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Yabatha takes the rope and proceeds to climb down, calling for her allies to follow her, "Let's go guys, before we spend too much longer up there and i change my mind. Whatever's down here can't be any worse than that oversized mushroom we just fought, right?"
I rolled my climb check before, but can take 10 for a solid 9, which would work as well.

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Wishing that the group could take the tine for her head to clear Stormy resigns herself to continuing in her current state. She struggles to her feet and tries to put on a smile and she uses a want to renew the enchant on her club.

The World's Most Interesting GM |

Zora can't fail this roll, and so by various methods from walking down the treacherous steps to, slowly rappelling to, walking through thin air without ever looking straight down. The party and Stormy's two animal companions--big black cat and the magical raptor that she never dotes upon arrive at a point four stories below the museum's archive.
As they proceed they notice the fungus upon the walls lessen until they get to a point where the rough stone walls become pitted and blackened as if burned by something, something strong enough to eat trough a layer of stone.
The shaft deposits them in an mostly fungi-free alcove at one end of a large chamber. The simple, clean lines of the basement’s basalt walls give way here to a disturbing, organic style of architecture that makes it seem to the visitor like they are walking through the gullet of some monstrous
behemoth.
At the far end of the hall, a large, ornate arch that looks disconcertingly like the beast’s toothed maw stands in the wall, covered by a heavy black curtain with sickly green light from the chamber beyond shining around the edges.
A plain iron box sits on the floor in the middle of the room before the group.
The architecture of the area ahead is markedly different from the basement level above, the dark basalt carved in a strange organic style. The passage expands as it extends to the north (right-side of the map), its ceilings increasing from 10 feet to 20 feet high, and widening from 10 feet to 35 feet across. The hallway ends in a large, ornate arch that resembles a toothed maw 15 feet high. The corridor is dark, but light issuing from the archway provides dim, flickering, pea soup-green light for the northern 15 feet of the room. It is dark in the corner the party is in, aside from any light they bring with them.

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"Well, is it just me, or does that chest just scream, 'open me...open me!'" She teases, before casting detect magic on the chest, seeing if there are any magical auras around it.
"Well, im not going any closer, hey Grog, what about you go and SMAAASSH it?"

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Grog scratches his head. He looks down the gnome.
"Ah...Yabatha why doesn't our rogue see if it's got needles on it first! Ok lady!?"
He cracks a rare smile.

The World's Most Interesting GM |

Yabatha doesn't detect any magical auras on, or around the iron box.

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"OK, this does seem awfully convenient..."
Before approaching the chest, Zora checks the dark corners (with her darkvision, unusual for her species), and final approaches the box.
"Better stand back, just in case."
Blowing hot air on to her fingers, she pulls out some tools and sets to work on the chest, looking to see if it is trapped and.or locked.
Perception, traps: 1d20 + 14 ⇒ (19) + 14 = 33
Disable Device: 1d20 + 15 ⇒ (6) + 15 = 21
try again, if it didn't kill me!
Disable Device: 1d20 + 15 ⇒ (20) + 15 = 35
This better not be a mimic!

The World's Most Interesting GM |

"OK, this does seem awfully convenient..."
Before approaching the chest, Zora checks the dark corners (with her darkvision, unusual for her species), and final approaches the box.
"Better stand back, just in case."
Blowing hot air on to her fingers, she pulls out some tools and sets to work on the chest, looking to see if it is trapped and.or locked.
Moving Zora forward, everyone else I gather remains where they are.
The box does not appear locked, just closed. It's hinged latch hangs loosely without a lock attached.
As Zora steps closer blowing on her fingers she notes tiny arcs of static running along the fine hairs of hands.... realizing her own (and everyone standing directly behind hers) peril she grabs a double a thick ended tool from her kit and tosses it in such a way that it lands with one end leaning against the iron box and the other touching the ground. There is a huge flash from the tool as it hits, some steam, and the smell of ozone in the air.
Now what?

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"Well, it did seem somewhat obvious to be a trap."
Zora immediately hides in the shadows in case the triggering brings forth someome... or something.

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"It did, didn't it? Perhaps we should leave it and move on. Anyone want to slide open the curtain and see where that creepy light is coming from?"

The World's Most Interesting GM |

Did anyone want to move their tokens on the map or need help doing so?

