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"Didn't we send someone up to keep him quiet?"
Zora is looking a little flustered. "That thing was huge! And why was it animated and trying to eat us? The thing doesn't even have a stomache!"
Regrouping a bit, Zora brushes herself off and steels her nerves to move forward.
She takes a listen at the door marked "Storeroom 3" while the others are doing whatever they may do.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24

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Stormy allows herself to relax a little as the thing crashes to the floor, casts Detect Magic and searches the room.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Before another door is opened she will renew her enchantment on her club. Its been a good club so far...

The World's Most Interesting GM |

Stormy allows herself to relax a little as the thing crashes to the floor, casts Detect Magic and searches the room.
The magic aura is still present (see map). After three turns she can see that it is attached to a heavy metal shield covered in spikes that is being held by a mummified dwarf warrior still in his armor his skeletal hand clutching a warhammer .
"Didn't we send someone up to keep him quiet?"
Zora hears Viebot casts something and the shouting suddenly goes silent.
She takes a listen at the door marked "Storeroom 3" while the others are doing whatever they may do.
She can hear the sound of something dripping onto the stone floors somewhere beyond....

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"Can it wait til later?" Sorry - identifying magic items not in my repertoire.
"Something dripping - may just be a leeking pipe. Ready?"
Zora prepares to open the door, once everyone is ready.

The World's Most Interesting GM |


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Yabatha takes some time detecting magic, and then identifying the shield. "Hey guys, looks like this is a Spined Shield! I dont think i can use this, but it might come in handy." She looks side to side, and then covers her mouth, "Did Nigel say we can take things we find down here if they are valuable as compensation? Right? Everyone okay with this? We can just, wipe them off as collatoral, or say they are cursed items we need to bring back to the lodge."
She stands behind Zora as the halfling opens the door. Guidance on her.

The World's Most Interesting GM |

The door opens upon dark and musty storeroom. The air is musty enough to make you want to cough. Yabatha's light reveals the space to be filled with boxes, and crates stacked in disorganized piles, some only a few boxes high and others reaching all the way to the ceiling fifteen feet above. Small puddles stand on the floor, and the occasional drip of water echoes in the darkness.

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Yabatha moves in forward after Radagast, "Hmph, looks like a standard ol' storage room. What what could have caused these puddles? You're right Zora, maybe there are some old piper in here?"
Detect magic in the room.

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Zora moves around the edge of the light, sticking to the shadows and headed for the back of the storeroom to the dark corners.
Uses stealth and darkvision.

The World's Most Interesting GM |

Yabatha moves in forward after Radagast, "Hmph, looks like a standard ol' storage room. What what could have caused these puddles? You're right Zora, maybe there are some old piper in here?"
Detect magic in the room.
No magical auras detected in the first round.
Zora moves around the edge of the light, sticking to the shadows and headed for the back of the storeroom to the dark corners.
Uses stealth and darkvision.
Given Yabatha's current position that really isn't going to be possible until Zora gets about halfway into the room (past those barrels that stick out into the middle of the room). But about that....
Stormy hands back this time, watching and waiting in the doorway.
Stormy notes a pair of eyes staring back at her from above some barrels. The eyes are then joined by a wobbly toothy maw that begins gibbering. The thing's voice is joined by another and another and another. It sounds like a crowd dozens is in the room wailing and screaming nonsensical cries of joy, terror, pain and ecstasy. Then even more horribly everyone realizes the truth, The thing is just one flowing mass of mouths and eyes some of them appearing inside the mouths on the tips of the thing's yodeling tongues!
Everyone, Will save (DC 13) v confusion.
There's something else here too--a huge, dark, dripping mass that bows out of the ceiling above the western door.
When your PC becomes aware of the eyeful, toothy mass of screaming mouths you may make a Knowledge (dungeoneering) check and open all of the spoilers below that apply to the result.
Likewise, when your PC becomes aware of the huge featureless mass of goo attached to the room's ceiling you may make a Knowledge (dungeoneering) check and open all of the spoilers below that apply to the result.
Init Zora: 1d20 + 6 ⇒ (13) + 6 = 19
Init (Radagast): 1d20 + 3 ⇒ (4) + 3 = 7
Init (Grog): 1d20 ⇒ 12
Init (PC name): 1d20 + 1 ⇒ (14) + 1 = 15
1d20 + 3 ⇒ (2) + 3 = 5
1d20 - 5 ⇒ (5) - 5 = 0

The World's Most Interesting GM |

Everyone goes pending the Will save (see above, DC 13).
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora
__ Stormy
__ Grog
__ Radagast
__ Eyeful, toothy mass of screaming mouths
__ Huge featureless mass of goo

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Ah, the joys of playing up. lol
Will Save: 1d20 + 10 ⇒ (17) + 10 = 27
Stormy has no knowledge Dungeoneering. :(
She casts Produce Flame and a small flame springs into her hand. From her position she cannot see the mouth thing well so she throws her fire at the black mass.
Range Touch: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 5 ⇒ (1) + 5 = 6
After her throw another flame springs up in her hand, replacing the one thrown. She steps back 5' and commands Shade to guard her.

