, Shae will cuff him. That being said, holy hell Mender, I think you may have come damn close to killing him outright!


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Io sees that searing light from the corner of his eye, and notes it's target. Holy sh#t indeed, dang Mender! He waits to see what the peons in the field decide to do.

I know, Io already went, just adding some reaction in there.


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Its up to Mender whether Vance is dead or KO, he got the final blow.

It tickled at first...just for a split second. Then pure agony...infinite agony as the energy never ceased. Even well past the body's unconsciousness the holy torment endured, searing the soul with the unmistakable brand of the aasimar.

There was little left of the captain save his boots and crispy blackened flesh.


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Actually Io you have not taken a round 4 action. That last hide was an amendment to your round 3 action.


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CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Not to back-seat DM, but I believe that the KO option is only for melee weapon attacks... :p


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Nice, quite right. Thanks, never noticed that subtlety...never fear pointing stuff like that out, I like to play by the rules. Vance is dead, Jim.

Combat is not over, however...one last bandit is yet engaged with Gorum.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Gio calls out, Gorum, do you need any help?


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Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5

KHHAAAAAAAAAAANNNNNNNN!!!


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Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

I'm not normally this flakey! Some flakey, yes, lol. Still, I will wait to see what Gorum does, and if there's still a fight, crossbow: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d8 + 3 ⇒ (1) + 3 = 41d6 ⇒ 1. Dice be like hahahaha no.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Yeah, they are swingy, but I guess that is the chaos that they are supposed to represent... I have had a few good rolls and a few junky ones. What matters is that they roll well when it counts! ;)


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Ionnis' quarrel suddenly appears in the bandits upper thigh. While doing little damage, the fear of the man is apparent from his voice "Aaaaargh! Its in the bone..." Gripping the shaft, he appears to be about to turn and run...

Round 4:
Sha, Mender, Quen, Giu, Io, Gor <--UP
Enemies

Quen up


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Ahh, Ace Ventura... Nice pull!


HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

Mender would make him not alive anymore.

"That's the price of evil, fool. Would you like to keep paying it?"


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I'm not sure Quen can really change this, so I will go ahead and post the remaining enemy action...

The bandit with the quarrel in his thigh suddenly notices the marked absence of Vance from up on the boat, and with his other 2 pals bloody messes...routing never looked so good. For f!@!s sake, even the dog... he thought, disengaging from the paladin the best his meager training could offer, slogging muddy tracks back to shore and the cover of the forest.

He only makes it 3 squares to the right because of difficult terrain.

Party up. Mind range on attacks.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Really? Gio calls after him, You are going to run? It might be better for you if you give up now, eh? Or do di cities around di Moonsea hang bandits?

EDIT: Sheathing his sword, the Athkatlan checks on the dog, What do you think, eh, Alberto? Is dis one worth saving?


HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

I'm going to use a cantrip as a means of intimdation, so bear with me.

Mender follows the man from the embankment. When it's clear he's going to continue trying to escape, Mender bellows "STOP!", which is accentuated by a sonic boon that radiates out from his body.

Intimidation: 1d20 + 5 ⇒ (15) + 5 = 20


Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5

Seeing Vance is beyond saving, Shae looks out over the river bed from the boat.
You should listen to him. He made short work of your friend here.


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

Whipingvthe mud from his eyes, Gorum sees the man start to break. ”Oh no you don’t! I told you that I’m going to make you eat this s%&@!” and the half orc moves to grab the man and plant him face first into the mud.

Grapple: 1d20 + 5 ⇒ (9) + 5 = 14


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Ath vs Gor: 1d20 ⇒ 13

The bandit nearly slips free, Gorum's forearm slick with muck...but the gravitational force of 300 pounds of orc meat can't be denied. Sir Gorum, the civil, turns the man like a wheelbarrow, planting his face into the mud like the bulb of a spring flower.

Combat essentially over.


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Among the remains, you find about 25 pieces of gold along with their mundane equipment. Vance also carried a bag of silver dust in an ornate Turmish-styled cloth bag...perhaps an import from beyond the Inner Sea to the south. Slightly singed from celestial fire is also, as predicted, the rolled up wanted poster...listing him as head of the 'Nado gang'.