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Yabatha counts her, and Zora in, as they pull the courtain down, "Alright, Zora, on the count of three? Ready? One, two ... we're totally announcing to whatever is behind the curtain that we're coming, oh boy ... THREE!" She pulls down the curtain and makes a surprised reaction.
I have moved everyone's tokens forward as i see us standing, but yeah, Zora and I will take down the curtain.

The World's Most Interesting GM |

The walls and bowed 30-foot-tall ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber, as if you were standing in the leviathan’s stomach. Queer, glowing nodules protrude from the walls at seemingly random intervals, bathing the room in their sickly green glow. A 15-foot-tall, freestanding, almost organic-looking archway carved from a strange, glowing blue-green stone stands atop a low dais in a wide alcove at the far end of the chamber. The center of the arch is empty, revealing the wall behind it, but the space occasionally flickers with curtains of starry darkness, as if somewhere else lies just beyond the portal. A silver canister sits upon the arch's apex. A susurrus of ghostly whispers seem to issue from the gate, their language and meaning unclear, but fraught with a sense of wrongness.
A bedraggled, young Osirian-blooded woman, Imrizade Blakros, stands on the dais before the arch, connected to it by five disgusting, fleshy, fungoid umbilicals attached to her hips, shoulders, and the base of her skull. She's wearing a weathered explorer’s outfit. Unlike most normal people her eyes are completely black with neither irises nor whites.
Five obviously dead fighting men dressed in the scorched remains of Blakros livery stand about her with black steam flecked with white star motes trailing from their open mouths. Their eyes are just black holes with those same radiant white pin-pricks of light.
Between the dead men and Blakros sits a spindly, weed of a flowering shrub. Its yellow petals colored a nausea-inducing green by the flickering portal.
PCs who see the plant may roll one knowledge (nature) check, and then open all the appropriate spoilers below.
Init Zora: 1d20 + 6 ⇒ (9) + 6 = 15
Init (Radagast): 1d20 + 3 ⇒ (8) + 3 = 11
Init (Grog): 1d20 ⇒ 6
Init (PC name): 1d20 + 1 ⇒ (14) + 1 = 15
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 1 ⇒ (10) + 1 = 11

The World's Most Interesting GM |

Round 1! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ Yabatha -5 penalty to Int, Wis, Cha
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Imrizade Blakros
__ Zombies
__ Radagast
__ Grog

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Knowledge, nature: 1d20 + 5 ⇒ (2) + 5 = 7
"I'm guessing it is a mean, green mother from outer space. Given the state of those Blakros men, we may have our hands full here. Be careful!"

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Knowledge nature: 1d20 + 10 ⇒ (19) + 10 = 29
"It's a yellow creeper. It's pollen is bad so watch out!"
Grog will tell all he knows about it to the party.

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Kn Nature: 1d20 + 12 ⇒ (14) + 12 = 26
"Okay, that's all sorts of creapy. Deal with that yellow plant first, those yellow vine creeper's are bad news. As for the weird mind lady, well...does anyone recognise her?"
She claps her hands together, and casts bless on the party. "Lord of Magic, grant us your blessings so we can live another day...was that too morbid? We'll be okay, right?"
Bless should get everyone i think, and she will move forward slightly.

The World's Most Interesting GM |

The plant moves in response to Yabatha. It draws a bit nearer and launches a puff of pollen at her.
yellow pollen v Yabatha (ranged touch): 1d20 + 4 ⇒ (2) + 4 = 6 miss
The puff misses though.
Round 1! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ Yabatha -5 penalty to Int, Wis, Cha
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Imrizade Blakros
__ Zombies
__ Radagast
__ Grog

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Stormy moves in and readies to attack any enemy that approaches.
Melee shillelagh: 1d20 + 10 - 2 - 1 ⇒ (3) + 10 - 2 - 1 = 102d6 + 10 + 6 ⇒ (3, 1) + 10 + 6 = 20
She also whistles Shade into the room to attack the southern most plant-zombie creature.
Bite: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d6 + 2 + 1d6 + 6 ⇒ (4) + 2 + (5) + 6 = 17 Note that 11 points are from the frostbite spell. And the target is fatigued, if such creatures can be fatigued.

