Outpost III SFS 2-00 Fate of the Scoured God, Tier 1-2 (Revvy Bitterleaf) (Inactive)

Game Master Revvy Bitterleaf

Slides
Fleet locations


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Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

The Jinsul misses as it pounces towards Bar. Bar curses quietly to himself about his stupidity....and pulls out his baton and swings.

Melee attack (KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Bludgeoning): 1d6 ⇒ 4

Action Economy
Move Action: Pull out weapon
Standard Action: Attack

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

Silas closes the door infront of Orange and tries to shoot the Red.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 ⇒ 4


First Seeker Elsebo pops up on your displays. "Starfinder hackers have recovered navigation routes for supply lines from a jinsul data center on Agillae-4. Using this information, we have identified vulnerable courier routes in the space surrounding Bastiar-6. The First Seekers need some skilled starship crews to choke the jinsuls’ resource pipelines."

The Starfinder fleet shifts overhead to close in on Callion-2 to scout as much as possible while the Jinsul fleet begins to close back in on Bastiar-6.

Table GMs, the Data Theft mission is closed, and the Sever Supply Line mission in Part 2 is now unlocked.

Dataphiles

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| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

This is what I get for not looking at the map for a few days in a row...I'm also on my phone so could somebody please move me? ty! ~

Tania looks up and curses as the jinsuls rush her! She does a backflip to try and get away from her attackers while drawing her pistol!

Acrobatics to tumble: 1d20 + 10 ⇒ (16) + 10 = 26

she'll move 25 feet back toward Aravon since the first square counted as 2 from the tumble

She'll than take a shot at it!

Static arc pistol: 1d20 + 5 ⇒ (11) + 5 = 16
Electric damage: 1d6 ⇒ 6

Scarab Sages

1 person marked this as a favorite.

Qwyn has mastered this computer as he unleashes yet another barrier pulse at the horde

Combining their attacks Bar and Silas take down the Jinsul that almost made it to the command center

Tania does a backflip to try and get away from her attackers while drawing her pistol and taking a shot at the Jinsul hitting it.
You were moved quite a bit, I've moved you back since you couldn't have taken the shot you did from the position you ended up

Ziggy continues to fire away at the dwindling horde outside, you think that with another couple of damaging blasts you'd eliminated the threat they pose as a group - although individuals can still be dangerous

init
Aravon
Jinsuls


Damage:
Horde:461
Green: down
Red: Down
Yellow: 6
Orange: 4

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

"Silas, you say there are more near where Tania was at? Unlock the doors going to there...I will go help assist."

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon grabs the doors with his hands and forces them open. It was the third time that he tried...
Athletics to open the doors: 1d20 + 4 ⇒ (16) + 4 = 20

But hearing his ally being attacked on the other side gave him enough push to pry them open.

As he sees Tania being unscratched he moves forwards and positions himself between her and the jinsul while pulling out the shield.

Move action: open the doors
Standard Action: move and pull out the shield
Entropy points: 1

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

ETA: Oops, sorry GM, I was a bit early with this...been use to posting first thing every morning and missed that only Aravon was up...if able, this will by Qwyn's post when his round comes up...

Qwyn keeps pouring the barrier pulse into the horde...

Fire Barrier Pulse (Computers) vs Average DC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 7d8 ⇒ (4, 5, 4, 2, 3, 7, 8) = 33

Scarab Sages

@Qwyn, it's fine I don't think your action impacts the rest of the flow so I'll use it for your next action

Using his upper body strength Aravon forces his way past the door and stands in front of Tania.

The Jinsul in front of them growls and hisses and attack him, using clever tactics waits to see if his companion will join before acting

Athlectics to get past door: 1d20 + 4 ⇒ (11) + 4 = 15

and seeing his companion close the distance shoots it's blaster at Aravon

To hit EAC Aravon: 1d20 + 9 ⇒ (9) + 9 = 18
E damage if hit: 1d6 ⇒ 6

before it's companion boxes Aravon in by getting up close and personal.

Silas sees on the monitors how the last Jinsul in the complex makes it's way closer to the action and he thinks he sees a shadow moving around inside one of the big holes from which the other Jinsuls emerged only seconds ago.

