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Stay your blade Rogar she may have information we can use to learn more about the curse in these lands
He steps in front of Rogar and angles himself to see the woman and Rogar..
What does Ulumamuktu seek as tribute? Where does he reside?

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I can use the wand.
I have a boon with three boxes that allows me to cast Endure Elements with CL = my level. Not sure how that works because From what I see Endure Elements does not have any dependency on Caster level.
Looking at the others Catushlara grips her wayfinder and prepares to cast Bless should a fight start.

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Tusk used the endure element wand for as many casts needed for the entire party including himself due to not having gear for the trek.
Tusk just steps off his sled and watches the conversation unfold he doesn’t want to interfere at the moment with roger reaching at his weapon. He takes a second to get some blood flowing by doing a couple stationary squats in case things turn sour.

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Darren gets off of the sled and crosses his arms. Present, but letting those clearly better at talking do their job.

DM Feral |

@Rogar: Tick three charges off your wand.
@Catushlara: You can expend all three uses of that boon.
@Tusk: Tick six charges off your wand to cover yourself and Darren.
"This is Ulumamuktu's home", the hag says generally indicating the area nearby. "Tribute, yes. Ulumamuktu likes tasty things. Ulumamuktu likes pretty things. Ulumamuktu does not like shiny things. NO SHINY THINGS."
Go ahead and roll a diplomacy check along with your tribute.

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As a swift action Vrothum retrieves an acid flask from his bag with his tail.
Would this work as a tribute? I’m afraid this is the only thing I have that’s not shiny.
Diplomacy Aid: 1d20 ⇒ 6

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Catushlara is put off by the aura of evil emanating from the woman and would fight her in any other circumstane but time is of the essence and tiring the,selves out in a fight here and now would not do them any good.
"Here a wand of power which will allow you to understand people who speak a foreign langiage. Is this enough?" she says as she presents a wand of comprehend languages.
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
The wand has only 1 charge left.

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we will heed your advice thank you but we must continue on.

DM Feral |

Departing, you find that the ice has become less hostile and travel along the trail safer once again.
You continue west along the edge of the Whitefang Bay. The ice is still solid here, giving you hope that the ice rune has not melted completely. in fact, you are able to cut the corner of the northernmost reach of the bay and head across the pack ice to the excavation site. It takes a mere six days to arrive at the peninsula.
The excavation site sits on a broad plain near the edge of the ice pack. A wide pit dug into the snow and permafrost exposes the top of an ice crystal formation that extends from the ground. A symmetrical series of icy channels are connected to the crystal, forming a geometric pattern marred in several places by digging. At the edge of the pit, several tents and tables have been torn apart, with papers and tools scattered everywhere. A dark, powdery dust lies in patches on the snow, forming a thin crust that seems to resist the wind. Several humanoid bodies lie in the wrecked camp.
A cry from the north attracts your attention - several humans huddle behind a makeshift barrier of tables and crates. A figure shambles towards them, arms outstretched.
"Help!" a woman shouts from behind the barricade. "There's too many. We can't hold them back much longer!"
You are fully rested, but will have cast the appropriate spells for endure elements, etc. as per normal. Any preparatory spell with a duration of more than 6 hours would be active at this point but nothing else.
@Tusk: If you're covering the party still, mark off another 18 charges from your wand. If not folks will need to make some fort saves.
Ashwell: 1d20 + 2 ⇒ (5) + 2 = 7
Catushlara: 1d20 + 5 ⇒ (5) + 5 = 10
Darren: 1d20 + 4 ⇒ (20) + 4 = 24
Rogar: 1d20 + 1 ⇒ (19) + 1 = 20
Tusk: 1d20 + 1 ⇒ (18) + 1 = 19
Vrothum: 1d20 + 5 ⇒ (16) + 5 = 21
Zombies: 1d20 ⇒ 11
NPCs: 1d20 + 8 ⇒ (11) + 8 = 19
Initiative
>> Darren
>> Vrothum
Rogar
NPCs
Tusk
Zombies
Catushlara
Ashwell
Indicated characters are up.

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Darren immediately perks up when he hears the threat of danger and starts moving. During his move, he pulls out both his Earthbreaker and his Klar, surveying the situation. Upon stopping, he pulls out his vial of Str mutagen.
Move action to move 30 feet and pull out his weapons, second move action to pull out his mutagen with his third arm.

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Vrothum double moves towards the cries for help, running along with, then passing, Darren. We’re coming just hold on a little longer!