Searching the buildings, you turn up a smashed open strongbox...now empty. There is also a veritable feast of buttered trout.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Giuseppe, satisfied that the dog will be out for a while, carries it to where it was tied up and re-secures it.

Looking around, and not in any hurry, the swordsman pulls a strip of jerky out and tosses it to Alberto, then sits near the wall by Io, It is a good time for lunch. Fighting always whets di appetite, no?

Short Rest?


HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

Mender uses prestidigitation to help anyone who went into the mud clean up.


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Io greatly appreciates the clean up, and will set about serving up that trout with whatever else he can find. He also scratches the unconscious pup's head. He's a cook AND he can pick locks.


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Nice, like Casey Ryback from Under Siege.

Ionnis finds a little vegetable garden on the south side of Beryl's house. Quite overgrown, suggesting the bandits had made this their hideout for some time. Clearing away the crab grass produces a few onions and small potatoes, as well as a big bush of parsley that hasn't been plucked in god knows how long. It goes a long way to enhance the delicate flavor of the buttered trout, and soon everyone is warm and full.

Short Rest confirmed.

The afternoon stretches on, and thoughts of crossing over to Buttergroves start to edge back into mind. Surely the village offers more security and better lodging for the night...at the very least some booze! It shouldn't take long to cross the legendary Elvenflow...

DC 12 Survival, proficient only:
You find some button fungus near the base of a weeping willow. The perfect bait for trout! Perhaps you could get some fishing in during the river crossing.

The keelboat can take everyone. 2 must row, but the wind can help somewhat. Its 3000 ft across.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Gio hops on the keelboat and takes a pair of oars.

I can almost feel that soft bed and warm bath, can't you?


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Io jumps in the boat, and thinks a little too long on that soft bed and warm bath with a happy smile on his face. He shakes his head. Yeah, let's get going! I picked some extra garden stuffs for the road, too, but it will be good to have a nice hearty meal.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Any carrots? Alberto loves carrots... Giuseppe grins, awaiting his companions.


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Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Giuseppe di Firenze wrote:

Quen, I understand your predilection for peace, but dis is an evil man, that preys on the weak. What does your goddess say about that? Giuseppe wonders aloud, not taking his eyes from the dangerous bandit.

@Quen, just curious. Are you choosing that action because it is easy and you do not stress your eyes, or are you having a hard time figuring out what to do as a pacifist character? If you need help, we are here to help you with options. ^_^

Because of the eye.


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About halfway across the mighty Duathamper, you spot a plucky brown beaver swimming along peacefully in the sunny afternoon. Suddenly, and without warning, it is besieged by a pack of...you guessed it...quippers. All it takes is one little nick of the beaver's flesh, just one drop of red there in the clear water, to send the swarm into a blood frenzy! Devouring the tasty creature in short order. As the swarm disperses, only the beaver's bones are left slowly sinking into darkness...

Soon enough (it takes less than an hour to cross) you reach the opposite shores. A rutted cart track leads up from the landing point, before crossing a rise and descending into the rimwood of the Cormanthor Forest. As you follow the trail, the trees part to reveal a well-tended swath of meadow with a single, gnarled oak at its center. Simple wooden huts surround this greensward, adorned with rambling roses, planted flower tubs and florid window boxes.

Several ruddy-faced men and woman are busily shelling nuts, churning butter, and cutting and drying herbs while goats and pigs wander around leisurely. "Hello, travelers" says a strong, robust middle-aged man. Wiping his hands on his leather apron, he offers a friendly palm in a manner of a hand shake.

"Stow your weapons: you won't be needing them here. We've nothing worth stealing, unless it's a barrel of barley stout that takes your fancy. The name's Cenric. Welcome to Buttergroves. What brings you to our humble little home?"


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Gio takes the man's hand, despite the apparent disparity in social class, Well, we have come to see your little town and capture a fine night's rest in a local inn. Where would you suggest?