Qwyn keeps pouring the barrier pulse into the horde decimating what's left to a point in which you think Ziggy can take care of the rest from now on.

And the automated systems should be able to handle the invading Jinsul from now on...if they are not sabotaged from the inside

e.a. As soon as it's Ziggy's turn (which is after the Jinsul btw) the Horde will be defeated and you just have to deal with those already inside

init
Party except Qwyn
Jinsul
Ziggy

Damage:
Horde:494
Green: down
Red: Down
Yellow: 6
Orange: 4

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon is hit with the blaster laser.
I have 18 EAC :( So it is a hit and gives me 1 EP
Aravon feels the pain of laser hitting him in the side.

He smacks the closest foe with his shield
Attack vs EAC: 1d20 + 4 ⇒ (9) + 4 = 13
Damage, acid: 1d3 + 3 ⇒ (2) + 3 = 5

And raises his shield to protect him from that foe.


Entropy points: 2
KAC/EAC: 19/18 ;)
Raised shield vs Orange (20/19)

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

"Baurquathus, Tania is in danger! Go help her!" Silas opens the door on a way to Tania. Then he shoots again in Orange.

attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 5

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

"On it......"

And with that...he takes off.

Double move....all I could do...though he will pull out his baton, so that the pistol is in one hand, baton in the other...

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania curses as Aravon is struck because of her! She drops down to one knee hoping to shoot under his shield and catch the jinsul off guard!

Bluff trick attack: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 DC 20+cr (success = flat footed)
Static arc pistol: 1d20 + 5 ⇒ (18) + 5 = 23
Electricity damage: 1d6 ⇒ 5
Trick attack damage: 1d4 ⇒ 4

Scarab Sages

As Aravon smacks into the Jinsul in front of him Silas shoots it in the back of it's head with a ceiling laser, the combined assault is too much for the jinsul to handle

Silas opens the way for Bar who gets closer to the action.

Tania manages to kill the other Jinsul in the room with her shot as it goes down from it's cumulative injuries.

Silas on the monitor sees a new Jinsul approach through a hole in your defenses as the other Jinsul in the complex continues it's approach

Athlectics for door: 1d20 + 4 ⇒ (5) + 4 = 9

Ziggy blasts away at the last remaining jinsul outside causing the few survivors to limp away to safety as the grounds are littered with Jinsul bodies.

init
Party
Jinsuls

Horde: Gone
2 Jinsul in the room with Aravon and Tania: gone

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

Qwyn, seeing the Jinsul horde dispersed, draws his pistol as he moves to help Tania and Aravon...

Double move...

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon pulls out his pistol and readies an attack for when any Jinsul enters the room.

Shoot vs KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 6

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

Silas closes the door infront of Yellow and tries to shoot the Blue.

"Guys, there are just 2 left."

attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 2

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania holds her action for when the jinsul comes into view. When it does she'll do the same thing as before, shift around Aravon's shield as a distraction to shoot it!

Bluff trick attack: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
DC 20+cr (success = flat footed)
Static arc pistol: 1d20 + 5 ⇒ (1) + 5 = 6
Electricity damage: 1d6 ⇒ 1
Trick attack damage: 1d4 ⇒ 3

Scarab Sages

@Tania; you can't ready an full round action (a trick attack) so that means you'd delay your action till after the Jinsul's have acted which means you just loose a turn worth of action. I'll consider it a readied action to shoot the first thing you see without a trick attack - even though with that to hit roll it doesn't matter

Qwyn moves closer to the action.

Silas hits one of the few remaining Jinsul while Aravon and Tania prepare to shoot any enemy coming through the door

Bar can take an extra move action next turn to compensate and I'll move us into next round now

Athletics vs door: 1d20 + 4 ⇒ (3) + 4 = 7
The one going for the court is stopped by the door in front of him...for now

Athletics vs door: 1d20 + 4 ⇒ (17) + 4 = 21

The door leading to the room with most of the party is pushed to the side and a Jinsul emerges who is immediately shot in the face by Aravon while Tania's shot hit the ceiling. The Jinsul then closes the distance and gets right up in everyone's business

init
Party (with an extra round of actions for Bar)
Jinsuls

Damage:
Yellow: 2
Blue: 6

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

Qwyn kneels down quietly, brushes lightly against Tania as he peers around the corner...

