[PACS] [Outpost III] A Night at Bloodthorne Manor by Nathan (Tier 4) (Inactive)

Game Master Nathan Davis

Turn Order
1. Merisiel/WilderRedbeard
2. Oloch/Gimry
3. Lini/eddiephlash
4. Talitha/MauveAvengr
5. Rivani/Greenclaw


201 to 206 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Gnome Tier 4 Wilderness Druid Deck Handler

Assuming Deadly was removed - per chat

Start turn. Hour is Orison. Explore TP card 1: Fireball Beads. Discard Rhombodazzle to bless with 2d6.
Int 9: 3d6 ⇒ (2, 1, 3) = 6 Bummer

Discard Wolverine to explore card 2: Wailing Maidens. Cloud Puff ignores BYA. Ask for Merisiel's Milani to double bless.
Percep 13: 3d10 + 6 ⇒ (4, 9, 8) + 6 = 27 Defeated

End turn. Recovery
Cloud Puff survival 5: 1d10 + 7 ⇒ (10) + 7 = 17 Auto-success
Reset hand, drawing 4

Lini wrote:

Hand: BESTIAL RAGS, Sedja, Pteranodon, Snow Leopard, Holy Water, Hippogriff Fledgling,

Displayed:
Deck: 10 Discard: 5 Buried: 2

...then shuffle 1 from being confused: Pteranodon.

Lini wrote:

Hand: BESTIAL RAGS, Sedja, Snow Leopard, Holy Water, Hippogriff Fledgling,

Displayed:
Deck: 11 Discard: 5 Buried: 2
Current Location: Twisting Passages
Hero Points: 0
NOTES:
Movement: d10 + 7 Survival to guard my location
Other: Shirt reroll used. Static d4 on local animal checks, or any check at a Wild location

Skills and Powers:
SKILLS

Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Perception: Wisdom +2
Survival: Wisdom +3
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Animal Ally
Hand Size: 5 ☑ 6
Proficiencies:
Divine
POWERS:
For your combat check, you may bury a card or recharge an Animal ally to use Survival + 1d4 plus the card's level and add the Animal and Melee traits.
When you would recharge an Animal ally for its power, you may shuffle it into your deck instead.
[x] On a local check ([x] at a Wild Location or) that invokes the Animal trait, add 1d4
[x] You may recharge an Animal or Plant boon to remove a scourge from a local character.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani will also move to Twisted Passages when Dungeons gets closed.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Talitha/MauveAvengr, Rivani/Greenclaw, Merisiel/WilderRedbeard, Oloch/Gimry, Lini/eddiephlash

Out of Turn Updates: N/a

Turn: Turn 26 - Grandmother Nightmare

Grandmother Nightmare:
Grandmother Nightmare
Core
Blessing 3
Traits:
Deity: Lamashtu
Divine
When this is the hour: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
To Acquire:
Intelligence
Arcane
Divine 8
On any check, discard to bless.
On a check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster.

Hour Power: When you fail to acquire a boon, you may shuffle it and a new monster into its location

SOT: N/a
Move: Stay at Crypt

Explore: Henchman Proxy A1

Ancient Skeleton:
Ancient Skeleton
Core
Henchmen
Story Bane 1
Traits:
Skeleton
Undead
To Defeat:
Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Difficulty increased by 3. Discard Magus Arcana as 1 Combat damage. Will reveal and discard Gallivance to do Melee+1d6+1+Arcane skill.

Combat 11+4+4+3=22: 1d8 + 4 + 1d6 + 1 + 1d10 + 3 ⇒ (6) + 4 + (3) + 1 + (1) + 3 = 18

Will recharge the buried Blessing of Qi Zhong to reroll the 1 on the d10

Combat 22: 6 + 4 + 3 + 1 + 1d10 + 3 ⇒ 6 + 4 + 3 + 1 + (6) + 3 = 23

Can attempt to close. Will ask Merisiel for Blessing of Milani to bless check twice.

Wisdom 5+4=9: 3d6 ⇒ (6, 1, 6) = 13

Recharge the buried Blessing of Abraxas to recharge the 1 on the d6.

Wisdom 9: 6 + 1d6 + 6 ⇒ 6 + (4) + 6 = 16

Examine the top card of the Hourglass. Examine Incitation. Do not draw. Get rid of the Peril Confusing.

End Turn: Reset hand.