Then, almost as an afterthought, Oh, and the town constabulary, also.


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Did Gorum/party leave the bandit to suffocate slowly stuck head down in mud, or is he bound here with you?


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

He hasn't responded for a while, but I expect that he would drag the man out by the scruff of the neck and roughly bind him tight. ^_^


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I would have pulled the man out if the half orc didnt


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HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

Mender would have let him drown.


Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5

Shae would have bound him with the two sets of manacles she carries, and brought Vance’s body as well


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Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

had a post started yesterday but failed to finish it. Now it’s a little late lol.

Gorum stands behind the others, not wanting his race to trouble the residents of this small town.

In truth however, the mud covered bandit, bound and gagged in front of the Paladin, Vance’s body resting easily over his shoulder, and the Eye of Ersatz oozing blood down his cheek, Gorum’s race is probably not the most concerning part of this party’s appearance.


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Sorry for delay...other game had a looooooooooooooong gigantic ass update today.

Glancing around the hamlet, its hard to see anything that really resembles the standard shop or inn. Cenric was working on some kind of carpentry project, a rocking chair perhaps carved of butternut wood. Seeing the bound men he mentions to the side "Leofric, summon Ned will you, friend?" before turning back to you all "Come, speak with me a spell. Under that shaded bower yonder Ive a cool drink to offer. My own brew. The apples around here make the most rounded cider I've ever tasted."

DC 12 Insight:
He seems an honest and hard working man, but at the same time is holding something back.

Before we get much further, is anyone Emerald Enclave faction?


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Insight: 1d20 + 4 ⇒ (7) + 4 = 11 Lucky! I forgot about that last fight, d'oh. Better insight: 1d20 + 4 ⇒ (7) + 4 = 11 SERIOUSLY

This seems like a really nice place, so Io happily follows this fellow to that cool drink.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

No worries, brother! No faction here...

Wisdom (Insight): 1d20 + 3 ⇒ (15) + 3 = 18

Sure, Mister... Gio leads, hoping to nudge the man for his name. Di name is Giuseppe di Firenze of House Firenze of di city of Athkatla.


HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

I'm not in any faction.

Insight: 1d20 ⇒ 17

Mender follows the man to the indicated area and says "I believe we are far enough away from your dwelling, should you wish to tell us the truth now."


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Giu, he introduced himself as Cenric

Pouring glasses of cider, the carpenter abruptly shakes and spills a little at Mender's accusation. He sighs, gazing back over the hamlet with love in his eyes "We're a simple place. We're not big enough to have the troubles that Elventree and Elmwood have. We live simple lives here. We all have our roles to do, and our income covers our needs -- or at least, it used to......."

DC 10 History:
Elventree is a wood elf community known to sympathize with worshippers of Eilistraee, the chaotic good drow goddess of song and beauty...this has caused some wild nights that are notorious around the Moonsea. Elmwood was the giant crater you passed on the way here from Mulmaster...destroyed at the hands of the Elemental Cults.

About this time a strong looking younger man rushes up, wielding a cudgel "...jeez. These the ones? The Nado gang?"

Cenric nods "So it seems. Now Ned I want you to lock him up in the storm cellar, look after 'em. You send word to Bourne of Candles, you hear?"

Turning back to the party "Bourne of Candles is our lord, by tithe. Reclusive sort, some 30 miles yonder. Ye'll get whats due for them gang, just might take a spell."


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

History check: 1d20 + 2 ⇒ (7) + 2 = 9
......

Wanting simply to get the man chatting and perhaps trusting of our gang, Io asks, A lord by tithe? How does that work?


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Intelligence (History): 1d20 ⇒ 20 O.o

Elventree? I would have liked to have visited that place... It is a shame what happened to it... You know, we ran into that terrible Cult of Fire? It was nasty business, Gio accepts a mug of cider and takes a swig before continuing. Why does it feel like we may have made life more... complicated for you?