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27

...and letting his pistol follow, he fires at the Jinsul through the space between Aravon and the wall...

Pistol: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 4
Trick Damage: 1d4 ⇒ 4

Second Seekers (Jadnura)

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Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

Sorry....work called me yesterday, had to go in. Then really wasn't worth much when I got back home as I felt I was in a Three Stooges episode while at work.

Bar runs into the rec area...and then gets into position--with his auto-pistol in one hand, his baton in anther--and calls over comms...

"Silas let the Jinsul out...I think I got this."

Action economy.
First (missed) round...double move
Second round...Ready to shoot as soon as the Jinsul exits the door.

Spoiler:
Auto pistol (KAC): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (Piercing): 1d6 ⇒ 2

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Did my shot go off last round? meaning I see blue next to me ;)

Aravon takes a swing and smashes his shield into the Jinsul

Entropic strike vs EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Damage, acid: 1d3 + 3 ⇒ (1) + 3 = 4

And he aligns his shield against this foe

AC: 18/19
Entropic Pool: 2 EP

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

Silas opens the door infront of Yellow and tries to shoot him.

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 ⇒ 6


First Seeker Elsebo sounds a bit forlorn as she hangs her head low on the screen with an almost defeated look. "Bad news team. A jinsul captive revealed that we have a traitor in our midst! A double-agent has been feeding sensitive information to the jinsul data center on Agillae-4. We need Starfinders adept at hunting fugitives to track this turncoat down and stop them from leaking any other valuable data."

Table GMs, the Captive Interview mission is closed, and the Stop the Mole mission in Part 2 is now unlocked.

The Starfinder fleet heads to Bastair-6 to cut off the Jinsul ships and deliver crucial supplies. The Jinsul fleet retreats over to Agillae-4 to protect the mole.

Using the flood of crucial intelligence about the enemy, the Starfinder leadership strategically divides responsibilities to afford everyone some rest.

Table GMs, the Change of Guard condition is now in effect. (Once during the adventure, the group can take an 8-hour rest between missions prior to Part 3. May want to use this soon.)

Scarab Sages

Baurquathus wrote:

Sorry....work called me yesterday, had to go in. Then really wasn't worth much when I got back home as I felt I was in a Three Stooges episode while at work.

Don;'t worry. I'm sure everyone has days like that sometimes. I know I do

@Aravon; Yes, that's why blue has 6 damage ;)

Scarab Sages

Qwyn and Aravon working together manage to take down the Jinsul in front of them

While Bar get's ready to take down the last remaining Jinsul in the compound.

Silas shoots at it with a ceiling blaster hitting it in one of it's legs

It manages to pry open the door
I'll make it use a full round action since it won't matter
and sees Bar grinning at it from the other side who fires his gun into it's skull causing it to go down to the floor...dead.

You've secured the compound.

Ziggy contacts you over the comms
"Well done team. You are now free to move on"

You also received a communications for Leadership that you are encouraged to take a bit of rest before moving on.

And like Tyranius suggested; I'd advise to take it now

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

Bar wipes the sweat off his brow with his hand.

"Ziggy...we can take a break right....I think most of us are acting like the walking dead."

I agree on the rest...let us take it. Getting RP (and spells back if we need them) back might be essential

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Breathing heavily, Aravon says

"Yeah, I definitely need a break. I feel like I got under the truck, number of times."

Says Aravon heading towards their ship.

If we used the supply aid, can I use other PC's healing serum to heal my HP back? I am short of 5 and I would prefer to be full before next things happen.


GM's please immediately end your Missions and return to the fleet. Go ahead and use your 8-hour rest if you have not done so already.

At this stage, the Starfinder fleet gains the upper hand, forcing the jinsuls to retreat and circle their remaining forces around their defensive focus: Bastiar-5.