The World's Most Interesting GM |

The zombie collapses under the weight of Shade's attack.
Round 1! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ Yabatha -5 penalty to Int, Wis, Cha
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Shade
__ Imrizade Blakros
__ Zombies green down
__ Radagast
__ Grog

The World's Most Interesting GM |

"I'm guessing it is a mean, green mother from outer space. Given the state of those Blakros men, we may have our hands full here. Be careful!"
"You guys go first." Zorabot says holding aloft her sling staff. "I'll cover you."
Moves 5', draws and readies to attack any obvious enemy spellcasters as they cast. This happens almost immediately, as Imrizade unfurls a long scroll.
sling staff v purple: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 4 Alas, she misses.

Imrizade Blakros |

Imrizade Blakros unfurls a long tattered scroll and begins to read. Almost immediately the ground around much of the party erupts into a grasping, whirling tangle of thick, black tentacles!
black tentacles (grapple) v CMD : 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14
The tentacles quickly entangle the gnome, squeezing the breath from her as Imrizade leers with her black, pitiless, alien eyes.
damage: 1d6 + 4 ⇒ (5) + 4 = 9

The World's Most Interesting GM |

Two of the zombies attack Shade, with shocking speed. One moment they 10-feet away from the big cat and the next the were there right next to it their fists hammering downward.
orange slam v Shade: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss
blue slam v Shade (cover): 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8 miss
The cat dodges out of the way.
Two other zombies stand readied.
Conditions black tentacles! (difficult terrain).
Round 1! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ Yabatha -9 hp, -5 penalty to Int, Wis, Cha, grappled
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Shade
__ Imrizade Blakros
__ Zombies green down; burgundy readied; black readied
__ Radagast
__ Grog

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Not wanting to *stay* in the area of tentacles, Radagast double moves forward through the air, to threaten the caster.
I will (probably) provoke from Red and Black in the process, unless the ceiling is 15' tall.
I will end my movement 5' up, so that I still threaten her, and so that I can't be flanked.

The World's Most Interesting GM |

The walls and bowed 30-foot-tall ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber... (It probably shrinks down to about 20' near the pinch points.)
Also of note, yellow has 10' reach

The World's Most Interesting GM |

Conditions black tentacles! (difficult terrain).
Round 1 and some change! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Shade
__ Imrizade Blakros
__ Zombies green down; burgundy readied; black readied
__ Radagast
__ Grog
__ Yabatha -9 hp, -5 penalty to Int, Wis, Cha, grappled

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Wow, lucky the GM only got me in those tentacles. Welp, this is going to be fun. You never expect to be grappled in the middle of combat as the cleric, do ya?
Yabatha cringes, as the black tentacles constrict around her small stubby legs. Her arcane runes on her robe light up aggressively, as she throws her telekinetic fist towards the yellow plant.
Telikinetic Fist: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d4 + 1 ⇒ (1) + 1 = 2
"It's okay Grog! Leave me, i will try being usefull from here, you go take out those zombies and make a clear path to help Radagast!"

The World's Most Interesting GM |

Yabatha cringes, as the black tentacles constrict around her small stubby legs. Her arcane runes on her robe light up aggressively, as she throws her telekinetic fist towards the yellow plant.
tk fist concentration v grappled DC 17: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 This results in the use being wasted.
1 flying lizard, 2 big cat: 1d2 ⇒ 2
Instead though it hits the ceiling. The plant meanwhile takes aim at the big black cat, shooting a jet of pollen at Shade.
yellow v Shade (ranged touch, imprecise, soft cover): 1d20 + 4 - 8 ⇒ (18) + 4 - 8 = 14
Shade Will save DC 14.
An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper’s reach (10'), at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain.

