Vencarlo Orinsini

Faethor Silverbrow's page

159 posts. Organized Play character for eggellis.


Race

HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 |

Classes/Levels

speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Gender

Male Human Sorcerer 2 |

Strength 0
Dexterity 3
Constitution 1
Intelligence 0
Wisdom 1
Charisma 4

About Faethor Silverbrow

PFS Information:

PFS Number: 170784-2002
Experience:17
Fame: 8
Gold: 69 Silver: 0 Copper: 8

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal: 17
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 17

Purchased Boons
Vigilant Seal Champion (Faction)

Faethor Silverbrow:

Ethnicity: ?
Nationality: ?
Birthplace: ?
Age: ?
Gender & Pronouns: he
Height:
Weight:
Physical Appearance:Faethor is a gregarious young man but at times his eyes seem to give off a sense of sadness. He is of average height and build with nothing really setting him apart from any other human, other than his metallic silver hair.
Edicts:
1. Seek and destroy evil
2. Travel the world
3. Help others fend for themselves
Anethema:
1. Fail to pursue a foe who has betrayed your mercy
2. Attack a creature without certainty of wrongdoing

Sheet:
ancestry Human Versitile Heritage
background Pilgrim
Sorceror; Level: 2; Experience: # 17
size Medium traits Medium Humanoid Human

Languages: common
____________________
SENSES
Perception: 5 ((1 wis) + (4 prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: 17 (10 + (3 dex) + (4 prof) + (1*item)) [T/E/M/L]

SAVING THROWS
Fortitude: 5 ((1 con) + (4 prof) + (item)) [T/(E)/M/L]
Reflex: 7 ((3 dex) + (4 prof) + (item)) [T/E/M/L]
Will: 5 ((1 wis) + (6 prof) + (item)) [T/E/M/L]
Notes:
____________________
OFFENSE

Class DC: 18 (10 + (4 cha) + (4 prof) + (item)) [T/E/M/L]

Speed: 25 Movement Types:
Melee Strikes
Light Mace +7 ((3 dex) + (4 prof) + (item) [T/E/M/L]
damage (1d4 + (0)) [B/P/S] (agile, finesse, shove)

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
____________________
MAGIC

Magic Traditions
Adamantine Dragon Bloodline
Primal:

Spell Attack Roll : 8 = ((4 key) + (4 prof)) [T/E/M/L]
Spell DC: 18 = (10 + (4 key) + (4 prof)) [T/E/M/L]

Focus Points: 1/1
Flurry of Claws(BM)

Spells per day
1st: 4/4

Spells Known
Cantrips: Gauging Claw, Tangle Vine, Know the Way, Read Aura, Ignition, Guidance, Shield(BM)

1st: Heal, Gust of Wind, Thunderstrike, Fear(BM)

Blood Magic Scaly Hide: Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.
____________________
SKILLS

Acrobatics: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
Arcana: 0 = (int) + (0 prof) + (item) [T/E/M/L]
Athletics: 0 = (0 str) + (0 prof) + (item) - (armor)  [T/E/M/L]
Crafting: 0 = (int) + (prof) + (item) [T/E/M/L]
Deception: 8 = ( cha) + (4 prof) + (item) [T/E/M/L]
Diplomacy: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Intimidation: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Lore (Apsu): 4 = (0 int) + (4 prof) + (item) [T/E/M/L]
Medicine: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Nature: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Occultism: 0 = (0 int) + (prof) + (item) [T/E/M/L]
Performance: 4 = (4 cha) + (prof) + (item) [T/E/M/L]
Religion: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Society: 0 = (int) + (prof) + (item) [T/E/M/L]
Stealth: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
Survival: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Thievery: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
____________________
ABILITY SCORES

STR 0, DEX 3, CON 1, INT 0, WIS 1, CHA 4
____________________
FEATS:

Ancestry Feats and Abilities
Heritage 1st: Toughness
1st: Haughty Obstinancy

Skill Feats
Background: Pilgrim's Token
2nd: Intimidating Glare

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Adamantine Exemplar Draconic Bloodline, Blood Magic, Sorcerous Potency

Bonus Feats
____________________
EQUIPMENT

Worn Gear Gear: Exploerer's Clothing, backpack, minor healing potion
Held Items: light mace
Stowed Gear: bedroll, chalk(10), flint and steel, rations(2), rope, soap, torch, waterskin

Bulk: 0 (Encumbered at: 5 = 5 + (str); Maximum at: 10 = 10 + (str))

Coins: 0 copper 0 silver 47 gold 0 platinum (or total in gold)

Skill Rolls:
[DICE=Perception]1d20+3[/DICE]
[DICE=Acrobatics]1d20+3[/DICE]
[DICE=Arcana]1d20+0[/DICE]
[DICE=Athletics]1d20+0[/DICE]
[DICE=Crafting]1d20+0[/DICE]
[DICE=Deception]1d20+8[/DICE]
[DICE=Diplomacy]1d20+8[/DICE]
[DICE=Intimidate]1d20+8[/DICE]
[DICE=Lore Apsu]1d20+4[/DICE]
[DICE=Medicine]1d20+1[/DICE]
[DICE=Nature]1d20+5[/DICE]
[DICE=Occultism]1d20+0[/DICE]
[DICE=Performance]1d20+4[/DICE]
[DICE=Religion]1d20+5[/DICE]
[DICE=Society]1d20+0[/DICE]
[DICE=Stealth]1d20+3[/DICE]
[DICE=Survival]1d20+1[/DICE]
[DICE=Thievery]1d20+3[/DICE]

History:
Faethor was abandoned at Pharasmin monastery as a baby. His mother had left a letter with him as well, explaining why she couldn't keep him. Her family was known to have draconic blood. When Faethor was born with hair that sheened silver, his father took it as a bad omen and wanted to kill him. So instead, his mother took him and ran.

CHRONICLES

1. PFS 1-02: Mosquito Witch:

Boon: Cryptid Scholar
Reputation(s): +4 Vigilant Seal,
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14
Downtime: Earn Income 40 CP

2. PFS(2) 1-01: Absolom Initiation:

Boon: Engraved Wayfinder, Society Connections
Reputation(s): +4 Vigilant Seal,
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14
Downtime: Earn Income 4 SP

3. PFS(2) Q-6: Archeology in Aspenthar:

Boon: Secrets of the Jistkan Alchemists
Reputation(s): +1 (Vigilant Seal)
Gold Earned: 3.5
Downtime: Dayjob: 1sp

4. PFS(2) 1-05: Trailblazer's bounty:

Boon: experienced mountaineer
Reputation(s): +4 (Vigilant Seal)
Gold Earned:14
Downtime: day job: 8 cp

5. PFS(2) 6-08: Upon Wheels and Rime:

Boon:
Reputation(s): +4 Vigilant Seal
Fame Spent:
Gold Earned:22.08
Downtime: Earn Income 8 copper. Remaster rebuild

#. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)