First Seeker Luwazi Elsebo communicates to the fleet. “Starfinders, the jinsuls are on the run and retreating to surround Bastiar-5. They have concentrated all their remaining forces around this planet, which is exuding a high level of mystical energy. We suspect that Dhurus is here, harnessing Kadrical’s energy for its as-yet-unknown endgame. We must descend on Bastiar-5 and stop whatever Dhurus is planning, but to do that we must first pierce through what’s left of that jinsul fleet. Starfinders, abandon your missions and prepare for our final offensive!”

The Starfinder fleet converges as it approaches Bastiar-5, forming an arrowhead pointed directly at the barren planet. Between the Starfinders and the planet gathers a swarm of waiting jinsul ships, from small tactical strikers to an ominously large capital dreadnought. Writhing shapes are visible along the jinsul command vessel’s prow, each impaled by a vicious, violet metal spike. Smaller jinsul ships move to take up supporting positions around the immense vessel.

First Seeker Jadnura broadcasts to the allied fleet. “Every minute that goes by, Dhurus grows stronger, and the jinsuls seem intent on slowing us down. Strap in for some intense combat, Starfinders. We should have enough strength left if we play it smart and—” He trails off as the colossal Master of Stars breaks from the Starfinder fleet to confront the jinsuls alone.

Fitch appears on the viewscreens. “That’ll take too long. I’ll take on the jinsul fleet on my own, and while they’re busy, you slip past with the smaller ships!” She types in several commands before adding, “Guess I’m glad I left the kids back on Absalom Station” and signing off.

Jadnura clasps one fist and nods appreciatively at her bold strategy before Luwazi Elsebo interrupts. “Jadnura, no. There are too many jinsuls, even for the Master of Stars!”

But Jadnura only shakes his head before responding solemnly, “Luwazi…the choice to depart the known, to witness the unknown, to risk everything so that others might persevere— you know as well as anyone that being a Starfinder is always about choices. And now that choice is ours.”

Players please cast your votes to your GM. Do you attack Bastiar-5 immediately, or help Fitch and the Master of Stars destroy the jinsul fleet. @GM's once your tables votes are in report the tables vote into the reporting tool.

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

This is my third time playing this scenario, so guys, it is yours choice

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

I meant to write delay then take a full turn but moot now I guess! :)

Tania thinks about the First Seekers' announcements for a long moment before speaking first. A rare thing for her. "I was trapped in the scoured stars system with Jadnura and others for over a year. I don't want us to lose any more Starfinders out here. I don't think we can leave Fitch to take this on by herself. I vote we help."

Bad timing for the overseer to do this over a weekend when lots of folks aren't posting, isn't it?

Scarab Sages

Aravon wrote:


If we used the supply aid, can I use other PC's healing serum to heal my HP back? I am short of 5 and I would prefer to be full before next things happen.

That's up to the other PC's I don't think I've seen anyone choose anything other then you. I think it's the only smart option left to choose right now since the consumable chosen will have to be returned at the end of the scenario (I thought end of encounter, but you can keep them a bit longer) and if nothing is chosen now you don't get anything. But I can't make them do it

Summary of Votes:

Silas; abstaining (because of replay, I'm assuming the same will apply to Bar for the same reason)
Tania: Help Fitch

Still up:
Aravon and Qwyn

Majority rules here btw, so if one of them chooses to help Fitch that will your vote.

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

Qwyn nods . ”Yep, that sounds like the right move, Tania...let’s help Fitch...”

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon feels better after recovering. He listens to the whole situation.

"Even that I prefer to meet my foes on the ground, I would hate to leave Fitch alone. We should help her!"

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

You are correct GM...I will abstain.

Scarab Sages

Just to inform you that your table vote for helping Fitch has been submitted - results will be shared once enough tables have entered their votes


First Seeker Elsebo gives out one last status report as you come to a decision. "We have fended off a horde of jinsuls and secured the stability of our scanning towers, which will continue to feed us crucial information about the enemy."

Table GMs, the Scanner Defense mission is complete and the Tower Intel condition is now in effect.

First Seeker Jadnura addresses the fleet as the decision has been set. “We will not leave our comrades to confront this armada alone, even in a ship as powerful as the Master of Stars. We are Starfinders, after all! Agents, attack the peripheral crafts and leave the dreadnought to Fitch and her team! Continue on to Bastiar-5 once we’ve thinned their ranks.”