The World's Most Interesting GM |

Conditions black tentacles! (difficult terrain).
Round 2! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ The Strange Yellow Plant
__ Zora
__ Stormy -5 penalty to Int, Wis, Cha
__ Shade (pending a Will save DC 14)
__ Imrizade Blakros
__ Zombies green down; burgundy readied; black readied
__ Radagast
__ Grog
__ Yabatha -9 hp, -5 penalty to Int, Wis, Cha, grappled

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Stormy is forced to double move to get out of the difficult terrain created by the tentacles.
Will Save for Shade: 1d20 + 3 ⇒ (14) + 3 = 17
Shade shakes his head as the pollen hits it squarely but he seems unaffected by any effects. He full attacks the creatures in front of him, switching to the second target if the original target drops.
Bite: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d6 + 2 + 1d6 + 6 ⇒ (2) + 2 + (4) + 6 = 14
Claw: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 161d4 + 2 + 1d6 + 6 ⇒ (1) + 2 + (3) + 6 = 12
Claw: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 271d4 + 2 + 1d6 + 6 ⇒ (3) + 2 + (2) + 6 = 13
Note that 10, 9, and 8 each are the cold damage from the frostbite spell. Any surviving targets will be fatigued, if such creatures can be fatigued.
If both targets drop Shade will step forward into the square occupied by the east-most target.

The World's Most Interesting GM |

The big cat tears the animate, once-human grim scarecrows apart with his fangs, and claws.
If both targets drop Shade will step forward into the square occupied by the east-most target.
It's a squared edge that fills the space so Shade would have to move west (up) one square and then north (right). The maps are on their sides.

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Sorry - insane two weeks!
Round 1, Zora drinks her Bull's strength potion and draws weapons while moving slightly forward.
Round 2, Zora nimbly heads straight for the stalk of the tentacled beast, hoping to cut it apart.
Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27
Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Acrobatics: 1d20 + 14 ⇒ (19) + 14 = 33
Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27
Acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26
Slice at create with her magical adamntine blade.
Attack +1 short sword, bull str: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Crit?: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

The World's Most Interesting GM |

I'm not sure what all the acrobatics is about, but unless it allows Zora to move quickly through difficult terrain, I'm not sure she can make it through the black tentacles and still attack. Also, I already botted Zora's round 1 actions so there's that too.

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I missed that it was a spell for the black tentacles - I thought it was a plant creature with reach. Do over...
Zora doesn't see much value in getting tangled up in that mess, and so she loads her sling and fires it at the plant.
Sling Staff: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 0 ⇒ (4) + 0 = 4

Imrizade Blakros |

Well, yes, Yellow is a plant creature with reach, but also, Zora is standing in the area of a black tentacles spell.
Zora's bullet strikes the plant jarring it.
A moment later though the tangle of tentacles engulfs her along with Yabatha and Grog. The sinewy tendrils constrict.
black tentacles (grapple) v CMD : 1d20 + 7 + 5 ⇒ (17) + 7 + 5 = 29 +5 v Yabatha damage: 1d6 + 4 ⇒ (5) + 4 = 9
Seeing the flying dinosaur above, Imrizade deftly tumbles down the stair and on to the main floor, trailing her quintet of fleshy, fungal umbilici.
purple acrobatics (avoid AoO): 1d20 + 15 ⇒ (5) + 15 = 20
She grabs a wand from her belt, and casts a spell. A translucent hand darts forward from her to touch Shade with shocking results.
spectral hand with shocking grasp v Shade (range touch): 1d20 + 11 ⇒ (11) + 11 = 22 electricity damage: 5d6 ⇒ (4, 6, 3, 4, 3) = 20 hit
The two remaining zombies are standing across the room one moment and then flash expectantly in in front of the the big cat whose hair is standing all on end. Imrizade says something in an alien-sounding voice.
The zombies attack.
black v Shade: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss
brown v Shade: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

The World's Most Interesting GM |

Conditions black tentacles! (difficult terrain).
Round 2! (BOSS BATTLE Theme ♬)
The Bold May Act!
_________________
__ The Strange Yellow Plant -4 hp
__ Zora -9 hp, grappled
__ Stormy -5 penalty to Int, Wis, Cha
__ Shade -20 hp
__ Imrizade Blakros
__ Zombies green down; burgundy readied; black readied
__ Radagast
__ Grog -9 hp, grappled
__ Yabatha -18 hp, -5 penalty to Int, Wis, Cha, grappled

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use reroll don;t think i used it
cmb: 1d20 + 12 ⇒ (4) + 12 = 16
reroll: 1d20 + 17 ⇒ (19) + 17 = 36
Grog breaks out and moves to threaten the zombies.
He looks at the Blakros daughter.
"Lady you're next!" He shouts.
hope Yabatha is OK