Marnay Zyrvana

Yabatha Grimna's page

123 posts. Organized Play character for Tealk.


Full Name

Yabatha Grimna

Race

F Gnome 4

Classes/Levels

Cleric Wizard

Tag:
HP: 27/27 | AC 19; TC 12; FF 18 | CMB +0; CMD 11 | Fort +5; Ref +2; Will +10 | Init +7 |Perc: +6, SM: +10 | Speed 15ft

Gender

* * Pathfinder Core! * *

About Yabatha Grimna

Yabatha Grimna - The Forbidden
F Gnome 4 - Core Cleric; Core Wizard
N Medium Humanoid
Init +7; Senses Lowlight Vision, Perception +6* (+3)
----------
Defence
----------
AC 19*, Touch 12, Flat-footed 18* (+6 armor, +1 dex, +1 size)
HP 27 (4HD; 3d8+9)
Fort +5 Ref +2 Will +10* (+2 vs illusions)
----------
Offence
----------
Speed 15 ft.
Melee
Dagger +1 (1d3-1; x2 critical, P or S)
Quaterstaff +1 (1d8-1; x2 critical, B)
Ranged
-
Cleric Spells
Cleric Spells Known (CL 3nd; Concentration +6)
..2st (2+1/day) [DC15] Aid, Lesser Restoration + Magic Mouth
..1st (3+1/day) [DC14] Bless, Protection from Evil, Magic Weapon + Identify
..0th (-/day) [DC13] Stabilise, Mending, Light, Detect Magic, Guidance
Wizard Spells
Wizard Spells Known (CL 1st; Concentration +5)
..1st (2/day) [DC15] Silent Image, Enlarge Person
..0th (-/day) [DC14] Message, Open/Close, Read Magic, Prestigitation

Spellbook:

..1st (2/day) [DC15] Silent Image, Disguise Self, Enlarge Person, Featherfall, Comprehend Languages, Shield, Alarm, Magic Missile

----------
Statistics
----------
STR 7+1, DEX 12, CON 12, INT 18, WIS 17, CHA 14
Base Atk +2 CMB +0 CMD 11
Feats Spell Focus (Ilusion), Greater Spell Focus (Ilusion), Improved Initiative, Selective Channeling
Traits Reactionary, Indomitable Faith
Skills Acrobatics +0, Apraise +5, Bluff +6, Climb -1, Diplomacy +10, Disguise +3, Escape Artist +0, Fly +0, Heal +1, Intimidate +1, Knowledge (Arcana) +13, Knowledge (Planes) +11, Knowledge (Religion) +11, Knowledge (Dungeoneering) +11, Knowledge (Nature) +11, Knowledge (Local) +11, Knowledge (History) +11, Knowledge (Geography) +11, Knowledge (Nobility) +11, Knowledge (Engeneering) +11, Linguistics +9, Profession Fortune Teller +12, Ride +0, Spellcraft +15, Stealth +4, Survival +1, Swim -1.
Languages Common, Gnome, Elf, Dragonic, Halfling
----------
Special
----------
Rune - 6/day; Blast Rune (Sp) - Any creature entering this square takes 1d6+2 points of elemental damage.
Domain Spells: 1st—Erase, 2nd—Eecret Page
Magic - 6/day; Hand of the Acolyte (Su) - Standard action to throw melee weapon with range at 1d20+WIS.
Domain Spells: 1st—Identify, 2nd—Magic Mouth
Channel Energy: 5/day - 2d6, Selecting up to 2 out!
Arcane School - Transmutation: Transmuters use magic to change the world around them.
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp): 7/day - As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bold (Sp) - Familiar - Owl - Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness.
----------
Racial
----------
Racial Traits (Gnome) -

Bot Me!:

Sessions:

XP: 11 / Fame: 16 / PP: 14 / Gold: ?