Table GMs, Please proceed directly with Part 3. Part 1 and Part 2 Missions are now all closed. Deadlocked Fleet condition is now in effect.

Scarab Sages

Tower Intel: When the Overseer GM announces that the Tower Intel condition is in effect, the PCs receive a flood of data from the secured scanning towers. Once per encounter for the remainder of the scenario, each PC can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result.

Scarab Sages

In order to reach Bastiar-5, the Starfinders must first fight past the wall of starships the jinsuls prepared to slow your advance.
This takes place against the backdrop of a massive starship battle, with the Master of Stars trading fire with a jinsul capital ship and hundreds of smaller ships weaving through the chaos.

You've received orders to take a Drake class transport ship and concentrate on bringing down one jinsul ship at a time from the armada blocking the way to the planet.

The fight around you is chaotic and sometimes stuff happens around you which effects your own situation

Init Qwyn: 1d20 + 11 ⇒ (1) + 11 = 12
Init Jinsul: 1d20 + 12 ⇒ (16) + 12 = 28

init
You guys move first
Everyone in the party acts
Enemy take all their actions
I'll roll initiative and possible random effect for next round

In order to not have starship combat last 3-4 days per round I suggest we try to let everyone take their turn at the same time the first round(s) and I'll edit them in the order they should have taken place. If this doesn't work or people prefer not to do it like this we'll go back to doing it in order. It takes a bit of flexibility and I might end up having to change your action because it somehow became invalid, but it should save 2-3 days per round and from experience until it matters where you end up facing due to damaged shields and knowing which arcs of the enemy doesn't have any weapons it tends to not matter that much

Slide 14 has the space combat map, blue arrow is the Jinsul ship, Red arrow is your Drake

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

Bar will start in Engineering, as we need somebody to divert power.

Engineering Phase, Divert Power to weapons DC 13: 1d20 + 6 ⇒ (20) + 6 = 26

"Right on...just like maxing my amps out!"

Bar does an air guitar seeing that the power spikes to the weapons....

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

Silas tries to encourage the gunner.

"Gunner you can do this, shoot them!"

diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania takes a deep breath since is this her first time actually firing starship weapons.

She calls up to the pilot while sending some numbers to his console. "Qwyn, these missiles are only so fast. Try to get us this close if you can?"
Just looked them up. HE missiles have speed 12 so if we're 12 hexes or closer we can try to hit right now. Anything longer and there's a chance that even if I roll well the missiles might miss next round.

She first logs into one of the computer nodes since no one else has, takes aim with the missile launcher and...

Gunnery: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
Damage: 4d8 ⇒ (7, 6, 5, 5) = 23

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Sorry GM, I though that when you wrote: you guys move first you meant only move ;) Not move-move lol
Aravon sits at the chair, letting his shield stand still next to him. He grabs the aiming handle and looks at the enemy starship.

"I feel lucky, will try to shoot two remaining weapons."

Switching between the front laser and a turret he aims at the enemy ship and attempts to fire them in a short time period.

Attack, turret, computer +1, fire at will: 1d20 + 4 - 4 + 1 ⇒ (4) + 4 - 4 + 1 = 5
Damage: 4d4 ⇒ (2, 1, 1, 4) = 8

Attack, gyrolaser, fire at will: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Aravon clearly did not adjust his aiming to the movements of the ships.

"My bad. Will do better next round."

We have 3 +1's. I vote to assign one to Qwyn and 1 to Tania. third one can be used by Bar or Aravon. We also have a reward that is used only in starship combat so keep that in mind.

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

Qwyn nods at Tania. "We'll go right at 'em! I'll try to get your missiles within range..."

While Qwyn flies straight at the Jinsul ship, he tries a trick or two to make the Drake harder to hit...

Phase: Helm
Role: Pilot
Action: Evade

Piloting (Evade): 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

That should get us within 12 hexes exactly...

Scarab Sages

Bar diverts energy to weapons All rolls of 1 are now 2's

Qwyn flies straight at the Jinsul ship, he does a trick or two to make the Drake harder to hit.

The Jinsul ship responds by getting even more up close and personal while zigging a bit this way and that.

Then all hell is unleashed as missiles are launched from both ships and all guns are fired.