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Hearing the commotion, Rogar will move and draw Large Falcion and draw a wand of divine fervor using wrist sheath. He will then activate the wand on himself and drop it. stating now he will go back for it

DM Feral |

Hearing Vrothum, a battered woman peeks over the barricade. Based on her description, you recognize Svala Ice-Rider!
"Be wary of the ruins!" she warns. "There's a poison seeping up from the ice that's made us all sick."
Initiative
Darren
Vrothum
Rogar
NPCs
>> Tusk
Zombies
Catushlara
Ashwell
Indicated characters are up.

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Tusk will cast fly on himself and hovers 40 feet toward the voices he hears. He will be above the pit at normal ground level as indicated on the map as to avoid the poisons that are secreted from the ice below.
Help is on the way! We will free you from your bonds. He also draws his greatsword as he flies above the ice channels
Fly duration 60 rounds, 40 ft movement speed in med armor

DM Feral |

The frozen withered undead at the barricade pounds furiously, causing the rickety construction to fracture and split.
It looks like the barricade with last a couple more rounds at most.
The others tear at the ice, ignoring the party passing by.
Initiative
>> Darren
>> Vrothum
>> Rogar
NPCs
Tusk
Zombies
>> Catushlara
>> Ashwell
Indicated characters are up.

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I moved Ashwell
Catushlara hurries after the others. As she moves she draws out the water from a flask of holy water and forming a a scimitar made of ice.
cast Holy Ice Weapon

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Can Vrothum make a knowledge check to identify the poison, or at least determine if it’s natural or supernatural? Also how deep is the pit? Vrothum would consider jumping in to start fighting off some of the undead, but not if it was a long fall or if he discovered the effect of the poison.

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Darren drinks the mutagen he pulled last turn, immediately bulking up with muscle. "COME ON!" He yelled at the creatures ignoring them and moved forward, putting his third arm on his Earthbreaker.
Standard to drink the strength mutagen (+4 str, +2 nat armor, -2 Int), move action to move closer to the threats

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Vrothum moves in 30ft to base Green. He bloodrages and claws at the zombie.
Claw: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 7 ⇒ (1) + 7 = 8

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Yep will do, I’m on mobile at work right now.

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As was moved up earlier I dont think his initial move was indicated on map. I am assuming I can base the blue one as he was with the party.
Rogar will move in and attack the blue one
atk: 1d20 + 8 ⇒ (2) + 8 = 10
dmg: 2d6 + 13 ⇒ (4, 6) + 13 = 23

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Tusk will fly in between the green and blue zombies and hover above the poison. Channel energy on the zombies green and blue.
channel: 3d6 ⇒ (6, 4, 3) = 13

DM Feral |

Will: 2d20 ⇒ (7, 10) = 17
Rogar's attack glances the nearby zombie without doing any real damage.
Channeled by Tusk, Desna's grace proves more effective. The undead sizzle and pop as their necrotic flesh burns away. That's a 15 and 18. What's the DC on your channel?
The undead strike back!
Slam vs Rogar: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Cold Damage: 1d6 ⇒ 3
Slam vs Rogar: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Cold Damage: 1d6 ⇒ 5
Slam vs Vrothum: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Cold Damage: 1d6 ⇒ 5
Slam vs Vrothum: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Cold Damage: 1d6 ⇒ 1
@Rogar and Vrothum: For each instance you take cold damage from these attacks, make a DC 16 fort save or be slowed for 1d4 rounds.
@Rogar and Vrothum: For each hit, make a DC 15 fort save vs poison. If you fail, there's no initial effect.
Initiative
>> Darren
>> Vrothum
>> Rogar
NPCs
Tusk
Zombies
>> Catushlara
>> Ashwell
Indicated characters are up.

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Darren took a deep breath, a five foot step to flank with Rogar, and just started swinging.
Twf PA Earthbreaker with flank: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage: 2d6 + 20 ⇒ (5, 3) + 20 = 28
twf PA Klar: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 1d6 + 17 ⇒ (2) + 17 = 19
Twf PA Earthbreaker with flank: 1d20 + 13 + 2 - 5 ⇒ (4) + 13 + 2 - 5 = 14
Damage: 2d6 + 20 ⇒ (2, 1) + 20 = 23
twf PA Klar: 1d20 + 13 + 2 - 5 ⇒ (8) + 13 + 2 - 5 = 18
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

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Ok my raging AC is 21, and I have cold resistance: 7, so I only received 1 hit. So I only need to make 1 fort save correct?
Vrothum will release a full attack of claws and a bite all with power attack.
Fort Save vs DC:15: 1d20 + 10 ⇒ (4) + 10 = 14
Claw 1: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 11 ⇒ (1) + 11 = 12
Claw 2: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 11 ⇒ (5) + 11 = 16
Claw 3: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 11 ⇒ (4) + 11 = 15
Claw 2 Crit: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 11 ⇒ (1) + 11 = 12

