| GM Hmm |
My group just closed out Part III.
GM Aerondor
|
So, Master of Stars hits mass secret weapon button taking care of remaining Jinsul between us and the planet, so stop the space battles mid fight?
| GM Sedoriku |
I think the fights are still on, if your table wants them to be.
Part 3 Starship is still open as there is also an effect when you get 1/2 table successes. You should only need 2 more. Then that will close out Part 3 for good. Though I am betting your players are ready to land and take the fight to the junsuls.
Active Missions
Part 3 Starship
Part 4 Landing
Part 4 Perimeter
Part 4 Herald
Additionally, I just rolled a 6 for the event that happens at the end of the round and need to compile a list of tables that we could pass the 'miss' damage off to. Are there any other tables still in starship combat?
GM Aerondor
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Mine is still in battle, I think it would be nice to finish it, they could do with a hand.
| Shifty |
My table bailed on the Starship combat.
Shifty’s table (where I am a player) we are one hit away from destroying our target and our ship is still in good shape.
The bad guys just gave you a goodbye present, you wont be getting your bond back on that rental starship...
FireElemental
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I just rolled a 6 as well. Har-Len on the Sunrise Maiden did 7 damage with a light laser cannon to the starboard side of whoever wants to claim it.
Not sure yet if my table is continuing, but I'm having them complete their next round at least. They still have 31 haul points to burn through in tier 1-2.
| GM Sedoriku |
We could trade? Admittedly neither of my gunners have rolled yet for the round.
| GM Wolffauer |
My table just finished their combat - both ships disabled. Waiting to see if they take the escape pods and bail (starship failure?) or stay in the fight and land (success).
| GM Sedoriku |
So the head gunner just rolled 10 damage to the aft arc of an enemy ship. Someone need want it?
Also FireElemental I'll take the 7 damage!
| GM Valen |
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My Starfinders are continuing the starship battle above the planet!
| GM Hmm |
My team took out three of the jinsul ships to open up Part IV, so I headed them down to the planet because they were just DONE with the ship combat. Thanks to those who are continuing to fight!
| GM Hmm |
Yes, mine does.
| GM Hmm |
Thank you, we just used it! I have an Aid Token that can be used... Who needs it?
Also, Shifty's table is about to go after Dhurus. So they might be a good candidate for an aid token after you use mine!
| GM Hmm |
Alright, I will drop it off on Shifty's table since no one else jumped on it!
Hmm
Charli Poshkettle
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My table is going to need it - welcome to the Pain Train. CHOO CHOO!
Eeeek!
| GM Hmm |
Question for the Overseer on the 5-8 Melancholic Iteration-i77 ability. It says 'all PCs' get frost fusion, so it's granted to the entire party?
| GM bigboom |
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"Melancholic memories either grant the PC spell resistance equal to 10 plus their character level (in Subtiers 1–2, 3–4, 9–10, and 11–12), or they grant all of the PC’s weapons the benefits of the frost weapon fusion (in Subtiers 5–6 and 7–8)."
I think it applies only to that single PC but applies to every single one of that PC's weapons.
| GM Hmm |
Okay, that makes sense.
| GM bigboom |
@Overseer Tyranius: D'oh! My table has finished a landing success but I forgot if I reported the success yesterday or not - sorry! If not, then I'll go ahead and report it today. Please let me know.
| GM Hmm |
Yeah, those landing successes are important. We only need 2 more for the routed infantry condition to super power all the little tables on Tiers 1-4. If that happens, they can become empowered success engines in the fight against Dhurus!
Also remember that we have Starfinder Advantage and can use boosted effects even on unboosted aid tokens!
| GM Valen |
@Overseer Tyranius: D'oh! My table has finished a landing success but I forgot if I reported the success yesterday or not - sorry! If not, then I'll go ahead and report it today. Please let me know.
Well, if your Starfinders are onto another encounter, then I will send the token your way!
| GM bigboom |
@Overseer and anyone else who might know the answer...
On the Kadrical's Sanctum map for 'Rising God' there is mention of ramps that count as difficult terrain. Aside from the central bridge and the pillar that intersects the mesa on the western part of the map, are there any other 'ramps'? I don't see any areas on the map that are obviously 'ramps'.
| GM Wolffauer |
On the Kadrical's Sanctum map for 'Rising God' there is mention of ramps that count as difficult terrain. Aside from the central bridge and the pillar that intersects the mesa on the western part of the map, are there any other 'ramps'? I don't see any areas on the map that are obviously 'ramps'.
I was assuming the one pillar that is toppled against one of the mesas (the one without a device) was acting as a ramp.
| GM bigboom |
Yup, I fully agree!! But the wording in the text seems to imply there are additional ramps?
"Ramps, including the bridge to the center mesa and columns leaning against mesas, function as difficult terrain."
The concern for my table is not so much which areas are difficult terrain but more about how those without decent climbing skills and no ability to fly will manage to get up to those devices. If there are additional ramps on the map that aren't obvious, the existance of those ramps will make things a lot easier for the players at my table.
| GM Hmm |
Only one more table needs to finish Landing, and there will be a sweet, sweet bonus for all the tables in tiers 1-4!
The Dire GM
|
Just want to say, it's been fun watching you all work, even as I'm slightly saddened I couldn't join you in running this time around :)