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Will: 1d20 + 12 ⇒ (19) + 12 = 31
"Well, this is new. Does anyone know what those are?" ... "Wait a second, is that an ooze and one of those gibbering things?"
Dungeoneering 1: 1d20 + 12 ⇒ (7) + 12 = 19
Dungeoneering 2: 1d20 + 12 ⇒ (7) + 12 = 19
She withdraws safely behind the door to her group. Hopefully without issue, she was 10ft away from the ooze.

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Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Confusion: 1d100 ⇒ 28
"Yah. Bada roo zinf gabble wot yed! Gabble yat Wed!"
Zora is starting to resemble the pile of goo...

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Grog tries to ward off the spell.
Will: 1d20 + 6 ⇒ (6) + 6 = 12
using re-roll
Will: 1d20 + 11 ⇒ (1) + 11 = 12
lol
Confusion: 1d100 ⇒ 47
Grog mumbles nonsense.
"Ugh boo goo"

The World's Most Interesting GM |

Stormys fire is quickly engulfed by the molasses-like substance.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora confused
__ Stormy
__ Grog confused
__ Radagast (pending Will save, DC 13)
__ Eyeful, toothy mass of screaming mouths
__ Huge featureless mass of goo -6 hp

The World's Most Interesting GM |

Radaghast still has actual actions to take, so we'll retcon as needed. For now though, on with the show.
The toothy mass of flesh, teeth and eyeballs lurches forward screaming, as it does a bit of spittle like a squirt of grapefruit flies out and hits the sauropod in the eyes.
brown spittle v Radaghast (free action, ranged touch): 1d20 + 6 ⇒ (20) + 6 = 26
Radaghast Fort save DC 18 or be blinded.
black slam v Radaghast (vs possibly blind target): 1d20 + 8 ⇒ (9) + 8 = 17 damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 PLUS acid damage: 2d6 ⇒ (1, 4) = 5

The World's Most Interesting GM |

The screaming mouth thing continues screaming like a crowd of forty, or so 11-year-old girls trying to outdo each other in a contest of who can scream the shrillest.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora (pending Will save DC 13)
__ Stormy
__ Grog (pending Will save DC 13)
__ Radagast (pending Fort save (DC 18); actions)
__ Eyeful, toothy mass of screaming mouths
__ Huge featureless mass of goo -6 hp

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Stormy throws fire at the black thing and backs up further, hoping her friends that are confused will snap out of it. Lets fight them in this room. she recommends. Another flame springs into her hand as she throws the one she holds.
Range Touch: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 5 ⇒ (6) + 5 = 11

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"What a splendid idea, Stormy! as she creates a fist and trows a telikinetic projectile at the mass of goo.
Telekinetic Fist, touch: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 01d4 + 1 ⇒ (1) + 1 = 2

The World's Most Interesting GM |

acrobatics DC 10: 1d20 - 2 ⇒ (1) - 2 = -1
Radaghast turns into the wall rather than the doorway at his back, and knocks himself prone.
Characters cannot actually take the 'withdraw action' while blind. Likewise a character can't move at full speed while blinded without also making an acrobatics check. I'm guessing you still would want Radaghast to get out of there though.
Ooze of opportunity v Radaghast (v blinded): 1d20 + 8 ⇒ (11) + 8 = 19 damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13 PLUS acid damage: 2d6 ⇒ (6, 1) = 7 miss

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For clarification, I was withdrawing, not taking the Withdraw action, but I can see that I need to be clearer, since the goal was to provoke, and get grappled and disintegrated by the totally-not-a-black-pudding :-P
Also, I believe that I don't provoke an AoO prior to falling, since I never left my square, so I didn't move through its threatened area; however, when I try to stand, I will provoke, which means that is a hit, since I am 'effectively' AC 19, when you account for the Prone and Blinded conditions.

The World's Most Interesting GM |

Hmm. The AoO argument makes sense, but that plan doesn't makes sense to me, but then you are a dinosaur. Consider it achievement unlocked.
Grab?: 1d20 + 16 ⇒ (8) + 16 = 24
Stormy strikes with more fire, Yabatha not-so-much, as the tremendous ooze wraps a thick pseudo-pod around Radaghast.
Round 1 2! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora (pending Will save DC 13)
__ Stormy
__ Grog (pending Will save DC 13)
__ Radagast -20 hp, grappled
__ Eyeful, toothy mass of screaming mouths
__ Huge totally-not-a-black-pudding -17 hp, grappled

The World's Most Interesting GM |

Yes, as Grog and Zora were only confused for that one round. Now, he and Zora have to roll again for this round and every round after that the thing screams, or until you roll a save, or until you out of the screaming thing's effective range.

