ancestry Human Versitile Heritage
background Pilgrim
Sorceror;
Level: 2;
Experience: # 13
size Medium
traits Medium Humanoid Human
Languages: common
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SENSES
Perception: 5 ((1 wis) + (4 prof) + (item)) [T/E/M/L]
Special Senses:
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DEFENSES
ARMOR CLASS
AC: 17 (10 + (3 dex) + (4 prof) + (1*item)) [T/E/M/L]
SAVING THROWS
Fortitude: 5 ((1 con) + (4 prof) + (item)) [T/(E)/M/L]
Reflex: 7 ((3 dex) + (4 prof) + (item)) [T/E/M/L]
Will: 5 ((1 wis) + (6 prof) + (item)) [T/E/M/L]
Notes:
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OFFENSE
Class DC: 18 (10 + (4 cha) + (4 prof) + (item)) [T/E/M/L]
Speed: 25 Movement Types:
Melee Strikes
Light Mace +7 ((3 dex) + (4 prof) + (item) [T/E/M/L]
damage (1d4 + (0)) [B/P/S] (agile, finesse, shove)
Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)
Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
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MAGIC
Magic Traditions
Adamantine Dragon Bloodline
Primal:
Spell Attack Roll : 8 = ((4 key) + (4 prof)) [T/E/M/L]
Spell DC: 18 = (10 + (4 key) + (4 prof)) [T/E/M/L]
Focus Points: 1/1
Flurry of Claws
Spells per day
1st: 4/4
Spells Known
Cantrips: Gauging Claw, Tangle Vine, Know the Way, Read Aura, Ignition, Guidance, Shield
1st: Heal, Gust of Wind, Thunderstrike, Fear
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SKILLS
Acrobatics: 3 = (3 dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: 0 = (int) + (0 prof) + (item) [T/E/M/L]
Athletics: 0 = (0 str) + (0 prof) + (item) - (armor) [T/E/M/L]
Crafting: 0 = (int) + (prof) + (item) [T/E/M/L]
Deception: 8 = ( cha) + (4 prof) + (item) [T/E/M/L]
Diplomacy: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Intimidation: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Lore (Apsu): 4 = (0 int) + (4 prof) + (item) [T/E/M/L]
Medicine: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Nature: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Occultism: 0 = (0 int) + (prof) + (item) [T/E/M/L]
Performance: 4 = (4 cha) + (prof) + (item) [T/E/M/L]
Religion: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Society: 0 = (int) + (prof) + (item) [T/E/M/L]
Stealth: 3 = (3 dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Thievery: 3 = (3 dex) + (prof) + (item) - (armor) [T/E/M/L]
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ABILITY SCORES
STR 0, DEX 3, CON 1, INT 0, WIS 1, CHA 4
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FEATS:
Ancestry Feats and Abilities
Heritage 1st: Toughness
1st: Haughty Obstinancy
Skill Feats
Background: Pilgrim's Token
2nd: Intimidating Glare
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: Adamantine Exemplar Draconic Bloodline, Blood Magic, Sorcerous Potency
Bonus Feats
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EQUIPMENT
Worn Gear Gear: Exploerer's Clothing, backpack, minor healing potion
Held Items: light mace
Stowed Gear: bedroll, chalk(10), flint and steel, rations(2), rope, soap, torch, waterskin
Bulk: 0 (Encumbered at: 5 = 5 + (str); Maximum at: 10 = 10 + (str))
Coins: 0 copper 0 silver 47 gold 0 platinum (or total in gold)