Talitha wrote:

Hand: Humanbane Raiper, Volcanic Storm, Bit of Luck, Anathemic Volume, Flame Staff, Staffbearer,

Displayed: Grounded Studded Leather,
Deck: 5 Discard: 7 Buried: 5
Current Location: Crypt
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Anubis Staff
Recharged: Blessing of Qi Zhong, Blessing of Abraxas,
Discard Pile: Holy Water, Ghost Whip, Blessing of Iomedae, Dehydrating Touch, Magus Arcana, Gallivance, Strength,
Buried Pile: The Carnival (Harrow), Blessing of Asmodeus, Blessing of Pharasma, Blessing of Sivanah, Quarterstaff of Vaulting,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of Incitation
Hour Power: No effect.
Move Step: Examine top card of location: Wight. Explore.

Wight:

Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.

BYA Cold Damage: Discard Ice Chemist.
Reveal Ring of Psychic Mastery
Knowledge 10: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Defeated!
Attemp to Close
Recharge Gem of Mental Acuity to use Intelligence die.
Discard Blessing of Pharasma
Wisdom 9: 2d12 ⇒ (6, 7) = 13 Success!

Rivani finally manages to hunt down the wight and outsmarts the undead horror once and for all.

End Turn. Reset Hand.

Rivani wrote:

Hand: Planar Crossbow +2, Inflict Pain, Blessing of Abraxas, Holy Water, Ring of Psychic Mastery, Pyrotechnic Blast,

Displayed:
Deck: 7 Discard: 9 Buried: 1
Notes: Use blessings or signs as needed. Reroll used: Y
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Scenario D: Unfinished Business

Development

At last, the light fades from the risen bones, and they clatter to the broken ground. The floorboards snap back into place as if they had never opened into the mass grave below.

When the house falls silent at last, the door at the back of the room opens, revealing four children: three frightened and dirty; the fourth bathed in golden light. The three living children stumble out, elated to see familiar faces. The townsfolk of Tragen weep with relief.

The glowing child smiles sadly. He silently gestures to the spot from which the horde of skeletons arose. Words in childish handwriting appear on the ground. “Stay safe. Don't forget what the bad people did."

When you ask the child what happened here, he eagerly responds by covering the floor in many more scrawled words.

Quill and parchment in hand, you transcribe the story of this ill-fated manor.

Reward

Each character draws a new ally or item.

Adventure Card Society characters may choose a bonus deck upgrade.

Adventure Reward

Choose one of your characters. That character gains the power “When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.”

Acquisitions
Sergeant-at-arms (Ally 2)
Fortune-teller (Ally 2)
Firepelt Cougar (Ally 4)
Hippogriff Fledgling (Ally 4)
Brute Force Shield (Armor 2)
Grounded Studded Leather (Armor 2)
Blue War Paint (Item 4)
Poison Blast (Spell 3)
Sawtooth Saber (Weapon 3)
Wyrmsmite (Weapon 3)
Humanbane Rapier (Weapon 2)


Random Draws from Scenario Reward

Fate-reader Lenses:

CotCT Item 3
Traits: Magic Object
To Acquire: Wisdom Arcane Divine Perception 8
On any Perception check, reveal to add 1d10. Discard to examine the top 3 cards of any location or the hourglass and return them in any order.

Jasan Adriel:

CotCT Ally 4
Traits: Human Spy
To Acquire: Charisma Diplomacy 11 OR Knowledge 10
On a local Charisma or Knowledge non-combat check, recharge to add 1d6. Discard to examine the top card of your location, then you may explore. This exploration, when you would encounter a story bane, another local character may encounter it instead.
Hellknight of the Nail:

CotCT Ally 3
Traits: Hellknight Human
To Acquire: Charisma Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead. Discard to explore. This exploration, when you suffer damage, reduce it by 2.

Noble:

Core Ally 2
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 9
On a local Charisma or Diplomacy check, or on any check to acquire, recharge to add 1d6. Discard to explore. This exploration, on your checks to acquire and your Diplomacy checks, add 1d4.

Updated Acquisitions
Hippogriff Fledgling (Ally 4)
Sergeant-at-arms (Ally 2)
Fortune-teller (Ally 2)
Jasan Adriel (Ally 4)
Hellknight of the Nail (Ally 3)
Firepelt Cougar (Ally 4)
Noble (Ally 2)
Brute Force Shield (Armor 2)
Grounded Studded Leather (Armor 2)
Fate-reader Lenses (Item 3)
Blue War Paint (Item 4)
Poison Blast (Spell 3)
Sawtooth Saber (Weapon 3)
Wyrmsmite (Weapon 3)
Humanbane Rapier (Weapon 2)

And remember, bonus upgrades!

1 to 50 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PACS] [Outpost III] A Night at Bloodthorne Manor by Nathan (Tier 4) All Messageboards

Want to post a reply? Sign in.