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Nodding with a gentle smile to Ionnis "Ah, I forget how dif'frnt we are to the estates of other realms. See, long time past there was a great threat to the southern Moonsea, so they says...dragon or some such. No one really remembers what it was...but it started a group of watch posts along the south shore. O'er time these posts became akin to proper fiefdoms but we call the lord a 'Bourne'...aye, thats the word fer a short lasting stream running off waterlogged land. Some got taken up by Hillsfar or yer Mulmaster over the years, but we still have our Bourne of Candles. We use the word tithe instead of tax...he's a fair lord...10% of our harvests and workings. Also a sad lord, so they say...maybe a tale for another time."

At the confused looks of what could possibly be such a profitable harvest from this place, he points at the strange trees that make up the grove "Butternuts. Ever taste em? Make a fine paste, spreadable on some hearty bread like pumpernickel...taste lords and urchins delight alike. Ol' Teddy Tun Tatta is the principal 'nutbuster', so he likes to call himself. Ask o' him if ye fancy a taste."

DC 20 History:
The threat was probably the legendary dragon Iyrauroth, a black who partnered with the Dark Alliance to sink the city of Northkeep beneath the waves...some thousand years ago.

He pats Giuseppe on the shoulder and looks him in the eyes "I assumed that's why you were sent here, no? But I'll let Mother Strala explain. Come...shes just through the glade here. I know you city folk don't like yer time wasted."

After your cider refreshments, he motions you to follow him some more.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Can I use the same roll for that History check?

Gio smiles, We all could learn from di country folk. Patience is a virtue that every man or woman could benefit, no?

At the mention of why we are here, Giuseppe, Were we called? I thought that we were coming to sightsee... Ah, Sha'Lea, my friend, dis is more of your work again?

EDIT: I like the dynamic that Gio is always trying to get them to enjoy themselves, but of course Shae always has the nose for the next job... ^_^


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Sure on the check, it doesn't really affect anything, im just nerding out on FR history/geography.

Passing through the trees he just chuckles "Nay friend, you misunderstand. The Hexad have sent you to us, I doubt not."

DC 15 Nature OR Religion, elf/half-elf advantage:
The Hexad are a collection of old nature gods often worshiped together as a group. You recall 2 of the 6 anyways, they include Silvanus, whose domain is the wild untamed and untouched nature, and Chauntea who represents the more domesticated side of humanity interacting with nature (harvest, gardens, etc).

DC 20 Nature OR Religion:
You also recall the other 4 members of the Hexad: Mielikki, protector of autumn/dryads/forests/rangers; Eldath, the the goddess of springs, pools, and quiet places; Aerdrie Faenya, Queen of the Avariel, the elven goddess of the Seldarine...bringer of unpredictable weather; and finally Rillifane Rallathil, the Leaf Lord, the elven god of woodlands protection...likened as a giant tree whose roots mingle with every other plant in the forest.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Cool, thanks...

Oh, it is said that the very same dragon destroyed House Battalia at Athakatla's edge, the swordsman muses.

Intelligence (Religion): 1d20 ⇒ 6

Hexad? What is that? I do not remember dealing with any organization before we came here...


Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5

She shrugs.
Finding Vance was pure luck and coincidence. It happens more often than you think in this like of work. Tell me, Cenric, did this gang trouble you all greatly?


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"Nay, heard the story though. 'Stonegaze' they called him...highwayman. The bounty's benefactor or one o' his friends passed this way, some moons back...Ches?" 3rd month of calendar. Its currerntly Flamerule, Kythorn having just passed. "Bald man, but had some fancy tattoos in place of actual hair...seaman I guess, wore the crimson of a Blood Sailor."

The party's recent experience dictates his guess is quite wrong...he's of course describing a Thayan.

"But the Bourne'll set you straight if you mean to collect. Might be we could offer you the same price and ourselves get it from the Bourne later. Might be something to ask Strala."

As you chat away, you pass a flock beautiful emerald-throated canaries. They flitter about gingerly before settling on the carpenter's shoulders. Forthwith he produces a handful of apple peelings and butternut husks they pick at delightfully. About the same time you hear a woman's melodic singing in a strange accent off in the distance.

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