Tania encouraged by Silas sends a missile that explodes through the Jinsuls forward shields blasting them away and damaging the hull

Aravon tries to capitalize on the opening by firing all remaining weapons but in his enthusiasm ends up missing everything.

Jinsul captain: 1d20 + 6 ⇒ (2) + 6 = 8
Jinsul pilot evade: 1d20 + 12 ⇒ (7) + 12 = 19
Jinsul coil gun: 1d20 + 6 ⇒ (19) + 6 = 25
Jinsul missile: 1d20 + 6 ⇒ (13) + 6 = 19

Damage coil gun: 4d4 ⇒ (1, 1, 3, 4) = 9
Damage missile: 5d8 ⇒ (1, 2, 4, 1, 4) = 12

The Jinsul weapons have a bit more luck hitting you as both a missile and coil gun burst slam into your front shields obliterating them but the total damage to your hull seems ....less then you inflected on your enemy

Critical Threshold: 1d100 ⇒ 58
1d4 ⇒ 1
-----------------------------------------------
Random effect round 2: 1d6 ⇒ 2
A Jinsul ship flies right past your ship and it's engine wake throws of your balance a bit -2 to initiative next round

Init next round Qwyn: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Init next round Jinsul: 1d20 + 12 ⇒ (2) + 12 = 14

Even with the slight delay that your course correction causes you still manage to anticipate what the enemy is going to do

The enemy vessel flies straight on trying to get it's damaged side away from you while twisting around a bit to present a more difficult target.
Evade Jinsul: 1d20 + 12 ⇒ (5) + 12 = 17

Jinsul captain: 1d20 + 6 ⇒ (2) + 6 = 8
Jinsul repair shields: 1d20 + 7 ⇒ (16) + 7 = 23

Jinsul Forward shields 4/10, Hull 13 Glitching weapons in front arc
Drake: Forward shields 0/10, Hull 11

init
You guys are up (enemy ship has moved already)
Jinsul return fire
Random effect / next round initative

Wayfinders

Male Human Ace Pilot Operative / 2 | SP: 13/13 | HP: 16/16 | RP: 5/5 | EAC:16 KAC:17 | Fort +1/Ref +7/Will +3 | Init +9 | Perception +5

Qwyn yells out, "Nice shooting, Tania...lining y'all up for a shot in 'er rear! Bar, can you repair or balance those shields?"

Used to a more maneuverable ship, Qwyn shakes his head but manages to get her turned around and lined up for the gunners, shaking it up a bit to make 'em a harder target...

Phase: Helm
Role: Pilot
Action: Evade

Piloting (Evade): 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

Second Seekers (Jadnura)

Male Pahtra Operative (Spy) 4 | SP 0/28 HP 28/28 | RP 3/5 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +9 , SM: +7,Dark Vision 60ft, Low light Speed 40ft | | Active conditions: Shirt Reroll Definitely used.

Bar will stay in Engineering.

Engineering Phase, Divert Power to Shields DC 13: 1d20 + 6 ⇒ (3) + 6 = 9

And that will fail...BTW we really need to figure when we should use the Master of Stars Touch up

Apparently diverting to the shields is much more difficult than diverting to the weapons.

Wayfinders

"Silas Bigot" Male CN Human sensate Witchwarper 2 | SP 14/14 HP 11/14 | RP 4/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +0 | Init: +5 | Perc: +5, SM: +0 | Speed 30ft | | Spells: 1st 3/3 | Active conditions: None.

Silas tries to encourage the Tania again.

"Great shot Tania! Do it again!"

diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

Second Seekers (Jadnura)

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Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon focuses on aiming only one weapon (gyrolaser). Hearing how everyone praises Tania he mumbles silently

"Apparently good words went out on praising Tania, no one will say good luck Aravon!"

Gyrolaser: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dice love me ;)

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania lets out a very rare smile when the missile she fired hits the jinsul ship as she mutters "That's for all the starfinders who won't be coming back!"

She logs into the computer node again even though she can't quite make out what Silas is saying as she concentrates and fires again!

Gunnery: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 4d8 ⇒ (8, 6, 1, 7) = 22

<3 Aravon

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