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Fort Slow: 1d20 + 14 ⇒ (3) + 14 = 17
Fort Poison: 1d20 + 14 ⇒ (13) + 14 = 27
Fort Slow: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Poison: 1d20 + 14 ⇒ (15) + 14 = 29
Rogar will swing again at the creature
atk: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Divine Favor
dmg: 2d6 + 13 + 2 ⇒ (2, 2) + 13 + 2 = 19 Divine Favor

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Catushlara joins Darren and Rogar and slashes at the zombie with her holy ice weapon.
Holy Ice Weapon attack: 1d20 + 5 ⇒ (19) + 5 = 24
rolling to confirm crit: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (6) + 3 = 9 +5 to damage if they are affected by cold
Holy Water damage: 1d4 ⇒ 4Additional damage if they are affected by holy water

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Ash stays outside, not risking the undead shredding him. He does manage to cast Haste for his fellows, making their attacks and defenses much stronger.
Please remember Haste bonuses, everyone.

DM Feral |

Rogar's blade misses its mark but, between Catushlara and Darren, the first of the undead is hacked/smashed to frozen pieces.
"Help!" Svala cries from behind the crumbling barrier. "We won't last much longer!"
Based on the state of it, you think the barrier will last one more round.
Initiative
Darren
Vrothum
Rogar
NPCs
>> Tusk
Zombies
Catushlara
Ashwell
Indicated characters are up.

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[Question: since the rectangle is a shallow pit if I go up to where Ashwell is do I have line of sight on the zombie at the barricade?

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As a recap my Hp: 65/76, AC:22, Saves: 10/6/6 this is raging with haste.

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Tusk flies 40 ft forward toward orange bad guy and sprays him with searing light.
ranged touch: 1d20 + 5 ⇒ (11) + 5 = 166d6 ⇒ (1, 3, 5, 5, 4, 6) = 24

DM Feral |

The undead's frozen flesh melts and burns beneath Tusk's divine light but it's not enough damage to stop it for good.
The zombie near Vrothum slams into the tiefling again. The one at the southern end of the ruins stops its work to join the attack on the party.
To the north, the last of the barricade gives way to the undead attack. Svala takes a shot with her bow but it doesn't do much to slow the zombie down.
Slam vs Vrothum: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Cold Damage: 1d6 ⇒ 3
Slam vs Vrothum: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Cold Damage: 1d6 ⇒ 3
@Vrothum: For each instance you take cold damage from these attacks, make a DC 16 fort save or be slowed for 1d4 rounds.
@Vrothum: For each hit, make a DC 15 fort save vs poison. If you fail, there's no initial effect.
Initiative
>> Darren
>> Vrothum
>> Rogar
NPCs
Tusk
Zombies
>> Catushlara
>> Ashwell
Indicated characters are up.

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Vrothum recoils a bit from the relentless Zombie
Fort Save vs DC:15: 1d20 + 10 ⇒ (4) + 10 = 14
He once again a succumbs to the poison but let’s his rage will him on in the fight. Retaliating with a vicious barrage of tooth and nail.
Claw 1: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 7 ⇒ (4) + 7 = 11
Claw 2: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 7 ⇒ (1) + 7 = 8
Haste Claw: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 7 ⇒ (4) + 7 = 11
Claw Confirm: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 7 ⇒ (6) + 7 = 13
Bite: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 7 ⇒ (6) + 7 = 13
DM since both Cat and Ash go before me if one of them happen to kill the zombie I’ve been attacking, my action will instead be Swift to retrieve Anti-Toxin, and standard to drink it, allowing me to re-roll my first poison and add an additional +2 on both new and old poison saving throws.

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Assuming Ash has line of sight on the undead fighting Vrothum, he blasts it with a magic missile, enhanced with a point from his Phrenic pool.
Damage 4d4 + 4 ⇒ (2, 3, 2, 3) + 4 = 14

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Seeing Ashwell move to assist Vrothum Catushlara focuses on the zombie at the barricade. She climbs back out of the pit and moves a little closer to the barricade. Once the zombie is in her sight she utters a prayer to Sarenrae and calls down a ray of Searing Light on the zombie attacking the barricade.
Ranged Touch: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 5d6 ⇒ (1, 3, 6, 2, 2) = 14
If the zombie is vulnerable to light:damage: 5d8 ⇒ (7, 1, 2, 8, 7) = 25

DM Feral |

They are not vulnerable to searing light but that does hit.
Working together, Catushlara and Vrothum badly damage the zombie assaulting the tiefling but it's not enough damage to bring the undead down.
Ashwell's bolts of psychic force pelt the zombie looming over the shattered barricade.
Darren and Rogar are up.

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Was the one in front of Darren already slain? I thought it was but it's still on the map. If it's dead dead, Darren will double move (120 ft with Haste) towards the barricade.