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Grog tries to ward off the spell.
Will: 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge (dungeoneering): 1d20 + 4 ⇒ (10) + 4 = 14
Know(dungeoneering)ooze: 1d20 + 4 ⇒ (13) + 4 = 17

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Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Confusion: 1d100 ⇒ 34
Zora continues to babble like a blubbering idiot.

The World's Most Interesting GM |

[Knowledge (dungeoneering)]1d20+4....
Clicking on either of the monsters names in the initiate order below will take you to the pertinent info post.
The "Totally, I am a Black Pudding" strengthens it's hold, pinning the dinosaur in place to engulf and digest.
grapple (pin) v Radaghast (aggressor): 1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40 constrict damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10 PLUS acid damage: 2d6 ⇒ (3, 4) = 7
Does Radaghast "wear" any equipment/clothing (that helmet for example) while a dinosaur, or is it all on the inside?
The other, smaller thing wails at the thought of a lost meal from somewhere behind the black tide that has engulfed Stormy's scaly second companion.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora (pending Will save DC 13)
__ Stormy
__ Grog
__ Radagast -37 hp, pinned
__ Eyeful, toothy mass of screaming mouths
__ Huge totally-not-a-black-pudding -17 hp, grappled

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Grog shakes his head and moves towards the ooze.
"Ooze hunh", he moves towards Radaghast and drops his axe at his feet drawing his club along way.
"take this!"
club power attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d6 + 9 ⇒ (6) + 9 = 15

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Not liking how this is going at all Stormy throws fire at the dark ooze for the third round. After her throw she pulls her club and advances.
Range Touch: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 5 ⇒ (3) + 5 = 8

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Yabatha tries again, focusing a little harder this time.
Telekinetic Fist: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 171d4 + 1 ⇒ (1) + 1 = 2

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I thought I already missed my save, but maybe that was round 2.
Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Shaking the webs from her head, she now is confused by which of these monstrosities she should attack. Finally, she decides anything as insane looking as the eyeball and mouth fest needs to be hacked up.
Moving to the shadows among the crates at the edge, then takes a pot shot at the creature with her sling.
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 ⇒ 6

The World's Most Interesting GM |

Sorry the tailend of the week was a lot busier than I had planned for.
The pudding flows over the dinosaur nearly obscuring it under its viscus bulk. The chemical smell of the stuff's acid burning the skin off of your companion is almost too much to bear.
grapple (maintain pin) v Radaghast (aggressor): 1d20 + 16 + 5 ⇒ (7) + 16 + 5 = 28 constrict damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 PLUS acid damage: 2d6 ⇒ (6, 4) = 10
Meanwhile, from behind you can hear the useless blubbering wail of the other thing.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora
__ Stormy
__ Grog
__ Radagast -57 hp, pinned
__ Eyeful, toothy mass of screaming mouths
__ Huge totally-not-a-black-pudding -48 hp, grappled

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I did not see you resolve Stormy's last fire attack above. Does a 10 touch attack hit the ooze?
Stormy steps up and Power attacks the ooze.
Melee shillelagh: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 162d6 + 10 + 6 ⇒ (6, 4) + 10 + 6 = 26
Release my brother druid! she commands while hoping Radaghast can attack it while grappled.

The World's Most Interesting GM |

I did not see you resolve Stormy's last fire attack above. Does a 10 touch attack hit the ooze?
Yes, everyone hit with everything. The thing is as hard to miss as the wall beside it.
Stormy wales on the the ooze SSPLOORCH!
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora
__ Stormy
__ Grog
__ Radagast -57 hp, pinned
__ Eyeful, toothy mass of screaming mouths
__ Huge totally-not-a-black-pudding -74 hp, grappled

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Zora continues fire sling stones at the eyeball monster.
Ranged attack, PBR: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 ⇒ 6
Then she slinks into the shadows to hide.
Stealth: 1d20 + 18 ⇒ (14) + 18 = 32

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i think i can reach Redagast from here, around the corner.
"Radagast! Hang in there!" She reaches over and casts silence cure moderate wounds.
CMW: 2d8 + 3 ⇒ (5, 1) + 3 = 9

The World's Most Interesting GM |

"GROGbot SMASH!"
club power attack: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d6 + 9 ⇒ (2) + 9 = 11 A threat, but like most oozes it is immune to crits.
The dark tide engulfs sauropod completely.
black grapple (maintain pin) v Radaghast (aggressor): 1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40 constrict damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10 PLUS acid damage: 2d6 ⇒ (1, 1) = 2
It's still hard to hear anything over the ghastly wailing of the other thing.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Yabatha
__ Zora
__ Stormy
__ Grog
__ Radagast -60 hp, dying (Con check DC 10; -1 penalty)
__ Eyeful, toothy mass of screaming mouths
__ Huge totally-not-a-black-pudding -85 hp